Seeking GM for Way of the Wicked - Book 2


Recruitment


We're four characters who play at the boards, and our group just finished Book 1 of Way of the Wicked. Unfortunately, our GM is also a player in a WotW campaign, and since his group is at book 2, if he is forced to GM it for us it will spoil his fun as a player. So, we are seeking a new one.

A little bit about our group:

  • Gameplay Thread
  • Composed of: Anti-paladin; Barbarian; Rogue; Oracle (we will recruit another arcane later), all of which are very tough, and currently at 5th level;
  • We favor roleplay as much as combat;
  • We like to have maps;
  • Our loot is tightly controlled by the players;
  • Our actual GM (Omen) is awesome, so we would like someone who could manage such an evil campaign, but the players are cool and easy to interact with.

    Anything else, just ask. Thanks.


  • Bump..

    This is the Anti-Pally of the group.. Walter has said the pertinant stuff pretty mich.. We have some house ruled things that will have to be discussed but its nothing crazy..


    Possessed Oracle Bump!

    We have had a lot of fun so far, lost our witch in a cauldron before the last battle, oh the irony. We 4 are all pretty reliable posters and are in a other pbp games together too.


    I'm running this for a live group. I wouldn't be able to start for a week, but would be interested in running it.


    Do you have much experience with online pbps?


    I was in a few on giantitp that never went far.


    Bump for a good group!


    Still looking.


    Holy lord I'm so bored...


    Still looking bump.. Comon potential GM's out there.. This is a really good group with stout post rates..


    Up!


    Thanks for the try, but... ^_^

    I've told you before that you should change that avatar... You look like a 13 year-old kid when you use that he he


    Still looking...


    if he's already started it as a player you guy smight be fine. pbp crawls along, so a little head start would go a long way


    Actually no. Our group is much faster than the one he's playing on, so even if Omen started running Book 2 we would still need a GM in three or four months, when we get to book 3.

    But thank you for your kind words. ^_^


    I may not be your Ideal choice, as I am rather new and my posting rate is very limited for about ten more days while I'm waiting on my new phone. However, I believe I can get ahold of that book and I want to try pbp GMing. Let me know if you're interested!


    Rather new? To online pbp or dnd? Have you gmed much before?

    The Exchange

    Hey, I know you guys are pretty focused on getting a GM right now, but I've been working on a couple of evil arcane characters. When you get the GM business settled are you going to do the recruitment here or in a new thread? I was hoping to wait until you got the GM before asking but its been almost a month since this thread opened.


    It's been even longer since we started waiting. And the group is still up. We haven't decided how recruitment is going to be, but we better wait so the gm can help choose our arcane character, since he will need to introduce it, whether coming from another knot or whatever.


    @Vlad - Both. I was introduced to Pathfinder this Spring, and found pbp's shortly thereafter. I am GMing two games, none on pbp yet. I am participating in a pbp game. I catch on very quick and studied the game rules and materials rather obsessively for about three months now... I am a bit nervous at this, but I feel like I could help out if you guys are sick of waiting.


    Do you think you will be able to keep the campaign organized as we have so far, Ace, with maps and other details?

    Please take a look at the gameplay thread and tell us what you think.


    I'll try it out this weekend


    Wish I could pick you guys up.....

    I have my hands full and have not bought/seen the wotw pdfs yet.


    We're still looking...


    WOTW, where exactly are you in the campaign? Could you have your previous GM PM me because I would be interested stepping in if I Can the deets right... maybe...


    We just finished the first book and are ready to start book 2.


    Cool, if you could either have the original GM or one of you give me a basic synopsis of your group's choices, major NPC characterization and relationships in order for me to make it as seamless as possible.

    What I would also like to do is implement Laying to Waste's critical rules into a campaign which can add a lot of fun and roleplaying opportunities.


    Like he said, just finished first book.. Balentyne is burnt to the ground, Fireaxe's hoard has destroyed the town.. We have some house rules initiated by previous GM's, but nothing to serious..

    I sent a message to our previous GM.. Hopefully he'll contact you.. Are there any other specific questions?


    Here's a Link to the Campaign if you wish to do some reading.. We haven't had to much talking done with the major baddie npc's.. More or less still in the "Here's your Mission, go do it stage".. Our group is pretty heavy on the pipe hitting.. We took Balentyne in like a week, basically just removing as many major threats as possible the first week and then just stormed the fort and systematically destroyed it.. It was hard fought..

    My guy is heading towards Vampire, but has a modified template based of the Moroi vampire.. He also has an Imp fiendish boon as it made sense for the campaign.. His other 2 houserules are his touch of curruption can heal him like a paladins because negative energy heals him as a Dhampir. He has a modified version of the Oath of Vengeance archetype and has an evil reflavored version of the spell Hero's Defiance as well..


    Fair enough. I have asked the GM some questions and he was helpful. Could each of you tell me what your relationship with the Cardinal is because he said he took over after your dealings with him.

    I do have good news, I do own the PDFs for the entire campaign so as long as I stay interested I can run the game. In addition, I would like to step up the grit by adding Laying to Waste's critical rules to this game. Which has more pluses than minuses

    Laying to Waste

    Spoiler:
    Core concepts
    These are the basic tenets to the Laying Waste system.
    The changes are significant but easy to learn and memorize.
    Each of these basic tenets will be explained in
    greater detail below.
    • Critical threats now do maximum base damage,
    and are called critical hits, regardless of whether
    or not you “confirmed.”
    • Critical confirmation rolls have been removed,
    replaced by a severity check to add effects to
    your critical hits. Combatants must achieve at
    least a DC 20 on a severity check in order to
    gain a critical effect.
    • Criticals can give the target light, moderate, or
    severe wound effects, or even extra bonus damage,
    based primarily on the skill of the attacker
    (and other factors).
    • Targets gain a save against debilitating effects,
    though if they do save successfully they trade
    the hindering effect for extra damage instead.
    You now cannot lose life or limb without failing
    a save.
    CRITICAL THREATS
    When a critical threat is rolled, the damage is maximized,
    and it is called a critical hit. The critical hit
    severity is then resolved to determine whether or not
    the critical hit has a critical effect.
    SEVERITY CHECKS
    This is accomplished by rolling a d20 and adding the
    weapons critical modifier and the excess amount that
    the attack beat your target’s armor class by, adding
    any additional modifiers and comparing that number
    to the severity DCs (DC 20, 30, and 40 respectively).

    Any wound done to an opponent can hinder them
    and weaken them, making them easier to defeat.
    Higher level and more skilled opponents have the capacity
    to deal truly deadly critical hits.
    SEVERITY CHECK
    Roll Critical Hit Type
    DC <20 Minor Critical: Max damage, No Additional
    Effect
    DC 20-29 Light Critical: Max Damage, Light
    Wound Effect
    DC 30-39 Moderate Critical: Max Damage, Moderate
    Wound Effect
    DC 40+ Severe Critical: Max Damage, Severe
    Wound Effect
    In essence, threats are now no longer anticlimactic
    if they do not confirm, and the sometimes massive
    amounts of damage done on critical hits is replaced
    with realistic debuffs that hinder or possibly even kill
    opponents.MODIFIERS
    Modifiers to severity now include skill, something
    completely missing from most critical hit systems.
    With Laying Waste, the skill of the attacker, the viciousness
    of the weapon, the size of the opponent
    -- and possibly luck, all have a factor.
    CRITICAL MODIFIER
    x2: +0 bonus
    x3: +4 bonus
    x4: +8 bonus
    x5: +12 bonus
    Weapons that do devastating amounts of damage on
    a critical hit (such as a scythe) are more likely to do
    more severe critical hits in this system, though they
    still have a smaller threat range and deal critical hits
    less often.
    ATTACK ROLL
    Add the amount the attack roll exceeds the target’s armor
    class to the severity check.Skill is a major factor in
    determining the severity of a critical hit. A 20th level
    Fighter/Sword Savant has a much greater chance of
    dealing severe criticals than a 5th level Fighter. Along
    the same lines, a frost giant has much more wicked
    critical hits than a typical orc Warrior.
    SIZE DIFFERENCE
    The difference in size between opponents also has a
    factor in the severity of critical hits. Add a bonus to
    the severity check when you are a size category larger
    than your target, and subtract a penalty when your
    target is larger than you.
    SIZE DIFFERENCE
    One Size Category: +/-2
    Two Size Categories: +/-4
    Three Size Categories: +/-6
    Four Size Categories: +/-8A pixie with a tiny
    rapier might sting, but a giant with an axe is truly to
    be feared.
    Critical Effects
    In addition to the possibility of extra damage, most
    attacks will subject an opponent to a hindering effect.
    The target is allowed to make an appropriate saving
    throw to avoid the affect. Save types are listed and
    the DC’s are always the same, based on the severity of
    the critical hit (either DC 20, 25, or 30).
    SAVING THROWS
    Light DC 20
    Moderate DC 25
    Severe DC 30
    Should you succeed in your saving throw to avoid
    the additional effect, you will sometimes instead take
    bonus damage. This could mean that it would be
    possible for you to take bonus damage multiple times
    for the same critical hit.
    Bonus Damage
    If a critical effect has the term bonus damage, it means
    to add a number of bonus damage dice to the critical
    damage, based on the critical modifier of the weapon.
    Do not simply double the maximized damage as
    before. Also, there is no save against bonus damage.
    The saving throws do not change the fact that a player
    is afflicted by a critical hit. The saves merely allow
    the player to avoid the hindering effects, in essence
    trading them for additional damage.
    Bonus Damage
    x2 2d6
    x3 3d6
    x4 4d6
    x5 5d6
    Bonus damage is unilateral. It doesn’t matter if your
    weapon is giant sized or tiny, bonus damage is calcu
    lated the same regardless of size.

    So basically, you roll your attack then you get maximum base damage and then you roll a DC20, 30 or 40, then you roll a 1d100 for the effect. The enemy gets a Saving Throw but in that case you get to inflict extra damage.

    In addition, I want to use Critical Fumbles.

    Spoiler:
    FUMBLE Rules
    Fumbles are part and parcel to many game systems,
    especially the d20 system. It is amazing to think that
    you have a 1 in 20 chance of royally messing up your
    attack, and your odds of fumbling actually increase as
    you level up and gain more attacks per round.
    In Laying Waste, a natural 1 is treated as a fumble, but
    players are allowed a variety of ways to avoid the ill
    effects. These become easier to avoid as one becomes
    more experienced. Regardless though, it is possible
    to still fumble, even with a very high level character.
    When a character fumbles on an attack roll, they roll
    for a fumble effect. Based on the effect, there is a save
    of some degree to avoid the affect. The save rewards
    more experienced characters, allowing them a greater
    chance to avoid the ill effects of a fumble.
    FUMBLE MECHANICS
    Anytime a character rolls a natural 1 when using a
    weapon, they have the possibility to fumble their attack.
    Fumbles are severe mishaps that can cause great consternation
    to combatants and possibly change the
    course of the battle completely.
    In any case, the fumbling character gains a saving
    throw to avoid the effects. If the fumbling character
    passes the saving throw, they instead simply miss, but
    do not suffer any additional ill effects.
    FUMBLE DC’S
    You might notice that the DC’s to recover from fumbles
    do not necessarily match the DC’s for other actions.
    This is purposeful, and please use the fumble
    DC’s as listed (base 20). The DC’s listed are in response
    to a specific severity due to the fumble, not
    the action itself.
    For instance, fixing a broken weapon or healing bleed
    damage might only need a DC 15 check per the core
    rules. However, because of the unique situation, the
    DC’s have been increased.

    So when you roll a natural 1, roll me 1d100 and then give me a saving throw roll. Any questions?


    Yes, I do have one question. What's your availability? Would you expect 1 post/day or can you handle more?

    We're discussing the subject right now, but I wanted to know that anyway. Thanks.


    For the most part I can handle more than one post a day.. The more you guys post, the more I want to post. because it keeps me interested.

    I had to stop a game about a month ago because I had to ask "What do you guys want to do" way too many times. There are times where I will be busy or traveling but that is normal. The last two weeks I was on vacation and I was able to maintain a pretty decent standard.

    If you want me to email you the pdf for those rules I can.


    I don't forsee the group having an issue runnign with a task once it;s given.. We have a tendency to get a bit ancy when no combat is had for awhile, but what evil doers dont?

    I personally dont have any issues with the crit chart.. Can you link where the rules come from? Or send me the pdf?

    As far as relationship with the Cardinal I personally didn't speak to him much.. I was however very flirtacious with Triadora, although she mostly shot him down lol..

    He rewarded us well for sacking Balentyne so fast, just over a weeks time i believe, but im not sure if it was anymore than what the module called for lol.. I did get some badass gear off the paladin though..

    Feel free to look through my profile.. I have my house ruled changes lined out pretty well in there.. Any questions feel free to ask..


    Sure no problem... just PM me your email address and I will send it to you...

    The rulebook literally came out last week.

    Fair enough, I would probably start a new campaign dohickey since it is now going to be book 2, to just get the ball rolling quicker.

    Hopefully 3 is a charm... :)


    Whats the verdict?


    We voted and you're in with a majority vote :)

    Eryan wasn't as in with the Cardinal as some others but he has pledged as heartily to the cause as any. If you read the backstory in my profile you will see that a big part of what I have been and will continue roleplaying is being possessed slightly.

    Also Sir Balin who we killed in the first book was the one who had captured my father and killed my mother. They were outcasts and had been forced to flee south and hide or be killed. They were still typical evil drow and thus hunted even by Talinguarde.

    So when we found Sir Balin and defeated him, Eryan actually healed him to consciousness to ask him if his father was still alive before killing him properly this time. First GM said he was sent to the salt mines and is now dead. But who knows. He might be a hardy drow that could make a reappearance at some point down the line to teach Eryan something.

    I am planning to have the spirits possessing me lead me towards becoming a Lich and I reckon it would be awesome if Eryan's father helped him in the rituals because he too seeks revenge through his son who will become far more powerful.

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