Ascalaphus |
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I've been having fun playing an alchemist for a while now. I like both the sheer power and the Crazy Prepared shenanigans you can get into. But there's a LOT of good alchemical items out there, and scattered over lots of books. So for my own sanity and benefit, and that of others, I've written a guide.
It's not complete yet, but so far it covers CRB, APG, ACG, UE, Alchemy Manual, Adventurer's Armory, Seekers of Secrets and PFS Field Guide. With the exception of SoS (which is disappointing in this particular aspect), those are the books I consider essential for alchemists. If there's anything I missed, or anything noteworthy in another book, I would welcome tips and additions. Likewise, if you disagree with my evaluation, please tell me :)
Ascalaphus |
I was inspired by the topic about "what to have at level X" in PFS, that seems now to be locked somehow.
This is partly a research project to find out which items are worth the bother. For example there are quite a few items that work against nausea; which is the best one?
The next step is to turn it into a roadmap of what to buy when. I want a standard buying list for new characters that I can just fill in on the sheet; "this will cost X gold and weigh Y, and contains all the things I normally rely on".
Ascalaphus |
While they are best paired with an Eversmoking Bottle a Goz Mask wearer or Firesight Ifrit can see through a smokestick's smoke
I suppose the nice thing about a smokestick is that the smoke cloud is actually quite small. Which is good if you don't want to blind the rest of the party (who may be strangers playing PFS with you).
You could still stand in a corner, drop a smokestick and then start firing arrows at peoples' flat-footed AC.
As you mentioned some GM leway on vomit pills already, a handful could be useful for things with swallow whole
That's an interesting idea actually. PF is a bit weird with dosage; the same dosage would work for a pixie or a t-rex. But if you're gonna sell this to your GM you'd probably do well to shell out for the family pack.
Nice idea!
Helcack |
Great guide, I have my own smaller guide for personal use. You are right about the awesome use for Woad Painting Kit, combine it with the Destined For Greatness trait from the Dungeoneer's handbook. It requires you be from Absalom and seeking divinity, but it let's you auto-refresh the kit whenever you enter a large settlement with no time and no money. It's basically a trait for 5 stilled spells/day in PFS(if it's legal, I don't know)
Ascalaphus |
Great guide, I have my own smaller guide for personal use. You are right about the awesome use for Woad Painting Kit, combine it with the Destined For Greatness trait from the Dungeoneer's handbook. It requires you be from Absalom and seeking divinity, but it let's you auto-refresh the kit whenever you enter a large settlement with no time and no money. It's basically a trait for 5 stilled spells/day in PFS(if it's legal, I don't know)
The trait looks to be legal. Cute.