I got 99 questions...


Advice


Ok, so maybe that's wrong by 96, but that's still pretty close if you ask me. Anyway, here they are:

1. Is there any way for a sorcerer to get Earthquake on her spell list?

2. What's a good Eldritch Heritage bloodline for a sorcerer?

3. Consider a spellcaster that serves as the guardian of an ancient tomb. The spellcaster's natural alignment and outlook are neutral, but the spellcaster punishes intruders by turning their remains into undead creatures. How long until this repeated act pushes the spellcaster's alignment toward evil?


Make a template? or ask for one?

EDIT: As for the third question idk, I would rule just once for 2 reasons: 1) that's cruel and 2) why would you want to add to the undead crawling in whatever you're guarding?


umm..
give the sorcerer an item that lets him make juju zombies, and as long as they aren't intelligent, they don't need to go eat people
they'd be neutral just like the character
and making juju zombies is just kinda...meh
nature spirits in a body isn't really a bad thing
you might need a gentle repose if he wants anything that isn't a bloody skeleton

iv'e never made a sorcerer, so about the bloodlines i have no idea
i know a lot of people like dragon disciple
if he plans on being a necromancer, i think mystic theurge allows you to control a lot more undead?
BTW
undead controlling armor
26 more HD of juju skeletons


Found this:
http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines -from-paizo/deep-earth-bloodline


Oh, I should clarify; the sorcerer in questions 1 & 2 is a different person from the spellcaster (a wizard, in that case) in question 3.

Regarding question #2, this sorcerer is going to be designed with the goal of being able to inflict devastation on a large scale; armies and cities would be the primary targets. So the bloodlines would be chosen with that in mind.

The Exchange

making neutral undead... maybe an Alchemist making Alchemical Undead?

This would change your write up a little bit, so that he is the guardian of an ancient tomb, natural alignment and his outlook is neutral. He just uses whatever happens to come along (intruders) to create something (alchemical undead) that makes his life easier. So, intruders get converted to guards...


there is a specific type of undead called juju whatevers
i think its an oracle archetype or with one or something
they get to make undead with they're alignment
you could have lawful good skeletons


I'm guessing you're going for a villain sorcerer here?
Well you could go the Cleric with Destruction Domain if you were willing to alter your idea a bit...
For Sorcerer I'm not too sure what to do...I would just choose whatever bloodline you wish and maybe get Enlarge Spell and Widen Spell metamagic feats


AmyGames wrote:

there is a specific type of undead called juju whatevers

i think its an oracle archetype or with one or something
they get to make undead with they're alignment
you could have lawful good skeletons

I dunno if it was official, but that Mystery power is not supposed to create non-evil undead. source

Also, I don't think he's looking for an optimized way to create undead and bypassing the alignnment. It's more of a philosophical question I believe. And in my eyes, it's against Neutral alignment to do that. It would either make them evil very quickly, or even immediately.


For #3, I'd say an alignment change from neutral to evil would not occur just on the basis of creating undead from intruders bodies. It would depend on some other factors like how or why he does it. That's just with the animate dead spell though for skeletons and zombies. That doesn't technically bind a person's soul or keep it trapped like making it into a ghost or specter would.

Now, if we were to use them to assault a town or something, that act might be evil, but that's no different then him hiring a band of evil goblins to assault the town. Hiring the evil goblins or bribing them isn't what would make him evil, it's the what he does with them part.

No different than if he chose to defend the tomb with traps instead of undead, even poisoned traps. It would take a long and a lot of such an activity to really justify a shift to evil without something else in there is what I am trying to get at.

Now if he were... plundering the tomb and using it's interred occupants to form his own defenses to prevent adventurers and people from stopping his looting that might increase the 'shift potential' or if he were raiding the local graveyard for minions.' But using invaders and intruders to replenish his defenses is no different than using their loot and gear to help defend your tomb.


Pizza Lord wrote:

For #3, I'd say an alignment change from neutral to evil would not occur just on the basis of creating undead from intruders bodies. It would depend on some other factors like how or why he does it. That's just with the animate dead spell though for skeletons and zombies. That doesn't technically bind a person's soul or keep it trapped like making it into a ghost or specter would.

Now, if we were to use them to assault a town or something, that act might be evil, but that's no different then him hiring a band of evil goblins to assault the town. Hiring the evil goblins or bribing them isn't what would make him evil, it's the what he does with them part.

No different than if he chose to defend the tomb with traps instead of undead, even poisoned traps. It would take a long and a lot of such an activity to really justify a shift to evil without something else in there is what I am trying to get at.

Now if he were... plundering the tomb and using it's interred occupants to form his own defenses to prevent adventurers and people from stopping his looting that might increase the 'shift potential' or if he were raiding the local graveyard for minions.' But using invaders and intruders to replenish his defenses is no different than using their loot and gear to help defend your tomb.

The undead the guardian creates would only be used as guards against potential tomb robbers; as far as the guardian is concerned being turned into an undead creature and made to guard the place a robber was intent upon looting is a fitting punishment. The guardian wouldn't be turning every intruder into an undead creature - the tomb isn't exactly well known or easily accessible, so it doesn't exactly get a lot of visitors - just enough to keep it well guarded.


#1 Deep Earth Bloodline, Pathfinder Savant PrC, Magaambyan Arcanist PrC, Divine Source mythic power x3 (Destruction Domain)

#2 Arcane for a familiar, Abyssal for strength builds or summoners, Orc for strength builds, Verdant for the vine and the sustenance effect, Rakshasa is good for spies.

#3 Entirely GM fiat. I wouldn't ever change your alignment. Others would change it immediately. There is no hard and fast rule for how restrictive the alignments are. They have mechanical effects, but are mostly a tool for GMs to tell players to knock it off.


Gregory Connolly wrote:

#1 Deep Earth Bloodline, Pathfinder Savant PrC, Magaambyan Arcanist PrC, Divine Source mythic power x3 (Destruction Domain)

#2 Arcane for a familiar, Abyssal for strength builds or summoners, Orc for strength builds, Verdant for the vine and the sustenance effect, Rakshasa is good for spies.

#3 Entirely GM fiat. I wouldn't ever change your alignment. Others would change it immediately. There is no hard and fast rule for how restrictive the alignments are. They have mechanical effects, but are mostly a tool for GMs to tell players to knock it off.

Deep Earth Bloodine, excellent. I'll have to give that some thought to see if it's thematic for the character. The other thing I came up with is to just give the character a staff that has Earthquake. To my understanding, as long as a staff has one spell that appears on a wielder's spell list and is a spell they can cast, the wielder can recharge the staff as long as they have an available spell slot for the highest level spell.


Xexyz wrote:

Ok, so maybe that's wrong by 96, but that's still pretty close if you ask me. Anyway, here they are:

1. Is there any way for a sorcerer to get Earthquake on her spell list?

2. What's a good Eldritch Heritage bloodline for a sorcerer?

3. Consider a spellcaster that serves as the guardian of an ancient tomb. The spellcaster's natural alignment and outlook are neutral, but the spellcaster punishes intruders by turning their remains into undead creatures. How long until this repeated act pushes the spellcaster's alignment toward evil?

1) Deep earth bloodline

2) Need more detail. Devastation can be a plague, tremendous firestorm, flood, undead infestation, locust, invading armies, etc...

3) "... spellcaster's natural alignment and outlook are neutral, but the spellcaster punishes intruders by turning their remains into undead creatures. ..." I wouldn't call this neutral behavior. At the very least I would call this strong evil tendencies and not very many instances (less than 10)before I'd label the character evil.


Xexyz wrote:
3. Consider a spellcaster that serves as the guardian of an ancient tomb. The spellcaster's natural alignment and outlook are neutral, but the spellcaster punishes intruders by turning their remains into undead creatures. How long until this repeated act pushes the spellcaster's alignment toward evil?

Just make this guy Lawful Evil and give him a strict code he/she follows. Fits what your describing to a T. In general, no one thinks that making anyone into undead is not evil in the Pathfinder settings. Anyone who does magic knows evil is a result when undead are made.


Xexyz wrote:
I got 99 questions...

...but a wench ain't one?


Thanks for the responses everyone. I decided to go with the Pit-touched Infernal bloodline for thematic reasons and just put Earthquake on a staff. I also went with EH Arcane, since that seemed to be the best.

I'm still mulling the alignment issue.

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