Occult Adventure's Kinetiist


Pathfinder First Edition General Discussion

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Ok, so I have been gone a while and I just now got caught up and I have to say... the Kinetist seems a lot like a fixed Warlock... if this so... cuz if it is... im happy xD

Silver Crusade Contributor

PIXIE DUST wrote:
Ok, so I have been gone a while and I just now got caught up and I have to say... the Kineticist seems a lot like a fixed Warlock... if this so... cuz if it is... im happy xD

It kind of is, albeit more destructive (to itself and others) and mixed with an Avatar-style Bender. ^_^

I will miss the spell-like abilities of the warlock, though; one of my favorite villains used the at-will dimension door power to great effect.


lol oh yeah xD. But I am glad to see an OFFICIAL paizo "Warlock" seeing as the WL was my favorite class! So much flavor!!!

But the other classes look nifty. Haven't studied them indepth yet


I never liked the Warlock but I am happy that we have a blaster class inspired by Carrie, Fire Starter, Avatar: TLA, Legend of Korra, etc.


"Fixed" is relative for the playtest version, given that their optimal strategy is to take Kinetic Blade/Whip and use Vital Strike.

They're awesome though, which counts for a lot.


Well by fixed I meant mainly that:

1) Not all demon flavor by default

2) Got rid of some of the things that DMs tended to ban it for (dimension door at will and all) but still gave it cool options.

Designer

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PIXIE DUST wrote:

Well by fixed I meant mainly that:

1) Not all demon flavor by default

2) Got rid of some of the things that DMs tended to ban it for (dimension door at will and all) but still gave it cool options.

Don't tell the GMs who banned d-door at will, but ride the blast, particularly for air, can take you about as far. ;)


What Mark means is that Ride the Blast is insanely awesome.

Seriously I love that talent so much.

Scarab Sages

kestral287 wrote:

"Fixed" is relative for the playtest version, given that their optimal strategy is to take Kinetic Blade/Whip and use Vital Strike.

They're awesome though, which counts for a lot.

One of the changes listed in in the playtest threads was calling out vital strike not to work with the blasts or the blade/whip.

Scarab Sages

It's amazing. Finally, a blaster for someone that dislikes spellcasting. The playtest unlimited OOC healing might get changed, though. :(


hahaha nice :P. All in all the book looks to be shaping to be one of their better books, well at least for me xD.

Designer

Davor wrote:
It's amazing. Finally, a blaster for someone that dislikes spellcasting. The playtest unlimited OOC healing might get changed, though. :(

It never had that. :( :( :( :( :(

The editors removed one word by mistake which we clarified in the Jason post within a half hour of the playtest's release (this didn't stop me from having to clarify it over a dozen times though...)


ya know...an archetype that got teleport powers similar to the Kineticist's control of fire or earth...would be pretty rad.

Designer

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MMCJawa wrote:
ya know...an archetype that got teleport powers similar to the Kineticist's control of fire or earth...would be pretty rad.

There are many cool ideas...some of the OA archetypes do pretty big things (that I managed to word concisely enough to still get a bunch of archetypes), and I've also signed up to write the kineticist material for Origins and Realms, which is going to be pretty special too!


I'm sure it's no accident that you can build Iceman as a kineticist...


I know a guy who, when the playtest first came out, was interested in running an all-kineticist campaign... It would be cool if the archetype design made that a viable idea in a normal AP. I know there was talk of a Hydrokineticist archetype that gets mercies to be your resto character.

Scarab Sages

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Iceman, Firestar, Jedi, Sith, Benders, and Codex Alera Furycrafters can all be made with a kineticist. That's a good thing.


I am just glad to see all that creative juice is still strong in Paizo :).

Designer

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Imbicatus wrote:
Iceman, Firestar, Jedi, Sith, Benders, and Codex Alera Furycrafters can all be made with a kineticist. That's a good thing.

You can't quite do Bernard or Fidelias with the whole Earth/Wood...yet.


Mark Seifter wrote:
Imbicatus wrote:
Iceman, Firestar, Jedi, Sith, Benders, and Codex Alera Furycrafters can all be made with a kineticist. That's a good thing.
You can't quite do Bernard or Fidelias with the whole Earth/Wood...yet.

The High Lords and friends are also problems with their whole "spam all the elements" ability.

Though if we wind up with some way to get Lady Placida's fire hawk, I will die happy.

Designer

kestral287 wrote:
Mark Seifter wrote:
Imbicatus wrote:
Iceman, Firestar, Jedi, Sith, Benders, and Codex Alera Furycrafters can all be made with a kineticist. That's a good thing.
You can't quite do Bernard or Fidelias with the whole Earth/Wood...yet.

The High Lords and friends are also problems with their whole "spam all the elements" ability.

Though if we wind up with some way to get Lady Placida's fire hawk, I will die happy.

Conclusion: I read and watched way too many element-themed sources as research for this class, but hey, at least I could claim it was research!

(I don't remember what was different about her fire hawk other than being a hawk made out of fire)


It was a hawk made out of fire and was therefore awesome.

On at least one occasion, and I think two or three, it exploded itself and re-formed. You could flavor any blast like that, but it's not nearly as awesome that way. D:

New conclusion: Kineticists need an option for elemental familiars, and bonus points if they can explode.


Is there potentially an archetype for doing a bit of every element? Or is that something that could just come in by default? Not necessarily that I want to be The Avatar, but I like the idea of an elementalist that has a bit of everything (ice to freeze, air to fly, fire to nuke, and earth to protect). And I've been playing too much Guild Wars 2 elementalist.

Designer

kestral287 wrote:

It was a hawk made out of fire and was therefore awesome.

On at least one occasion, and I think two or three, it exploded itself and re-formed. You could flavor any blast like that, but it's not nearly as awesome that way. D:

New conclusion: Kineticists need an option for elemental familiars, and bonus points if they can explode.

It seems like an elemental puppet (in hawk shape) that can explode for extra damage!

Designer

Puna'chong wrote:
Is there potentially an archetype for doing a bit of every element? Or is that something that could just come in by default? Not necessarily that I want to be The Avatar, but I like the idea of an elementalist that has a bit of everything (ice to freeze, air to fly, fire to nuke, and earth to protect). And I've been playing too much Guild Wars 2 elementalist.

There's several troubles inherent in such an archetype. For starters, having "all" the elements is a moving target if/when more elements appear. Second, the design of the elements attempts to give cool things in each element that make you salivate, so the fact that the all-elements kineticist could cherrypick those (even if it could only take one or two from each) means it would have to take some significant disadvantages in exchange. Also, it mucks up with the balance of the blasts to have access to all of them at once. Having 3 out of 5 (or 3 out of X when more elements come out), for the standard kineticist, is already a pretty good situation. One way to get the flavor of having more elements without necessarily getting the power issues (I might use this if I had someone who really had a concept for all five elements) is to have them pick a talent that is on the list of the element they actually picked but also another element, and claim it comes from the other element. So, for instance, if they pick earth, they could take kinetic cover but say the cover was made of solid ice from their "water" powers.


I thought there was a way in the playtest to get a second elements blast though?


Dragon78 wrote:
I thought there was a way in the playtest to get a second elements blast though?

And third even; that's what Mark means by "Having 3 out of 5 (or 3 out of X when more elements come out), for the standard kineticist, is already a pretty good situation".


Furthermore, the capstone for the Playtest Kineticist was to become the Avatar and get every element. Judging by how Mark spoke that may have changed, though.


Technically at level 20 your guy literally ends up the Avatar and can use all the elements :P


So lets say you are aether(base) and pic water as a secondary, do you get both the water and ice blast or just one of the two?


What I WOULD like to see would be the capacity to have two mixed elements from the start, trading off the ability to get a third in the future as well as one of the other early level kineticist abilities. My playtest character was a sandbender, which worked out great when I played her in a home-game module that started at level 14, but it would have been nice to do that from level 1 in the PFS version of the character.

Designer

Arachnofiend wrote:
Furthermore, the capstone for the Playtest Kineticist was to become the Avatar and get every element. Judging by how Mark spoke that may have changed, though.

Capstones can still do that kind of stuff; so incidentally, @kestral, the high lords are maybe just all level 20!


Is there an archetype where you change permanently into an elemental like the 3.5 Elemental Savant?

Designer

The NPC wrote:
Is there an archetype where you change permanently into an elemental like the 3.5 Elemental Savant?

You can already get a lot of that halfway-between-human-and-elemental feel out of the nromal kineticist, especially with the right talents.


Mark, I have to say, you all did really well in my book with the classes. They feel very unique and different and fresh (not just "3/4 bab Wizard") without being overly broken. Very good job :)


Agreed; the Kineticist and Medium were both very playable and fun in the playtest, and we know that they're going to be even better in the final version of the book. Your work is the primary reason Occult Adventures is going to be a day 1 purchase for me.


Dragon78 wrote:
So lets say you are aether(base) and pic water as a secondary, do you get both the water and ice blast or just one of the two?

Playtest version just got one, and you had to take the Defense secondary as well. Probably stays the same for the final, but who knows?

Because of this, despite taking Expanded Element twice, my Kineticist actually only had Water and Air stuff-- but both Air and Electric blasts alongside his Cold. That said, Air + Electric possesses its own composite blast, so he didn't miss much.

The NPC wrote:
Is there an archetype where you change permanently into an elemental like the 3.5 Elemental Savant?

Playtest version, two of the best talents were basically all-day-long Elemental Body. As I recall there was talk of baking elements (ha!) of this into the class itself since they became all but mandatory talents, and lacking them made the Aether element seriously sub-par.

Trust Mark's answer over mine for the final version of course. ^.^

Scarab Sages

Mark Seifter wrote:
Davor wrote:
It's amazing. Finally, a blaster for someone that dislikes spellcasting. The playtest unlimited OOC healing might get changed, though. :(

It never had that. :( :( :( :( :(

The editors removed one word by mistake which we clarified in the Jason post within a half hour of the playtest's release (this didn't stop me from having to clarify it over a dozen times though...)

Sorry. The extent of my involvement in the playtest was: "Ooo! Playtest! Let's download the PDF and look at it because I'll never find a group to play it in." :P Not much reason to check the forums after that, hehe.

Still, I wish they had unlimited out-of-combat healing. We could finally put that Wand of Cure Light Wounds to rest.


I think tying resources to healing is just something we're going to have to accept; I don't really have an opinion either way on that personally as long as out of combat healing is readily available, though.

With that being said, the healing water archetype should be able to use cure and resto magic devices without a check if it's going to be a viable cleric replacement.


The Playtest Kineticist was incredibly disappointing and weak (especially if you picked Fire), but I think Mark will do a good job improving it for the final version, especially if that archetype that doesn't have to deal with the Burn mechanic (which was a hard turn-off for me) makes it in and doesn't suck.

Mark Seifter wrote:
Imbicatus wrote:
Iceman, Firestar, Jedi, Sith, Benders, and Codex Alera Furycrafters can all be made with a kineticist. That's a good thing.
You can't quite do Bernard or Fidelias with the whole Earth/Wood...yet.

Bernard really can pretty much just be statted up as a Ranger with some extra Druid spells added to the list (World Wave is really all that's needed). Spells like Gravity Bow and such cover a lot of what he can actually DO.

A Ranger archetype that let you have an Elemental as a Companion (that stacked with pack Master or whatever it's called) would make it almost perfect.


Mark Seifter wrote:
The NPC wrote:
Is there an archetype where you change permanently into an elemental like the 3.5 Elemental Savant?
You can already get a lot of that halfway-between-human-and-elemental feel out of the nromal kineticist, especially with the right talents.

Yes, but a Savant went all of the way.


Quote:
It seems like an elemental puppet (in hawk shape) that can explode for extra damage!

Elemental Puppet? Is that just Spark of Life or something new?


I hope if they have a healing archetype it if for Aether unless the archetype can be applied to any of them.


kestral287 wrote:


New conclusion: Kineticists need an option for elemental familiars, and bonus points if they can explode.

Well, there are already options that let anyone get a familiar, including elemental familiars, so you could just take them with your Kineticist.

Iron Will, Familiar Bond, Improved Familiar (add Improved Familiar Bond if you choose).

Might not be as satisfying as an option inherent to the class, but its an option you have.


Or more realistically, you VMC Wizard there. Xp

Which the playtest version can actually afford. The final, we'll see.

But until it can explode, I can't make the best character of Alera. Which will make me a sad Kestral.

Grand Lodge

Kinda interested in making Diane from 7 deadly sins via Kineticist.


Quick question, when is this coming out? I haven't read the play test as I dont want to get attached to things that may or may not be in a final product, but from what I've heard, the Kineticist sounds like it may end up being my go to class from now on. It just sounds like a ton of fun, and I will more than likely buy the product as soon as it comes out.

Scarab Sages

DHAnubis wrote:
Quick question, when is this coming out? I haven't read the play test as I dont want to get attached to things that may or may not be in a final product, but from what I've heard, the Kineticist sounds like it may end up being my go to class from now on. It just sounds like a ton of fun, and I will more than likely buy the product as soon as it comes out.

July 29th.


Imbicatus wrote:
DHAnubis wrote:
Quick question, when is this coming out? I haven't read the play test as I dont want to get attached to things that may or may not be in a final product, but from what I've heard, the Kineticist sounds like it may end up being my go to class from now on. It just sounds like a ton of fun, and I will more than likely buy the product as soon as it comes out.
July 29th.

Awesome, thank you very much.


Shouldn't it be the 30th since that is when Gen Con starts?

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