Reckless Stance vs. Accurate Stance


Advice


Clearly I am missing something about either Reckless Stance or Accurate Stance.

Accurate Stance is a typed bonus to attack, but I can't think of anything else that would give a competence bonus to attack rolls, so I don't think the typing is really meant to be much of a drawback.

Reckless Stance is an untyped bonus to attack, and comes with an equal penalty to AC. This is just Reckless Abandon as a stance; but with Accurate Stance as an option, why would I ever choose this stance over Accurate?

RPG Superstar 2012 Top 16

Bracers of Archery give competence bonuses to attack rolls. I believe there might be an ioun stone that does, as well.

==Aelryinth

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Reckless stance isn't restricted to melee or thrown weapons; you can use it with bows if you need to.

And Inspire Courage is a competence bonus, so that's a big stacking issue. Also a cracked pale green prism ioun stone is a +1 competence bonus to attacks.


I hadn't considered the bracers, but given that the unchained barbarian gets no bonus to hit or damage with a bow from raging, I wasn't overly concerned with Accurate not working with them.

Inspire Courage not stacking I can see being a problem though. Seems like an odd balance point between the two stances though.


I think the biggest difference is that one is only to melee and thrown and the other is for everything.


Its basically "Do you have a bard in your party?" That's all.


Uh, wait, Inspire Courage gives a competence bonus. That's pretty common, isn't?

But mostly, Reckless Stance is crappy. I guess there's a tax on your AC for being a Barbarian that can buff your allies.

Sidenote: I see no restrictions on Skalds being unable to take unchained rage powers. Giving out Accurate Stance (which works because it's a move action, not a standard, to enter a stance) makes Inspired Rage almost strictly better than Inspire Courage.


mplindustries wrote:

Uh, wait, Inspire Courage gives a competence bonus. That's pretty common, isn't?

But mostly, Reckless Stance is crappy. I guess there's a tax on your AC for being a Barbarian that can buff your allies.

Sidenote: I see no restrictions on Skalds being unable to take unchained rage powers. Giving out Accurate Stance (which works because it's a move action, not a standard, to enter a stance) makes Inspired Rage almost strictly better than Inspire Courage.

I'm pretty sure only the unchained barbarian can select unchained powers right now.


mplindustries wrote:

Uh, wait, Inspire Courage gives a competence bonus. That's pretty common, isn't?

But mostly, Reckless Stance is crappy. I guess there's a tax on your AC for being a Barbarian that can buff your allies.

Sidenote: I see no restrictions on Skalds being unable to take unchained rage powers. Giving out Accurate Stance (which works because it's a move action, not a standard, to enter a stance) makes Inspired Rage almost strictly better than Inspire Courage.

If Accurate Stance is selectable, it becomes even more notable considering how it progresses with character level, not with BAB. A +1 competence bonus to attack rolls that gains a further +1 every 4 levels seems ugly good, even if it requires a move action to enter a stance.


Side Note: Anyone else upset that Barbarians get a stance mechanic before Fighters? It seems like a fighter thing.


Malwing wrote:
Side Note: Anyone else upset that Barbarians get a stance mechanic before Fighters? It seems like a fighter thing.

Luckily they are mostly pretty bad. Move action to activate? Ugh


CWheezy wrote:
Malwing wrote:
Side Note: Anyone else upset that Barbarians get a stance mechanic before Fighters? It seems like a fighter thing.
Luckily they are mostly pretty bad. Move action to activate? Ugh

1) They are mostly really bad except for the one amazing one that adds straight accuracy with no downside and expands to allow you to ignore concealment and cover at 8th. Well, and Taunting Stance, which is just Come and Get It.

2) The move action only sucks because Barbarians have to Rage freshly in each new fight. A theoretical fighter stance would just work until you chose for it not to, since it wouldn't be connected to a limited mechanic like Rage.


CWheezy wrote:
Malwing wrote:
Side Note: Anyone else upset that Barbarians get a stance mechanic before Fighters? It seems like a fighter thing.
Luckily they are mostly pretty bad. Move action to activate? Ugh

That's besides the point. Isn't the main thematic differences between fighter and barbarian is that fighters are more structured combatants while barbarians are one step away from Captain Caveman? Why do they get stances instead of fighters? Flavor-wise, that's messed up.


Yeah I agree with that as well.

RPG Superstar 2012 Top 16

Because Fighters don't get Nice Things.

==Aelryinth


Quote:
That's besides the point. Isn't the main thematic differences between fighter and barbarian is that fighters are more structured combatants while barbarians are one step away from Captain Caveman? Why do they get stances instead of fighters? Flavor-wise, that's messed up.

I'm sure that if Unchained Fighter came out before Unchained Barbarian, fighters would have stances.


I think it's more that they had to call it something, and 'stance' is a general way to apply that sort of concept to martial classes.

As far as bards and barbarians? There's three performances that a stock bard does that grant competence bonuses. Inspire Courage lags but can be a discount accurate stance (or you can just accurate if the bard's not in the mood), and regardless of the bonus to hit you get the bonus to hurt. Inspire Competence is more for skill checks. And Inspire Greatness looks more like a way to pump up the cleric and rogue as they wade into the fight rather than something to drop on the raging barbarian.

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