Welcome to the Sea, can you survive the ocean {homebrew Recruitment Campaign.}


Recruitment

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Right then here we GO!
No one could have thought that this would have happened, 10 years ago all was well until a new power rose up in an explosive way. The ancient Elvin city "Thalangrad" has been destroyed now only know as the "Skull wood grave". This new power can from a what was thought of as a small human "cult" was all most thought of them but, they could never had imagined the strange power these Purest which is what they call them selves had. It only took a day to end every Elvin life women, children, the infirm. They were all beheaded and placed on cold iron spikes then used to decorate the land that once was a place of power for the Evin race now nothing but bone and ash.

This new found power came from the guidance of a New human god known only as "the Paragon" his symbol the outline of a human Face on a black field.

Father Baccus was given the secret of black powder and steam, allowing him and his flowers to quickly grow in power and influence, for what this Paragon[i] wants is a world for human free of all other influence. Ever since that massacre the purest have taken city after city with these [i]guns as they are known that can fire farther and faster that any archer ever could and the ever terrifying steam golems that can stand attacks from even the most powerful spells and keep advancing....the war rages on and others try to hide as in mountains, caves, or deep in the woods for fear of what might happen to them should the Pure ever come...

that completely came form off the top of my head in the last hour lol, sorry anyway

how that characters start the game ^_^:

you wake up in pain for a moment the memory of what happened on that shore escapes you, then you remember how you and your friends were fishing when that harpoon sunk into your Mothers back as men came out of the water and a ship came into view. She told you to run as she welt limp fell onto the sand. you run as all you can hear is screaming and the sound of thunder booming behind you, buildings explode in a fiery ball. Something hits you and the world went black.

Now bound and beating you know from the movement on you surrounding then only place you can be, must be that same ship you saw before you ran. A bearded man is in front of you with a wicked grin on his face as he ruts into some girl who you might have known if not for the swelling on her face, her eyes are dead looking at nothing and falls limp once he is done. It must have been a few days since that horrible event, there are others around you and even in this dark damp place you can see all of them are not human....

Basic requirements:

This game won't be happening at a breakneck pace. I've learned my lesson with past games, so we'll be taking things a little easier this go around. I encourage people to post whenever and as often as they are able, but in general we'll be aiming for a bottom floor of a few posts at least every other day. Prolonged absences or breaks should be announced ahead of time. If people go dark for an extended period of time with no heads up, they'll be canned and replaced.

I'm going to be shooting for a grittier game for this outing. This will be reflected in a lower point-buy entry and (hopefully) in descriptive text and goings-on in the game itself. I'd say. Descriptions are going to trend towards gory.

I will be looking for players who are able to greatly expand on posts and give them some meat/heft. Perfunctory descriptions and dialogue are likely to get passed over. The greatest strength of the PbP format is a greater insight into what the players are feeling and thinking. Take advantage!

Leveling will occur at moments I feel necessary, rather than by tracking experience totals. More simply put, I'll keep your group's XP tracked behind the GM Screen and tell you when to level your characters up. Rest assured, you will keep pace with where you need to be.

I will also be making limited use of GoogleDocs It will mostly just be a place to host maps. Beyond that it will simply be a place to lounge and chat with one another.

Good! Great! Grand! Now let's get into character creation guidelines.:

Level: Characters will be starting at 1st Level.

Attributes: Characters have the choice between a 15-Point Buy or Rolling. There's a catch: I will be rolling for characters who choose to do so (4d6 and drop one once, then 3d6 five times). Be cautioned, the Dice Gods giveth and the Dice Gods taketh (but mostly taketh). I feel this forces players to think rather than try and over power.

Hit Point Generation: Max first level, after that you can ether roll or take the average +1

Classes: Pretty much anything officially released by Paizo is fine. i am manly looking for thematic characters more than filling roles, this is a Sea/Aquatic campaign after all.

Races: Again, pretty much anything officially released by Paizo that works for a Sea/Aquatic game is fine. i will allow any race 8 RP or below to change any part of the race RP by allowing them to trade away 2 RP of racial features for gills, swim, etc (like Kevin Costner water-world ^_^).

Alignment: Any, but you should keep in mind I don't like player conflict unless it's natural for it to happen and fun for all but, please just don't kill one another.

Starting Wealth: You have None you have been taken captive on a ship so there you go ^_^.

Traits: Everyone will begin two traits of their choice. Each player may take a single Drawback to gain a third trait. Traits should inform your back story and feed into your character's overall narrative. In addition players will choose from one of the character Flaws i have made

• Angry – you anger quickly causing you to become violent at little provocation.
• Coward – you will run, hide or generally try to avoid confrontation.
• Drunk – you never turn down a drink or know when to stop.
• Gambler – you never refuse a chance to bet and will continue to do so until you run out of funds or are stopped by someone else.
• Lazy –you are the last to get to work over sleep and generally do the bare minimum.
• Liar – you are a compulsive liar boasting exaggerating and passing the blame.
• Pessimist – you always see the worst in a situation and express this to all others.
• Prideful – you will not accept any affront to your character or work this will cause you to become argumentative or maybe violent.
• Problem with authority – you hate to take orders arguing with superiors questioning their motives attempting to pass responsibility or being flat out insubordinate.
• Rude – you insult and belittle you peers, have little to no respect for others.
• Thief – you are compelled to steal so that to have a little more than your fellows.
• Two faced – you talk about others behind their back often questioning their character or motives

These provide no statistical penalty but I expect you to play your character with these flaws in mind. If I perceive you to not be playing the flaw correctly will in the first case receive a warning and then a temporary penalty. (I.e. -1 to saves, skill rolls, attack and damage.) Note. Overdoing it will result in the same consequences.

Submissions: Create a profile with relevant info Following this -character template-. Feel free to add spoilers and hyper links were you want.
i will also need a reference photo or two in you appearance, this helps me to have NPC's react the way they should to you.

All submitted characters will require the following: Character Description, Personality, and Background. Put some effort into this. As mentioned before, I'm not looking for perfunctory descriptions. A couple of bland sentences is not going to inspire me to consider an application.

In regards to Background, everyone should be considering why their character has a feat/trait/skills/why or how they decide to learn the classes they did you can have to gestalted classes you chose have a new name and have that be part of you story

One final step, and we're all finished. this was used and i feel it was a great toll i could use to help me make my decision since most players like to post a small bit of Rp with their submissions

In order for me to consider a submission completed, I am requiring that everyone respond, in-character, to a few spoilered scenarios below. I'm not going to take a look at crunch or backstory or anything in between until this final step has been completed. I'm doing this so I can get a good idea of what sort of posts to expect from prospective players, as well as provide a little more insight to the characters themselves. And that's how you should all treat these little scenarios; respond to them as if you were responding to a post in the game itself. You can post them in your profile

Don't hold back this will help me greatly, to see what kind of player you are ^_^

Scenario 1::

You awaken to a blood-curdling scream that ends as abruptly as it began. You turn to the sound, as much out of reflex as curiosity, but find yourself in strange surroundings. Enclosed in a crude prison, a cage shaped out of the bones of some huge creature, the bars obstruct much of your vision. Further within the cavern, looming above a fiery cauldron and clutching the crushed, spasming remains of what might have once been an adventurer, is a malformed brute twice as tall as any man. Tattered bits of fur and cloth conceal much of its pudgy bulk, but beneath its garb you glean a blubbery, grey hide with a hideous array of pustules.

The giant deposits the broken, bleeding corpse it grips into the cauldron, where it lands with a splash in some unidentifiable concoction. Judging from the stench it kicks up, you would likely rather not know. One bulging eye seizes you as it begins stirring its feast, drool running unmitigated down the rolls of its chin and neck.

"Oi there, another one awake! Another awake. Maybe this one tells Old Brulk'tha a pretty tale. Maybe this one doesn't fill her belly tonight! Hurhurhur!" Her voice is wheezy but booming, and her jowls jiggle with each word.

Scenario 2::

The strange fellow smiles broadly as he takes a seat across the table from you. The bustle of the tavern thrums all around as excited conversations crescendo and wain, only to be replaced by another. His flaxen hair, pale skin, and burly frame mark him as unmistakeably Ulfen. Judging by his garb—and lack of any noteworthy weaponry—he is likely a merchant of some stripe. Without being prompted, he slides one of the two horns of mead he carries across the table to you, raising his own in a toast.

After a modest mouthful of his own drink, he speaks, "Rumors flit about this place like a bee to the flowers. But all seem to agree that your. . . skills are worth every copper and more. Tell me then, friend: what brings you here and how can Ingmund convince you to allow him the honor of employing one such as yourself?"

Scenario 3::

Behind you, the tomb's double-doors slam shut. Try as you might, you are unable to pry them open by any means. A disembodied voice laughs unnervingly as soft blue flames begin to dance to life along myriad braziers lining either side of the room.

"Arlanghar the Brave and Bold; the Wise and Learned; the Sly and Cunning. All truth and lies. Dead and alive, a tomb and a mansion." Another peal of laughter emerges before the voice trails off into silence.

At the center of the square room stands a three-armed gargoyle, each hand grasping a different weapon: a sword, a staff, and a bow. The far wall is dominated by a mural depicting what appears to be three versions of the same hero, each wielding weapons that correspond to those held by the statue.

some good info for those that don't know too much about gestalt

Geastalt

Top ten rules of gestalt:

1) Action Economy Is Still King
-Full Triple-progression casting is cute, but ultimately futile in combat since nearly every spell, Power, Invocation, etc takes a Standard Action to use, and you still only get one of those per round. Try to mix your activation abilities up, between Standard, Move, and Swift actions, so that you can get more out of what you have.

2) Focus On One Theme
-Having schizophrenic capabilities just means you'll be more at a loss in combat, despite the increased options, especially if the two sides interfere with each other in normal use. Barbarian/Wizard, though it may sound awesome, generally either gives up most of the benefits from one side of the progression or else is just confused in battle. If it can't be effectively done on one class, it generally isn't worth doing on two.

3) Strengthen Each Other's Weaknesses
-Since you always take the higher HP, BAB, Save, skill points and both skill lists, try to ensure that your secondary class is good at some things that your main one isn't.

4) Remember Your Stats
-Twice as many "classes" means twice as many opportunities for MAD. Make sure your key abilities from both sides are still lined up onto one or two main stats

5) Remember Your Feats
-Feats are the one thing you don't get multiples or increased numbers of normally. This makes prerequisites and feat chains just as hard to squeeze in as normal, more so if you want to Prestige on both sides of the equation (and many do)

6) Dipping Is Easier
-In Gestalt, dipping 1-3 levels on one side for supporting capabilities does not delay or prevent high-level capabilities from your other side. Ftr 2 for feats and proficiencies, Paladin 2-3 for Cha to saves and immunities, Meldshaper levels, etc are all simple and powerful options.

7) Beware Wasting Identical Advantages
-This causes pure waste. A PrC attempting to increase your Wizard caster level on one side and a level of Wizard on the other just lost a caster level benefit. Similar things go for other benefits, such as Uncanny Dodge, high HP/skills, and Proficiencies (not as much a concern as the others).

8) Active/Passive Mix is Typically Best
-Let one side have the abilities which require actions. You can put together cool utility, long-term buffing, bonus feats, and static/reactive abilities on the other side

9) The Very Worst Classes Sometimes Aren't Bad Here
-Monk, with its dominant saves, decent skills, and host of static abilities, is a FAR better choice for support-side levels than it is for single-class. The Expert, despite being an NPC class, notably is able to pick ANY TEN SKILLS as class skills with 6+Int per level, which can be clutch if your prereqs are getting tight. Any class that usually has the phrase "if only it had ___" can easily acquire it. Basically, almost anything can be of benefit to SOMEONE under Gestalt system (other than Commoner)

10) DM/GM Always Has Final Word
-Just like normal, if you are crafting an epic masterpiece of a character but it will outshine the others of the group, expect any sane DM to veto it, or else be ready to throttle back what you can do for the sake of having, you know, fun."

and since this has come up in other gestalt games i have run, when it comes to things like bonus feats,

bonus feat rules:

unless it is written as a bonus magic feat/teamwork feat it dose not stack if gained at the same time.

so a fighter/ monk would Not gain two bonus feat at level 1 and so on. since the ability on both classes are Bonus Feats

but a 6th level Inquisitor/ Cavalier Would gain two feats one teamwork and one bonus. this should clear any question about it.

lastly, I have opened up the Discussion thread for players that wish to make a collaborative story or to ask me any questions about their character. I love having player input it's really all that stops GM burn out for me and i want this game to last. If all goes well i will be making a whole world that i can keep using for other games ^_^.


Dotting, I'm assuming cerulean seas classes and races are not allowed then?

Silver Crusade

Bring it on dice gods! Bring it on!!!!!

What about a ranger combat style feat (is not named as a bonus feat) and say a fighters.


Well the races yes since they are on the -site- but not the classes, I want to give everyone a fair choice in the class selection

-Posted with Wayfinder


rorek55 wrote:

Bring it on dice gods! Bring it on!!!!!

What about a ranger combat style feat (is not named as a bonus feat) and say a fighters.

that written as combat style feat so yes it stacks

the fateful dice:

4d6 ⇒ (2, 3, 2, 2) = 9can't you start with a stat bellow 8...4d6 ⇒ (3, 6, 4, 2) = 15 =13

3d6 ⇒ (4, 4, 4) = 12 =12

3d6 ⇒ (2, 6, 5) = 13 =13

3d6 ⇒ (2, 6, 1) = 9 =9

3d6 ⇒ (4, 4, 1) = 9 =9

3d6 ⇒ (1, 3, 6) = 10/1reroll: 1d6 ⇒ 6 =15

15,13,13,12,9,9 not bad

Silver Crusade

10pt buy. I may have to pass on this game lol.

I also misread it as 4d6 drop on all :3

Edit: never mind. Read it wrong again. I'll see what I can come up with.


rorek55 wrote:

10pt buy. I may have to pass on this game lol.

I also misread it as 4d6 drop on all :3

you can always go with the 15 lol


Dotting! If we're allowed to see what the dice gods offer before choosing (as it seems for Rorek), then I too would like to see what they would have in store for me...

Silver Crusade

Any 3pp classes? Allowed?


Ooooh. What about 3pp archetypes?


Potentially interested in some combination of monk, inquisitor, and cavalier, who's trying to resurrect a forgotten/persecuted knightly order of the sea.

Would something like a squid/dolphin/sea horse mount be appropriate for such a character? (With the mount potentially staying behind on dry land)


Dot. Still got to decide what I want to submit >.<

I'm leaning heavily towards a somewhat senile Grippli Alchemist (Bog Born Archetype), eventually leading into the Natural Alchemist Prestige Class. I'm having trouble deciding my other class. I'm considering Ranger for the Throwing Combat style (for my bombs), but very much open to suggestions.


Please bow your heads in silence

"Mighty dice lord, please smile upon me... that I might not suck!

Roll me up! Let's see what happens.

@GM - Do you expect enough underwater combat that we should build it into our characters, or will this be more of an occasional situation?

(i.e. - should we be taking aquatic companions (druid, ranger, hunter, ect), aquatic bloodline (sorcerer), ect?)


rogor:

14d6 ⇒ (3, 5, 1, 1) = 10=9
23d6 ⇒ (3, 1, 6) = 10=10
33d6 ⇒ (2, 5, 1) = 8=12
43d6 ⇒ (3, 3, 6) = 12=10
53d6 ⇒ (3, 1, 6) = 10=10
63d6 ⇒ (5, 1, 3) = 9=9
------------------
rerolls
1=2d6 ⇒ (6, 3) = 9
2=1d6 ⇒ 3
3=1d6 ⇒ 2
5=1d6 ⇒ 3
6=1d6 ⇒ 6

14, 12, 9, 12, 12, 14 =brake even
-------------------------------

gossamar4:

14d6 ⇒ (5, 5, 3, 1) = 14
23d6 ⇒ (4, 4, 4) = 12
33d6 ⇒ (2, 2, 4) = 8
43d6 ⇒ (5, 2, 1) = 8
53d6 ⇒ (2, 2, 3) = 7
63d6 ⇒ (1, 5, 4) = 10
---------------
rerolls
1=1d6 ⇒ 1
4=1d6 ⇒ 5
5=3d6 ⇒ (2, 1, 2) = 5
6=1d6 ⇒ 2
-------------
rerolls round 2
1=1d6 ⇒ 6
5=3d6 ⇒ (2, 1, 4) = 7
-------------
rerolls round 3 oh come on lol
5=3d6 ⇒ (2, 2, 5) = 9

17, 12, 12, 11, 9, 8 broke even too lol
-------------------------------------
about the other class questions im allowing Psionics,Path of war and the occult play test

and with the animal companions

I am going to have a good part of the game be in the sea/ under water...

oh and I forgot in order be safe around the "purest" the Disguise
skill will be important,


Hrm, dotting, and I will take my chances with the dice gods.

Got a cool character concept I am trying to get of the ground at the moment


Working on a Kai-lio brawler/barbarian. Disguising me would be quite difficult when my lower half is that of a hippocampus. If I take the barbarian archetype that gives you an animal companion (can't remember the name). Can I take something from the cerulean seas bestiary.


Angelpalm wrote:
Hrm, dotting, and I will take my chances with the dice gods. Got a cool character concept I am trying to get of the ground at the moment

I'll have your rolls up soon it's just a pain to do it on a phone ^_^ just a notice I am looking for thematic characters and at minimum I'm going to have to holy trinity roles filled fighter, Rouge, mage

-Posted with Wayfinder


Silverseabird wrote:
Working on a Kai-lio brawler/barbarian. Disguising me would be quite difficult when my lower half is that of a hippocampus. If I take the barbarian archetype that gives you an animal companion (can't remember the name). Can I take something from the cerulean seas bestiary.

I'll have to look into them to see the power level I just got the book myself ^_^

And it's a cool idea the race is interesting but, the whole campaign won't be in the water you might have to enter a human city to save some other amphibious npcs or to avenge them

-Posted with Wayfinder


Hrm, welp my character fills all three of those roles too be honest. But yeah you got your trap finder/maker right here.


Hm... The fins to feet spell exists. I'm sure I can use that for land.


Anyway I'll take my chances with the dice lord for now.


Angelpalm:

14d6 ⇒ (5, 6, 3, 5) = 19
23d6 ⇒ (4, 4, 2) = 10
33d6 ⇒ (4, 4, 3) = 11
43d6 ⇒ (1, 5, 6) = 12
53d6 ⇒ (1, 2, 3) = 6
63d6 ⇒ (3, 5, 6) = 14
------------------
reroll

41d6 ⇒ 1
53d6 ⇒ (6, 3, 5) = 14
---------
reroll 2
41d6 ⇒ 6


17, 14, 12, 11, 11, 10..nice good for you ^_^

------------------------------

Silverseabird:

14d6 ⇒ (3, 2, 4, 4) = 13
23d6 ⇒ (6, 5, 4) = 15
33d6 ⇒ (2, 4, 5) = 11
43d6 ⇒ (2, 1, 5) = 8
53d6 ⇒ (2, 2, 4) = 8
63d6 ⇒ (6, 4, 5) = 15
--------------
reroll
41d6 ⇒ 5

15, 15, 11, 11, 11, 8...hay you broke even too ^_^


Can I just go with the point-buy?


Oh yeah no go ahead, I was mainly just using the roles as to give players a chance to get a higher point buy. it's really Players Choice cuz I do not want to force players into stats that they don't want. I really want this campaign to go for a long time cuz im really taken by the idea of this and I hope to get at least 5 players

-Posted with Wayfinder


I think I'll go with the dice gods on this one.


Well, please roll me up a set of stats. I'd like to see if I get lucky.

Thanks GM!


cavetoad:

14d6 ⇒ (4, 2, 4, 1) = 11

23d6 ⇒ (4, 1, 6) = 11

33d6 ⇒ (1, 4, 1) = 6

43d6 ⇒ (6, 5, 5) = 16

53d6 ⇒ (5, 3, 4) = 12

63d6 ⇒ (6, 4, 5) = 15
-----------------
rerolls

11d6 ⇒ 2

21d6 ⇒ 2

33d6 ⇒ (5, 1, 5) = 11
-----------------
rerolls 2
31d6 ⇒ 5


16, 15, 15, 12, 12, 11...wow

ordhen:

14d6 ⇒ (5, 1, 4, 3) = 13

23d6 ⇒ (4, 3, 1) = 8

33d6 ⇒ (6, 6, 4) = 16

43d6 ⇒ (1, 6, 3) = 10

53d6 ⇒ (2, 3, 5) = 10

63d6 ⇒ (2, 1, 5) = 8
-----------------
rerolls

11d6 ⇒ 2

21d6 ⇒ 6

41d6 ⇒ 3

61d6 ⇒ 2


16, 13, 13, 13, 10, 10...not bad


Fine, I'll take my odds with the dices.


Alynthar42:

14d6 ⇒ (1, 5, 3, 6) = 15

23d6 ⇒ (6, 6, 2) = 14

33d6 ⇒ (1, 3, 2) = 6

43d6 ⇒ (3, 4, 2) = 9

53d6 ⇒ (5, 4, 1) = 10

63d6 ⇒ (5, 3, 4) = 12
-----------------
rerolls

11d6 ⇒ 1

33d6 ⇒ (1, 3, 5) = 9

51d6 ⇒ 6
-----------------
rerolls 2
11d6 ⇒ 4

31d6 ⇒ 2


15, 14, 12, 11, 15, 9..not bad


May I ask for something that my normal DM often allows? He lets me move one point from an eleven to another odd number. The 11 is extremely annoying because it's worthless by one point, and the 15 is just shy of getting me an 18 with racial modifiers.


Wait, is this a gestalt game? I thought we decided no gestalt.


I believe the opposite was decided. More were in favor or had no opinion.


Crap. It must have been the other game where he took a poll about it that they decided no on. Ah well. I'm gonna bow out, then. Good luck, all.

Sovereign Court

Yark! I join group? Madic would love to play!

Sovereign Court

william Nightmoon wrote:
Me kobold sorc! New build me trying out, fun talking like kobold!

Sovereign Court

Im new to this, would like some help. I do play offline, but this is oviously different


Orodhen here, presenting my character, Qwop Gripfeet. I couldn't find a good avatar picture, but I linked a reference picture in my bio. Let me know if I am missing something.

My aquatic capabilities come from my Bogborn Alchemist Archetype. While under the effects of my mutagen, I gain the amphibious quality. I can also get the Underwater Bombs discovery.

Scenario 1:
Qwop lets out an audible gasp, stricken with fear while the giant observes him. He tries to gather his wits, sweat beading down his face as he tries to come up with a way out of this situation.

"M-me?!", he stammers.

"Eat me! Oh no, no no no no! You wouldn't want to do that. I assure you! You see, I'm poisonous. One drop of me in your savory", he winces, " soup and poof, no more madam grotesque! I mean that in a good way!"

At this point he is speaking very fast, oblivious about if she is even keeping up with him.

"Now you see, wouldn't your rather have me around to help you get rid of those nasty boils? I can brew a mean newt-tail ointment that can zap those straight off! You'll feel like a new ogre-lady-thing!"

Scenario 2:
"Ah, seems you know my skills are next to none! Except that one time that man turned into a woman, I don't speak of that very much. My skills are nonetheless top notch!"

He sips from the horn, immediately feeling it's effects given how small he is.

"And you know one other things, I'm a great dancerrs too! *Hic* Never seen webbed feet like mine before, with all the grace of a graceful grace-thing."

He ignores the man's attempt to communicate further by lying low to the table. When the man tries questioning him, he holds up one of his webbed fingers to his mouth in a 'shh' gesture.

"The dice have been rolled...", he whispers. He looks back, somehow spotting a group of men gambling with cards at a table.

"What say you to a bit of cards? If you manage to beat me, I'll give you one of my very own bottles of rat liver, great for exfoliating your pores!"

Scenario 3:

"Hello? Do you reside here? You should really consider changing the colour of your fire, it does not do a very good job at lighting this room."

He sneezes, completely ignoring any potential danger.

"And you should really dust in here, do you never receive any guests?"

He opens his pouch, seeking a certain bottle from within. Those that do not match, he tosses to the side. Some explode, some shatter and cause weird effects and some remain intact.

"Aha! My allergy medicine!" He takes a swig and sighs happily. "Now what is this you were going on about, some sort of tomb or other? Sir, why are you brandishing such dangerous armaments. Do you not care for your guests safety?"


I feel your pain about finding an avatar. Especially for an obscure race.


Qwop Gripfeet wrote:

Orodhen here, presenting my character, Qwop Gripfeet. I couldn't find a good avatar picture, but I linked a reference picture in my bio. Let me know if I am missing something.

My aquatic capabilities come from my Bogborn Alchemist Archetype. While under the effects of my mutagen, I gain the amphibious quality. I can also get the Underwater Bombs discovery.

** spoiler omitted **

** spoiler omitted **...

i have started to look over your character and i cant look at your reference pic can you please copy it onto, googledocs with a drawing and add a hyper link so i can see it thanks


roll it up


Bane88:

14d6 ⇒ (5, 4, 3, 3) = 15

23d6 ⇒ (1, 1, 3) = 5

33d6 ⇒ (4, 6, 4) = 14

43d6 ⇒ (5, 1, 2) = 8

53d6 ⇒ (4, 1, 6) = 11

63d6 ⇒ (3, 3, 3) = 9
------------
rerolls
23d6 ⇒ (4, 4, 5) = 13
41d6 ⇒ 5
51d6 ⇒ 1
------------
reroll 2
51d6 ⇒ 4


14, 14, 13, 12, 12, 9...not bad

---------------------

oh for any one that wants to, i am allowing you to change one or two things about a class or ability so it would work for this world {ie,i have one player that wanted to have tumor familiar, and i just will require that player to have the improved familiar feat and their good to go ^_^

this game will be more of a sandbox type and will flow were the players lead me.

oh since i have only had one character so far but, can every one end their backgrounds to reflect the story of your capture.please and than you ^_^


Sure I'll place a link when I get the chance. I'm currently on mobile.


Roll it up GM.

At first thougt, a Cleric (theologian) / ??


This should work:

Reference


Interested.
Have this idea for an Oracle/bloodrager that could end up fun.
Though will need to see if the dice gods agree and give me an array to make it work.


Gilthanis:

14d6 ⇒ (5, 1, 6, 6) = 18

23d6 ⇒ (6, 4, 5) = 15

33d6 ⇒ (1, 1, 1) = 3

43d6 ⇒ (4, 3, 2) = 9

53d6 ⇒ (6, 2, 2) = 10

63d6 ⇒ (5, 6, 2) = 13
---------------
rerolls
11d6 ⇒ 5

33d6 ⇒ (4, 1, 6) = 11
--------------------
rerolls 2

31d6 ⇒ 3


17, 15, 13, 15, 10, 9...good for you
----------------------
a note on stats no one can have a stat above 18 or below 8 after race mods

i really hate went players dump 3 stats to get those few 18s...i want everyone to be at lest somewhat well rounded

--------------------------------

Movin:

14d6 ⇒ (4, 2, 1, 1) = 8

23d6 ⇒ (3, 1, 1) = 5

33d6 ⇒ (5, 2, 3) = 10

43d6 ⇒ (6, 5, 4) = 15

53d6 ⇒ (2, 3, 1) = 6

63d6 ⇒ (1, 5, 6) = 12
---------------
rerolls
12d6 ⇒ (6, 3) = 9

23d6 ⇒ (1, 3, 5) = 9

53d6 ⇒ (3, 3, 6) = 12

61d6 ⇒ 1
--------------------
rerolls 2

21d6 ⇒ 3

61d6 ⇒ 5


------------------------
16, 15, 13, 12, 11, 10..wow the dice have been nice lately lol

Sovereign Court

Would you roll for my kobold? If that's okay.


Have a couple of ideas, mostly divine based. Could you give us a roll please and i will see which works.


GM Espíritu wrote:

** spoiler omitted **

17, 15, 13, 15, 10, 9...good for you
----------------------
a note on stats no one can have a stat above 18 or below 8 after race mods

So, I am thinking an Undine Cleric (theologian) / fighter (ustalavic duelist)

So for stats, I was thinking

Str 17-2=15
Dex 15+2=17
Con 10
Int 9
Wis 15+2=17
Cha 13

Acceptable?

My computer is broken, so total crunch may take a bit. I can answer the scenarios fairly easily enough :)

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