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You said a few weeks ago (that Erik said, though I could never find that post) that the ACG errata was guaranteed to be out before Gencon. Any chance we can get more specifics on that? Last year, after standing in line for the ACG for 2 hours, then waiting 2 hours in line inside the booth to pay for it, I had exactly four minutes to make sure my warpriest was now-legal from the playtest version before starting my PFS game.
Obviously there have been lots of holes in the book as has been acknowledged many times. There's also been a huge lack of FAQ/errata posts to address these--apparently the unhappy minority had something to do with that. I'm sitting on the edge of my seat in anticipation waiting to see how different issues were addressed.
Basically I'm just wondering if I'll have time to peruse the errata before Gencon or if it will be a last minute thing? Any insight into this would be much appreciated.

Ashram |

You said a few weeks ago (that Erik said, though I could never find that post) that the ACG errata was guaranteed to be out before Gencon. Any chance we can get more specifics on that? Last year, after standing in line for the ACG for 2 hours, then waiting 2 hours in line inside the booth to pay for it, I had exactly four minutes to make sure my warpriest was now-legal from the playtest version before starting my PFS game.
Obviously there have been lots of holes in the book as has been acknowledged many times. There's also been a huge lack of FAQ/errata posts to address these--apparently the unhappy minority had something to do with that. I'm sitting on the edge of my seat in anticipation waiting to see how different issues were addressed.
Basically I'm just wondering if I'll have time to peruse the errata before Gencon or if it will be a last minute thing? Any insight into this would be much appreciated.
Pretty sure Erik said that the errata would be out "by the end of GenCon." I would pretty much take that as "We're releasing this at GenCon", since there has been no news about it other than "It's coming."

Mark Seifter Designer |
1 person marked this as a favorite. |

You said a few weeks ago (that Erik said, though I could never find that post) that the ACG errata was guaranteed to be out before Gencon. Any chance we can get more specifics on that? Last year, after standing in line for the ACG for 2 hours, then waiting 2 hours in line inside the booth to pay for it, I had exactly four minutes to make sure my warpriest was now-legal from the playtest version before starting my PFS game.
Obviously there have been lots of holes in the book as has been acknowledged many times. There's also been a huge lack of FAQ/errata posts to address these--apparently the unhappy minority had something to do with that. I'm sitting on the edge of my seat in anticipation waiting to see how different issues were addressed.
Basically I'm just wondering if I'll have time to peruse the errata before Gencon or if it will be a last minute thing? Any insight into this would be much appreciated.
I actually have no clue. The reason why all my posts about it were "Well Erik said..." is because Erik knows a lot more than me about when things can happen (he's the publisher after all). If he said some time between Paizocon and Gencon, then I have no better idea of when during that time it would be (probably not during Gencon itself since so many people will be at the con, but who knows).

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Pretty sure Erik said that the errata would be out "by the end of GenCon." I would pretty much take that as "We're releasing this at GenCon", since there has been no news about it other than "It's coming."
My post will make more sense with the ACG errata, which will hopefully be very soon (Erik posted a guarantee that it'll be before Gencon!)
This is all I've seen about it. So if Erik (I honestly have no idea who Erik is (other than I now know he's the publisher)) said anything less/more I don't know about it. If there's an "Ask *Erik* all your questions" thread or some other way to ask him directly please let me know and I'll address him directly.

Mark Seifter Designer |
1 person marked this as a favorite. |

You don't know who Erik Mona is? He's actually pretty famous in the RPG biz. I am now honored that you know who I am and not Erik :D
Actually today at the Monday meeting, there was a segment where the editors talked about the ACG errata in a way that sounded like they're quite close, which is the last I'd heard of it for a while, so that's very encouraging (there are a few steps after the editors, but it seems unlikely those would be a problem for releasing by Gencon).

Luthorne |
1 person marked this as a favorite. |
Ashram wrote:Pretty sure Erik said that the errata would be out "by the end of GenCon." I would pretty much take that as "We're releasing this at GenCon", since there has been no news about it other than "It's coming."Mark Seifter wrote:My post will make more sense with the ACG errata, which will hopefully be very soon (Erik posted a guarantee that it'll be before Gencon!)This is all I've seen about it. So if Erik (I honestly have no idea who Erik is (other than I now know he's the publisher)) said anything less/more I don't know about it. If there's an "Ask *Erik* all your questions" thread or some other way to ask him directly please let me know and I'll address him directly.
This is what Erik Mona said about it. Due to being insanely busy as the publisher, I don't believe he has an 'Ask Erik Mona' thread, though.

Mark Seifter Designer |

Mark Seifter wrote:I would definitely recommend picking up Steam Word Dig from the eShop if you haven't played it on another platform already. Played the entire thing in one fantastic 8 hour sitting.DarthPinkHippo wrote:What games do you play on your 3DS? Also have you bought any indie games from the eShop?Let's see...I'm recalling Bravely Default, Monster Hunter 4, Persona Q, Rune Factory 4, Link Between Worlds, Shin Megami Tensei 4, Kid Icarus Uprising (which we actually got for free from Club Nintendo). Linda has downloaded some old Nintendo games with the eShop, and we've gotten a few for free as well.
Interesting. Will consider it!

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You don't know who Erik Mona is? He's actually pretty famous in the RPG biz. I am now honored that you know who I am and not Erik :D
Actually today at the Monday meeting, there was a segment where the editors talked about the ACG errata in a way that sounded like they're quite close, which is the last I'd heard of it for a while, so that's very encouraging (there are a few steps after the editors, but it seems unlikely those would be a problem for releasing by Gencon).
I don't wander the internet or follow as many gaming circles as my fellows do. This thread is about the furthest I stray from the rules forum (though I do pander in the advice and PFS forum, too).
claudekennilol wrote:This is what Erik Mona said about it. Due to being insanely busy as the publisher, I don't believe he has an 'Ask Erik Mona' thread, though.Ashram wrote:Pretty sure Erik said that the errata would be out "by the end of GenCon." I would pretty much take that as "We're releasing this at GenCon", since there has been no news about it other than "It's coming."Mark Seifter wrote:My post will make more sense with the ACG errata, which will hopefully be very soon (Erik posted a guarantee that it'll be before Gencon!)This is all I've seen about it. So if Erik (I honestly have no idea who Erik is (other than I now know he's the publisher)) said anything less/more I don't know about it. If there's an "Ask *Erik* all your questions" thread or some other way to ask him directly please let me know and I'll address him directly.
Thanks, since he doesn't have a public forum I'll sit back and patiently wait a few more weeks for it .

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Mark, do you think you could work with the rules team to get the Rogue Talents from Legendary Rouge added to the Rogue Talents for Unchained and the basic rogue?
Those talents are off the chain really good and make the Rogue into what it should be. Right now the Rogue is really lacking in talents, IMO most of the Ninja talents really don't fit the Rogue. You and the other authors/writers of Legendary Rogues really hit a grand slam with Legendary
Rogues.

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Mark, I have a couple questions about this FAQ, and I was hoping for your thoughts.
I'm thinking about making an eldritch scion magus who goes into the evangelist PrC as a Desnan. Desna's second evangelist boon is, in part:
2: Starlit Caster (Su) Over time you have learned to focus your magical power to better damage agents of evil. You add your Charisma bonus on your concentration checks, as well as on your caster level checks to overcome spell resistance.
On first reading that, I thought that the FAQ meant that I wouldn't be able to use the bonus to my concentration checks, because it would count as adding my Charisma bonus twice. On further thought, though, I'm not sure. Not only does it make little sense for bards in particular to be weaker when becoming Desnan evangelists, but there are other issues as well. For example, that reading would seem to break Dragon Ferocity completely, making it only usable by monks with either agile or guided AoMFs.
The question seems to come down to, "Does the base calculation of a statistic count as 'adding' for these purposes?" Is "When you make a concentration check, you roll d20 and add your caster level and the ability score modifier used to determine bonus spells of the same type" additive, or merely "definitional?"

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2 people marked this as a favorite. |

Mark could you put this version of HIPS through the errata porcess, it is from Legendary Rogue and the best written HIPS rule and I think it would end a bunch of argument on what HIPS does and does not do.
Hide in Plain Sight (Ex): A rogue with this talent is a master of
disappearance. She can use the Stealth skill to hide even while
being observed. The rogue must have a feat or skill specialty that
grants a bonus on Stealth checks and be at least 12th level before
selecting this talent.

BigP4nda |
1 person marked this as a favorite. |
If you remember a while ago I was asking about combining systems for familiars and cohort, essentially granting a familiar class levels and decided to alter the text for monstrous companion to create a feat that more or less fulfills that purpose. Well I finally did it and was wanting your opinion as well as anybody else's on what you think in terms of validity and balance:
You gain a devotee willing to submit their life to you as your familiar, through a magical ritual you create an arcane or divine bond between you and your cohort.
Prerequisite(s): ability to acquire a new familiar, effective caster level 7.
Benefit(s): You may gain a cohort as your familiar. Table: Effective Cohort Level determines the effective cohort level for your devotee based on your effective caster level.
Table: Effective Cohort Level
Effective Caster Level:Effective Cohort Level
7:3
8:4
9:5
10:5
11:5
12:6
13:7
14:8
15:8
16:8
17:9
18:10
19:10
20:11
If the familiar's effective cohort level is lower than what is allowed by your effective caster level, the cohort gains class levels equal to the difference. A cohort with 1 class level gains the empathic link and share spells abilities of a familiar. A cohort with 3 class levels gains the deliver touch spells familiar ability. A cohort with 6 class levels grants his master the Scry on familiar ability. The devotee beast does not gain any abilities not listed here.
Special: If a character also has the Improved Familiar feat, he may treat his effective caster level as 2 higher for the purpose of determining the effective cohort level for your devotee. This feat counts as the Leadership feat for the purposes of prerequisites. A character cannot have both Leadership and Devotee.

Milo v3 |
4 people marked this as a favorite. |

As you seem to have a colossal knowledge on computers, and you rewrote the magic item creation rules I was wondering if you could help with an issue I have with making computers with 1st level spells. I was able to make a basic computer that is interact-able with holographic interface, but the physical nature of the magic item has made data storage very very very very small... which is bad when you want people to make decent programs.
WONDER TOME
Price 6000 gp; Slot none; CL 1st; Weight -; Aura faint illusion
When this book is open it projects an illusion above it based on the instructions within it, and is constantly analysing the area of the illusion for a wonder glove signal. If a wonder glove signal is detected interacting with it's illusion, the book immediately updates with new text in arcane writing as appropriate for the interaction, causing the illusion to immediately update as instructed in the text. With proper use, this allows the device to be programmed in the manner of a modern computer.
Construction Requirements
Cost 3000 gp
Craft Wondrous Item, arcane mark, detect magic, silent image
WONDER GLOVES
Price 1800 gp; Slot hands; CL 1st; Weight -; Aura faint illusion
On command these gloves can generate a magical signal specifically designed to be detected by a wonder tome, allowing it to interact with the wonder tome's illusory interface.
Construction Requirements
Cost 900 gp
Craft Wondrous Item, magic aura
So, I was wondering if you have any ideas on how I could fix the storage issue of putting the inputs onto the physical medium of paper? So far the best I've got is putting a secret page effect into the tome so that you can put pages within pages to an infinite degree, though I'm not 100% if that's very efficient or if it'd even count as working, since I'm not sure if you can have multiple overlapping secret pages. Plus, it's a third level spell which hurts the level 1 computer nature of it abit....

Tels |
1 person marked this as a favorite. |

As you seem to have a colossal knowledge on computers, and you rewrote the magic item creation rules I was wondering if you could help with an issue I have with making computers with 1st level spells. I was able to make a basic computer that is interact-able with holographic interface, but the physical nature of the magic item has made data storage very very very very small... which is bad when you want people to make decent programs.
** spoiler omitted **
So, I was wondering if you have any ideas on how I could fix the storage issue of putting the inputs onto the physical medium of paper? So far the best I've got is putting a secret page effect into the tome so that you can put pages within pages to an infinite degree, though I'm not 100% if that's very efficient or if it'd even count as working, since I'm not sure if you can have multiple overlapping secret...
If Mark doesn't have an idea, I do! But I'll wait for Mark.

Mark Seifter Designer |
3 people marked this as a favorite. |

Drawing and Sheathing a Weapon-like Object: I know I can draw or sheathe a weapon-like object as a move action using the “Draw or sheathe a weapon” action, but if I have a base attack bonus of +1 or higher, can I combine the action with a regular move?Yes. As shown on the chart on page 183, when you have a BAB of +1 or higher, you are combining the regular draw or sheathe a weapon action with a move action. Thus all rules for draw or sheathe a weapon apply, including the ability to draw or sheathe a weapon-like object.

Mark Seifter Designer |

Mark, I have a couple questions about this FAQ, and I was hoping for your thoughts.
I'm thinking about making an eldritch scion magus who goes into the evangelist PrC as a Desnan. Desna's second evangelist boon is, in part:
Quote:2: Starlit Caster (Su) Over time you have learned to focus your magical power to better damage agents of evil. You add your Charisma bonus on your concentration checks, as well as on your caster level checks to overcome spell resistance.On first reading that, I thought that the FAQ meant that I wouldn't be able to use the bonus to my concentration checks, because it would count as adding my Charisma bonus twice. On further thought, though, I'm not sure. Not only does it make little sense for bards in particular to be weaker when becoming Desnan evangelists, but there are other issues as well. For example, that reading would seem to break Dragon Ferocity completely, making it only usable by monks with either agile or guided AoMFs.
The question seems to come down to, "Does the base calculation of a statistic count as 'adding' for these purposes?" Is "When you make a concentration check, you roll d20 and add your caster level and the ability score modifier used to determine bonus spells of the same type" additive, or merely "definitional?"
You're correct that you don't add Cha twice to concentration checks with that ability. To be perfectly honest, adding it to caster level checks against SR (for a Cha-based caster naturally) is a ridiculous ability all on its own. Dragon Ferocity has a FAQ in UC.

Mark Seifter Designer |

Mark what do you think about a feat that would Empower Lay on the Hands
1.5 x the number of dice 3x per day?
If we compare to extra lay on hands, which gives 2 more uses, we're getting 3 uses at +50%. A little less total additional hp per day but with a much superior action economy. Perhaps it should be 2/day?

Mark Seifter Designer |
1 person marked this as a favorite. |

If you remember a while ago I was asking about combining systems for familiars and cohort, essentially granting a familiar class levels and decided to alter the text for monstrous companion to create a feat that more or less fulfills that purpose. Well I finally did it and was wanting your opinion as well as anybody else's on what you think in terms of validity and balance:
** spoiler omitted **
Seems legit. When compared to taking Improved Familiar, you do get a stronger critter by a good amount, but it doesn't get all the shared ranks and stuff, and then there's always regular Leadership, which could potentially grant something even stronger. I think it would work!

Mark Seifter Designer |
2 people marked this as a favorite. |

Do you really have enough stalkers to require an entire thread to put them in?
Does your SO know about this problem?
Yes, I do. Linda knows about my stalker problems. She is OK with all the time I spend devising devious and fun new stalker talents. I mean, she's always developing PFS scenarios after all!

Mark Seifter Designer |
3 people marked this as a favorite. |

As you seem to have a colossal knowledge on computers, and you rewrote the magic item creation rules I was wondering if you could help with an issue I have with making computers with 1st level spells. I was able to make a basic computer that is interact-able with holographic interface, but the physical nature of the magic item has made data storage very very very very small... which is bad when you want people to make decent programs.
** spoiler omitted **
So, I was wondering if you have any ideas on how I could fix the storage issue of putting the inputs onto the physical medium of paper? So far the best I've got is putting a secret page effect into the tome so that you can put pages within pages to an infinite degree, though I'm not 100% if that's very efficient or if it'd even count as working, since I'm not sure if you can have multiple overlapping secret...
This is a really amusing idea. It reminds me of something absolutely weird and cool that a fellow researcher of mine, Robert, did at MIT. Basically he found a way, in Pokemon, to pick up more items than the max item limit, which then started storing the assembly code for each item in another part of the game's memory. He then painstakingly bought items that would together have item codes that spelled out the assembly code for a compiler, which allowed him to screw around with the game faster...so he basically, while playing the game itself, hacked it to do whatever he wanted. Here's a link.
I think the most powerful computer in Golarion would use divination spells as part of the processor. For example, as many mathematicians and computer scientists know, one of the big questions is whether P equals NP (we think not). P is the class of questions that we can solve in polynomial (less than exponential) time, and NP is the class of questions that, if somebody gave us the answer key to start with, we can make sure that they were right in polynomial time. One thing mathematicians / theoretical CS people do a lot is use a "reduction" to prove whether something is part of NP. Reductions basically take one problem and map it onto a different type of problem. One of the most iconic examples of an NP problem is if you have a gigantic set of ANDs and ORs over a bunch of boolean variables (could be True or False), is it possible to set the variables such that the formula can be satisfied. In fact, all of NP provably can be reduced to that (which makes it "NP-Complete"). But here's the thing. That's a yes or no question...And with the commune spell, you can get yes or no answers easily. So that means that, assuming access to commune and that the gods are reliable, P=NP in Golarion!
Now if you're looking for more of a hardware solution of how to store more data in less space, you could store it in the colors of a magic fabric, in micro or nano pixels, so like Red=0, etc.

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Mark Seifter wrote:Thus all rules for draw or sheathe a weapon apply, including the ability to draw or sheathe a weapon-like object.There actually isn't a rule allowing you to sheathe while moving as far as I can tell. The FAQ kind of makes it sound like there is.
Yeah, when I read that, "Wh- What? Whoah!" Then grabbed my Core Rulebook to double-check.
Not that it is a bad change to the rules.
Edit: Quick Draw just became even more powerful! :)
Also, if I have Two-Weapon Fighting, can I now draw one weapon while sheathing the other, all while moving a normal movement?

Tels |
5 people marked this as a favorite. |

Milo v3 wrote:As you seem to have a colossal knowledge on computers, and you rewrote the magic item creation rules I was wondering if you could help with an issue I have with making computers with 1st level spells. I was able to make a basic computer that is interact-able with holographic interface, but the physical nature of the magic item has made data storage very very very very small... which is bad when you want people to make decent programs.
** spoiler omitted **
So, I was wondering if you have any ideas on how I could fix the storage issue of putting the inputs onto the physical medium of paper? So far the best I've got is putting a secret page effect into the tome so that you can put pages within pages to an infinite degree, though I'm not 100% if that's very efficient or if it'd even count as working, since I'm not sure if you can have multiple overlapping secret...
This is a really amusing idea. It reminds me of something absolutely weird and cool that a fellow researcher of mine, Robert, did at MIT. Basically he found a way, in Pokemon, to pick up more items than the max item limit, which then started storing the assembly code for each item in another part of the game's memory. He then painstakingly bought items that would together have item codes that spelled out the assembly code for a compiler, which allowed him to screw around with the game faster...so he basically, while playing the game itself, hacked it to do whatever he wanted. Here's a link.
I think the most powerful computer in Golarion would use divination spells as part of the processor. For example, as many mathematicians and computer scientists know, one of the big questions is whether P equals NP (we think not). P is the class of questions that we can solve in polynomial (less than exponential) time, and NP is the class of questions that, if somebody gave us the answer key to start with, we can make sure that they were right in polynomial time. One...
My turn now!!!
You need to change how you approach magic item creation. When creating unique effects for magic items like this, don't think about what a specific spell effect does think about the intended purpose of the spell.
For example, the intended purpose of the silent image spell is to create an image others can see. This can be used to hide a door, to create a fake door, hide a trap, conceal a purpose, add special effects or distractions etc. Basically, any thing that can be seen, can be created.
You use it wonderfully here to create a display for your computer screen. A+ choice.
Now, another example, is what is the purpose of the spell Fox's Cunning? To make you smarter. What does that do? Well, it gives you a +2 bonus on all intelligence checks, including knowledge checks!
This is the very important part. Fox's Cunning doesn't just boost your intellect, it lets you answer questions you wouldn't otherwise be capable of. If you have a +10 to a knowledge check, but the DC is 32, then you can never answer the question (at least, not by yourself) until you advance. But by gaining access to Fox's Cunning, you effectively increase the amount of knowledge you know or can recall by 20%!
So, what you could do, use the spell Fox's Cunning as the basis for increased memory banks, similar to how putting on a Headband of Keen Intellect grants you skill points.
The other thing you can do, is reshape the focus of your desire, and think about what you are trying to build in terms of real-world technology. What you are after, is a cheap computer capable of being created by 1st level casters (which actually can't be done because you need to be 5th level to take Craft Wondrous Item, but that's neither here nor there). You're not trying to build a PC, you're not event trying to build a laptop; you're trying to build a notebook.
Pricing wise, notebooks are cheaper than laptops, and laptops are cheaper than PCs (normally). What you want, is a notebook, something cheap and portable, but still capable of performing many of the same jobs as a laptop or PC.
However, notebooks often need external gadgets to get full functionality. They don't normally come with CD-ROM drives, or Blu-Ray drives, for example, and they often have small hard drives. You can fix this by buying external drives to plug in via USB ports.
So what you need to do, is design the cheapest one like a notebook, but with external drives for it. Combine this with the above Fox's Cunning aspect to increase data space, and you've got something going for you.
But... how do you transport all this? Do you really need to haul around a book for every topic in order to increase the database of your magical computer? How does one transport a library?
Well, you do, and you don't. Now, what you need to do, is develop networking.
Now, how does a network function? In a nutshell, you link two sources together and transmit information back and forth. So what you need, is a spell effect that can link two things together and transmit information back and forth.
Does something like this exist? Why yes, yes it does.
The spell message has a duration of 10 minutes per caster level (so it's relatively long lasting) and can be used to link multiple people together so they can speak to each other over a distance.
The energies that power message, could be used to link multiple 'hard drives' with your computer to create a network of information. Transporting it is still an issue, however.
Which is where the spell shrink item come into play. Now, you create a box that hold multiple books by shrinking them down to microsize, similar to the shrink item spell. Now, you may notice that shrink item specifically prevents you from shrinking magical items; however, you must note that the glove of storing functions off the spell shrink item and allows you to shrink magical items. You are using the intended energies of the spell (the intention being the capability to shrink items down) to power a similar effect.
So, to recap, you can use fox's cunning to increase the data stored in an object; you can build external hard drives for more information; you can link them all together via a network using the spell message as it's base; and finally, you can transport it all using box to store it all the hard drives with shrink item as it's base.
Congratulations, you've invented a magical computer and the internet all in one day!

ZanThrax |
3 people marked this as a favorite. |

FAQ wrote:Drawing and Sheathing a Weapon-like Object: I know I can draw or sheathe a weapon-like object as a move action using the “Draw or sheathe a weapon” action, but if I have a base attack bonus of +1 or higher, can I combine the action with a regular move?Yes. As shown on the chart on page 183, when you have a BAB of +1 or higher, you are combining the regular draw or sheathe a weapon action with a move action. Thus all rules for draw or sheathe a weapon apply, including the ability to draw or sheathe a weapon-like object.
Did my Arcanist just get the ability to start putting his wands and scrolls away in a bandolier or haversack while moving around during fights?

Mark Seifter Designer |
1 person marked this as a favorite. |

Mark Seifter wrote:So that means that, assuming access to commune and that the gods are reliable, P=NP in Golarion!This assumes the gods know all the answers.
Yup, that is included in the assumption that they are reliable...sort of, anyway. They don't need to know all the answers of every secret to make P=NP, they just need to be able to answer whether a boolean formula is satisfiable. Presumably they can do the latter.

Ashram |
3 people marked this as a favorite. |

FAQ wrote:Drawing and Sheathing a Weapon-like Object: I know I can draw or sheathe a weapon-like object as a move action using the “Draw or sheathe a weapon” action, but if I have a base attack bonus of +1 or higher, can I combine the action with a regular move?Yes. As shown on the chart on page 183, when you have a BAB of +1 or higher, you are combining the regular draw or sheathe a weapon action with a move action. Thus all rules for draw or sheathe a weapon apply, including the ability to draw or sheathe a weapon-like object.
This definitely sounds like something that should be included in the next printing of the CRB, since you just changed the drawing a weapon and sheathing a weapon actions to make them two sides of the same coin.

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2 people marked this as a favorite. |

Mark Seifter wrote:This definitely sounds like something that should be included in the next printing of the CRB, since you just changed the drawing a weapon and sheathing a weapon actions to make them two sides of the same coin.FAQ wrote:Drawing and Sheathing a Weapon-like Object: I know I can draw or sheathe a weapon-like object as a move action using the “Draw or sheathe a weapon” action, but if I have a base attack bonus of +1 or higher, can I combine the action with a regular move?Yes. As shown on the chart on page 183, when you have a BAB of +1 or higher, you are combining the regular draw or sheathe a weapon action with a move action. Thus all rules for draw or sheathe a weapon apply, including the ability to draw or sheathe a weapon-like object.
If you could do so, that'd be great - one of my players has always wanted the sheathe action to match draw for the purposes of Quick Draw and such.

Milo v3 |
2 people marked this as a favorite. |

This is a really amusing idea. It reminds me of something absolutely weird and cool that a fellow researcher of mine, Robert, did at MIT. Basically he found a way, in Pokemon, to pick up more items than the max item limit, which then started storing the assembly code for each item in another part of the game's memory. He then painstakingly bought items that would together have item codes that spelled out the assembly code for a compiler, which allowed him to screw around with the game faster...so he basically, while playing the game itself, hacked it to do whatever he wanted. Here's a link.
Heh, that's pretty nice.
I think the most powerful computer in Golarion would use divination spells as part of the processor. For example, as many mathematicians and computer scientists know, one of the big questions is whether P equals NP (we think not). P is the class of questions that we can solve in polynomial (less than exponential) time, and NP is the class of questions that, if somebody gave us the answer key to start with, we can make sure that they were right in polynomial time. One thing mathematicians / theoretical CS people do a lot is use a "reduction" to prove whether something is part of NP. Reductions basically take one problem and map it onto a different type of problem. One of the most iconic examples of an NP problem is if you have a gigantic set of ANDs and ORs over a bunch of boolean variables (could be True or False), is it possible to set the variables such that the formula can be satisfied. In fact, all of NP provably can be reduced to that (which makes it "NP-Complete"). But here's the thing. That's a yes or no question...And with the commune spell, you can get yes or no answers easily. So that means that, assuming access to commune and that the gods are reliable, P=NP in Golarion!
Heh, my Tony Stark expy will love the idea that if he mass produces these items, it'll cause tonnes of angels to have to do giant mathematical problems... though maybe get inevitables to do it instead, they seem like they'd be the best when it comes to calculation, but they'd be less funny.
Now if you're looking for more of a hardware solution of how to store more data in less space, you could store it in the colors of a magic fabric, in micro or nano pixels, so like Red=0, etc.
I can't believe I didn't think of that *goes back and edits that in*
My turn now!!!
You need to change how you approach magic item creation. When creating unique effects for magic items like this, don't think about what a specific spell effect does think about the intended purpose of the spell.
For example, the intended purpose of the silent image spell is to create an image others can see. This can be used to hide a door, to create a fake door, hide a trap, conceal a purpose, add special effects or distractions etc. Basically, any thing that can be seen, can be created.
You use it wonderfully here to create a display for your computer screen. A+ choice.
Well, I use that approach to prove that'd work to DM's, I mean, if your using the theme of the spell rather than the specific powers of it there is more chance of the GM saying it wouldn't work.
Now, another example, is what is the purpose of the spell Fox's Cunning? To make you smarter. What does that do? Well, it gives you a +2 bonus on all intelligence checks, including knowledge checks!
This is the very important part. Fox's Cunning doesn't just boost your intellect, it lets you answer questions you wouldn't otherwise be capable of. If you have a +10 to a knowledge check, but the DC is 32, then you can never answer the question (at least, not by yourself) until you advance. But by gaining access to Fox's Cunning, you effectively increase the amount of knowledge you know or can recall by 20%!
So, what you could do, use the spell Fox's Cunning as the basis for increased memory banks, similar to how putting on a Headband of Keen Intellect grants you skill points.
Well this makes Fox's Cunning sound like a very eldritch spell. Still, I was thinking of using Fox's Cunning to make an optional patch that contains an AI, so you can have a properly intelligent computer without having to spend tonnes of money if you don't want your tome to have a personality.
The other thing you can do, is reshape the focus of your desire, and think about what you are trying to build in terms of real-world technology. What you are after, is a cheap computer capable of being created by 1st level casters (which actually can't be done because you need to be 5th level to take Craft Wondrous Item, but that's neither here nor there). You're not trying to build a PC, you're not event trying to build a laptop; you're trying to build a notebook.
Just want to say the reason it's made from 1st and 0 level spells is so it's cheap not so level 1's can craft it.
However, notebooks often need external gadgets to get full functionality. They don't normally come with CD-ROM drives, or Blu-Ray drives, for example, and they often have small hard drives. You can fix this by buying external drives to plug in via USB ports.
Yeah, I made other wonder items to do things like copying data from one to another, putting password protection on stuff, sending information between wonder tomes across large distances and planes, etc.
So what you need to do, is design the cheapest one like a notebook, but with external drives for it. Combine this with the above Fox's Cunning aspect to increase data space, and you've got something going for you.
Okay, I've added some "external drives". Hopefully they wont be seen as too expensive at 2500gp a pop.
Snip
I already had networking, but the shrink item idea is a good one for transporting libraries of the books.

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Hi Mark,
I've got a new player with an animal companion. Never having played or run for an animal much before, I'm not sure what's up with the barding rules ("armor for unusual creatures" etc). Any guidance on what types of armor can be made into barding? For some reason it seems silly to me to imagine fullplate barding, and I have some hazy half-memory (real or totally made up) of there being a "light armor only" restriction on barding ...
Figure you're sure to know what's up.
:-)

BigP4nda |
Hey Mark I have a rules question that I posted on the forums, was wondering if you could take a look at it and provide any insight, as well as anybody else willing to give it a looksie.
It's regarding the validity of the called weapon property and bags of holding.
You can read more about it here
Any advice you can provide is greatly appreciated!

andreww |
So this mean quick draw allows for quick sheathing?
I don't mind the FAQ, but it opens up other questions since it is in no way supported by the book.
Or do we need a new FAQ for any related questions???
Any chance we can get an answer to this? Did the FAQ intend to create a new rule on sheathing weapons and weapon like objects?

Rycaut |
1 person marked this as a favorite. |
Hey Mark,
Are there any plans to do anything with the elemental races (Suli, Ifrit and such) in relation to the new classes? Specifically the Kineticist? Seems to me they would be exceptionally perfect fits for class but right now their elemental affinity ability doesn't sync well with it.
related to this - is there any plans to extend favored class bonuses for more of the playable races to the many new classes from recent books (i.e. races from ultimate races and classes from advanced class guide, the new occult adventures etc)
It seems challenging but it would also be nice to fill out the classes and races that have alternative favored class bonuses a bit

Mark Seifter Designer |
3 people marked this as a favorite. |

Wild armor and other transforming armor: When I use a wild armor and gain the armor’s benefits, what restrictions, if any, apply to me? In general, when I transform with a polymorph effect and some of my gear melds into the form, what restrictions do I have for melding with large amounts of heavy gear? What about other types of transforming armor?
If you were in medium or heavy load from encumbrance before transforming, you continue to take those penalties in your melded form. Otherwise, ignore the weight of melded items and calculate your encumbrance in your polymorphed form entirely based on non-melded items. When wearing melded armor and shields, if you gain no benefit from the melded armor, you still count as wearing an armor of that type, but you do not suffer its armor check penalty, movement speed reduction, or arcane spell failure chance. If you do gain any benefits (as with the wild property), then you do suffer the armor check penalty, movement speed reduction, and arcane spell failure chance. This also applies to all other situations where you or an armor transform: you always count as wearing an armor of that type, and if you gain any benefit at all from the armor (such as mistmail), you apply the armor check penalty, movement speed reduction, and arcane spell failure chance.
What FAQ will be next? Gencon looms, which means that afterwards, blogs might be possible! But not next week. Find out more on next FAQ Friday!

andreww |
1 person marked this as a favorite. |
FAQ wrote:What FAQ will be next? Gencon looms, which means that afterwards, blogs might be possible! But not next week. Find out more on next FAQ Friday!Wild armor and other transforming armor: When I use a wild armor and gain the armor’s benefits, what restrictions, if any, apply to me? In general, when I transform with a polymorph effect and some of my gear melds into the form, what restrictions do I have for melding with large amounts of heavy gear? What about other types of transforming armor?
If you were in medium or heavy load from encumbrance before transforming, you continue to take those penalties in your melded form. Otherwise, ignore the weight of melded items and calculate your encumbrance in your polymorphed form entirely based on non-melded items. When wearing melded armor and shields, if you gain no benefit from the melded armor, you still count as wearing an armor of that type, but you do not suffer its armor check penalty, movement speed reduction, or arcane spell failure chance. If you do gain any benefits (as with the wild property), then you do suffer the armor check penalty, movement speed reduction, and arcane spell failure chance. This also applies to all other situations where you or an armor transform: you always count as wearing an armor of that type, and if you gain any benefit at all from the armor (such as mistmail), you apply the armor check penalty, movement speed reduction, and arcane spell failure chance.
Thanks for this. Can I ask you to comment on one aspect of Wild armour. It specifies that it only works during wild shape. Is the Wild property also intended to benefit people using polymorph effects?