Language overload


Pathfinder Society


I never really delved into the lore and history of the PFS world.. and this is my first time playing a character who can speak more then common lol...

So I was wondering.. what are the PFS languages and which ones would be accurate to take as a aasimar Lantern Lodge Bard...

I need to choose 6 more (4 int, 2 linguist and aasimar truespeaker)

So far I have:
Common
Celestial
Polygot (Ancient Explorers)


Lantern Lodge is retired, can't be in it no more. That said, orc, abyssal, elven, varisian, infernal, osiriani, kelish and tien are good. Take your pick. Abyssal really now because of the focus on the demons and stuff in the worldwound.

Shadow Lodge 4/5

That's the occasion to break out the inner sea world guide and check out the section on languages. If you don't have it, then get it. But barring that you can also check out the golarion wiki. http://pathfinderwiki.com/wiki/Human_languages_of_Golarion

There's a lot of languages to choose from, especially if you look at all the different dialects of Tien (though ive never seen them differentiated in society so id just take basic Tien which you should know as part of the lantern lodge). Also think about taking some of the dead languages like thassalonian or ancient osiriani if you like being able to read all those musty old tomes you come across as a pathfinder agent.

Sczarni 5/5 5/55/5 ***

Polyglot is the glottal language of the Humans that live in the Mwangi Expanse. Think of it as akin to the Bushmen of South Africa.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

A few languages everyone should pick up if they have the spare Skill Ranks.
Celestial, Draconic, Abyssal, Infernal, Ancient Osirion, Azlanti, Sign Language. I highly suggest sign language as it allows you to communicate with party members without breaking stealth


Ok so I went with Osirian lode or w/e and took:

Common (Taldane)
Abyssal
Ancient Osirian (+ Osirian for free)
Azlanti
Draconic
Celestial
Polygot
Thassalonian
Tien
Varisian

Grand Lodge 4/5

1 person marked this as a favorite.

I like

  • Polyglot, Kelish or Skald for humans you're likely to meet who prefer to speak something other than Common,
  • Undercommon, Aklo, Giant or Sylvan, for a variety of monsters that speak a language but don't speak anything else,
  • Azlanti, Thassilonian or Ancient Osiriani, for reading riddles and clues,
  • Tekritanin - I don't know if it's the most obscure language found in a PFS scenario, but it has to be up there,
  • Draconic, for talking to kobolds and other reptilians and for flattering profusely something you really don't want to fight,
  • Elemental languages come up more often than you might think, even if you don't use summoning spells,
  • Abyssal has obvious application to the current season but less obviously, Dwarven.

Liberty's Edge 2/5 *

1 person marked this as a favorite.

We have a guy locally who wasnt too interested in the languages of Golarion and was using herolab to make his character.

He ended up taking Aklo which was first in the list (basically the only speakers are Aboleths). Not sure if he ever used it.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

Matthew Pittard wrote:

We have a guy locally who wasnt too interested in the languages of Golarion and was using herolab to make his character.

He ended up taking Aklo which was first in the list (basically the only speakers are Aboleths). Not sure if he ever used it.

Aboleth is the language of the Aboleths, Aklo is the language of aberrations and evil fey.

3/5

reika michiko wrote:

I need to choose 6 more (4 int, 2 linguist and aasimar truespeaker)

So far I have:
Common
Celestial
Polygot (Ancient Explorers)

I would recommend:

‣ Abyssal and/or Infernal (to be able to speak with some pesky Oracles in addition to demons and devils)
‣ Tien (you may no longer be Lantern Lodge, but your character can come from Tian Xia)
‣ Kelish (because it is the language of a huge empire)

There are some other languages that were VERY useful in Seasons 0-3, but they have largely fallen by the wayside.

3/5 RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I have a level 7 Aasimar tongues curse oracle with the Truespeaker ART. She speaks:

Common, Sylvan, Abyssal, Aklo, Celestial, Infernal, Polyglot, Ancient Osiriani, Thassilonian, Hallit, Draconic, Tien, Skald, Azlanti, Jistka, Cyclops, Tekritanin, Ignan, and Sphinx

But really, besides Abyssal, Infernal, the languages of creatures you want to summon, and Thassilonian, Varisian, and Tien depending on the season, they don't come up much. So don't worry about it, and carry a scroll or two of comprehend languages.

5/5

1 person marked this as a favorite.
Steven Huffstutler wrote:

A few languages everyone should pick up if they have the spare Skill Ranks.

Celestial, Draconic, Abyssal, Infernal, Ancient Osirion, Azlanti, Sign Language. I highly suggest sign language as it allows you to communicate with party members without breaking stealth

Stephen, where are you finding sign language in a legal source? I'd love to take it but I don't think I've ever seen it listed as a valid language.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Steven Huffstutler wrote:
I highly suggest sign language as it allows you to communicate with party members without breaking stealth

AFAIK sign language is not a language which is available in PFS.

Scarab Sages 5/5

Michael Eshleman wrote:
Steven Huffstutler wrote:
I highly suggest sign language as it allows you to communicate with party members without breaking stealth
AFAIK sign language is not a language which is available in PFS.

But I believe that Read Lips is a legal language - at least it is for deaf characters.

5/5

Read lips is definitely good to go.

4/5

reika michiko wrote:

Ok so I went with Osirian lode or w/e and took:

Common (Taldane)
Abyssal
Ancient Osirian (+ Osirian for free)
Azlanti
Draconic
Celestial
Polygot
Thassalonian
Tien
Varisian

That's not valid for an Aasimar. Your bonus languages from high intelligence have to be from this list:

Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan

5/5

Artoo wrote:
reika michiko wrote:

Ok so I went with Osirian lode or w/e and took:

Common (Taldane)
Abyssal
Ancient Osirian (+ Osirian for free)
Azlanti
Draconic
Celestial
Polygot
Thassalonian
Tien
Varisian

That's not valid for an Aasimar. Your bonus languages from high intelligence have to be from this list:

Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan

The modern human languages are valid bonus languages for all characters as well, so hus bonus languages could easily be Draconic, Varisian, Polyglot, and Tien.

4/5 5/5 **

1 person marked this as a favorite.

A year ago I wouldn't have said this, but with the impending exploration of Jormundur I recommend that PCs who can spare the point learn Dwarven.


How can I learn the ancient languages?

And does language of the wilds give me any language? Or just a bonus language (aasimar trait)

5/5

Ranks in linguistics can give you any language except secret ones (like druidic.)


Ok then , how bout this?

Common (Taldane) (Free)
Ancient Osiriani (Linguist rank)
Azlanti (Free, Playing Azlanti Aasimar)
Celestial (Free, Playing Azlanti Aasimar)
Dwarven (Bonus Int #1)
Kellish (Bonus Int #2)
Polygot (Trait: Ancient Explorer)
Thassilonian (Linguistic rank + aasimar truespeaker)
Tien (Bonus Int #3)
Varisian (Trait: Language of the Wilds)
Vudrani (Bonus Int #4)

5/5

You aren't able to pick up Azlanti as a free language. Ethnicities are only available to pure humans, and Azlanti isnt a legal choice of ethnicity due to their extinct nature and higher power level. I'm not familiar with Language of the Wilds.

5/5

If you're talking about Speech of the Wilds, then that should be fine for learning Varisian, but you'd need to have the Idyllkin heritage (with associated modifications to the aasimar race) to take the trait.

Dark Archive 4/5 ****

Reika, Ancient Explorer is a campaign trait from Skull & Shackles, and is not PFS legal.

Also, what do you mean by Playing Azlanti Aasimar to get Azlanti for free?


Why are ethnicities only a pure human choice? Arent aasimars just humans with celestial lineage? I mean they have to live and grow up somewhere?

Can you quote the rule for that?

4/5

zefig wrote:
Artoo wrote:
reika michiko wrote:

Ok so I went with Osirian lode or w/e and took:

Common (Taldane)
Abyssal
Ancient Osirian (+ Osirian for free)
Azlanti
Draconic
Celestial
Polygot
Thassalonian
Tien
Varisian

That's not valid for an Aasimar. Your bonus languages from high intelligence have to be from this list:

Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan

The modern human languages are valid bonus languages for all characters as well, so hus bonus languages could easily be Draconic, Varisian, Polyglot, and Tien.

Can you direct me to a source for that?

5/5

I don't have my Inner Sea World Guide on me at the moment, but you can check the wording in the ethnicities section of your own copy. From Additional Resources though:

Quote:
Races: All human ethnicities are legal except Azlanti, humans begin play knowing all listed languages for their chosen ethnicity as racial languages

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

Only humans get an ethnic language for free (as indicated in the Inner Sea World Guide). Aasimar get aasimar starting languages (as listed in Blood of Angels or the Advanced Race Guide).

They are separate races. So yes, my 'vudrani' aasimar needed to use one of his starting bonus languages to be able to speak Vudrani. He didn't get it for free.

5/5

Artoo wrote:
zefig wrote:
Artoo wrote:
reika michiko wrote:

Ok so I went with Osirian lode or w/e and took:

Common (Taldane)
Abyssal
Ancient Osirian (+ Osirian for free)
Azlanti
Draconic
Celestial
Polygot
Thassalonian
Tien
Varisian

That's not valid for an Aasimar. Your bonus languages from high intelligence have to be from this list:

Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan

The modern human languages are valid bonus languages for all characters as well, so hus bonus languages could easily be Draconic, Varisian, Polyglot, and Tien.
Can you direct me to a source for that?

Yep, it's in the Languages section of character creation in the PFS guide to organized play.

4/5

zefig wrote:


Yep, it's in the Languages section of character creation in the PFS guide to organized play.

I don't know how I missed that before, thank you.


Gah .. just read it.

On another note though it has a special entry about tian characters getting tien for free. So could I get celestial and tien for free by playing a tian celestial?

5/5 *

1 person marked this as a favorite.

HEre it is from the guide itself!

the guide wrote:

All characters gain Common as a free language. You gain free languages granted by your race, ethnicity (for humans), and class (e.g., Druidic for druids). If you have a high Intelligence modifier, you may select bonus languages from those listed in your race’s entry in the Core Rulebook and the Modern Human Languages list (The Inner Sea World Guide 251). Certain classes grant access to additional bonus languages (e.g., Draconic for wizards). Humans and half-elves with high Intelligence scores may learn all the above languages as bonus languages as well as any other language except Druidic and the languages listed under Ancient Languages on page 251 of The Inner Sea World Guide.

5/5

Tien characters (and, well, everyone) get common for free so everyone can communicate effectively. In theory anyway, effective communication is a lot harder than it sounds.

But no, again, ethnicities as a mechanical concept that give free languages are only for humans. You can be a Tien Aasimar, sure, there's even a whole country full of them. But you'd need to spend a rank in linguistics to learn Tien.

I have a tiefling from Quain with 6 int who went into a prestige class with pretty steep skill requirements, but I still spent a precious linguistics rank to learn Tien because, well, she grew up speaking Tien.


Ok well id &#/!* about that but im sure someone already made a thread about it so I wont.

My precious languages are dussapearing one by one..

So I cant take Speech of the Wilds and I cant take Ancient Explorer.. so anyone know any traits that give you languages?

5/5 *

Try this:

go to Archives of Nethys and type "language" in the search field. Then click "trait" on the checkboxes below.

It will give you a list of them below.

If you click through the results, you will see that quite a few have the Glyph of the Open Road symbol, which denotes that the trait is PFS legal. For example Regional Recluse has the symbol and can be used to learn Gnome or Orc as a bonus language.

As a bonus, the site also stated where the trait is from in case you need to check if you own the source.

disclaimer: Archives of Nethys is a 3rd party source. Although quite accurate, always double check with the official Additional Resources document if you want to be sure.


Neat ty

Dark Archive 4/5 *

You can also take the Cosmopolitan Feat, from APG I think, which will give you two additional languages known. It also makes two mental stat based skills class skills.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Empyreal Cultist would give you Celestial for free. But, uh, you already know that one. :)

Shadow Lodge 3/5

Pretty sure this is the most informative PFS language thread I've ever seen here. Making my head hurt trying to digest it all.

Community / Forums / Organized Play / Pathfinder Society / Language overload All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Society