Do whistling arrows have a use? Whats your favorite arrow?


Pathfinder First Edition General Discussion


My DM lets me combine abilities that 'make sense', so I have a few adamantine and feral iron durable whistling arrows.. Do whistling arrows do anything game-wise? (Like cause or add +5 to concentration checks or something.)

Btw, I'm an archer bard, and since my arrow damage wont be fantastic, I'm going to go with interesting utility arrows.

Any ideas?

For a "long" dungeon, how many arrows would you bring? I'm thinking, 100 or so..


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Nope, they are mostly just for signaling I think.

Liberty's Edge

The amount if arrows to bring really depends on your feats, if you have rapid and many shot then each round you could be firing 3 or more arrows, if a fight is 3 or 4 rounds that's about ten arrows a fight. A long dungeon could last for more than ten encounters. If you end up with that then you run out. Now often times there will be archer enemies you can take arrows from or collect arrows after a fight, if you expect about ten encounters then 100 should be fine, if more then I would raise the number you bring or buy durable arrows.


I'm only a bard, so I wont be doing lots of shots.
I have:

+3 compound shortbow
Precise shot
Point Blank Shot

At only iteratives without buffs, that's +6/-2 I think.

Ill be playing him sort of like hawkeye, with less accuracy but all the 'fancy' arrows.
I have a few ranks in intimidate, so for flavor, my basic arrows are all whistling.
(With all also having durable, which ups the cost of each arrow by 1 gp.


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I favour boomerang arrows. They come back!


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I have a couple of Zen Archers in different games. My "standard" arrows are cold iron durable. My usual assortment is
20 cold iron durable, plain
10 cold iron durable, blanched with silver
10 cold iron durable, blanched with adamantine
10 cold iron durable, blanched with ghost salt
20 blunt arrows (not durable)
20 flight arrows (not durable)

I'll also carry
5 whistling arrows
5 thistle arrows
2 smoke arrows
2 tanglefoot arrows
2 grappling hook arrows
(trip arrows aren't legal in PFS, or I would probably carry a couple of those, too)

If I run out of the cold iron durable, I'll start firing the silver blanched ones. If I run out of those, I'll switch to the blunt next. I have only had to dip into the blunt ones in one or two combats, and I'm doing 2-4 shots a round.

I keep the thistle arrows to target spell casters: they do continuing damage, so it requires a concentration check. (Granted, it's not much damage, but anytime I can force the GM to drop a die, I have a chance of getting lucky.) :-)

I keep the blunt arrows on hand for fighting skeletons and doing non-lethal damage.

I keep the flight arrows around just in case I need the extra range, but it hasn't happened yet.

I have only fired 2 whistling arrows (one on each character), both times to summon help from the guard.

I've never used the smoke arrows, but I keep hoping to. The tanglefoot arrows aren't all that great (I think they worked on a goblin once, maybe), so I'll probably drop those from the mix.

On my sea-going archer, I'll eventually pick up some slow burn arrows, because those should be fun on ship-ship combat.

I also carry several different bows:
+2 composite longbow (normal)
+4 composite longbow (for buffs)
+2 composite shortbow (for close quarters and mounted combat)
Normal longbow (for strength damage or fatigue or something)

Oh, two final words of advice: Efficient quiver!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
Gwen Smith wrote:


I also carry several different bows:
+2 composite longbow (normal)
+4 composite longbow (for buffs)
+2 composite shortbow (for close quarters and mounted combat)
Normal longbow (for strength damage or fatigue or something)

Oh, two final words of advice: Efficient quiver!

Have you looked into getting Adaptive for just +1,000 gp.


Tanglefoot arrows would have been MUCH more useful in 3.5 against flyers. The automatic speed reduction regardless of save interacts poorly (for the target) with the minimum forward speed non-perfect flight had in 3.5 (forcing them to go straight forward, or stall)


Whistling arrows are for signalling, but could potentially scare a horse. I'd house-rule that any animal without combat training (similar to what a war-horse gets), can be scared by whistling or flaming arrows.


Azouth wrote:
Gwen Smith wrote:


I also carry several different bows:
+2 composite longbow (normal)
+4 composite longbow (for buffs)
+2 composite shortbow (for close quarters and mounted combat)
Normal longbow (for strength damage or fatigue or something)

Oh, two final words of advice: Efficient quiver!

Have you looked into getting Adaptive for just +1,000 gp.

It's always first on my list, but it requires a +1 enhancement bonus, so 3,000 gp total.

(In PFS, you need to have a high enough fame rating to purchase the whole item before you can upgrade, so I needed two more levels first.)

Even after I get the adaptive bow, I usually keep at least one other longbow as a backup, and I always keep an extra shortbow around (cause you can't use a longbow from horseback).


You can use a composite longbow from horseback.


I seem to be losing a lot of posts lately.

That's a lot of arrows even with efficient quiver which can only take 60 if i remember right so you'd need 2 of them, 4 for the bows as I think it can only take one.

Considering you have 106 arrows there and can carry 120 in the two quivers wouldn't it be a good idea to add some more of the burn on use arrows like the smoke or tanglefoot ones? You have 14 to spare so make that entire set (whistling to grappling) 6 takes you to full quiver capacity and tripples your utility arrows.

Dark Archive

I actually really like the Marker Arrows.

Why?

Try casting silence on the dye and firing it at the enemy caster.

The result: Targeted Silence without a saving throw.


Good idea with the dye...

Ill buy a few...


My favourite are pheromone arrows. At least as fight starters. If you hit they give +2 hit and +2 damage for creatures with scent. Half-orcs and some other player races can get scent. Add in an AC with scent and you double dip those bonuses.


Wow.. brilliant.... I don't have an animal companion though...
But I DO have summon monster spells!


deuxhero wrote:
You can use a composite longbow from horseback.

Yeah, we had an argument about that: there's a cut and paste error that's just persisted since who knows when.

Shortbow and Composite shortbow say they can be used from horseback.

The longbow description explains that it's too unwieldy to use from horseback.

Composite longbow uses the entire text from the composite shortbow description (with the only change being "shortbow" to "longbow"), including the part that says it can be used from horseback.

Here's the problem: a composite longbow is the same exact size as a regular longbow, so there's no reason a regular longbow would be too unwieldy but a composite longbow would not be. Either a regular longbow should be usable from horseback or a composite longbow should not be.

My GM and I both agree that the composite shortbow text is an editing artifact error, especially since there's no explanation of why a composite longbow is different from a regular longbow in that regard. It's pretty clear to us that the intent is that you can't use a composite longbow from horseback.

In PFS, I have to allow it, because there's no errata or FAQ, but I still point it out. I'll lose my Editor's Club card if I don't. :-)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Composite longbows are scrunched more and thus aren't as unwieldy on horseback as typical longbows (which can be the height of a man).

I don't believe it to be an error at all.


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Liam Warner wrote:

I seem to be losing a lot of posts lately.

That's a lot of arrows even with efficient quiver which can only take 60 if i remember right so you'd need 2 of them, 4 for the bows as I think it can only take one.

Considering you have 106 arrows there and can carry 120 in the two quivers wouldn't it be a good idea to add some more of the burn on use arrows like the smoke or tanglefoot ones? You have 14 to spare so make that entire set (whistling to grappling) 6 takes you to full quiver capacity and tripples your utility arrows.

The efficient quiver holds up to 6 bows. I use the 18 "javelin" sized spots for large-sized arrows in case I get enlarge person. Right now I just carry 60 of them in the efficient quiver and the other 40-some-odd in regular quivers. It gives a nice "bristle" effect.


Gwen Smith wrote:
Liam Warner wrote:

I seem to be losing a lot of posts lately.

That's a lot of arrows even with efficient quiver which can only take 60 if i remember right so you'd need 2 of them, 4 for the bows as I think it can only take one.

Considering you have 106 arrows there and can carry 120 in the two quivers wouldn't it be a good idea to add some more of the burn on use arrows like the smoke or tanglefoot ones? You have 14 to spare so make that entire set (whistling to grappling) 6 takes you to full quiver capacity and tripples your utility arrows.

The efficient quiver holds up to 6 bows. I use the 18 "javelin" sized spots for large-sized arrows in case I get enlarge person. Right now I just carry 60 of them in the efficient quiver and the other 40-some-odd in regular quivers. It gives a nice "bristle" effect.

Well learn something every day I thought it was one bow.

I'm currently looking at the starbow buy didn't have time to work out if it was a long or shortbow and my characters too short to easily use a longbow.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

I'm thinking of having whistling arrows tuned to different pitches, so we can have combined archery and musical composition contests in one blow.

Dark Archive

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LazarX wrote:
I'm thinking of having whistling arrows tuned to different pitches, so we can have combined archery and musical composition contests in one blow.

Would such a composition use Perform: Wind Instruments or Perform: String Instruments?

Silver Crusade

In elves of golarion, do they have paintball arrows?, so you can hit an invisible opponent and know where it's at. I'd like those


LazarX wrote:
I'm thinking of having whistling arrows tuned to different pitches, so we can have combined archery and musical composition contests in one blow.

I love this idea!


Tin Foil Yamakah wrote:
In elves of golarion, do they have paintball arrows?, so you can hit an invisible opponent and know where it's at. I'd like those

You can get limning ammunition, which outlines the target as if it were hit by faerie fire.

My ultimate goal is to get a limning bow and a couple of seeking arrows. So the first arrow in any round ignores concealment, after which the target is outlined in faerie fire, and the rest of the arrows can hit normally.

There's also a +2 bow enhancement called Designating, that gives your party members +2 attack and +2 damage against any target you hit in the previous round. It's a great way to paint a target for the rest of the team...


I use the whistling arrows, at different chirps or pitches to signal different responses when doing recon, or to alert other party members. I also use whistling as a distraction to the enemy so that the party has a diversion to work with.

There are plenty of other ones I use. I'll get to them later.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Pretty sure there were paint arrows of some kind or another.

Dark Archive

"Paint arrows" are the arrows I mentioned in my first post.
Marker/Dye Arrows.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

That's them.


Dieben wrote:

"Paint arrows" are the arrows I mentioned in my first post.

Marker/Dye Arrows.

Those won't give any bonuses to hit an invisible opponent, would they? They only cover 1 sq. ft, so you wouldn't get any splash weapon/area effect advantage.

If you do manage to hit, I guess you still get the benefit of knowing what square the invisible character is in, just like you had thrown flour at it. Kind of cool.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Dieben wrote:
LazarX wrote:
I'm thinking of having whistling arrows tuned to different pitches, so we can have combined archery and musical composition contests in one blow.
Would such a composition use Perform: Wind Instruments or Perform: String Instruments?

I'm the broad picture kind of guy. Details, I leave to my minions to work out. Minions! Minions!


Gwen Smith wrote:
deuxhero wrote:
You can use a composite longbow from horseback.

Yeah, we had an argument about that: there's a cut and paste error that's just persisted since who knows when.

Encylopaedia Britannica thinks it's historically acccurate:

http://media-2.web.britannica.com/eb-media/27/91527-004-AB36E410.jpg


The wording is correct, a standard longbow is too large to use from mounted horseback; however, a composite longbow would be usable. Composite bows are actually shorter than your standard bows, the difference in construction and materials is where the composite gains it's power, not the length. Just a FYI!


Quote:
Encylopaedia Britannica thinks it's historically acccurate:

A daikyu is an even larger longbow (2 meters i believe) and people used it on horseback.


shadowkras wrote:
Quote:
Encylopaedia Britannica thinks it's historically acccurate:
A daikyu is an even larger longbow (2 meters i believe) and people used it on horseback.

The daikyu is also asymmetric -- the handgrip is about 2/3 of the way down the length of the bow. This is why it can be used from horseback. It wouldn't apply to a Western-style (symmetric) bow.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Orfamay Quest wrote:
shadowkras wrote:
Quote:
Encylopaedia Britannica thinks it's historically acccurate:
A daikyu is an even larger longbow (2 meters i believe) and people used it on horseback.
The daikyu is also asymmetric -- the handgrip is about 2/3 of the way down the length of the bow. This is why it can be used from horseback. It wouldn't apply to a Western-style (symmetric) bow.

Not a longbow, obviously. This is where short bows come into their own.

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