Is there an item to combine potions?


Advice


I have found the admixture vial (combine two extracts into one), and the hybridization funnel (combine two alchemical splash weapons into one), and would like to find a potion equivalent... but have not yet.

If one does not exist, how would it be priced? The above two items are spread pretty far apart (5,000 and 200), and this item would seem to be right in the middle of the two...


What should it do? Allow you to drink 2 potions at once?


Essentially, yes.

The admixture vial lets you mix two extracts, which are essentially potions, and quaff them at once. The hybridization funnel lets you mix two splash weapons, and toss them as one item (but with the effect of both).

So it is not much of a stretch to find something in between the two, that mixes two potions and lets you down them together.


The thing about it is that extracts last a day while potions last damn near forever. That may no seem like a lot at first glance. It's quite the difference when balancing a magic item.

If your dead set on combining potions you might be able to tweak the words of power system when the potion is made. Something like two 1st level spells in one potion would count as a 3rd level potion for crafting purposes. (maybe a 4th level to balance out that words of power tend to be weaker than standard spells)


A good workaround would be found in the functioning of the hybridization funnel; "The mixture becomes inert after 24 hours."

In fact, if the one sentence were removed from that funnel's description, "The funnel does not work on potions, elixirs, extracts, or other materials." - then it would be the perfect solution.

Scarab Sages

I think it would be overpowered. Potions are already very good in they they allow you to get spell-like effects without spellcasting and can be used by anyone. If you can combine them you could drink four potions in a turn by using the accelerated drinker trait, and that is too much.


You must also think the combine extracts discovery and the admixture vial are overpowered then? What about the hybridization funnel? It doubles the potency of an attack. These are all basically the same thing.


karossii wrote:
You must also think the combine extracts discovery and the admixture vial are overpowered then? What about the hybridization funnel? It doubles the potency of an attack. These are all basically the same thing.

Not quite the same thing. There are implicit limitations on the admixture vial, mostly that it only works on alchemist extracts, which can only be made by alchemists and are confined to "spells" on the alchemist list. It's basically a rather specific powerup allowed to the alchemist alone.

What you're asking for is to cherry-pick abilities off other class lists.

Scarab Sages

karossii wrote:
You must also think the combine extracts discovery and the admixture vial are overpowered then? What about the hybridization funnel? It doubles the potency of an attack. These are all basically the same thing.

No, they are not the same thing. Combine Extracts is balanced by requiring 8 alchemist levels and being the equivalent of a metamagic feat that you are spending a discovery to learn. The admixture vial is a bit overpowered for it's cost, but then I think metamagic rods are overpowered too.

The hybridization funnel is fine since it specifically applies to splash weapons, which are generally not useful after level 5.


I think the text of the hybridization funnel that says it doesn't work on potions and the fact that another item doesn't exist to do points toward a high probability that the design team considered such an option over powered. Otherwise they wouldn't have added the restriction on the hybridization funnel.

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