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I decided as a small project that I will be updating some PFS scenarios in an effort to make them match the expected difficulty of actually leveling in Pathfinder RPG. The ideal is that each scenario should provide 1/3rd of the experience needed to reach the character's next level so that you will level in 3 sessions. I feel scenarios often come up short in expected difficulty and this is reflected when comparing their CR to the experience required to level.
So hopefully there are some like minded people who feel maybe that scenario they played was a little too easy or maybe you just want to replay them for fun with a bit of extra challenge.
I don't really have any particular order for doing this, feel free to make a request for a Scenario if this would interest you. Updates will be when I strike the mood.
TL;DR I'm making it harder.
Experience per game party of 6 needs to level:
- 1-3 Average exp level: 2, 4000 exp
- 3-5 Average exp level: 4, 18000 exp
- 5-7 Average exp level: 6, 46000 exp
- 7-9 Average exp level: 8, 102000 exp
- 9-11 Average exp level: 10, 210000 exp
Encounter Spoilers are contained within. Don't click a spoiler tab not expecting.. spoilers.
Low Tier:
Low tier Exp total: 9,600 angel + 4,800 shadow + 6,400 trap + 9,600 emketta + 6,400 baram + 3,200x2 spawn = 43,200
Lv8 102000-43,200= 58,800 exp needed
Adjusted Low tier Exp total: 19,200(+2)angel + 9,600x2(+2)shadow + 12,800(+2)trap + 25,600(+2)emketta + 19,200(+3)baram + 6,400(+2)spawn = 102,400
Adjusted Encounters:
Greater Shadow -> (2) Negative-Energy Charged Greater Shadow
Trap of Fortune or Ruin: Heightened Phantasmal Killer -> Weird CL17 DC 23,
Mass Critical Wounds -> Implosion CL17 DC23
Emketta (low tier) -> Emketta (high tier)
(2)Sloth Sinspawn Cultist -> (1)Sloth Sinspawn Cultist +2 fighter levels ;
Armor Training Max Dex +1 check penalty -1
Feats: improved critical longspear, Power Attack
+2 perception, +2 intimidate
Naroth Balam (low tier) -> Naroth Balam (high tier)
High Tier:
High tier Exp total: 25,600 angel + 12,800 undead + 19,200 trap + 25,600 emketta + 3,200x6 spawn + 19,200 Baram = 121,600
Lv10 210000-121,600= 88,400 exp needed
Adjusted High tier Exp total: 51,200(+2) angel + 9,600x3(+2) shadow + 25,600(+1)trap + 51,200(+2)emketta + 38,400(+2)baram + 6,400x4(+2) = 211,200
advanced Monadic Deva -> advanced astral deva
bhuta -> (3) Negative-Energy Charged Greater Shadow
Trap of Fortune or Ruin: harm -> Implosion CL17 DC23
empowered flamestrike -> flame strike
Emketta (high tier) -> Emketta (high tier)+2 fighter levels, weapon training+1, feats: improved critical longsword, improved critical lance
sr 27, +2 perception, +2 ride, +2 acrobatics, +2 intimidate
+1 lance -> +2 lance
+1 full plate -> +3 full plate
(6)Sloth Sinspawn Cultist -> (4)Sloth Sinspawn Cultist +2 fighter levels ;
Armor Training Max Dex +1 check penalty -1
feats: improved critical longspear, Power Attack
+2 perception, +2 intimidate
Naroth Balam (high tier) -> Naroth Balam (high tier)+2 wizard levels
4 new spells: prismatic wall, maze, limited wish, walk through space
feats: Superior Summoning, persistent spell
1500g diamond spell component
ring of mind shielding (bond) -> staff of the master (bond)
cloak of resistance +2

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Ah right had forgotten that unable to edit post thing. Kinda makes creating threads like this troublesome. Welp here's The Prince of Augustana.
Low Tier
No Change
High Tier
High tier Exp total: 400fd + 600x2 thug + 800 swarm + 800 trap + 600x4thug + 2400 bard + 600x5 dretch = 11000
4 18000-11000=7000 exp needed
Adjusted High tier Exp total: 1200fd(+3)+ 1200x6(+2) thug + 1200 (+1)swarm + 1200(+1) trap + 3200(+1) bard + 800x5(+1)= 18000
Firedrake -> Hedge Wizard
All (6) Steel Wyvern Thugs -> (6)Mercenary Fighter
Scarab Beetle Swarm -> Centipede Swarm
Exploding Gas Trap 5d6->7d6
Randalan (high tier) -> Randalan (high tier)+1 bard level
inspire competence +3, move action performances
2 spells known; haste, see invisability
feat: Symphony of the Elysian Heart
skills: perform wind +7, bluff+1
item: add Gloves of Reconnaissance
Tactic's: Will use gloves to prepare for combat if given time.
(5)dretch -> (5)Vermlek