PFS Character Advice Needed.


Advice


So I Finally decided what I need to play for PFS. Most the people I group with play casters or simi-casters that no one can really take a front line stance. I asked the main GMs and they all say it seems to be a common thing where I play that no one really plays a solid martial type.

Now I am Familiar with Playing casters but I hardly ever play around with a martial type. But I figure I will give it a go. The type of Character I wanted to Make was a Giant Gecko Riding Halfling. But I need Help Nailing down the right Feats and Such. I will give you all what I got and let you guys make a few suggestion on how I can make him a wrecking Lance who gets to climb walls for safety.

The Character

Spoiler:

Halfling (Outrider) Beast Master Ranger

20 point Buy: ??? 15 str, 14 dex, 15 con, 8 int, 12 wis, 10 cha ???
(Need help here....don't wanna tank Cha for Handle animal checks and untrained CHA social checks. not going to be a face but want to succeed at handling my animal.)

Traits: Magical Knack and ???

Feats:
1- Power attack
Combat Style- Ride By attack
3- Boon companion
5- Mounted Combat
Combat Style- Spirited Charge
7-Trick Riding ??? (is it worth taking?)???
9- Risky Striker or Big Game Hunter ???
Combat Style- Mounted Skirmisher
11- Improved Critical- Lance ???

Favored Enemies: ???

I don't Know what is Best for Pathfinder Play but I was thinking Undead, human, and Evil Outsiders But if there are more common things I would like to take those things.

Skills:
Ride, Handle Animal, Perception, Survival (these are a must)
Profession (not a must but I like the Extra gold it brings.)

Things with ??? I need help on deciding whats best and what I would get most profit from.

I have 0 experience with a mount and Mounted combat. I want him to be able to survive and carry me through the entire campaign. As far as I know he doesn't get to attack on the Spirited charge. Am I wrong? Here is what I got so far.

The mount:

Spoiler:

Stick Foot Giant Gecko

Feats:
1-Toughness ???
2- Valiant Steed ???
5- Armor Proficiency - Light ( I want him in some light Barding)
8- Extra Magic Item Slot- Belt (He gets body and Neck already.)
10- ???

Tricks:
Attack all
Defend
Guard
Come
Down

I hardly know much on how to use a mount or how to feat one out for the goal I'm going for. I want him a little more resilient to combat and be able to stay alive. But I believe a character uses a mount for a double move increasing movement speed and the attacks come from the Lancer.

Help here is greatly appreciated. The only thing I wont change is the Mount type. I really like the gecko flavor.

Please any advice on this character would be appreciated as I'm new to mounted combat completely and Simi-new to PFS play. (though I have years of Pathfinder experience all on Full casters.) Just please offer why you are suggesting what you are so I can deliberate and understand the reasons for the change.

Scarab Sages

Frank Kyle wrote:
So I Finally decided what I need to play for PFS. Most the people I group with play casters or simi-casters that no one can really take a front line stance. I asked the main GMs and they all say it seems to be a common thing where I play that no one really plays a solid martial type.

I am not a melee character player - generally

go ahead and tank charisma (you get +2 so at worst a 9)- if you are not going to have a mid-high charisma to get to pushing faster, the -1 penalty can be countered by a training harness for +2 (I think 15-20 gp) and you get +4 extra with your companion - you need to get to get DC 12 on a 1 to be safe. and train in a social skill - when you have a lousy stat is when you need training the most.

I am not sure why gecko and not chameleon - the latter has a climb speed and you can ride him when you get him sooner. (though I don't know what expert climber quality means with no climb speed).

I don't think you can take boon companion feat until you have a companion and consider that if you get ride by attack without the mounted combat requirement, you might consider not taking mounted combat.

The traditional favored enemy progression is first humans, then evil outsiders, and then undead - but sometimes they last two are swapped. So be different - or not.

I'd try to limit myself to only one double digit odd-number stat. And consider the -2 strength of a halfling - if you want to take advantage of that spirited charge you need to put 10 points in strenght for a 14.

I'm not sure why magical knack, but I am sure there is a good reason. Build the traits from your backstory or if you build the back story from the character, then things like classically trained (spellcraft is good for fighters too), focused mind (for when you need a concentration check to cast on a fast moving mount), adopted (get a different race trait - I like child of two peoples, a lot), sacred touch (instantly stabilize your companion (and others), chillblight emissary (DR is nice), helpful (when you are stuck behind others in underground at least you can assist with your lance).

be careful of initiative feats and traits because some GMs will put your animal companion and you on different intitiatives.

Silver Crusade

Mechanically, your pet DOES have a different init bonus than the main character. If pets went on the owner's init, they wouldn't have an init score.

You don't need armor proficiency if you buy armor with 0 check penalty.


@ Dhjika

Expert climber- Its is basically spider Climb. The Gecko can climb at his regular movement speed. This is why the Gecko because it is actually the Better of the 2 at climbing after 4th Level adjustment.

Boon companion is right because this ranger Archetype gets a druid companion at Level 1. Can have multiples but they are off set by -3 Level to your level. So basically Until Level 4 I can not ride the Gecko but I can use him in combat as just a regular style Animal companion and mount up at Level 4. So I do qualify for the feat @ 1st Level.

I didn't Know about the training Harness. I will tank Cha then and get a bit more in the stat department Something Like this:
Str: 16, Dex: 14, Con: 15, Int: 7, Wis: 12, Cha: 9
(Bump Con @ 4 and Wis @8 for 3rd level spell slot?)

Mounted combat is there because of my fear of my mount being targeted by melee attacks while he is moving. I fear for the pet Dying because he too will be in melee range.

Thanks for the Pointers on Favored Enemy I hadn't a Real clue what order to pick them in. I will go Human first.

Magical Knack- This will help my Ranger effective caster level by adding more time to the buffs. Since a Ranger is -3 his effective level it will bring me to -1 my level. Will really help with the Buffs time I'm laying down. I have never heard of Chillblight emissary what does it do and what is it published in? I will probably just boost his will save by +1.

@ David Bowles

Thanks for the info on Initiative but I believe most the guys who run it just run mounts and familiars on the Players Turn for ease of play. Either way I should be fine just waiting on the other.

So what your saying is if I put Mithral Chain on my gecko he wouldn't need the armor proficiency and would not be penalized in any way?

Silver Crusade

Yes, lack of armor proficiency applies the armor penalty to attack rolls. Hey look! I subtract 0!


my suggestion when it comes to playing a martial/melee character is that you don't start with some of the higher end stuff, like mounted combat or monks. I'd recommend that you start with a sword and board fighter. It gives you the grounding of knowing how a tank plays (mounted combat characters tend to be damage dealing skirmishers rather than tanks, mainly cause they're always moving about the battlefield in order to maximize their combat focus). While there are certainly some builds of sword and board fighter (by which I mean someone who uses a weapon and a shield) that can be boring, a fighter with the right interplay of feats can be downright entertaining to play.

Grand Lodge

Mounts, explicitly move on the players turn. (It is part of the special rules for riding a mount.)

Pets move on their own initiative. But since they have to wait for orders they often delay to their owner's initiative. This rule is commonly ignored.

Make sure that your gecko has all the tricks called out under combat trained mount. Otherwise the DC to use him as a mount in combat is obscene.

You will also need to get an exotic military saddle so that you stay strapped in while your mount is upside down on the ceiling.

Mounted Combat isn't very useful unless you are getting the other feats in the tree and are putting all your skill ranks into ride. Otherwise if your gecko has a high enough AC to survive combat, the mounted combat roll will have a high enough DC that you will usually fail.

Shadow Lodge

Frank, I like your character concept. I suggest that you read the following pages/guides before you finish your character. I found them all to be very helpful (starting a Saurian Shaman Druid myself).
Read all of the Druid and Ranger guides here:
Guide to the Guides

Flutter's recent thread offers tons of useful advice and explains the Animal Companion rules concisely and accurately. I highly recommend reading it in its entirety:
Druid's Log-Animal Companions

This Paizo Blog entry is relevant and useful:
Animals and Their Tricks

Read the Additional Resources document (or simply search anything related to animal companions) to be sure that you are legal.
PFS Additional Resources

I also recommend buying the .pdf of the Animal Archive. It has a lot of good info and you will need to have a copy of some pages out of it in order to use the rules at any PFS table. Boon Companion immediately comes to mind.

Those guides will give you a more thorough knowledge of the (somewhat complex) Animal Companion rules, as they apply to PFS.

Some thoughts about what you have posted so far:
You will not be able to ride your gecko until 4th level. I don't think that this is the end of the world, but it's something to keep in mind.
Geckos are not amazing melee combatants, but riding one has definite advantages.
Consider a War Saddle if you're going to be climbing walls. Harder to fall out.

I suggest Archery over Charging as a combat style. Your mount is never going to be very tough (he's no rhinoceros) and you are a Halfling. Full attack with a Longbow while riding your gecko up walls, on ceilings, etc. will be awesome.

Your stat array looks pretty good but I would suggest swapping your 15 con for the 14 Dex. Then 4th level bonus goes to Dex, 8th level bonus goes to Str.
Feats look like they need some work, but the guides will help with that.
I recommend 1st Favored Enemy: Humanoid(Human). You will face Humans A LOT in PFS.

Definitely take Magical Knack. If you can't think of another good trait, just fall back on Reactionary (+2 Initiative).
Boon Companion is also a must.

Also, I suggest renaming your mount. Stickfoot is a rather famous War Gecko in Golarion. That's kind of like naming a Barbarian "Conan"

Silver Crusade

Frank, I don't think you are quite reading the beast master correctly. You still don't receive the animal companion until level 4, like any other ranger. The "animal companion" beast master ability replaces the standard hunter's bond at level 4. So your boon companion feat would need to be at level 5.

Animal Companion:
Animal Companion (Ex): A beast master forms a close bond with an animal companion. This ability functions like the druid animal companion ability except that the ranger's effective druid level is equal to his ranger level – 3. The ranger gains a +2 bonus on wild empathy and Handle Animal checks made regarding his animal companion. Unlike a normal ranger, a beast master's choice of animal companion is not limited to a subset of all possibile animal companion choices—he may choose freely among all animal companion choices, just as a druid can.

The beast master may have more than one animal companion, but he must divide up his effective druid level between his companions to determine the abilities of each companion. For example, a beast master with an effective druid level of 4 can have one 4th-level companion, two 2nd-level companions, or one 1st-level and one 3rd-level companion. Each time a beast master's effective druid level increases, he must decide how to allocate the increase among his animal companions (including the option of adding a new 1st-level companion). Once an effective druid level is allocated to a particular companion, it cannot be redistributed while that companion is in the ranger's service (he must release a companion or wait until a companion dies to allocate its levels to another companion). The share spells animal companion ability does not give the ranger the ability to cast a single spell so that it affects all of his animal companions. This ability replaces hunter's bond.

I typically make cavs, (and would recommend a halfling gendarme cav with riding dog if you want to be a lancer) but if you are wanting a ranger, I would probably buy a riding dog at level 1 (you might have to buy and bury several dogs) and then get rid of it at level 4, when your animal companion arrives. Animal Companions are nice because they get a +4 on your handle animal checks and they do them as free actions, which won't be the case with your purchased riding dogs (it's a move action).

If you have the Animal Archive (which if you are using Boon Companion you must), you might want to have your companion take the Charger or Racer archtype. Charger so you don't have to pay for the more expensive armor with no armor check penalty and Racer because you should always be in motion, ride by attacking with the triple damage on your lance. However, lancers are not very good for protecting the magic users, if that is a concern...as you ride by and attack, the enemy can just charge your wizard. They aren't really "front line" which you said in your OP...that would be infantry. Cavalry are more about flanking from the side and mobility.

Suggested feats of
1. Mounted Combat
bonus - Ride by Attack
3. Spirited Charge
5. Boon Companion
bonus - Trick Riding
7. whatever, power attack, vital strike, improved crit, etc.
9. whatever
bonus -

Shadow Lodge

Bad Sintax wrote:

Frank, I don't think you are quite reading the beast master correctly. You still don't receive the animal companion until level 4, like any other ranger. The "animal companion" beast master ability replaces the standard hunter's bond at level 4. So your boon companion feat would need to be at level 5.

Good catch Sintax. I totally agree.

A War Dog isn't fantastic, but it will serve its purpose until you get your Gecko.

Suggestion: You could retrain your 3rd level feat into Boon Companion when you get to 4th level with the Retraining rules from Ultimate Campaign.

It's a bit cheeky, but I think that there's an argument for it in this instance. It's not abusive, it won't make you substantially more powerful, and it helps you get your character to work the way you want it to asap.

If you own a copy of the Ultimate Campaign .pdf, it would cost you 200gp and 5PA. Totally worth it IMO.

Grand Lodge

Alternately, if you own animal archive, buy a combat trained Giant gecko at level one. It's only 150 gp, so by your second adventure you can get one. It is basically the 1st level druid gecko, but size medium.

Honestly, it will do you just fine for the first 3 levels, when there isn't a lot of AoE damage coming your way.

Shadow Lodge

FLite wrote:

Alternately, if you own animal archive, buy a combat trained Giant gecko at level one. It's only 150 gp, so by your second adventure you can get one. It is basically the 1st level druid gecko, but size medium.

Honestly, it will do you just fine for the first 3 levels, when there isn't a lot of AoE damage coming your way.

That's actually a better idea FLite.

You will not get a Medium Gecko until 4th level, regardless of what you do within the Animal Companion class ability.
This one starts out Medium, and is therefore something that you can ride.

You won't get the +4 bonus to Handle Animal, you won't be able to give it commands (Link) and it won't get the bonuses that normal Animal Companions get (Stats, feats, skills, saves, etc.), but I think that's probably not a big deal for levels 2 and 3.


My husband and play Halfling Cavaliers, and we've had good luck with the wolf from levels 1-4. A free trip attempt on each attack is really nice at lower levels. Whatever mount you choose, a small character on a medium mount is much more useful in PFS scenarios. (Large and huge mounts do stupid amounts of damage and threaten the entire map, but it's hard to get them down a winding 5-foot hallway, and they aren't much help on a boat.)

You can either build to hold a line a defend or charge and do damage. Both is tricky.

A lance-wielding rider with a shield bash (or unarmed strike) can hold the front line fairly well, because you can use you reach, your close attacks and your animal's close attacks as AoOs to keep people from getting by. If you want to go that route, check out Combat Reflexes (for you or your mount), Stand Still, and potentially Bodyguard.

If you want to do damage, you will definitely want high movement and charge lanes. Overrun and Charge Through open your charge lanes, and Ride By Attack lets you set up a charge each round by going past your opponents. Later on, Wheeling Charge lets you take 90 degree turns while charging. Get a wand of Feather Step so your mount can ignore difficult terrain.

Definitely read up on the mounted combat rules, and make a cheat sheet of the rules and the Ride DCs. Bring an extra copy to hand to the GM. Since there aren't all that many mounted characters (outside of our area, apparently!), a lot of GMs will have to stop and look up the rules, and you don't want to slow down the game.

Have fun!

Scarab Sages

If you are going to buy combat trained animals, consider the dire bat - you don't have to climb you fly, and there are far more charge lanes open 10 feet off the ground in many circumstances.

I know of mounted characters that go entirely with bought mounts.

Also, while making sure you have the combat trained tricks, don't forget the exclusive trick, unless you want bad guys giving your animal companion instructions (not so common now, - the last thing you need is for you to become dazed or stunned and others ordering your companion to do things - handle animal can be used untrained to order animals around, the trained part is for training animals - the dc is not hard for charisma based folks)

I think you are better off not bumping con at 4th (stick with 14) and always bump strength - I don't know when rangers get 3rd level spells but they get 2nds late enough that you can have a wisdom headband by then. Get Toughness. hey if you were adopted by humans and were a child of two peoples (get their languages and +2 vs charms and compulsions) you could maybe even contort to take Tribal Scars.

Chillblight Emissary is from People of the North - you would have to be one of those rare Irrisen Halflings - or perhaps adopted by humans from Irrisen.

"You have spent considerable time at Chillblight, but have escaped this unearthly fey outpost. You gain DR 1/cold iron but become sickened for 1 round if damaged by a cold iron weapon."

Mithril chain shirt barding would not stunt his attacks with 0 armor check proficiency, but know that there are [at least] two ways to calculate the cost for such barding - masterwork studded leather is one less AC but a lot cheaper - it will be a while before mitril chain shirt barding (some GMs expect one to multiply the mithril cost).

Find a way to make your animal small and take it with you (though the dire bat takes care of that too).

Be able to fight without your mount - there are a lot of mods where all or part of it you might not have your mount with you. The nice thing about a training harness is that it makes it obvious that an dangerous beast is not a wild animal.


Thanks Everyone for your Input thus Far in helping me Build a stronger Halfling Beastmaster Mounted Charger

After reading some posts I have gotten a few Ideas and pointers as well as a few adjustments of my own. I am still in the process of reading over the mounted combat rules this week and will have them memorized in the next 2 weeks before my next session. I will also be printing out key points and DCs involved as suggested so the DM if not fully familiar with mounted combat. I feel it is going to be nice as Mounted Martial characters are not a normal [U]where I play[/U]. Every "melee" character seems to be either a Paladin, a Battle Cleric type, or Battle oracle.

After reading the Post I feel I will clarify this:

I want him to be a Charger type. I Don't want to get off my mount unless I'm sleeping so That is why I am going Halfling. I really Loved seeing Stick Foot in Rise of the Runelords and wanted to make the Rider better and Make a character modeled after him. So I am going to keep the name...Not to mention my Halfling will be the Original Named character.

I typically use the terms "Tank" and "Front liner" loosely. Sorry for not making it more clear as I don't Believe in either of those things to be a Role in the party. I look at party make up in the 3 roles of: Hammer, Anvil, and Arm. I typically follow the forge of Combat guide as it has served my House Group well. Not many players know those 3 terms so I revert back to terms people are familiar with like tank and front liner. But I digress.

What I want this guy to do is the Role of the Hammer. I want him to put punishing blows on enemies. I want to hit them so hard they want to try and chase me down out of vengeance for how hard I rocked their HP pool. Since Pathfinder does not Have a Aggro chart or mechanics most DMs play low intelligent creatures target priority as such: "who hit this thing the hardest to draw its fury." So I want to be the guy who charges in...Does good solid damage that makes them say I want to eat you little Halfling. So I want him to be a charger who never has to dismount. Now when Intelligent creatures show up I want to Have the movement to keep up with them and chase them down...the Stick Foot will help accomplish that with lots of flavor. (This is where the Optimizer in me is giving optimization for flavor...trying to tone down on optimizing completely to get into more role playing. If optimizing I would take a Flying mount and have flight as early as casters.) If the Intelligent enemies ignore me I can still chase them down and deal enough damage to them to punish them for ignoring me and my awesome mount. That's what any hammer does because of the lack of aggro. The mount just helps the melee characters weakness of Movement speed and Mobility.

Here is what I've come up with after considering the options offered. Anything else added would be nice. If you see something blank or with 2 options I don't mind a comment or opinion on it. I do want some levels optimization...just not changing the Race and Stick Foot.

The Halfling Charger:

Spoiler:

Str: 16, Dex: 14, Con: 14, Int: 8, Wis: 12, Cha: 9
(Gonna put all points into Str. Getting a Headband of Wis for Getting Higher level spells.)

Traits: Magical Knack and Reactionary
(The DMs where I play typically lets mount go on the Character turn for ease of play and keeping easy initiative counts. So reactionary is good in this case.)

Feats:
1-Mounted Combat (buying the 150g mount first few levels)
2*-Ride By Attack
3- Spirited Charge
5-Boon Companion (now going to my animal companion)
6*-Don't get because of Archetype
7-Power attack
9-Improved Critical
10*Mounted Skirmisher or Trick Rider
11- Risky Striker or Big Game Hunter

Favored Enemies:
1st- Human
2nd- ??
3rd- ??

The advice I got is Evil Outsider as 2nd FE and Undead as the 3rd FE. Is there another Common Favored Enemies in PFS? I have heard a lot of the other players talking about battling a good number of Constructs and Abjurations. But I don't know if it is worth taking as typically Undead and evil outsiders show up a lot and are usually really strong and need to go down quick.

Skills:
Ride, Handle Animal, Perception, Survival, & Profession

Giant Gecko A.K.A Stick Foot (A tribute to the original)
[U]I still Need a good amount of Help on this!!![/U]

Spoiler:

Tricks:
Attack All, Defend, Guard, Come, Down, Exclusive

Feats:
1- ???
2- ???
5- ???
8- Extra Item Slot- Belt
10- ???

Feats I like:
Dodge+ Mobility- I like this because I'm sure movement of Charging will eventually draw AoO. I know I can negate 1 attack but is that enough??? If not this could be very handy at keeping Stick Foot Alive.
Valiant Steed- I like the Saves it offers and The ability to push the animal Harder. Seems like a solid Feat. But what is your guys opinion?
Combat Expertise- Gives the Mount AoO when someone moves around me or tries to move past me.
Toughness- Do I need to explain how more HP means better chances at staying alive.

Are there any better feats out there or ones that might be really good with my charger type character? I saw someone who mentioned Charge through....can a mount take that? I mean a medium mount won't be able to over run much...It works with large mounts but Stick Foot is Medium and can go anywhere a medium person with Spider Climb can. Charging through allies shouldn't be a problem as I should be towards the front...most likely behind the Rogue...I can just 5-foot step onto the wall and charge in a straight line...Heck I could even ride upside down so no one is in my charge line. 10 foot reach can usually allow me to poke from the roof of most normal dungeons and Buildings.

Shadow Lodge

Good choices all around. Glad to hear you are actually naming your gecko after Stickfoot and not just stumbling onto that one! Stickfoot is a badass.

I recommend looking into Teamwork Feats. You will be on your mount all of the time, so the constant bonuses might be worth it.
If you assign your Animal Companion's first stat bump to Int, you can both take the same feat.
Coordinated Defense, Lookout, Paired Opportunists, and Shake It Off all work well this way (all in APG).

Spells:
Carry Companion is a great spell (Ranger 2) from Knights of the Inner Sea. It lets you turn your companion into a tiny figurine that you can put in your pocket when necessary. It's in Knights of the Inner Sea.

Also, you might try Instant Enemy (Ranger 3, APG). Very handy on a scroll. Buy a few and you won't need to worry about your 2nd and 3rd Favored Enemy choices.


It looks like people caught that Beastmaster Ranger's Companion DOESN'T say it is gained at 1st Level and there's no reason to think it isn't gained at 4th level like the ability it replaces. Even if you gained it at 1st level, AND took Boon Companion, your effective Druid Level would still be ZERO, which there simply isn't any stats for.

Somebody mentioned the +4 bonus you get to Handle Animal (and Wild Empathy) for your own Companion, from the Companion ability ("Link" is the exact source of that). You do get that, but you also get a FURTHER +2 (untyped) as a Beastmaster Ranger, for +6 total.

Magical Knack will be nice primarily for activating scrolls without UMD checks. Also note that most Ranger spells are also Druid spells, and they will default to being crafted by Druids in PFS. That means they will be lower Caster Level than a Ranger crafted scroll (so you will be able to use them sooner), but possibly higher Spell Level (which can help bypass Globe of Invulnerability spells).

I would echo that Ranged has major advantages, but if you want to go with Melee that can work too... You do get some more offensive usage out of your Mount that way, rather than just a taxi that you choose Feats for.

Mounted Combat is a good Feat, especially if you choose to focus on melee. If you can get Cities of Golarion, and can commit to a regional affinity with Lastwall (you can only have one), you might also like the Indominable Mount Feat: It lets you use your Ride check (including bonuses from saddle, etc) in place of a Saving Throw for your Mount. There is another Lastwall affinity Feat that lets your mount turn up to 90* during a Charge AND move thru allies' squares, which makes Charging much more reliable.

You probably want to look forward to Mounted Skirmisher Feat which lets you do iterative Full Attacks while your Mount takes a single Move. That normally is only available at 14th/15th level, but if you take the Mounted Combat Ranger Style you can get it at 10th level.

I don't know if you stated what melee weapon you planned to use. I guess Lance is an obvious one if you want to Charge, but you can't always Charge (even with Wheeling Charge), and a good Full Attack can be just as good. I think a Reach Weapon IS a good idea if you GO melee specialist (drawing AoOs and letting you Full Attack more), and probably the best all-around Martial Reach Weapon is a Bardiche with 1d8small/1d10medium and 19-20/x3 Crit stats, which really comes into it's own when you can get Improved Crit or Keen. You might like to have both a Lance and a Bardiche.


@ Quandary:

I will be Using the Lance...can be held in 1 hand while mounted and get the x3 on spirited charge. As far as carrying multiple weapons I most likely will.

As far as Regional affinity I don't know how well that will work in Pathfinder society Play. I would assume it's legal to use but you can only benefit from the feat if your in that region. I also don't think the Scenarios are all in the same region. So those feats are supremo effects but the likelihood of them being online and useful is lower. I wish PFS ruled regional feats work anywhere as I would want that Indomitable Mount definitely as I don't want my Gecko falling victim to those nasty casters. Which now thinking along these lines I would say Big Game hunter is out for the Risky striker at level 11. Need more damage on those x3 spirited charges.

I'm Sold on Mounted Skirmisher over the Trick rider. I like the full attack potential it offers.

As I am choosing the Charger over ranged option. If I was going ranged I wouldn't need Stick Foot and could get buy as a paladin mounted archer or a samurai with a riding dog or some normal default mount. The Beast master ranger is the only class that provides a Full Base attack Bonus and a animal companion list that allows the full druid companion list. I could easily switch out stick foot for a dire bat but I really love the Throwback to Original Stick Foot.

@ Tomos

I like instant enemy and that does ease my mind on favored enemy choices. I believe I will still take Undead as every scenario and module I've run has had an undead creature in it somewhere as well as humans.

Scarab Sages

If you want non-animal feats, then the fist stat bump for the animal companion needs to be int.

Combat Expertise is unlikely though, as I believe it has an int 13 requirement.

If you are sticking with light armor you don't need the proficiency feats - but if you get stuck with what feats to get putting your mount in full plate or even steel lammallar barding gives it extra AC.

Toughness is a good choice

However I recommend Combat Reflexes highly and then either Stand Still or Bodyguard (the latter not useful for a charger - but should you have to stand in place your mount can give you AC) - but I don't know if a gecko's dex is worth it.

Step Up might be a good one as well, when someone takes a 5 foot step away from your mount as his immediate action he can advance 5 feet. If you think your mount is going to be attacked a lot - Side Step is very nice, but mount attacks in my experience is not so common.

If you want extra protection for your mount consider Wind Stance (if your gecko is ever going to have Dex 15) - 20% concealment when it moves is nice.

Grand Lodge

Seriously consider taking Escape Route (teamwork) feat for you and your mount.

If you pass through or are adjacent to each other, neither of you provoke attacks of opportunity for moving through threatened squares.

That means you can charge right past minions and hit the big bad, or do ride by strikes and still not take attacks of opportunity.


Light armor proficiency is a trap. You can just wear masterwork studded leather or mithril chain.

Some handy stuff for animal companions

Liberty's Edge

If you are new to mounted combat read the the 3.5 Rules of the Game articles on the WotC website. While they don't carry over entirely, they do to a large extent. There is a link in my profile.


Thank you everyone for the helpful Guides and input. I believe I have nailed down a final build. But The build is up for discussion if it doesn't work the way I am envisioning it to. Players with more experience can tell if a build will work and survive.

The Halfling Beast Master Ranger Charger (To be named soon.)

Spoiler:

Str: 16, Dex: 14, Con: 14, Int: 8, Wis: 12, Cha: 9
(Gonna put all points into Str. Getting a Headband of Wis for Getting Higher level spells.)
Traits: Magical Knack and Reactionary

Feats:
1-Mounted Combat (buying the 150g mount first few levels)
2*-Ride By Attack
3- Spirited Charge
5-Boon Companion (now going to be on top of my animal companion)
7-Power attack
9- Escape Route
10*Mounted Skirmisher
11-Improved Critical

Favored Enemies:
1st- Human
2nd- Undead
3rd- Evil Outsider

Buying a few scrolls of Instant enemy to cover other types.

Skills:
Ride, Handle Animal, Perception, Survival, & Profession

Stick Foot

Spoiler:

Tricks:
Attack All, Defend, Guard, Come, Down, Exclusive
Feats:
1- Combat reflexes (can make more AoOs)
2- Body Guard (can offer something to the rider)
5- Toughness (pure Survival Feat always a good choice)
8- Escape route (useless till Level 9 when rider takes it then unprovoked charges.)
10- Extra slot Item (Items make anything stronger.)

Items to buy For mount: War Saddle, Training Harness, Either a wand of Mage armor or Light armor with 0 armor check penalty. Amulet of Natural Armor.

Seems like a very balanced Build to me that can put out some decent numbers. If I go into Level 12 then I will want to retrain Boon companion for something because of the Archetype Gives it to you at level 12.

Let me Know what you guys think. Will it work and will it be Very solid with its performance of being a Hammer.


I'd suggest to check:
http://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo---ca valier-archetypes/beast-rider
You know that if you want mounted combat you are a chavalier.
The build is nice but have you think in hitting 2 lvls in fighter for 2 extra feats? Is that lvl 12 in ranger an obligation?


Frank Kyle wrote:
So I Finally decided what I need to play for PFS. Most the people I group with play casters or simi-casters that no one can really take a front line stance. I asked the main GMs and they all say it seems to be a common thing where I play that no one really plays a solid martial type....

Would you happen to be in south western ohio?


@ Laif

I checked into that Archetype and the list of mounts do not include the Giant Gecko. Tho if I wanted to be slow moving Tank I would take that giant snapping turtle for its high AC. Just sit there and stand still everything that came into reach.

No I really Like the Ranger tho I did think about dipping a Level of Fighter as boon companion will make it so my mount wont loose that 1 level and will continue to scale with my level.

Quote:
The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level.

12 levels of Ranger is not an Obligation. I could easily take 1 level of fighter or any other class I think would be a Huge Boon. Though I thought about going straight 12....@ 12 take a 2nd Animal companion...A flyer for scouting open areas. At level 12 I get an ability that basically takes away the -3 the ranger companion comes with. I could then retrain Boon companion to my new one and have a level 5 Arial Scout animal that I can Improved Empathic Link on and know whats out and about in the Area. That Idea is not set in stone as I'm not 100% sure what I would do at Level 12.

@ Kydeem

Somewhere around there yes.

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