[PFS] Underground Chemist Rogue Thoughts?


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Like the title says. I should note that he will gain a couple of levels via GM credit before seeing play.


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As far as I can tell, you need Quick Draw to be able to attack with more than one alchemical substance per round.

Consider an alchemist or investigator dip in order to qualify for crafting alchemical items at 1/3 cost. Empiricist will let you focus exclusively on INT with a couple of levels.

It seems like the Scout archetype combines with Underground Chemist. Charging Hurler looks like a good way to get your sneak attack off; you could retrain it whenever you hit 8th level of Scout.

EDIT: Even without Scout, an extract or UMD'd wand charge of Blurred Movement should let you sneak attack very easily, as you gain concealment when you move, stealth as part of that move, and then break stealth with an attack. Seems like it works.


Why does the underground chemist get the amazing ability to draw alchemical items as if they were weapons? The class that was specifically designed around such weapons (the alchemist) lack this ability. There needs to be a discovery/feat that fixes this for the alchemist.


If you dip Alchemist, go Vivisectionist as they get sneak attack.

3 levels in Viv-Alc, give you +2d6 sneak attack, faster alchemy, the ability to brew 1st level potions, 3 1st level extracts, poison use, a discovery, Throw Anything and a mutagen to boost your Dex by +4 for half an hour a day.

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