Me vs. Drunken


Advice


Ok, our GM knows I don't like the whole concept of the Drunken Master monk or the Drunken Brute barbarian. (My problem is really more experience with the jack-holes that usually seem to play them rather than the mechanics of the class.)

So since I was kinda tweeking him about the easy missions lately. We have suddenly gotten a mission involving a Drunken Master and a Drunken Brute. Of course we won't be allowed to just kill them. It sounds like our non-diplomatic group will need to go convince them to be good little boys and go home to momma. While of course preventing them from tearing up the town.

Now this is all poking fun at each other. There is no antagonism involved. I am not mad at him and he is not punishing me. So we don't need insults directed toward either of us.

I don't know details of the setup, but I'm trying to do some early preplanning. There is a spell to take someone out of their rage. I don't remember the name of it, but I will look it up and buy a page of spell knowledge with it.
The other side of the coin is the 'Drunken' part. I was thinking about ways to counter all that stuff.

Would you say the Drunken powers are not magical and therefore can not be taken down with Dispel Magic?

However, what do you think about Neutralize Poison to take the effects of the alcohol out of their system?

What do you think about Purify Food and Drink to take the alcohol out of their drinks before they are consumed?

Any other ideas you have for me?


A potion of Polypurpose Panacea could make someone sober for an hour. However, per the rules the drinker is the caster, and so the drinker gets to decide what the potion does.

Scarab Sages

Anything that can cause fatigue will end rage and weaken them.


Imbicatus wrote:

Anything that can cause fatigue will end rage and weaken them.

Being fatigued does not force him to end his rage. He can't enter rage if fatigued, but that doesn't mean he can't continue it. He couldn't rage cycle, or drop rage mid combat and resume for any reason. But he isn't forced out. However, if you can cause fatigue its a pretty rough condition on melee types so it's still not a bad thing to do.

Now, fatigue followed by calm emotions would knock him out of rage and render him unable to rage until the fatigue subsides. Subsequently, leaving rage while already fatigued would actually make him exhausted. So, double whamy.


Calm Emotions is the default "no more rage" spell. Ray of Exhaustion is even better because even a successful save results in fatigue and two castings stack.

All the neutralize/purify shenanigans are DM's call.

I'm pretty sure even if the drunky powers were (Su) they couldn't be dispelled.

It's good to have a Sap or three in the party for subduing people.

putrefy food and drink (when cast stealthily) can mean that the booze (and potion of some useful effect like hypnotism or something) you offer the drunk is the only thing worth drinking in the area. They may not even get a save since they're TRYING to get the toxic effects of the alcohol. The booze can be cleaned up with purify spells afterward.


Alcohol isn't really a poison in the system, and I don't see how neutralize poison would have any effect on the beneficial powers those archetypes get from drinking even if it was.

Purify food and drink makes spoiled/undrinkable beverages into something you can safely drink. It doesn't transform ale into water. It might make bud light into something drinkable though...

I would say your best bet is just to plan on some good non-lethal damage, beat them up, and toss them in the drunk tank to sober up.


In Pathfinder, alcohol is a drug, not a poison. The spell won't affect it.


Dave Justus wrote:

...

I would say your best bet is just to plan on some good non-lethal damage, beat them up, and toss them in the drunk tank to sober up.

The current group setup does not have much in the way of doing non-lethal damage. Especially to an amp'd up monk and barbarian.

I was thinking if I could get rid of a bunch of those bonuses they might be a bit more amenable to a diplomacy or intimidate since they won't be bargaining from such a strong position (or lack of control). And if we do then still have to try and do non-lethal damage it won't be quite as difficult without all their bonuses.
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blahpers wrote:
In Pathfinder, alcohol is a drug, not a poison. The spell won't affect it.

Anything in PF to get rid of the effects of a drug? Restoration? Heck I might even be willing to cast a Heal if it would get rid of the effects.


Most melee weapons can be used to deal nonlethal damage. It does however cause a -4 attack penalty. I say most instead of all because I think there might be 1 or 2 that say specifically they can't be used to deal nonlethal, but I can't remember what they are.


Claxon wrote:
Most melee weapons can be used to deal nonlethal damage. It does however cause a -4 attack penalty. I say most instead of all because I think there might be 1 or 2 that say specifically they can't be used to deal nonlethal, but I can't remember what they are.

Most of our damage has been from me as a blaster sorcerer along with a few SoD spells. We have a buff/heal oracle. And I don't know about the other guy. His character's story pretty much got resolved and is being retired. So I don't know what he is replacing him with.


There are plenty of spells that do nonlethal. You were talking about buying some pages of spell knowledge anyway, so that should be an option if you don't have one. In addition, merciful metamagic rod is a pretty good investment.

Even a little nonlethal damage means that when you take them out with regular damage they are just out, not dead, so if you don't mind wounding them but just want to avoid killing, a little is all you need.


Nashantur wrote:
Dave Justus wrote:

...

I would say your best bet is just to plan on some good non-lethal damage, beat them up, and toss them in the drunk tank to sober up.

The current group setup does not have much in the way of doing non-lethal damage. Especially to an amp'd up monk and barbarian.

I was thinking if I could get rid of a bunch of those bonuses they might be a bit more amenable to a diplomacy or intimidate since they won't be bargaining from such a strong position (or lack of control). And if we do then still have to try and do non-lethal damage it won't be quite as difficult without all their bonuses.
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blahpers wrote:
In Pathfinder, alcohol is a drug, not a poison. The spell won't affect it.
Anything in PF to get rid of the effects of a drug? Restoration? Heck I might even be willing to cast a Heal if it would get rid of the effects.

You know, I can't think of any. You can get rid of addiction via remove disease, but that doesn't cure any ongoing effects of the drug itself. A lot of folks house-rule the effects of the drug as susceptible to anti-poison measures since otherwise you could use drugs in place of poisons to get around things like purify food and drink or poison immunity.

I'd like to see a blog post or something that delves into the specifics of drugs in Pathfinder.


I never thought of a merciful metamagic rod. That may be the way to go. If I picked some other spell like hold person I wouldn't get all my blasting goodies with it. So the DC and caster level would be much lower.

I really wanted to just take away the benefits of Drunken since he put that in there just to give me a little return jab. It would have been more fun to just nullify it. But it doesn't seem like that is possible by RAW. I'll go to a bar and try all those other spells on some drunks to see how the GM rules them working.

Thanks folks.

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