(Re)Gaining Rage - making use of the Barbarian Unchained Multi-class option


Advice


I do like the using the Barbarian's new variant multi-class option released in Unchained, but the Rage ability doesn't give you nearly as many rounds as the normal Barbarian gets, and my group's combats tend to last 10-17 rounds, with maybe 2 to 6 fights a day, depending.

So, besides the "Extra Rage" feat, how gain I have MOAR RAGE, or regain it easier? Spells/items/etc?

IMPORTANT NOTE: Orcs and Half-Orcs do not exist in our setting.


Unchained gives just as many rounds of rage as the normal barbarian.


Chess Pwn wrote:
Unchained gives just as many rounds of rage as the normal barbarian.

He is talking about a character going VMC barbarian, which gets Con Mod + level rage rounds, rather than a Unchained barbarian we gets the normal ConMod+2+2xlevel rounds.

As for regaining rage, if there are no orcs/half-orcs, the best option is the Recovered Rage feat from the ACG .


oops, yeah, I took it as the unchained barbarian with the VMC of a different class.


That's a perfect option Calth!
Are there any items that would give you more rounds of rage or anything?

Liberty's Edge

Barbarian chew is also solid, if your GM allows it.


Thanks Deadmanwalking, that's very helpful!

Liberty's Edge

No problem, happy to be of assistance. :)


PapaZorro wrote:
...my group's combats tend to last 10-17 rounds...

Others covered the actual question, so, uh, WHAT?! 10-17 rounds?! How is that even possible? What sorts of enemies do you guys face? How...how could both you and the enemy survive a full minute in pitched combat? I want to know more--this seems impossible. I usually consider a combat long if it lasts 5 rounds, never mind 3 times that!


Well to start off with no one (except for me sometimes) is even remotely optimized. Our last combat was against 2 other groups, 5 NPCs each, we were all level 2, and the 10 of them were level 3 (it was a 3 team challenge). So when 5 people are fighting 10 higher level opponents and no one is particularly optimized... yeah, combat lasts that long.

In other combats usually it's the case where we're only outnumbered 2-to-1 and they're just a few levels higher than us - our GM knows about making us FIGHT for our victories - and after nearly every combat all but 1 or 2 of us is knocked out, and we feel that we've EARNED our win.


unless everyone in the fight is geared towards healing, as many HP and as much AC as possible, I still can't imagine it.


Continued Derailment:
I once ran a mortal kombat themed campaign which featured a lot of 1v1 and team duels. Almost everyone in the party chose to play a monk and had these retardedly high AC bonuses from style feats/combat expertise and other things [at level 12 it was mid 30s to low 60s at average wealth for the level] so combat was a 5% chance to hit the other guy and often they could deflect 1 attack/rnd. Ugh. So boring, combats lasted an arbitrary length of time (until someone got bored) in the case of "to the death," and still piteously long when we did "to first touch."


We always have one dedicated healer who's constantly bringing people back form the brink of death. And come on, we're level 2, we're only hitting on a roll of 13 or higher usually, with 1 attack a round, and when we do hit it's not like we're one-shoting anybody, so you hit maybe once every 3 rounds, takes about 3 or 4 hits to take someone out, you're fighing 10 people... But both our group and our DM makes defense a little more important than offense usually, so these prolonger fights just always feel so incredible epic.


mplindustries wrote:
PapaZorro wrote:
...my group's combats tend to last 10-17 rounds...
Others covered the actual question, so, uh, WHAT?! 10-17 rounds?! How is that even possible? What sorts of enemies do you guys face? How...how could both you and the enemy survive a full minute in pitched combat? I want to know more--this seems impossible. I usually consider a combat long if it lasts 5 rounds, never mind 3 times that!

With my group we get 12ish round combats regularly due to enemies receiving reinforcements a lot.

Liberty's Edge

PapaZorro wrote:
Well to start off with no one (except for me sometimes) is even remotely optimized. Our last combat was against 2 other groups, 5 NPCs each, we were all level 2, and the 10 of them were level 3 (it was a 3 team challenge). So when 5 people are fighting 10 higher level opponents and no one is particularly optimized... yeah, combat lasts that long.

That sounds awesome.


It was a friggin' cool fight I gotta say. Each team was against the other teams so we let some of them fight each other while we fought some, meanwhile our healer is getting pelted by an archer like 90 feet across the board with this mass of like 13 people in between them, and no one is going to soak those Attack of Opportunities to get to him, but we're all worthless at ranged combat, it was crazy!!!


Yeah, I still don't get it. Surely, at some point, someone in your group "accidentally" made the (completely intuitive) choice to have 18 Strength with a two-handed weapon and Power Attack, right? I mean, at level 2 with a masterwork weapon, that's a +6 to hit for 2d6+9 damage. You are one-shotting at that point, and low level AC is just about always under 20. I don't know, are you guys all playing sword and board heavy armor with Con > Str or something? It doesn't add up to me, unless there's some kind of really defensively biased stuff going on here.


PapaZorro wrote:

Well to start off with no one (except for me sometimes) is even remotely optimized. Our last combat was against 2 other groups, 5 NPCs each, we were all level 2, and the 10 of them were level 3 (it was a 3 team challenge). So when 5 people are fighting 10 higher level opponents and no one is particularly optimized... yeah, combat lasts that long.

In other combats usually it's the case where we're only outnumbered 2-to-1 and they're just a few levels higher than us - our GM knows about making us FIGHT for our victories - and after nearly every combat all but 1 or 2 of us is knocked out, and we feel that we've EARNED our win.

Assuming your group is around 5 in size also then i still dont undestand how this ditent end fast. If they were 10 and one level above you how did they loose?


mplindustries wrote:
Yeah, I still don't get it. Surely, at some point, someone in your group "accidentally" made the (completely intuitive) choice to have 18 Strength with a two-handed weapon and Power Attack, right? I mean, at level 2 with a masterwork weapon, that's a +6 to hit for 2d6+9 damage. You are one-shotting at that point, and low level AC is just about always under 20. I don't know, are you guys all playing sword and board heavy armor with Con > Str or something? It doesn't add up to me, unless there's some kind of really defensively biased stuff going on here.

level 3 baddies often have more than 16 HP.


We didn't outright lose because it was 3 teams of 5 each, and all teams were fighting against each other, not just us.

And in fact I have 22 Strength, Large Sized (home-brew race), wielding a Lead Blades'd 2-handed reach weapon with Combat Reflexes, but the enemies we're fighting have AC's between 14-25 depending on the person, they all have class levels like Swashbuckler, Monk, Fighter, Ranger, Sorcerer, Druid, we're fighting for our lives! It was amazing! Yes when I landed a hit it would deal over half their HP in damage, but I was GETTING hit a lot, and having bad dice rolls to hit them.

Most of the people in our group however are dealing 1d6+6 damage (Swashbuckler) up to... 1d8+6 damage (sword-and-board), and our healer is 100% pacifist. Gritty to the extreme.

Liberty's Edge

You are trying to trip them, taking advantage of that large reach? Since an AoO for all would speed things up. (don't forget the +4 (-4) since they're prone.)

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