Desire to play a Priest rather than a Cleric


Advice


We had our character planning session tonight for a new campaign. I declared I wanted to be the designated "healer". The GM stated he wanted us to start at 5th level.

For a healer, I considered a cleric... but I wanted to play more of a robe-wearing priest, than a metal clad cleric (I may blame it on my days back in WoW). The Cloistered Cleric Archetype was pointed out to me, but I don't necessarily like the set up.

What we (the GM and I)decided on was removing the cleric's Medium Armor Proficiency and reducing the BAB so that it would match the Wizard. As a trade-off, I'm getting an additional spell per day per level. Furthermore, the GM said I could take the Theologian and Merciful Healer Archetypes. I know that as RAW, I can't stack those Archtypes, but with GM approval...

Is that balanced? Am I getting away with too much from the GM? I'd rather not be accused of receiving favortism at the table.


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Take a look at the Priest by Adamant Entertainment.

Linky

See if the GM is cool with that.

I've always felt a more casty Priest would have 3 domains and a Shield of Faith class feature that made the effect permanent and scaled better.

I like the idea of a class armored only by their faith. A clause that said, "This effect is deactivated if the Priest benefits from any armor or shield bonus to AC," would also be in order.


To me, a casty Priest type needs an expanded spell list, not just a 3rd domain. As for their AC, I'd just give them monk AC bonuses. That would help quite a bit.


I agree with Scavion. I definitely allow that class in my games.


Lathiira wrote:
To me, a casty Priest type needs an expanded spell list, not just a 3rd domain. As for their AC, I'd just give them monk AC bonuses. That would help quite a bit.

It is not just a 3rd domain but spontaneous casting from the domains.

For my the bad thing about the adamant entertaiment priest is that the 3rd domain is fixed. allow the priest to choose his 3 domain freely and the class is gold.


Lathiira wrote:
To me, a casty Priest type needs an expanded spell list, not just a 3rd domain. As for their AC, I'd just give them monk AC bonuses. That would help quite a bit.

Back in 3.5 it wasn't that uncommon to do so actually, by wearing monks robes. And then cast the 3.5 version of divine power and swap out knowledge domain for knowledge devotion and...

Anyways, divine casters don't have the hottest list at lower levels imo. Healing is supbar to boot. Whether its fair or not might depend entirely no what type of game the GM wants to run. At higher levels it gets much better for casting though.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Geek Omnivore wrote:
The Cloistered Cleric Archetype was pointed out to me, but I don't necessarily like the set up.

Consider updating the 3.5 Cloistered Cleric.


TriOmegaZero wrote:
Geek Omnivore wrote:
The Cloistered Cleric Archetype was pointed out to me, but I don't necessarily like the set up.
Consider updating the 3.5 Cloistered Cleric.

Pretty much what The adamnt entertainmet priest is.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber

There is also the Non-Generic Cleric.


TriOmegaZero wrote:
There is also the Non-Generic Cleric.

I REALLY like what I see here.


I've had the same thought.

Just because you have the proficiency doesn't mean you need to use it though.


I would just take the cleric as he is and wear leather under the robes. A casting cleric is already a viable option.
As to if your plan with the GM is balanced. I think if you focus on a relatively weak option like healing it will be fine. The theolocican would with extra spells pr Day be very powerfull but if those spells are already on the cleric list i see no problem.
But i am curious about how it works out for you. Have you looked at the Life oracle?


Several of the Oracle mysteries have revelations that would allow you to go with a robe (although not Life).

Lore will let you use Charisma in place of Dexterity for AC and Reflex saves. Nature will let you use Charisma in place of Dexterity for AC and CMD. If you are heavily emphasizing Charisma as a 'pure caster' then you would wind up wearing light armor at low levels and switching to Bracers of Armor or cloth 'armor' later on.

Heavens, Ancestor, Wind and Occult off the top of my head let you summon a Mage Armor like effect that has a superior duration (usable in 1 hour increments instead of a flat 1h/level) and gets better at higher levels.


If u want no armor perhaps u could take a monk dip? I need more details beyond heal bot and no armor wanted to give a build but a sensei 1/cleric X could work themeticslly and mechanically. U have a inspire courage like ability to support in battle, ur wisdom plus dexterity will be enough to survive without armor. Really think u should consider this.


The other option is healing patron witch. You have to spend some money to get all the important healer spells on schedule, but you get all the condition removers except paralysis (which is always temporary anyways) and breath of life, though heal is delayed. In return you get hexes and a spell list actually designed for use by a caster.


I would consider re-flavored witch casting divine spells instead of arcane and familiar being divine messenger (replaced with improved familiar as soon as possible) and hexes being divine blessings/curses. Another option could be re-flavored divine bard.

Grand Lodge

My vote is for Oracle as well.


Pathfinder Adventure Path Subscriber
Atarlost wrote:
The other option is healing patron witch. You have to spend some money to get all the important healer spells on schedule, but you get all the condition removers except paralysis (which is always temporary anyways) and breath of life, though heal is delayed. In return you get hexes and a spell list actually designed for use by a caster.

Ninja'd.

But yes, and by the fluff several religions are pretty flexible on what it takes to be a priest. If bards, druids, and adepts are OK there should be no issue with a witch.


Had you considered the Evangelist archetype? It removes medium armor and shield proficiency, and gives you performances as a bard, which would bolster your existing ability to buff your teammates with magic.

It loses spontaneous cure, but the spontaneous spells it does get are pretty neat, and it doesn't lose channel energy completely, just a few dice worth of it.

Sovereign Court

You don't have wear armor when you play a cleric...seriously. Like fighters have heavy armor proficiency doesn't mean that they have to wear it.


Eltacolibre wrote:
You don't have wear armor when you play a cleric...seriously. Like fighters have heavy armor proficiency doesn't mean that they have to wear it.

Real men wear a robe over their armor. Real men have layers! Like onions.

But yeah, there are also a lot of ways to handle the aesthetic. Depending on who you play with, you could have a lot of flexibility with your outfit.

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