gamerdork |
Our GM is about to start us on the Shattered Star AP, and I am asking for non-Spoiler feedback from those who have played the AP: is crafting (mundane Craft skills, as well as Item Creation feats) feasible during this AP?
Meaning, are the PCs running around defeating evil the entire time? Or are there some in-game down time (weeks, at least) portions during which a PC could make <wands, wondrous items, etc.>?
Remember NO SPOILERS please!
Thank you for your time, and Game on!
- Corey
Robert Little |
That is a question best directed to your GM. We could tell you that between x adventurer that there is a several week block where you could craft, but then your GM could decide to only have a few day break there instead. Keep in mind you can always craft part time as part of your camp activities at a much slower rate, which doesn't help much if you are going for big ticket items, but helps fill in the gaps with consumables.
Fruian Thistlefoot |
As far as I know the best crafting campaign is kingmaker. Tons of down time.
That being said even the adventurer can find crafting time.
I tend to favor scrolls, wonderous items and rods.
Read the rules on both speed crafting and 4 hour spurt crafting. Its in the main rules on crafting.
A adventuring crafter could work on an item 4 hours each day around the campfire. This can allow you to craft part of a expensive item and when you come across down time you can finish it up at a quicker pace.