Peter Pan build


Conversions


While watching the Peter Pan play last night, I was struck by inspiration and decided to attempt a Peter Pan build. This is the result.
http://www.myth-weavers.com/sheetview.php?sheetid=1069132


1. Peter Pan is not a Knife Master, his a great sword fighter and prone to get into duels, he sounds much more like a Swashbuckler, particularly due to Charmed Life and a few of the deeds. Perhaps Daring Infiltrator?

2. You should really be tanking Pete's Wisdom to be fair.


I guess I just view Peter as being pretty clever, just wired in a very Fey, First Worldy way that makes him come across as being very gullible and foolish.

As for the knife thing... Personal vision of Peter Pan, inspired in no small part by Disney's depiction.


I see him as an all-mighty child with no regard to others, jealous and capricious.


Maybe I missed it, but isn't the defining characteristic of Peter Pan that he can fly?


A permanently childlike fey-inspired creature...if only there were a core race that actually fit that?

Gnome. Yep. Gnome.

And yeah, Pete needs to be able to fly. I recommend 5 levels of witch with the fly hex (it has no somantic, verbal, or material components and doesn't provoke AoOs, unlike any other non-winged version of flight I can think of). That also qualifies you for Improved Familiar (sprite) to cover Tinkerbell.

Pete needs to be able to bring the pain in a fight, though, so maybe a few Swashbuckler levels, as has been recommended, and the rest eldrich knight.

Would be a bit MAD, but you could keep str at a solid 10 and tank the wisdom, as fits the character.


The only problem with the fly hex (From my perspective) is the whole "You only have X minutes to fly" thing.

I went with the build I did because I was not under the impression that the Fey template's flight speed was nescesarily winged. I went with rogue because Pan seemed to me to be a very rogueish character. Swashbuckler did stand out to me as a possibility, but the easiest way for me to get Tinker Bell without multiclassing or Eldritch Heritage-ing my way into a familiar was to use the rogue talents. In most depictions, Peter Pan uses a blade that would be classifiable as (at most) a shortsword. If we go the shortsword route I would drop the Knife Master archetype and find something else that replaces the trapfinding abilities, as Trapfinding and Trapsense don't mesh well with Pan. Maybe Rake.

Ultimately this build's place in combat is to make use of his flight advantage to drop down on people from above, deal 1d4+7d8+8+8+1 damage (thanks to Flying Stunt and sneak attack from the Scout archetype), then do the same thing the next turn to a new opponent, or use Feint as a move action and attack again if his attack doesn't drop his opponent.

Sovereign Court

+1 to Swashbuckler. He doesn't do much backstabbing or flanking etc - mostly he duels Hook.

I'd argue that his flight could simply be through the use of magic items... namely fairy dust. After all - Wendy & the boys could fly for a bit - they just didn't have Tink giving them a constant supply of the stuff.

I'd even argue that his weapon could be a rapier - just one sized for him, so it's smaller than Hook's.

And with Fencing Grace - you could dump his strength down to 8ish. Seems appropriate for someone who's age (not actual age but size/maturity level) is 12-13ish. Though arguably he could be an outlier. My 14 yr old nephew just hit 6ft, though he's still rather skinny.

He could probably get Tinkerbell as a cohort through the Leadership feat. (Not much for combat - but she gives him a constant supply of fairy dust for flight.)


I'd probably go with a daring champion cavalier (order of the cockatrice) over swashbuckler.

The crow is important too.

I'd probably just have tinkerbell be a friend rather than something part of his stats.


Pan doesn't fly under his own power, so getting classes to gain fly isn't Pan. But I am now shocked if there isn't already a magical item called Dust of Flying.


So it's an ointment:
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/ointm ent-flying-ointment


Pan does fly under his own power. The other children need the fairy dust, but Pan doesn't. Of course everyone needs happy thoughts.


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Dave Justus wrote:
Pan does fly under his own power. The other children need the fairy dust, but Pan doesn't. Of course everyone needs happy thoughts.

My research indicates this point varies from telling to telling. Apparently the fairy dust was added to the mythos to keep kids from jumping off their houses while merely thinking happy thoughts.


I'd probably approach it as an Azta-Blooded Aasimar who is small-sized (as per the Non-Human Aasimar sidebar) and trade out his spell-like ability for the variant flight ability "You have a natural fly speed of 20 feet (poor)" off the Variant Aasimar Abilities table.

After that probably a level or two in Rogue followed by levels in Swashbuckler.


For a level 13 I would have gone Magus10/Shadowdancer3.

You can get all you want from this set up; Flight, sentient Shadow, Familiar, Unmatched Sword or Knife skills... All you have to do is beef up some diplomacy and you'll have your Peter Pan.

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