Human with Racial Heritage (Kasatha)


Advice


So If a Human takes the Racial Heritage feat and chooses the Kasatha race, then takes a level of the Ranger Archetype (Bow Nomad), how would you try and rationalize how they are dual wielding bows?

Here is the relevant text from the archetype:

Twin Bows (Ex): At first level, a bow nomad can simultaneously wield a combination of two of any of the following ranged weapons: shortbow, longbow, and their composite versions. When a bow nomad makes a full attack with two bows, two-weapon penalties apply and can be offset with Two-Weapon Fighting feats. Since bows aren't light weapons, a bow nomad with Two-Weapon Fighting takes a -4 penalty on attacks with each of her bows. Extra attacks from other sources, such as those granted by Manyshot or Rapid Shot, can be applied to only one of the wielded bows per round. This ability replaces wild empathy.

I believe this archetype used with a human makes an exception to the handedness needed to wield a bow. I'm just looking for a decent description for how it Looks.


Even if it works RAW, no one, not even PFS, would let you run a human dual wielding longbows.


I know it is completely ridiculous, I'm just trying to see if there is a description of the act that would make even the slightest sense.

Like Drawing the bowstring with your teeth or some crap.
I'm not looking for an explanation that is completely grounded in reality.


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Then my best shot:

The archer jumps up pressing her/is feet against the wood of the bows, drawing with his/er hands. It would look like a drop kick from pro wrestling.

[edit]
Here is a picture of a D&D creature doing the 'brace with feet, pull with hands' thing


If you logically take it further, it also gives an exception to the size rules preventing you from wielding oversized bows (penalties still apply though)


Racial Heritage and Adopted both seem to be abused in some way to allow characters to gain abilities that are not physically possible for their anatomy. This is one such case.

A human cannot fire two bows at the same time with only two hands. Taking Racial Heritage may allow you to take the traits and feats normally linked to another race, but it won't grow you another pair of functional arms.

If your GM allows this, the best you could do to describe it would be to say that they are holding both bows in one hand and trying to pull the bow strings back with the other. Even if it was physically possible to do this, the arrows fired from those bows would be horribly inaccurate (were I to allow this, I'd probably give it at least a -10 on attack rolls for each arrow).


Hold both bows with one hand, draw both strings with the other?

Edit: Son-of-a-ninja'd!


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Buy a greater hat of disguise, change into a Kasatha and actually get 4 arms?


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I'm just going to leave this here for you all.

Grand Lodge

now you take 4 levels of alchemist, extra arm discovery twice and you're a dual-bow wielding human ! (or 2 levels and extra discovery)

you can also take 1 level of synthesist summonner, extra limb on the eidolon (but your dex sucks)

Dark Archive

The extra arms from alchemist can't be used for wielding weapons.


SaddestPanda wrote:
The extra arms from alchemist can't be used for wielding weapons.

Technically they can, but it doesn't contribute to your attack economy; only your options for what to attack with. Vestigial arms can let you wield four different weapons, but you can still only make your normal allowance of iterative and off-hand attacks.

Basck to the topic at hand, what this all goes back to is the "Tail Terror" thread. Tail Terror is a Kobold racial feat that lets you use your tail as a natural weapon. But it also presumes that, as a Kobold, you naturally have a tail to use as such a weapon. So there was a question as to whether you'd "sprout" a tail as a Heritage Human upon taking the feat, or if you would have to BYOT via some other means. It was touched upon that it's illogical to "sprout" a tail because there are other abilities that specifically state you do, indeed, "sprout a tail"; verbiage that is missing from Tail Terror. But it's also illogical to claim to have a Schrodinger's Tail which, upon the taking of the feat, you reveal that you've had a tail from birth... mention of which has conveniently never come up until the moment you take the feat. If you have heritage body features non-standard for a Human, I say they must be codified from character creation.

Keep in mind that, even if you take Racial Heritage at lvl 5, that didn't spontaneously drop a Kobold, Kathasa, or other Humanoid into your family tree at that moment; effectively re-writing history. The other race was there all along (to your character's knowledge or otherwise) but the feat simply lets you take mechanical benefit from it which you wouldn't otherwise get. It would be reasonable, I'd say, to create a Human with a Tail, vestigial arms, etc. but they can't benefit mechanically from them until they take Racial Heritage and, even then, you're still restricted based on normal racial mechanics. I'd be willing to say that, for something as mechanically involved as using four arms to dual-wield two-handed weapons or Bows, it's along the same lines as trying to use Tail Terror to "grow" a tail... it just doesn't work.


There was a thread with a ruling on something just like this. If you take Racial Heritage Kobold and wanted to take the tail terror feat. You could take it but because you had no tail you could not use it. Same thing. You have a class feature you can't use.

This is no different from being a wizard with an 8 INT. You get spells but cant cast them. If in the future you raise your INT you can cast. In this case, if you get 2 more arms (alchemist, looking at you) then you can utilize your class feature.

EDIT: Bah, responded to the OP. Thread above me got to it first.


I wasn't really happy with the Tail Terror ruling. Logically, a Half-Kobold or whatever would have Kobold traits which could potentially include a tail. Same thing with a Half-Kasatha having four arms. Worth noting that Paizo has stressed repeatedly that forum posts aren't bona fide rulings...

I definitely wouldn't take this to PFS or anything but it's a reasonable argument to make to a GM.


Well it wouldn't fly in PFS and like ANYTHING else, talk to your GM. The point of this game is to have fun. A lot GMs allow stuff if you come up with a good backstory and RP it.


Arachnofiend wrote:

I wasn't really happy with the Tail Terror ruling. Logically, a Half-Kobold or whatever would have Kobold traits which could potentially include a tail. Same thing with a Half-Kasatha having four arms. Worth noting that Paizo has stressed repeatedly that forum posts aren't bona fide rulings...

I definitely wouldn't take this to PFS or anything but it's a reasonable argument to make to a GM.

Racial Heritage (Blank) does not make you half-blank.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber
SaddestPanda wrote:
The extra arms from alchemist can't be used for wielding weapons.
Vestigial Arm (Ex) wrote:
The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist’s attack routine (using two-weapon fighting). The arm can manipulate or hold items as well as the alchemist’s original arms (for example, allowing the alchemist to use one hand to wield a weapon, another hand to hold a potion, and the third hand to throw a bomb). The arm has its own “hand” and “ring” magic item slots (though the alchemist can still only wear two rings and two hand magic items at a time).

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