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![]() Hey Everyone, I'm making a spellslinger wizard archetype, and I cannot for the life of me find anything that says a spellslinger actually starts with a gun! Am I wrong? Arcane Gun: The spellslinger gains the Exotic Weapon Proficiency (firearms) feat, and one or two of his firearms can be arcane guns. Arcane guns are normal one-handed or two-handed firearms in the hands of others, as they were normal firearms before the spellslinger imbued them with magic. In a spellslinger’s hands, they both fire projectiles (bullets and pellets) and cast magic. At 1st level, the spellslinger decides whether he wants to have one or two arcane guns at a time. If the spellslinger chooses to have only one arcane gun at a time, spells fired Classes through the arcane gun that require an attack roll have a ×3 critical hit multiplier.
A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun. When he casts through the arcane gun, the gun’s enhancement bonus (if any) is a bonus to the spell’s attack rolls or to the spell’s saving throw DCs. Yet there are dangers inherent to this method. If any of the spells’ attack rolls result in a natural 1 (a misfire), or a natural 20 is rolled on any saving throw made against the spell by a target (an overload), the arcane gun gains the broken condition. If the arcane gun already has the broken condition, the gun explodes. When a gun explodes, it lets loose a blast of force, or if the spell has the acid, cold, electricity, or sonic descriptor, it deals that type of energy damage instead. In the case of spells with multiple descriptors, roll randomly among the descriptors to determine the type of damage dealt by the blast. The blast is centered on a single intersection within the spellslinger’s space (spellslinger’s choice) and deals 1d6 points of the appropriate energy damage or force damage per level of the spell cast. Any creature within the blast other than the spellslinger can make a Reflex saving throw to halve the damage. The Reflex save DC is calculated using the spell level of the spell being sacrificed. A spellslinger can attune his arcane guns at the start of each day. That attunement lasts until the spellslinger attunes to a new gun, even if a formally attuned gun is destroyed. This ability replaces arcane bond. ![]()
![]() Josh-o-Lantern wrote:
o.o ![]()
![]() Hey Guys, I find leshys adorable, they are like little plant plushies, but besides being the cutest things ever what do you use them for? Right now I'm taking advantage of my leshy familiars ability to use my skill ranks to give it use magic device, and then taking evolved familiar to give it a +8 so it can use wands. I also gave it the ability to fly slowly with Spirits Gift: Heavens. Beyond that though, im not sure what use leshys really have? ![]()
![]() 20 Str Start (dwarf)
If its right, how do i use it to break the game? ![]()
![]() But the problem here is that the off-hand IS available to make attacks because its the same weapon lol.. your not switching. Im not going to argue logic, because this is about raw. The raw quote you just stated is making the argument that you would be switching weapons.. what happens if you dont need to switch, if the weapon itself is both 2h and off handed. ![]()
![]() Avoron wrote: No, you could not. Attacking with two hands and attacking with an off hand are mutually exclusive. Rules please, I need rule quotes. Where does it state you cant switch. I only see it stated you can't go 1h to double weapon: "A creature wielding a double weapon in one hand can't use it as a double weapon—only one end of the weapon can be used in any given round." ![]()
![]() Got another hard question for you all. Lets say I am a dwarf using a dwarven urgrosh, during a full attack can I switch from using it as a one handed weapon to a two handed and vice versa?? Examples Below: 1.Using double weapon as one handed (see attached rule at bottom) and switch to two handed during full attack
If yes, continue to expanded example. 2.Using an Urgrosh in main hand and light weapon in off hand attacking with TWF, realize the negative is making me miss to hard, switch to 2h.
double weapons: Double Weapons: A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon. The character can also choose to use a double weapon two-handed, attacking with only one end of it. A creature wielding a double weapon in one hand can't use it as a double weapon—only one end of the weapon can be used in any given round. ![]()
![]() Alright this is probably self explanatory but I thought I'd check... Dilettante:
Dilettante What some would call dabbling you call a wide range of interests. Your breadth of knowledge offers unexpected insights in many situations. Prerequisites: 2 ranks each in 5 different Knowledge skills. Benefit: You gain a +2 bonus on Knowledge checks if you have 1–5 ranks in that skill. This bonus does not stack with Skill Focus. You can make untrained Knowledge checks with DCs up to 15. Normal: You may only make untrained Knowledge checks for common knowledge (DC 10 or lower).
Does this mean if I get 6 ranks in any of my knowledge skills.. i will actually lose the +2 to that skill? ![]()
![]() Honorable Goblin wrote:
I couldn't quite find the rules for this, can you point me to the correct book/quote? ![]()
![]() Jon Otaguro 428 wrote:
In all fairness, dont Hill Giants have like a +18 to hit or something crazy like that? ![]()
![]() Jon Otaguro 428 wrote:
Eh she probably wont even live to see level 3 lol. I doubt it will matter. I just think its funny to give the GM's something they can hit, they are so used to complaining about 25+ac's lol ![]()
![]() 1. More of a fluff thing, I like the idea of this tiny dwarf using a giant axe.. See: https://c2.staticflickr.com/6/5016/5415326876_beb90a0d9f.jpg 2. Why isn't fight on a good feat? Thats 7HP while im raging.. vs what.. 3? 3. Its gonna have to be worth it, the whole concept is this character is gonna take every hit they throw, and hopefully survive till level 5 or something lol. That means every HP is gonna matter. ![]()
![]() Helikon wrote: Well.... if you do not mind to roleplay a clumsy, a bit retarded associal guy, it looks good. But the point is, you need other people to talk for you, think for you and stand around and dig your nose or clean your toenails while there will be no combat. And lorekeeper with a Int 7 char, just feels.... wrong. I figured She just knows that "Elves Bad.. tentacles Bad" ![]()
![]() Any Thoughts? Besides "You are suicidal" Hit Me Please: Race: Dwarf Class: Level 1 Barbarian(Invincible Rager) HP:18
STR: 18
FORT: 7 = 2(Base) + 5(Stat)
Masterwork Large Dwarven Waraxe: +4 2d8+6 x3
Feat: Fight On Traits:
Alternate Race Features:
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![]() seebs wrote: Huh, I had always thought that the HD limit determined how many creatures were picked by the spell to be its targets, and then once you picked targets, they were "affected" by the spell, and then they might save to negate any impact of being affected. Yea its how I interpret it... Boyfriend interprets it the other way -.- ![]()
![]() Alright I've dug through all the FAQ I can find and still no official answer. So if anyone can point me to it please do so: "There seems to be two interpretations of how Sleep/Deep Slumber works: Creature A = 3HD
Theory 1: Creature B saved, and because was affected but saved, Creature A cannot be affected Theory 2: Creature B saved, and because was NOT affected because saved, Creature A can still be affected" Anyone have an official ruling or FAQ to show me which is correct? ![]()
![]() I never really did understand how the encounter formula worked? If 6 level one pc's.. their apl is 2 which is 600 total xp... Do I split the total xp for monster fir the entire dungeon? Or does that just mean that one room they fight an encounter? If its only one fight? How do I make sure I dont toss too many encounters in or burn out my players resources before the boss? What difficulty should a boss be? ![]()
![]() Every time I go to customize my character to reflect what I see her as I went to feats in 3.5. Wanted to talk to undead? Neat feat for that. Wanted to be a store owner? Yep theres a feat. But in pathfinder it feels like every other feat has a racial requirement to it, which kinda makes it not so general no? Why are there so many feats that require races? ![]()
![]() Theres already a thread on the subject of using a spellbook as scrolls.. but what about something sorta opposite that... Can I buy a ton of scrolls.. stick them in a hardcover ... and then whenever I want to cast a scroll I pull out the book and flip the pages to the correct scroll? Or is this a reskin and not pfs legal under reskinning rules? ![]()
![]() I recently played and beat Feast of Ravenmoor (cheer) , and need help on clarification on the boon... Heroes of Magnimar:
Thanks to your actions in Ravenmoor, and the protection of Magnimar's interest in Varisia, you have recieved a medal and public thanks from the authorities in the city. While displaying your medal you revieve a +2 bluff, diplomacy, and intimidate check in Magnimar and in the cities and towns allied with it. The question is.. who is allied with that city? All of varisia? Im reading the Inner sea world guide and must be missing It I think. *edit* Sorry btw, thought I posted this in general forum.
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