
reika michiko |

I never really delved into the lore and history of the PFS world.. and this is my first time playing a character who can speak more then common lol...
So I was wondering.. what are the PFS languages and which ones would be accurate to take as a aasimar Lantern Lodge Bard...
I need to choose 6 more (4 int, 2 linguist and aasimar truespeaker)
So far I have:
Common
Celestial
Polygot (Ancient Explorers)

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That's the occasion to break out the inner sea world guide and check out the section on languages. If you don't have it, then get it. But barring that you can also check out the golarion wiki. http://pathfinderwiki.com/wiki/Human_languages_of_Golarion
There's a lot of languages to choose from, especially if you look at all the different dialects of Tien (though ive never seen them differentiated in society so id just take basic Tien which you should know as part of the lantern lodge). Also think about taking some of the dead languages like thassalonian or ancient osiriani if you like being able to read all those musty old tomes you come across as a pathfinder agent.

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I like
- Polyglot, Kelish or Skald for humans you're likely to meet who prefer to speak something other than Common,
- Undercommon, Aklo, Giant or Sylvan, for a variety of monsters that speak a language but don't speak anything else,
- Azlanti, Thassilonian or Ancient Osiriani, for reading riddles and clues,
- Tekritanin - I don't know if it's the most obscure language found in a PFS scenario, but it has to be up there,
- Draconic, for talking to kobolds and other reptilians and for flattering profusely something you really don't want to fight,
- Elemental languages come up more often than you might think, even if you don't use summoning spells,
- Abyssal has obvious application to the current season but less obviously, Dwarven.

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We have a guy locally who wasnt too interested in the languages of Golarion and was using herolab to make his character.
He ended up taking Aklo which was first in the list (basically the only speakers are Aboleths). Not sure if he ever used it.
Aboleth is the language of the Aboleths, Aklo is the language of aberrations and evil fey.

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I need to choose 6 more (4 int, 2 linguist and aasimar truespeaker)
So far I have:
Common
Celestial
Polygot (Ancient Explorers)
I would recommend:
‣ Abyssal and/or Infernal (to be able to speak with some pesky Oracles in addition to demons and devils)‣ Tien (you may no longer be Lantern Lodge, but your character can come from Tian Xia)
‣ Kelish (because it is the language of a huge empire)
There are some other languages that were VERY useful in Seasons 0-3, but they have largely fallen by the wayside.

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I have a level 7 Aasimar tongues curse oracle with the Truespeaker ART. She speaks:
Common, Sylvan, Abyssal, Aklo, Celestial, Infernal, Polyglot, Ancient Osiriani, Thassilonian, Hallit, Draconic, Tien, Skald, Azlanti, Jistka, Cyclops, Tekritanin, Ignan, and Sphinx
But really, besides Abyssal, Infernal, the languages of creatures you want to summon, and Thassilonian, Varisian, and Tien depending on the season, they don't come up much. So don't worry about it, and carry a scroll or two of comprehend languages.

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A few languages everyone should pick up if they have the spare Skill Ranks.
Celestial, Draconic, Abyssal, Infernal, Ancient Osirion, Azlanti, Sign Language. I highly suggest sign language as it allows you to communicate with party members without breaking stealth
Stephen, where are you finding sign language in a legal source? I'd love to take it but I don't think I've ever seen it listed as a valid language.

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Steven Huffstutler wrote:I highly suggest sign language as it allows you to communicate with party members without breaking stealthAFAIK sign language is not a language which is available in PFS.
But I believe that Read Lips is a legal language - at least it is for deaf characters.

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Ok so I went with Osirian lode or w/e and took:
Common (Taldane)
Abyssal
Ancient Osirian (+ Osirian for free)
Azlanti
Draconic
Celestial
Polygot
Thassalonian
Tien
Varisian
That's not valid for an Aasimar. Your bonus languages from high intelligence have to be from this list:
Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan

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reika michiko wrote:Ok so I went with Osirian lode or w/e and took:
Common (Taldane)
Abyssal
Ancient Osirian (+ Osirian for free)
Azlanti
Draconic
Celestial
Polygot
Thassalonian
Tien
VarisianThat's not valid for an Aasimar. Your bonus languages from high intelligence have to be from this list:
Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan
The modern human languages are valid bonus languages for all characters as well, so hus bonus languages could easily be Draconic, Varisian, Polyglot, and Tien.

reika michiko |

Ok then , how bout this?
Common (Taldane) (Free)
Ancient Osiriani (Linguist rank)
Azlanti (Free, Playing Azlanti Aasimar)
Celestial (Free, Playing Azlanti Aasimar)
Dwarven (Bonus Int #1)
Kellish (Bonus Int #2)
Polygot (Trait: Ancient Explorer)
Thassilonian (Linguistic rank + aasimar truespeaker)
Tien (Bonus Int #3)
Varisian (Trait: Language of the Wilds)
Vudrani (Bonus Int #4)

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If you're talking about Speech of the Wilds, then that should be fine for learning Varisian, but you'd need to have the Idyllkin heritage (with associated modifications to the aasimar race) to take the trait.

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Artoo wrote:The modern human languages are valid bonus languages for all characters as well, so hus bonus languages could easily be Draconic, Varisian, Polyglot, and Tien.reika michiko wrote:Ok so I went with Osirian lode or w/e and took:
Common (Taldane)
Abyssal
Ancient Osirian (+ Osirian for free)
Azlanti
Draconic
Celestial
Polygot
Thassalonian
Tien
VarisianThat's not valid for an Aasimar. Your bonus languages from high intelligence have to be from this list:
Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan
Can you direct me to a source for that?

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I don't have my Inner Sea World Guide on me at the moment, but you can check the wording in the ethnicities section of your own copy. From Additional Resources though:
Races: All human ethnicities are legal except Azlanti, humans begin play knowing all listed languages for their chosen ethnicity as racial languages

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Only humans get an ethnic language for free (as indicated in the Inner Sea World Guide). Aasimar get aasimar starting languages (as listed in Blood of Angels or the Advanced Race Guide).
They are separate races. So yes, my 'vudrani' aasimar needed to use one of his starting bonus languages to be able to speak Vudrani. He didn't get it for free.

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zefig wrote:Can you direct me to a source for that?Artoo wrote:The modern human languages are valid bonus languages for all characters as well, so hus bonus languages could easily be Draconic, Varisian, Polyglot, and Tien.reika michiko wrote:Ok so I went with Osirian lode or w/e and took:
Common (Taldane)
Abyssal
Ancient Osirian (+ Osirian for free)
Azlanti
Draconic
Celestial
Polygot
Thassalonian
Tien
VarisianThat's not valid for an Aasimar. Your bonus languages from high intelligence have to be from this list:
Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan
Yep, it's in the Languages section of character creation in the PFS guide to organized play.

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HEre it is from the guide itself!
All characters gain Common as a free language. You gain free languages granted by your race, ethnicity (for humans), and class (e.g., Druidic for druids). If you have a high Intelligence modifier, you may select bonus languages from those listed in your race’s entry in the Core Rulebook and the Modern Human Languages list (The Inner Sea World Guide 251). Certain classes grant access to additional bonus languages (e.g., Draconic for wizards). Humans and half-elves with high Intelligence scores may learn all the above languages as bonus languages as well as any other language except Druidic and the languages listed under Ancient Languages on page 251 of The Inner Sea World Guide.

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Tien characters (and, well, everyone) get common for free so everyone can communicate effectively. In theory anyway, effective communication is a lot harder than it sounds.
But no, again, ethnicities as a mechanical concept that give free languages are only for humans. You can be a Tien Aasimar, sure, there's even a whole country full of them. But you'd need to spend a rank in linguistics to learn Tien.
I have a tiefling from Quain with 6 int who went into a prestige class with pretty steep skill requirements, but I still spent a precious linguistics rank to learn Tien because, well, she grew up speaking Tien.

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Try this:
go to Archives of Nethys and type "language" in the search field. Then click "trait" on the checkboxes below.
It will give you a list of them below.
If you click through the results, you will see that quite a few have the Glyph of the Open Road symbol, which denotes that the trait is PFS legal. For example Regional Recluse has the symbol and can be used to learn Gnome or Orc as a bonus language.
As a bonus, the site also stated where the trait is from in case you need to check if you own the source.
disclaimer: Archives of Nethys is a 3rd party source. Although quite accurate, always double check with the official Additional Resources document if you want to be sure.