Tarth |
Okay, so here's my question...
Using a revolver, with rapid shot and speed enchant I have 5 attacks per round. So, first round I go bang bang bang bang bang! Total Damage: assume 1 target UP close and Deadly from Sig Deed, and all hits, 5d8 + 15d6 + 85 = 160 avg damage (stats provided by Anydice.com)
Second round, I Imp. Vital Strike with my last bullet, and add Up close and Deadly damage... So the damage is 3d8 + 3d6 + 17 = 41 avg damage
Then I use my move action to reload my revolver(metal cartridges, rapid reload, for move action reload).
AS far as I can make out, this is 100% RAW, but I'm wondering if there is a way to up my damage in the second round of combat?
I'm not interested in TWF, as I would rather have every single shot hit, and I'm already making my DM pull his hair out with my damage output and hitting touch AC. Also, every thing I've seen about 2 weapon fighting with revolvers has seriously contrived reload techniques which detract from the RP aspect of my character.
And... Go!
Doctor Kash |
Okay, so here's my question...
Using a revolver, with rapid shot and speed enchant I have 5 attacks per round. So, first round I go bang bang bang bang bang! Total Damage: assume 1 target UP close and Deadly from Sig Deed, and all hits, 5d8 + 15d6 + 85 = 160 avg damage (stats provided by Anydice.com)
Second round, I Imp. Vital Strike with my last bullet, and add Up close and Deadly damage... So the damage is 3d8 + 3d6 + 17 = 41 avg damage
Then I use my move action to reload my revolver(metal cartridges, rapid reload, for move action reload).
AS far as I can make out, this is 100% RAW, but I'm wondering if there is a way to up my damage in the second round of combat?
I'm not interested in TWF, as I would rather have every single shot hit, and I'm already making my DM pull his hair out with my damage output and hitting touch AC. Also, every thing I've seen about 2 weapon fighting with revolvers has seriously contrived reload techniques which detract from the RP aspect of my character.
And... Go!
Easy. It only takes a move action to load an advanced firearm since they all work on cartridges and are chamber-loaded. Your Rapid Reload feat drops that down to a free action.
You can shoot 5 shots every round.
Tarth |
Tarth wrote:Okay, so here's my question...
Using a revolver, with rapid shot and speed enchant I have 5 attacks per round. So, first round I go bang bang bang bang bang! Total Damage: assume 1 target UP close and Deadly from Sig Deed, and all hits, 5d8 + 15d6 + 85 = 160 avg damage (stats provided by Anydice.com)
Second round, I Imp. Vital Strike with my last bullet, and add Up close and Deadly damage... So the damage is 3d8 + 3d6 + 17 = 41 avg damage
Then I use my move action to reload my revolver(metal cartridges, rapid reload, for move action reload).
AS far as I can make out, this is 100% RAW, but I'm wondering if there is a way to up my damage in the second round of combat?
I'm not interested in TWF, as I would rather have every single shot hit, and I'm already making my DM pull his hair out with my damage output and hitting touch AC. Also, every thing I've seen about 2 weapon fighting with revolvers has seriously contrived reload techniques which detract from the RP aspect of my character.
And... Go!
Easy. It only takes a move action to load an advanced firearm since they all work on cartridges and are chamber-loaded. Your Rapid Reload feat drops that down to a free action.
You can shoot 5 shots every round.
I thought that Rapid reload only applied to one chamber?
Doctor Kash |
I thought that Rapid reload only applied to one chamber?
From the PRD: (Source: http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/firearms.html#_adv anced-firearms)
Advanced Firearms: Advanced firearms are chamber-loaded. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity.
That's all six shots- With Rapid Reload you're Roland of Gilead.
It's crazy, but significantly less crazy than free-action reloads with a double-barreled blackpowder pistol, which is also doable.
Tarth |
Tarth wrote:
I thought that Rapid reload only applied to one chamber?From the PRD: (Source: http://paizo.com/pathfinderRPG/prd/ultimateCombat/combat/firearms.html#_adv anced-firearms)
Advanced Firearms: Advanced firearms are chamber-loaded. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity.
That's all six shots- With Rapid Reload you're Roland of Gilead.
It's crazy, but significantly less crazy than free-action reloads with a double-barreled blackpowder pistol, which is also doable.
That makes sense to me, and seems RAI. I'll take it. Doc, you rock!
Tarth |
www.d20pfsrd.com/feats/combat-feats/rapid-reload-combat
Rapid reload uses a specific wording just so you can't do this.
Non-modern firearms can use Rapid Reload+ Alchemical cartridge to reload as a freee action, however.
You could also just pull out a new gun.
so you are saying that rapid reload is actually a wasted feat, since Advanced Firearms are already a move action to load? Wouldn't, as doc pointed out, Rapid Reload lower the step from move to free? It seems that is what the rule intends.
It makes no sense that a pistol can be fired faster than a revolver.
Have Considered The Deadly Aim Feat? Or Did I Jist Miss That In Your Description?
Deadly aim is included, but not listed.
Redneckdevil |
UE states that rapid reload does work on advance firearms. The other rules it is talking about is what action it is you take to reload. If u had an early 1 handed firearm, it woukd be a standard knotched down to a move to reload to full. An advance 1 handed firearm which is a move action to reload to full is knotched down to a swift action.