>>Ask *Mark Seifter* All Your Questions Here!<<


Off-Topic Discussions

2,451 to 2,500 of 6,833 << first < prev | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | next > last >>

1 person marked this as a favorite.

I'm trying to get a playtest together to run at levels 5/10/15/20 for a few encounters each but my players are slooooooooowwwwwwww at building PCs.

Designer

1 person marked this as a favorite.
Lou Diamond wrote:

Mark, I would like you to purpose to the design team to replace two Slayer/Rogue talents with one. The Two are powerful sneak the greater powerful sneak. Both of them have been proven Mathematically not to be worth taking on the thread related to them on the board.

What I would like to replace them with is a talent that simply increases the die type form a d6 to a d8. I think that doing this in a single talent would not be over powered and be a slight boost to slayers and rogues with out over powering them.

Have you seen the Spell less ranger? The Spell-less Ranger has one talent that I think should be added to the slayer/rogue talent list
Skirmishing Attack: With this talent whenever you move at least 10ft. and
attack in the same round you may apply your Stealth attack damage
[Replace stealth attack with sneak attack as both are precession damage.] if applicable to the target, as though it was flat footed.

If you take more than one attack during the round this ability applies only to the first attack. Foes with uncanny dodge are immune to this ability. From New Paths Compendium

Original powerful sneak and greater powerful sneak are...just bad. The Unchained ones got shifted slightly after I worked out the math on them to also be a bit weak. They work out at least better if you basically have Powerful Sneak remove 1s and Greater remove 2s (you can do this with infinite rerolls or just by rolling 1d5+1 and then 1d4+2), though the main issue comes with the fact that rogues have a heavy damage bonus, making a trade of accuracy for damage a weak idea for them in almost any situation from a pure DPR perspective (there are times especially when you are suffering from DR that shake things up, but spending talents to handle worst-cases is being fairly conservative).


Can you see if you can poke pfs to let people make level 4 and 7 versions of the playtest critters to use in place of pregens? Getting a playtest blob to level 4 much less 7 is almost impossible in a month, limiting PFS play to such low levels that problems in the class probably haven't arisen.

Silver Crusade

1 person marked this as a favorite.

Hi Mark, a couple questions for you.

I have an arcanist 4/wizard 1; can I use the same spellbook for both classes? In other words, can I prepare magic missile from that one spellbook as both an arcanist spell and a wizard spell, or do I need separate spellbooks for each class?

Similar to above, but with a small change:

I have an arcanist archetype who casts spells from the witch spell list and has a familiar instead of a spellbook. She then multiclasses into witch. Do I need to teach the familiar a spell twice if I want to be able to prepare that spell with either class slots, or is once sufficient?

Thanks. :)

Designer

2 people marked this as a favorite.
The Fox wrote:

Hi Mark, a couple questions for you.

I have an arcanist 4/wizard 1; can I use the same spellbook for both classes? In other words, can I prepare magic missile from that one spellbook as both an arcanist spell and a wizard spell, or do I need separate spellbooks for each class?

Similar to above, but with a small change:

I have an arcanist archetype who casts spells from the witch spell list and has a familiar instead of a spellbook. She then multiclasses into witch. Do I need to teach the familiar a spell twice if I want to be able to prepare that spell with either class slots, or is once sufficient?

Thanks. :)

For the first one, since there are only rules for preparing from some other person's book, it's going to run into YMMV territory. Certainly at worst case scenario, if you have it in both your arcanist and wizard books, you can prepare everything from one of the two books by rolling the Spellcraft check for a borrowed spellbook, but I'd be inclined to be nicer than that.

For the second, I think it's mostly irrelevant, since witch spell sharing costs no money, so at worst the familiar...communes with itself?...for a little while.

RPG Superstar 2015 Top 8

1 person marked this as a favorite.

Hi Mark,

I have a somewhat specific question about spell-like abilities. According to the Magic section in the CRB, spells have a minimum caster level:

Caster Level wrote:
You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.

The same seems to be true for spell-like abilities (unless mentioned, a spell-like ability functions just like a spell, and I coulnd't find any rule saying otherwise). However, looking at the Bestiaries, a lot of monsters can use spell-like abilities without having the required caster level (there is no consistent logic behind this—sometimes they seem to follow the formula CL=HD, sometimes the CL is set arbitrarily).

Spoiler:
By the way, reading the simple monster creation rules from Pathfinder Unchained, I was unable to figure out how to determine a creature's caster level for spells or spell-like abilities.

My question is: Would effects like energy drain or negative levels prevent a creature from using its spell-like abilities, even if it didn't have a sufficient caster level to begin with? (This could make for interesting plot options, like taking away a demon's greater teleport spell-like ability.)

Many thanks for your time!

Designer

1 person marked this as a favorite.

It seems that racial SLAs don't have a minimum caster level, as per the bestiaries. If you think about it, tieflings and aasimars wouldn't be able to even use their racial SLAs at first if they did. Some of the weirdest ones I first saw as a player were daemons with super-low caster levels on 8th-level SLAs...well, it's easy to disrupt their concentration, I guess!

But yeah, negative levels shouldn't prevent them from using racial SLAs, it'll just stop spellcasting (like a rakshasa's).

Silver Crusade

Mark Seifter wrote:
The Fox wrote:

Hi Mark, a couple questions for you.

I have an arcanist 4/wizard 1; can I use the same spellbook for both classes? In other words, can I prepare magic missile from that one spellbook as both an arcanist spell and a wizard spell, or do I need separate spellbooks for each class?

Similar to above, but with a small change:

I have an arcanist archetype who casts spells from the witch spell list and has a familiar instead of a spellbook. She then multiclasses into witch. Do I need to teach the familiar a spell twice if I want to be able to prepare that spell with either class slots, or is once sufficient?

Thanks. :)

For the first one, since there are only rules for preparing from some other person's book, it's going to run into YMMV territory. Certainly at worst case scenario, if you have it in both your arcanist and wizard books, you can prepare everything from one of the two books by rolling the Spellcraft check for a borrowed spellbook, but I'd be inclined to be nicer than that.

For the second, I think it's mostly irrelevant, since witch spell sharing costs no money, so at worst the familiar...communes with itself?...for a little while.

Thanks, Mark. That makes sense. So with a sufficiently high Spellcraft, I should be able to take 10 to make this an entirely non-issue anyway.

Also, I learned something new because I haven't ever played a witch—I didn't know that it doesn't cost any money for them to teach their familiars new spells! :) Thanks again.

Designer

1 person marked this as a favorite.
The Fox wrote:
Mark Seifter wrote:
The Fox wrote:

Hi Mark, a couple questions for you.

I have an arcanist 4/wizard 1; can I use the same spellbook for both classes? In other words, can I prepare magic missile from that one spellbook as both an arcanist spell and a wizard spell, or do I need separate spellbooks for each class?

Similar to above, but with a small change:

I have an arcanist archetype who casts spells from the witch spell list and has a familiar instead of a spellbook. She then multiclasses into witch. Do I need to teach the familiar a spell twice if I want to be able to prepare that spell with either class slots, or is once sufficient?

Thanks. :)

For the first one, since there are only rules for preparing from some other person's book, it's going to run into YMMV territory. Certainly at worst case scenario, if you have it in both your arcanist and wizard books, you can prepare everything from one of the two books by rolling the Spellcraft check for a borrowed spellbook, but I'd be inclined to be nicer than that.

For the second, I think it's mostly irrelevant, since witch spell sharing costs no money, so at worst the familiar...communes with itself?...for a little while.

Thanks, Mark. That makes sense. So with a sufficiently high Spellcraft, I should be able to take 10 to make this an entirely non-issue anyway.

Also, I learned something new because I haven't ever played a witch—I didn't know that it doesn't cost any money for them to teach their familiars new spells! :) Thanks again.

It's free assuming you have a familiar willing to teach your familiar, which isn't always true, but if they're the same creature... ;)


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Do you plan on adding more elements for the Kineticist?

I've always had the idea of playing a Biokinetic in the form of a positive energy element, with a blast that can heal allies and damage undead and evil outsiders. or a Negative energy element which can heal undead and damage living creatures.


1 person marked this as a favorite.

Dear Mark,

why does

Mark Seifter wrote:
(...)at worst the familiar...communes with itself?...for a little while.

sound so dirty?

Designer

1 person marked this as a favorite.
zergtitan wrote:

Do you plan on adding more elements for the Kineticist?

I've always had the idea of playing a Biokinetic in the form of a positive energy element, with a blast that can heal allies and damage undead and evil outsiders. or a Negative energy element which can heal undead and damage living creatures.

I do not have any concrete plans for additional elements at this time, beyond any, if they exist, that I may have already written that you don't know about anyway. ;)

Designer

1 person marked this as a favorite.
Kudaku wrote:

Dear Mark,

why does

Mark Seifter wrote:
(...)at worst the familiar...communes with itself?...for a little while.
sound so dirty?

Words are just combinations of letters. I propose that you, in fact, are dirty, and you infuse the words with such thoughts while reading them in your head, and that's why they sound dirty.


1 person marked this as a favorite.
Mark Seifter wrote:
I do not have any concrete plans for additional elements at this time, beyond any, if they exist, that I may have already written that you don't know about anyway. ;)

If there hypothetically was an additional element, would it have more chance of appearing in Occult Origins or Occult Adventures? Occult Adventures seemed like it was running low on page count...


Is there any chance of the Stalker's Hidden Strike being changed to something else?

A good chunk of the class' problem (besides the Dual Identity thing and the low power, which I assume are already being addressed) is that its class abilities are, for the most part, either Bonus Feats (Avenger) or class features poached from other classes (Zealot), making it mechanically uninspiring.

I'd just like to know if we should get our hopes up for something interesting and new or not.


1 person marked this as a favorite.
Mark Seifter wrote:
Kudaku wrote:

Dear Mark,

why does

Mark Seifter wrote:
(...)at worst the familiar...communes with itself?...for a little while.
sound so dirty?
(...)I propose that you, in fact, are dirty,(...)

*Looks down at Lem's food-stained shirt*

Well, hard to argue with that.

Here's a question that just popped up - I did some searching and found a bunch of people talking back and forth but nothing conclusive: Does the Concealment bonus provided by Blur allow you to make a stealth check?


Pathfinder Roleplaying Game Superscriber

Mark,
can you tell me if how overrun works with a charge is on the PDT's radar or something they are not interested in tackling in a FAQ? There's been multiple threads with decent FAQ counts, so I'm starting to assume it's something the team doesn't want to touch.

Designer

1 person marked this as a favorite.
Kudaku wrote:
Mark Seifter wrote:
Kudaku wrote:

Dear Mark,

why does

Mark Seifter wrote:
(...)at worst the familiar...communes with itself?...for a little while.
sound so dirty?
(...)I propose that you, in fact, are dirty,(...)

*Looks down at Lem's food-stained shirt*

Well, hard to argue with that.

Here's a question that just popped up - I did some searching and found a bunch of people talking back and forth but nothing conclusive: Does the Concealment bonus provided by Blur allow you to make a stealth check?

I don't see anything conclusive either. Though since the spell specifically says it only has effect on creatures that can see you, I think if you tried to use it as your only concealment to become unseen by dint of blur alone, it would create a paradox and destroy the evil robots.

Designer

1 person marked this as a favorite.
Gullyble Dwarf - Lvl 7 DM wrote:

Mark,

can you tell me if how overrun works with a charge is on the PDT's radar or something they are not interested in tackling in a FAQ? There's been multiple threads with decent FAQ counts, so I'm starting to assume it's something the team doesn't want to touch.

I guess you'd have to define "decent FAQ counts." I don't remember seeing any of them in the top 50 or so most FAQed questions.

Contributor

1 person marked this as a favorite.

How do you feel about the current mounted combat rules? I find them a bit lacking, but it has let our table mold their vagueness into something workable.

Designer

1 person marked this as a favorite.
donato wrote:
How do you feel about the current mounted combat rules? I find them a bit lacking, but it has let our table mold their vagueness into something workable.

They for sure have issues, and I think such that more than a simple clarification is required to deal with them. Until then, our home group still has a sort of rule of thumb we use to deal with some of the weirdness.

Grand Lodge

Any chance of getting a filter that forum goers can peruse that rates threads by FAQ requests?

Contributor

1 person marked this as a favorite.

So Mark, my friends and I are getting ready to start a PFS vigilante playtest group. We all won't be able to make every game, but since there's four of us we're shooting to test all four specializations IN THE SAME GROUP!

Avenger (Josh, Philly ACG VC)
Stalker (Casey)
Warlock (Me)
Zealot (James)

I was recently informed by, well, all of my readers/listeners as well as my fellow KDN crew that I am expected to make a kitsune vigilante for the playtest (which I was going to do anyway...) and so I am left trying to come up with my dual identities. Now, here's a crazy bit of reserve psychology; if I go out and vigilante stuff as a kitsune, then everyone is going to be like, "check ALL the kitsune in town!" so it doesn't seem like a particularly good idea to BE something that's easily identifiable for my vigilante form. So I sat down and got to thinking, "What if my social form was kitsune and my vigilante form was human?" People are going to be naturally suspicious of me in my social form, sure, but who's going to suspect a human vigilante as being anything but human?

Is it crazy enough to work? And if so, what should my vigilante identity's name be?

Liberty's Edge

2 people marked this as a favorite.
Alexander Augunas wrote:

Is it crazy enough to work? And if so, what should my vigilante identity's name be?

I kinda think you're obligated to go with El Zorro, man.

Designer

2 people marked this as a favorite.
Alexander Augunas wrote:

So Mark, my friends and I are getting ready to start a PFS vigilante playtest group. We all won't be able to make every game, but since there's four of us we're shooting to test all four specializations IN THE SAME GROUP!

Avenger (Josh, Philly ACG VC)
Stalker (Casey)
Warlock (Me)
Zealot (James)

I was recently informed by, well, all of my readers/listeners as well as my fellow KDN crew that I am expected to make a kitsune vigilante for the playtest (which I was going to do anyway...) and so I am left trying to come up with my dual identities. Now, here's a crazy bit of reserve psychology; if I go out and vigilante stuff as a kitsune, then everyone is going to be like, "check ALL the kitsune in town!" so it doesn't seem like a particularly good idea to BE something that's easily identifiable for my vigilante form. So I sat down and got to thinking, "What if my social form was kitsune and my vigilante form was human?" People are going to be naturally suspicious of me in my social form, sure, but who's going to suspect a human vigilante as being anything but human?

Is it crazy enough to work? And if so, what should my vigilante identity's name be?

I think it could work. Your vigilante name should be "The Hound"


Pathfinder Roleplaying Game Superscriber
Mark Seifter wrote:
Gullyble Dwarf - Lvl 7 DM wrote:

Mark,

can you tell me if how overrun works with a charge is on the PDT's radar or something they are not interested in tackling in a FAQ? There's been multiple threads with decent FAQ counts, so I'm starting to assume it's something the team doesn't want to touch.
I guess you'd have to define "decent FAQ counts." I don't remember seeing any of them in the top 50 or so most FAQed questions.

Hmmm, maybe I'm underestimating what a decent FAQ count is. Might be looking at the wrong threads for what I thought prompted the FAQ. What kind of FAQ clicks are we talking about for the stuff FAQ'd thus far? I was thinking 50+ was pretty high. Sounds like I'm not even in the ballpark. :(

Designer

1 person marked this as a favorite.
claudekennilol wrote:
Any chance of getting a filter that forum goers can peruse that rates threads by FAQ requests?

This has come up on the forums a few times; as I have heard from people who know more about this kind of thing, it can lead to more grar than it's worth, as while we had a spree for a while where we tackled the #1 most clicked FAQ, that isn't the only factor, and people would see it as ""cutting in line" every time we didn't, even though it isn't a line.

Designer

Gullyble Dwarf - Lvl 7 DM wrote:
Mark Seifter wrote:
Gullyble Dwarf - Lvl 7 DM wrote:

Mark,

can you tell me if how overrun works with a charge is on the PDT's radar or something they are not interested in tackling in a FAQ? There's been multiple threads with decent FAQ counts, so I'm starting to assume it's something the team doesn't want to touch.
I guess you'd have to define "decent FAQ counts." I don't remember seeing any of them in the top 50 or so most FAQed questions.
Hmmm, maybe I'm underestimating what a decent FAQ count is. Might be looking at the wrong threads for what I thought prompted the FAQ. What kind of FAQ clicks are we talking about for the stuff FAQ'd thus far? I was thinking 50+ was pretty high. Sounds like I'm not even in the ballpark. :(

50+ is fairly high, yes. Having just checked, I can assure you that there aren't any active FAQs with that number on overrun+charge (jump+charge is close with 49 though).


Pathfinder Roleplaying Game Superscriber
Mark Seifter wrote:
Gullyble Dwarf - Lvl 7 DM wrote:
Mark Seifter wrote:
Gullyble Dwarf - Lvl 7 DM wrote:

Mark,

can you tell me if how overrun works with a charge is on the PDT's radar or something they are not interested in tackling in a FAQ? There's been multiple threads with decent FAQ counts, so I'm starting to assume it's something the team doesn't want to touch.
I guess you'd have to define "decent FAQ counts." I don't remember seeing any of them in the top 50 or so most FAQed questions.
Hmmm, maybe I'm underestimating what a decent FAQ count is. Might be looking at the wrong threads for what I thought prompted the FAQ. What kind of FAQ clicks are we talking about for the stuff FAQ'd thus far? I was thinking 50+ was pretty high. Sounds like I'm not even in the ballpark. :(
50+ is fairly high, yes. Having just checked, I can assure you that there aren't any active FAQs with that number on overrun+charge (jump+charge is close with 49 though).

Bah, curse you faulty memory. I could have sworn the thread that Jason had commented in on Overrun with Charge had well over 50, but alas, only 41. I apologize, I should have looked up the tally before querying.

Designer

1 person marked this as a favorite.
Gullyble Dwarf - Lvl 7 DM wrote:
Mark Seifter wrote:
Gullyble Dwarf - Lvl 7 DM wrote:
Mark Seifter wrote:
Gullyble Dwarf - Lvl 7 DM wrote:

Mark,

can you tell me if how overrun works with a charge is on the PDT's radar or something they are not interested in tackling in a FAQ? There's been multiple threads with decent FAQ counts, so I'm starting to assume it's something the team doesn't want to touch.
I guess you'd have to define "decent FAQ counts." I don't remember seeing any of them in the top 50 or so most FAQed questions.
Hmmm, maybe I'm underestimating what a decent FAQ count is. Might be looking at the wrong threads for what I thought prompted the FAQ. What kind of FAQ clicks are we talking about for the stuff FAQ'd thus far? I was thinking 50+ was pretty high. Sounds like I'm not even in the ballpark. :(
50+ is fairly high, yes. Having just checked, I can assure you that there aren't any active FAQs with that number on overrun+charge (jump+charge is close with 49 though).
Bah, curse you faulty memory. I could have sworn the thread that Jason had commented in on Overrun with Charge had well over 50, but alas, only 41. I apologize, I should have looked up the tally before querying.

Ah, that might do it, though I don't see one with 41 even, though Jason's post seems to have 16...

EDIT: OK, I went to Jason's post's thread and looks like Sean marked it as Answered in the FAQ years ago. When that happens, they are off the queue.

Silver Crusade

Mark, what would you think of a feat or an archtype for a ranger,fighter or slayer to give them the 5th level ability from the Inspired blade Rapier training but let them choose the weapon.

I think this would be a good option for staby types as by 5th level they are pretty well locked into a single weapon because of feats ,

If you coupled the above with a feat or class ability to increase the the critical range and critical multiplier for the chosen single weapon by one
I think this would be a good boost for martial types.

What are your thoughts on the above.


Pathfinder Roleplaying Game Superscriber
Mark Seifter wrote:
Gullyble Dwarf - Lvl 7 DM wrote:
Mark Seifter wrote:
Gullyble Dwarf - Lvl 7 DM wrote:
Mark Seifter wrote:
Gullyble Dwarf - Lvl 7 DM wrote:


Bah, curse you faulty memory. I could have sworn the thread that Jason had commented in on Overrun with Charge had well over 50, but alas, only 41. I apologize, I should have looked up the tally before querying.

Ah, that might do it, though I don't see one with 41 even, though Jason's post seems to have 16...

EDIT: OK, I went to Jason's post's thread and looks like Sean marked it as Answered in the FAQ years ago. When that happens, they are off the queue.

Initial post in that thread had 41 FAQ clicks. Anyway, so we had seen it marked as answered in the FAQ and figured it was a glitch or FAQ was on the way, since Jason had commented that they'd noticed there was an issue, but no FAQ concerning Overrun is in the Core Rulebook FAQ.

Do you know what might have happened here? Would they have marked it answered in the FAQ if they weren't going to address it? Any chance they created a FAQ and it just didn't make it into the Core Rulebook FAQ? Just trying to understand what happened.


I don't recall if it was you that designed the Automatic Bonus Progression, but I'm sure you have insight either way.

What was the reasoning for how magic items interact with attunement and the bonus? To clarify, why do magic abilities subtract from the attuned enhancement bonus?

(Personally, I'm fine with this system as it makes sure that people don't pile on special abilities to increase their power)

Designer

Lou Diamond wrote:

Mark, what would you think of a feat or an archtype for a ranger,fighter or slayer to give them the 5th level ability from the Inspired blade Rapier training but let them choose the weapon.

I think this would be a good option for staby types as by 5th level they are pretty well locked into a single weapon because of feats ,

If you coupled the above with a feat or class ability to increase the the critical range and critical multiplier for the chosen single weapon by one
I think this would be a good boost for martial types.

What are your thoughts on the above.

Clearly it is a large power boost, which if that's your intent, then it works. I'd give it to rogues and monks too if you did, and I'd offer classes that already have that sort of ability something very good because they just lost one of their biggest edges.

Designer

1 person marked this as a favorite.
Gullyble Dwarf - Lvl 7 DM wrote:
Mark Seifter wrote:
Gullyble Dwarf - Lvl 7 DM wrote:
Mark Seifter wrote:
Gullyble Dwarf - Lvl 7 DM wrote:
Mark Seifter wrote:
Gullyble Dwarf - Lvl 7 DM wrote:


Bah, curse you faulty memory. I could have sworn the thread that Jason had commented in on Overrun with Charge had well over 50, but alas, only 41. I apologize, I should have looked up the tally before querying.

Ah, that might do it, though I don't see one with 41 even, though Jason's post seems to have 16...

EDIT: OK, I went to Jason's post's thread and looks like Sean marked it as Answered in the FAQ years ago. When that happens, they are off the queue.

Initial post in that thread had 41 FAQ clicks. Anyway, so we had seen it marked as answered in the FAQ and figured it was a glitch or FAQ was on the way, since Jason had commented that they'd noticed there was an issue, but no FAQ concerning Overrun is in the Core Rulebook FAQ.

Do you know what might have happened here? Would they have marked it answered in the FAQ if they weren't going to address it? Any chance they created a FAQ and it just didn't make it into the Core Rulebook FAQ? Just trying to understand what happened.

I remember being just another fan and being annoyed when things were marked Answered in FAQ without being answered. It's always an honest mistake; likely a misclick or they actually thought it was answered in the FAQ at the time. There's no way to undo that step, though and unmark it, and to be honest, 41 wouldn't have been enough to get FAQed, but certainly it might be worth making a new thread for it and seeing how it goes!

Designer

1 person marked this as a favorite.
Albatoonoe wrote:

I don't recall if it was you that designed the Automatic Bonus Progression, but I'm sure you have insight either way.

What was the reasoning for how magic items interact with attunement and the bonus? To clarify, why do magic abilities subtract from the attuned enhancement bonus?

(Personally, I'm fine with this system as it makes sure that people don't pile on special abilities to increase their power)

Indeed, ABP was one of my babies (specifically, I asked to add several sections to the book after it had already been ordered but we were cutting some boring magic items we overordered and making cool scaling items instead, so we had space; despite being the newbie, everyone on the team was super-receptive to my ideas. I wanted things like removing Big 6 for bonus progression and removing alignment to be in there!) The weapon and armor special abilities system printed in the book was an elegant compromise system masterminded by Jason in order to reduce the chart lookup of my original solution and make it easy to apply. I still prefer the way the original works and consider it to be more reflective of the way wealth works in the game. Awesomely, you can find this alternate original take in the final preview blog for Unchained (it also has the tarrasque built using Logan's awesome Unchained quick monster rules) all right here!

Designer

2 people marked this as a favorite.

FAQ Friday returns!!

FAQ wrote:

Monk ki mystic archetype: The ki mystic ability seems like it alters the monk’s ki pool ability, but it doesn’t say “This ability alters ki pool.” Is this because the ki mystic’s ki pool is a separate second pool that can only be used for the powers described in the ki mystic archetype, and the monk then also receives the regular ki pool that works as normal?

No. When Advanced Player’s Guide was written, archetypes were new and the “this alters” language didn’t exist yet, meaning archetypes in this book, including ki mystic, never include it, even when they should by current standards. The ki mystic ability alters ki pool. At 3rd level, a ki mystic gets a ki pool of Wisdom modifier points that can be used for the abilities listed in the archetype. At level 4, this upgrades to a ki pool of 1/2 monk level + Wisdom modifier + 2 points, which is a single ki pool (the ki mystic does not gain two) that can be used in all the usual ways a monk can use ki, plus those mentioned in the archetype.

But what FAQ stirs in the distance, restless in its dark FAQ slumber? Will it be any of the other ones I mentioned last week or maybe even trolls, or wands, or dragon disciples? Find out next time on FAQ Friday!


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Mark,

I think the Vigilante playtest is pretty neat, and like how you can chose your vigilante to be each of the four iconic roles. As I was pondering what Vigilante I might play, I thought that the traditional Cultist of the Dawnflower would make a good in-Golarion zealot Vigilante. What do you think of that versus other existing rules that support a Dawnflower Cultist, and what would Tarran think/do if he found that a proper Taldan noblewoman he was adventuring with was secretly a Dawnflower Zealot?

Designer

1 person marked this as a favorite.
First World Bard wrote:

Mark,

I think the Vigilante playtest is pretty neat, and like how you can chose your vigilante to be each of the four iconic roles. As I was pondering what Vigilante I might play, I thought that the traditional Cultist of the Dawnflower would make a good in-Golarion zealot Vigilante. What do you think of that versus other existing rules that support a Dawnflower Cultist, and what would Tarran think/do if he found that a proper Taldan noblewoman he was adventuring with was secretly a Dawnflower Zealot?

Amusingly, mechanically it sort of is exactly the same concept as Linda's bard Lucia who worships Shelyn openly and Sarenrae clandestinely, although Lucia hates the Dawnflower cults for being violent and perverting Sarenrae's message and generally being Qadiran (Lucia is nationalist and blames Qadira for getting Sarenrae banned due to their misuse of her religion to further their own political agendas, rather than being mad at Taldor). So Lucia, who was also in that adventure, is sort of exactly that. Taran just doesn't know!


Mark Seifter wrote:

FAQ Friday returns!!

FAQ wrote:

Monk ki mystic archetype: The ki mystic ability seems like it alters the monk’s ki pool ability, but it doesn’t say “This ability alters ki pool.” Is this because the ki mystic’s ki pool is a separate second pool that can only be used for the powers described in the ki mystic archetype, and the monk then also receives the regular ki pool that works as normal?

No. When Advanced Player’s Guide was written, archetypes were new and the “this alters” language didn’t exist yet, meaning archetypes in this book, including ki mystic, never include it, even when they should by current standards. The ki mystic ability alters ki pool. At 3rd level, a ki mystic gets a ki pool of Wisdom modifier points that can be used for the abilities listed in the archetype. At level 4, this upgrades to a ki pool of 1/2 monk level + Wisdom modifier + 2 points, which is a single ki pool (the ki mystic does not gain two) that can be used in all the usual ways a monk can use ki, plus those mentioned in the archetype.
But what FAQ stirs in the distance, restless in its dark FAQ slumber? Will it be any of the other ones I mentioned last week or maybe even trolls, or wands, or dragon disciples? Find out next time on FAQ Friday!

Well that's nice. I think the other thing weird with the ki mystic's 3rd-level pool was that it didn't have a regeneration system (ie, you got the ki at 3rd, but only once). ::whistles::


1 person marked this as a favorite.
Mark Seifter wrote:
Lou Diamond wrote:

Mark, I would like to purpose a new class ability for All Martial classes

Combat Mobility: As a full round action you can make a full move and attack [this attack would include all irrative attacks]at the end move the move. If you have the spring attack feat tree you may combine spring attack with combat mobility and make any of your attacks at any time during your movement. Combat mobility may not be combined with the charge action or vital strike.

a martial character would gain Combat Mobility at the level they gain their first irrrative attack.

This would be balanced with casters by giving casters an additional Metamagic feat or a feat from the spell Profection feat tree or spell penetration or spell mastery feat trees.

You can certainly feel free to add whatever extra benefits you like to all sorts of different classes; myself, this looks like it would increase rocket tag for all classes involved while also leading to potentially irritating tactics for archers involving cover.

I just gave the Fighter the Vital strike chain of feats for free, one per five levels.


Mark Seifter wrote:
DarthPinkHippo wrote:
What games do you play on your 3DS? Also have you bought any indie games from the eShop?
Let's see...I'm recalling Bravely Default, Monster Hunter 4, Persona Q, Rune Factory 4, Link Between Worlds, Shin Megami Tensei 4, Kid Icarus Uprising (which we actually got for free from Club Nintendo). Linda has downloaded some old Nintendo games with the eShop, and we've gotten a few for free as well.

I would definitely recommend picking up Steam Word Dig from the eShop if you haven't played it on another platform already. Played the entire thing in one fantastic 8 hour sitting.


1 person marked this as a favorite.
Mark Seifter wrote:


But what FAQ stirs in the distance, restless in its dark FAQ slumber? Will it be any of the other ones I mentioned last week or maybe even trolls....

I hope this is about that regeneration topic that has been around since forever. :)


1 person marked this as a favorite.

No, it's gonna be Simulacrum this time!

or Scry & Fry!


1 person marked this as a favorite.
DrDeth wrote:

No, it's gonna be Simulacrum this time!

or Scry & Fry!

What about the one where Mithral Simulacrums are used as shock troops in scry and fry tactics?


1 person marked this as a favorite.

*Mithral troll Simulacra that are used as shock troops in scry and fry tactics.


1 person marked this as a favorite.
Rynjin wrote:
*Mithral troll Simulacra that are used as shock troops in scry and fry tactics.

That have levels in bloodrager and dragon disciple.


DarthPinkHippo wrote:
Mark Seifter wrote:
DarthPinkHippo wrote:
What games do you play on your 3DS? Also have you bought any indie games from the eShop?
Let's see...I'm recalling Bravely Default, Monster Hunter 4, Persona Q, Rune Factory 4, Link Between Worlds, Shin Megami Tensei 4, Kid Icarus Uprising (which we actually got for free from Club Nintendo). Linda has downloaded some old Nintendo games with the eShop, and we've gotten a few for free as well.
I would definitely recommend picking up Steam Word Dig from the eShop if you haven't played it on another platform already. Played the entire thing in one fantastic 8 hour sitting.

Oh yea, that one is a fun game.


1 person marked this as a favorite.
thegreenteagamer wrote:
Rynjin wrote:
*Mithral troll Simulacra that are used as shock troops in scry and fry tactics.
That have levels in bloodrager and dragon disciple.

Who are attempting to dual wield armor spikes with their claws while using Crane Wing on a pounce.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Tels wrote:
thegreenteagamer wrote:
Rynjin wrote:
*Mithral troll Simulacra that are used as shock troops in scry and fry tactics.
That have levels in bloodrager and dragon disciple.
Who are attempting to dual wield armor spikes with their claws while using Crane Wing on a pounce.

Using improved unarmed strike and a shield, too. Almost forgot, the armour spikes are legendary weapons with undetectable against a foe with blindsight.

2,451 to 2,500 of 6,833 << first < prev | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *Mark Seifter* All Your Questions Here!<< All Messageboards

Want to post a reply? Sign in.