Are Mounts Truely This Imbalanced?


Advice

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Dont know if I should post this in the rules section or the Advice Section and just ended up posting it here because its more along experiance~~ then anything else.

So Last week I started making A sorcerer from level1. Now this is my first time making a sorcerer starting at level 1 and I ran into a problem with having almost no carry capacity. Now usually i start at a higher level and have floating disk, but there was no way i was waiting that long to take more then a few pieces of gear. So i went around sites and books to find out what to do. Other then get a super crappy masterwork backpack or a super expensive bag of holding the only other option was to get someone else to carry it for me. This is when i came across combat trained mounts.

Now correct me if im wrong, but its under my impression that when you get a combat trained mount it is already trained to follow most basic commansd so you shouldnt have any problem needing handle animal ranks.
Secondly, from what ive seen, mounts start at the HD of the creature and just stay there but retain all abilities that creature usually has.
Finally most of the mounts are super cheap and this is part of where the problem comes in.

For my sorcerer i took Rich Parents as one of my two traits giving me 900 starting gold. I then bought a combat trained Tiger to carry all my stuff.
But as i was buying this tiger i realized its the same tiger from summon nature's ally 3. A tiger with 6! HD and is a Large category.

Needless to say this tiger pretty much broke the campaign that we were in. Starting adventure he tore through 15 Kobalts while we took down around 5(we are a party of 6). Afterwards the boss of the Kobalts, A giant from the desert region, came to avenge them and 1-hit two of our party members with Channel Negative Energy. The Tiger then proceeded to charge, grapple, rake, and destroy this guy(he couldnt attack back while grappled because of the size of his two handed great ax). My DM then told me he is adding animal Bane to most weapons in our next session. But honestly i dont think this is gonna stop the Tiger and if anything is just going to add money to the bank as all the weapons are worth 8k gold.

Now i didnt even mean for it to turn out so strong and just randomly picked it up. So if I did it by accident im afraid to see what people do on purpose.

I must be missing some rule some where that makes this mounts not nearly as broken as he seems to be, especially for low level campaigns.
Can anyone chime in on this issue?

Sovereign Court

Typically, it's something that's supposed to be somewhat limited in supply. It's not every town you can buy a tiger in. Usually dogs and horses and other domesticated animals are the only ones available. Also, its Will save is only +3 - it's easily possible he could throw some spellcaster at you with Color Spray or Charm Animal, and then you're in trouble. (Kiss that starting gold goodbye!)

Also, if I were GMing and somebody wanted to keep a predator as a pet, I'd have them make weekly Handle Animal checks. And if they fail, well... things might get messy.

Liberty's Edge

Handle Animal: it comes trained, but still requires handle animal tricks to command it to do things. Trained tricks are DC 10 and take a move action.


Reynard_the_fox wrote:

Typically, it's something that's supposed to be somewhat limited in supply. It's not every town you can buy a tiger in. Usually dogs and horses and other domesticated animals are the only ones available. Also, its Will save is only +3 - it's easily possible he could throw some spellcaster at you with Color Spray or Charm Animal, and then you're in trouble. (Kiss that starting gold goodbye!)

Also, if I were GMing and somebody wanted to keep a predator as a pet, I'd have them make weekly Handle Animal checks. And if they fail, well... things might get messy.

The animal itself is exotic but could have been aquired anywhere in the vast backstory your allowed to create for your characters. As for the spellcaster thing, thats true for anything but the key is that its not Dominate Animal, its Charm. It percieves you as friendly but you do not control it. If you ask it to attack its allies i can just as easily ask it to attack him instead(since he is now percieved as an ally). Seeing as im its master and near life-long friend i obviously have a very large upper hand and since my sorcerer is Charisma based and has ranks in Diplomacy its simply a dice role.

As for the second part, it's not a pet, its a mount that has been combat trained, a massive difference. Also for the predetor part its domesticated. Dogs and cats are predetors too and you dont roll for them. As a matter of fact a tiger is simply a large cat.

Regardless of this these are GM interventions(and sketchy ones at that) to balance the animal. Which doesnt stop the animal from being broken in the first place.


Howie23 wrote:
Handle Animal: it comes trained, but still requires handle animal tricks to command it to do things. Trained tricks are DC 10 and take a move action.

A extremely low sacrifice for the benefits it gives. And thats only for things like track and guard. For enemies the animal automatically attacks foes as they are a threat to itself and its master.

And it has the same flaw as above. Sorcerer's are Charisma based and so is Handle Animal. Put 1 rank into handle Animal to make it trained and I now have to roll a 4 or higher to get what i want it to do, with no repercussion if i fail.


Well your GM sold you a combat trained tiger level 1 (and for some reason this was less than 900 gp lols) , there lies the whole problem.

You see , normal players might not even be able to pay for horses , and them level 1 are not bad.


Nox Aeterna wrote:

Well your GM sold you a combat trained tiger level 1 (and for some reason this was less than 900 gp lols) , there lies the whole problem.

You see , normal players might not even be able to pay for horses , and them level 1 are not bad.

Combat Trained Tigers are 500 gold

http://www.d20pfsrd.com/equipment---final/goods-and-services/animals-animal -gear#TOC-Riding-Animals


There's a reason a lot of people ban Rich Parents.

Dark Archive

It seems that both rich parents and combat trained tigers should be banned. The tigers should be very rare and more expensive since they can trivialize low level encounters.


Cory Stafford 29 wrote:
It seems that both rich parents and combat trained tigers should be banned. The tigers should be very rare and more expensive since they can trivialize low level encounters.

Without Rich Parents, the tiger isn't an issue, since by the time a character can reasonably afford it (around 3rd), it will no longer trivialize encounters.

Well, that's assuming it trivializes most encounters anyway. One shudders to think how GMs deal with a Druid who has a Tiger Animal Companion.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Lots of cursing, Rynjin. ^^ But an actual tiger animal companion (i.e. a large cat) isn't that bad at first level, since it has way worse stats than an actual tiger from the Bestiary.


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Regardless of the combat-trained nature, the tiger still needs Handle Animal checks for mostly everything you do. Even tricks that the tiger know require a DC 10 Handle Animal check (as a move action no less), everything else is DC 25 as a full-round action.

Refer to the blog: Animals and Their Tricks

Note also that the Animal Archive has a really large set of tricks on top of those from the Core rules. If you want your tiger to be naturally good at sneaking and hunting, those are two more tricks it needs to learn. Flanking, aiding, menacing, getting help, even breaking out of restraints - all are additional tricks, and since your pet isn't an animal companion (nor are you a druid) the total number of tricks is limited to 6 - all of which are already occupied by Combat Training (attack, come, defend, down, guard, and heel).

Since you're character doesn't have a special bond with his tiger (its not an animal companion, just something he bought) a charm animal is a real threat. You're not his buddy. You're his owner, his master, something that a tiger can very well resent. However, a charmed tiger will actually really like the guy that cast the spell. There is a better than even chance the caster will effectively take control of the tiger.

...

All that said. As you've no doubt realized, a tiger is not a suitable encounter at level 1. Not for you, and not for your enemies. Typically a GM should not allow the purchase of such an out-of-depth creature at level 1. It's not about the money, it's about the game.

But, if he does allow it, it is not that hard for a GM to handle that (using bane weapons is not a good idea in this case). The tiger is a large creature with a very limited intelligence, there are many ways in which this is a drawback that he can capitalize on. He doesn't even need to in many cases, the narrow confines of many dungeons make a tiger unsuited for use there - so you'd likely have to leave him outside (or risk the tiger being more of a burden than an advantage). Other than the charm animal spell (which I pointed out is more dangerous than you expect), at level 1 you could very well encounter hold animal (a level 2 druid spell). Not to mention that it is no stretch of the imagination for your GM to simply have an opposing NPC buy his own tiger.


Heh , no idea the site had info on a tiger for sale lols, not that the elephant from the UE is bad :P.

Well , the GM should have thought over this a bit more anyway , now nerf the tiger with the usual stuff.

Places it cant enter (like a city , unless the players wants a dead tiger and a angry town guard) , use bad terrain , add a strong enemy to keep the tiger busy while the other deal with weak enemies around ...


Rich Parents + Tiger Mount = Exploitation.

Your DM should never have allowed a tiger to be purchased, but now that he has, he should try and approach the situation with more finesse than he's previously demonstrated. Merely sending bane-wielding foes at the party isn't going to solve anything. The end result will be: dead tiger (and possibly a dead party) or... more tigers (selling the weapons means you can afford to buy more of 'em, that is, since they're available for sale, apparently).

Dark Archive

Damiancrr wrote:
Nox Aeterna wrote:

Well your GM sold you a combat trained tiger level 1 (and for some reason this was less than 900 gp lols) , there lies the whole problem.

You see , normal players might not even be able to pay for horses , and them level 1 are not bad.

Combat Trained Tigers are 500 gold

Linky

And what book is that from? I can't find the tiger in Ultimate Equipment...

Compared to the Dire Bat (450 gp) and the Gecko, Riding (400 gp) I'd say no.


LoreKeeper wrote:

Regardless of the combat-trained nature, the tiger still needs Handle Animal checks for mostly everything you do. Even tricks that the tiger know require a DC 10 Handle Animal check (as a move action no less), everything else is DC 25 as a full-round action.

Refer to the blog: Animals and Their Tricks

Note also that the Animal Archive has a really large set of tricks on top of those from the Core rules. If you want your tiger to be naturally good at sneaking and hunting, those are two more tricks it needs to learn. Flanking, aiding, menacing, getting help, even breaking out of restraints - all are additional tricks, and since your pet isn't an animal companion (nor are you a druid) the total number of tricks is limited to 6 - all of which are already occupied by Combat Training (attack, come, defend, down, guard, and heel).

Since you're character doesn't have a special bond with his tiger (its not an animal companion, just something he bought) a charm animal is a real threat. You're not his buddy. You're his owner, his master, something that a tiger can very well resent. However, a charmed tiger will actually really like the guy that cast the spell. There is a better than even chance the caster will effectively take control of the tiger.

...

All that said. As you've no doubt realized, a tiger is not a suitable encounter at level 1. Not for you, and not for your enemies. Typically a GM should not allow the purchase of such an out-of-depth creature at level 1. It's not about the money, it's about the game.

But, if he does allow it, it is not that hard for a GM to handle that (using bane weapons is not a good idea in this case). The tiger is a large creature with a very limited intelligence, there are many ways in which this is a drawback that he can capitalize on. He doesn't even need to in many cases, the narrow confines of many dungeons make a tiger unsuited for use there -...

Thats interesting. Ive never used animals or handle animal before so i didnt know it was limited to 6 tricks. Good to know ^-^

As for Charm animal I still am not convinced. Charm Animal is a Close Ability. Which means either he uses his move action to get within range and cast the spell, thereby not being able to command the tiger once he gets it. Or try to make a concentration check while the tiger is on top of him(tiger moves 100ft on his charge). Neither of which seem likely. If he does infact move in then i simply use a handle animal move action to get him to attack his new "ally" on a move action. Then the enemy spellcaster must spend his move to tell it to stop and we are right back where we started. Most important part is that when a animal is charmed it keeps its initiative(which is the same as its owner). So if all else fails i simply use my move to tell him to heel. I am still his owner regardless of the spell so i decide how initiative goes on "our" turn.

But this has slightly persuaded me that to fully capitalize on this you would need to get at least a few ranks into handle animal to 100% prevent this. But thats about it.

Doesnt stop the tiger from being wayyyy to cheap and accessable, as per core, and breaking most campaigns/encounters. Whether for the enemy or the players.


Detect Magic wrote:

Rich Parents + Tiger Mount = Exploitation.

Your DM should never have allowed a tiger to be purchased, but now that he has, he should try and approach the situation with more finesse than he's previously demonstrated. Merely sending bane-wielding foes at the party isn't going to solve anything. The end result will be: dead tiger (and possibly a dead party) or... more tigers (selling the weapons means you can afford to buy more of 'em, that is, since they're available for sale, apparently).

Well obviously im not about to continue with it. Im going to take to him when i get the chance about it. But thats not the point of the post :P

Also we are all traveling adventurer's and like i said i had Rich Parents. Since i have Rich Parents, it isnt especially difficult to get your hands on a exotic animal with those kinds of connections. So, no it isnt a option to buy more tigers. Although thank you for making me laugh at the idea.

Also the Tiger def isnt dieing. He has like 20 AC(+5 from scale male, -4 to an already crazy high to-hit was worth it and he isnt there for skill checks) and 52hp(he let me roll the tigers hp but its only 7 higher then normal). Combined with me buffing it and a few potions it would take something fierce to take him down.


You know what, I think your DM could solve this problem with shadows. Just have a bunch of 'em show up and start ganging up on the tiger. I mean, if they "feed" off life energy, which they absorb via inflicting Strength damage, a tiger would be an all-you-can-eat-buffet.

Imagine this, the party walks into a cave, or a dungeon, or what-have-you, when suddenly they are ambushed by a horde of starving shadows. They are immediately drawn to the target with the highest Strength (the tiger), at which point they begin feasting (several d6s of ability damage per round). Soon enough, the tiger would be dead, and the best part is, the party could simply flee while the shadows are distracted.

The tiger, panicked by the unfamiliar sensation of having its life energy drained, would be unresponsive to commands, driven into a primal frenzy. Fight or flight. It tries to swat the shadows away with its massive claws, but to little avail. Soon enough, it charges down a dark passageway, headed deeper into the cave.

The party is forced to flee and the tiger is dealt with. Also, lesson learned for the party: shadows are scary as all hell!

Dark Archive

Rynjin wrote:
Cory Stafford 29 wrote:
It seems that both rich parents and combat trained tigers should be banned. The tigers should be very rare and more expensive since they can trivialize low level encounters.

Without Rich Parents, the tiger isn't an issue, since by the time a character can reasonably afford it (around 3rd), it will no longer trivialize encounters.

Well, that's assuming it trivializes most encounters anyway. One shudders to think how GMs deal with a Druid who has a Tiger Animal Companion.

In PFS you could have enough to buy the tiger after one scenario. I'm not sure if they are legal in PFS, though. I would think not.


Detect Magic wrote:

You know what, I think your DM could solve this problem with shadows. Just have a bunch of 'em show up and start ganging up on the tiger. I mean, if they "feed" off life energy, which they absorb via inflicting Strength damage, a tiger would be an all-you-can-eat-buffet.

Imagine this, the party walks into a cave, or a dungeon, or what-have-you, when suddenly they are ambushed by a horde of starving shadows. They are immediately drawn to the target with the highest Strength (the tiger), at which point they begin feasting (several d6s of ability damage per round). Soon enough, the tiger would be dead, and the best part is, the party could simply flee while the shadows are distracted.

The tiger, panicked by the unfamiliar sensation of having its life energy drained, would be unresponsive to commands, driven into a primal frenzy. Fight or flight. It tries to swat the shadows away with its massive claws, but to little avail. Soon enough, it charges down a dark passageway, headed deeper into the cave.

The party is forced to flee and the tiger is dealt with. Also, lesson learned for the party: shadows are scary as all hell!

The point of this isnt "So how do we kill off the tiger". There are a billion ways to do that. The point is why are there so many over powered mounts for so little a price(because there are plenty more then the tiger on that list).


So tigers can be bought as mounts - that's pretty cool.

On the topic of rich parents, I am a big fan of encouraging the player to use the extra cash to have "more" and "better" (like masterwork items, fancy clothes, and so on) but not anything than a character without rich parents couldn't afford the basic form of (like a war trained mount)

...though I really don't see all that much problem with a 1st-level character and their battle tiger mount considering the feats, skills, items, and actions they would be investing in the mount to actually benefit from anything it brings to the table beyond carrying capacity and movement speed.

Also, 500+ gp of your 900 gp is a pretty serious investment into what could prove to be an extremely temporary benefit, since in most games it is (for example) more likely that a mount be attacked and killed than a weapon or suit of armor be destroyed... and certainly a lot harder to fix.


Well, it's obvious that the tiger is a problem. My point is that, if it is to be removed, it ought to be done in a way that isn't disruptive. Shadows are a common enough threat for 1st-level adventurers... random, ravaging giants and bane-wielding adversaries, not so much. Verisimilitude suffers when a DM uses blatant tactics to nullify a character's advantages (such as resist energy suddenly becoming extremely common as soon as a spellcaster happens to reach a level whereby they gain access to decent elemental spells, like fireball).

That said, characters aren't supposed to have so much wealth at 1st-level, and even if they do, for whatever reason, the DM should be wary of what said wealth is spent on. A masterwork weapon, not that bad. Probably pretty cool, actually--could be a family heirloom or something. A tiger... well...


What the frakk where they thinking when they made that animal pricing?

Level 1 or no, getting a CR4 combat trained creature for 500 gp is insane. Compare to a CR2 hippogriff that costs 5000+ gold.

That whole list seems out of whack. Honestly, I feel the baseline should be around at least 1/3 of the WBL of a character of level equal to it's CR. (exceptions of course exist but that's a decent baseline I think).


A hippogriff can fly, though. So it's much more desirable as a mount.


thenobledrake wrote:

So tigers can be bought as mounts - that's pretty cool.

On the topic of rich parents, I am a big fan of encouraging the player to use the extra cash to have "more" and "better" (like masterwork items, fancy clothes, and so on) but not anything than a character without rich parents couldn't afford the basic form of (like a war trained mount)

...though I really don't see all that much problem with a 1st-level character and their battle tiger mount considering the feats, skills, items, and actions they would be investing in the mount to actually benefit from anything it brings to the table beyond carrying capacity and movement speed.

Also, 500+ gp of your 900 gp is a pretty serious investment into what could prove to be an extremely temporary benefit, since in most games it is (for example) more likely that a mount be attacked and killed than a weapon or suit of armor be destroyed... and certainly a lot harder to fix.

Actually it was alot more then 500gp. 500gp for the mount, 200gp for the scale mail, 60gp for the exotic Military Saddle, and 11gp in other miscilanious things for it. Basically ended up with my normal starting gold after buying it but accomplished my goal of having something reliable to carry all my stuff in and get me around.


If you wanted a beast of burden, why didn't you just purchase a donkey? They're pretty good at haulin' crap around :P


Detect Magic wrote:
If you wanted a beast of burden, why didn't you just purchase a donkey? They're pretty good at haulin' crap around :P

Cause I had money to burn, alchemical reagents are lame, and i dont like to hold on to starting gold. Plus tigers are hella cool and a good conversation starter xD


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Damiancrr wrote:
As for Charm animal I still am not convinced. Charm Animal is a Close Ability. Which means either he uses his move action to get within range and cast the spell, thereby not being able to command the tiger once he gets it. Or try to make a concentration check while the tiger is on top of him(tiger moves 100ft on his charge). Neither of which seem likely. If he does infact move in then i simply use a handle animal move action to get him to attack his new "ally" on a move action. Then the enemy spellcaster must spend his move to tell it to stop and we are right back where we started. Most important part is that when a animal is charmed it keeps its initiative(which is the same as its owner). So if all else fails i simply use my move to tell him to heel. I am still his owner regardless of the spell so i decide how initiative goes on "our" turn.

It isn't easy to force the tiger to attack a creature that he doesn't want to attack. That isn't a simple DC 10 "use your trick", but a DC 25 "push". Not very likely to succeed at level 1.

If you're willing to devolve the tiger to a heel every round. That is fine. It spends your move action and keeps the tiger out of the fight. Exactly what your GM should want.


Damiancrr wrote:
Actually it was alot more then 500gp. 500gp for the mount, 200gp for the scale mail, 60gp for the exotic Military Saddle, and 11gp in other miscilanious things for it. Basically ended up with my normal starting gold after buying it but accomplished my goal of having something reliable to carry all my stuff in and get me around.

That's why I was saying its no huge deal to just allow the battle-tiger mount - you took a trait to get extra money and basically sank it all into one (nearly irrelevant in typical campaigns, in my experience at least) thing.

...I mean, it's not like you sunk the added coin into a not-fully-charged wand or a bunch of potions that would really have an impact on how the campaign plays out - you picked something that sticks out clear as day if you go for using it as a combat bonus, stretches your party's healing resources even thinner than they already would be at low levels, and requires a lot more investment than just cash to actually get the best use of.


Yea, I guess you've got a point about 'em being a good conversation-starter.


Damiancrr wrote:
Detect Magic wrote:
If you wanted a beast of burden, why didn't you just purchase a donkey? They're pretty good at haulin' crap around :P
Cause I had money to burn, alchemical reagents are lame, and i dont like to hold on to starting gold. Plus tigers are hella cool and a good conversation starter xD

I beg to differ. If the point is getting a reliable mount - then getting something that your GM actively wants to get rid of is not a good idea.

Dark Archive

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Cory Stafford 29 wrote:
Rynjin wrote:
Cory Stafford 29 wrote:
It seems that both rich parents and combat trained tigers should be banned. The tigers should be very rare and more expensive since they can trivialize low level encounters.

Without Rich Parents, the tiger isn't an issue, since by the time a character can reasonably afford it (around 3rd), it will no longer trivialize encounters.

Well, that's assuming it trivializes most encounters anyway. One shudders to think how GMs deal with a Druid who has a Tiger Animal Companion.

In PFS you could have enough to buy the tiger after one scenario. I'm not sure if they are legal in PFS, though. I would think not.

Take a look at the link. Scroll up and down the site, do you see anything missing? Yeah, that's right. All the other lists have sources, this one doesn't. It's probably nothing more than a houserule that ended up between the other lists. So you can't buy a tiger for 500 gp, or at all really...


LoreKeeper wrote:
Damiancrr wrote:
As for Charm animal I still am not convinced. Charm Animal is a Close Ability. Which means either he uses his move action to get within range and cast the spell, thereby not being able to command the tiger once he gets it. Or try to make a concentration check while the tiger is on top of him(tiger moves 100ft on his charge). Neither of which seem likely. If he does infact move in then i simply use a handle animal move action to get him to attack his new "ally" on a move action. Then the enemy spellcaster must spend his move to tell it to stop and we are right back where we started. Most important part is that when a animal is charmed it keeps its initiative(which is the same as its owner). So if all else fails i simply use my move to tell him to heel. I am still his owner regardless of the spell so i decide how initiative goes on "our" turn.

It isn't easy to force the tiger to attack a creature that he doesn't want to attack. That isn't a simple DC 10 "use your trick", but a DC 25 "push". Not very likely to succeed at level 1.

If you're willing to devolve the tiger to a heel every round. That is fine. It spends your move action and keeps the tiger out of the fight. Exactly what your GM should want.

If thats a push then its even less of a problem. The tiger has 2 Intel. It doesnt understand languages, it only understands commands taught to it by tricks. Good luck with the enemy making a full-round DC25 Handle Animal check. Of which he cant do in the first place because how many monsters actually have a rank in Handle Animal(Because you need at least 1 rank or have it as a Class Skill to make anything higher then DC10 on handle animal). Best the enemy could do is a +7~9ish modifier and then have to roll a 18/16+ to make it. Then i have to roll a 4 or higher simply to get it to stop. If this is tried in reverse then the Enemy is spaming his move action to keep it still via the DC10. But then my tiger just chills there. The enemy is traped into never moving, and we are still attacking like normal. Spellcaster's with no move actions tend to die fast.

And before anyone says it, no you cant use wild empathy for that. Wild empathy does not allow you to talk to animals, only become more friendly with them, and that takes 1min and a range of at least 30 to do.


Detect Magic wrote:
A hippogriff can fly, though. So it's much more desirable as a mount.

Sure, at 10th level you'd rather want a single hippogriff than a single tiger.

But at 4th level, you can spend nearly all your cash to buy a hippogriff, or spend half your cash and buy 6(!) CR4 tigers that will crush nearly anything you can meet at that level. Just get a decent way to get flyers grounded (at that level, most flyers are melee attackers which means their flying can easily be dealt with through tanglefoot bags or nets).

I mean, at 4th level, getting a pouncing, grabbing pal with 3 attacks, one of which is quite powerful, should be a heavy investment for the character. A druid's animal companion at this point pales compared to the tiger.

Getting it for pocket change is insane. I'd put the price at at least 2000. The same for the Giant Frilled Lizard.

To a degree it's also true for some of the other animals, though not equally outrageous. The Rhinocerus (and wholly counterpart), the Giant Chameleon, and a whole other bunch of animals.


the David wrote:
Cory Stafford 29 wrote:
Rynjin wrote:
Cory Stafford 29 wrote:
It seems that both rich parents and combat trained tigers should be banned. The tigers should be very rare and more expensive since they can trivialize low level encounters.

Without Rich Parents, the tiger isn't an issue, since by the time a character can reasonably afford it (around 3rd), it will no longer trivialize encounters.

Well, that's assuming it trivializes most encounters anyway. One shudders to think how GMs deal with a Druid who has a Tiger Animal Companion.

In PFS you could have enough to buy the tiger after one scenario. I'm not sure if they are legal in PFS, though. I would think not.
Take a look at the link. Scroll up and down the site, do you see anything missing? Yeah, that's right. All the other lists have sources, this one doesn't. It's probably nothing more than a houserule that ended up between the other lists. So you can't buy a tiger for 500 gp, or at all really...

Non-sited sections of that site are generally Player Companion Books(all just as "core" as the Ultimate Books) or where simply added later from a post-APG book and happened to be overlooked. I cant say for sure since i dont own any of the Ultimates. But that Site is all pathfinder. Anything 3rd party or not pathfinder is in a different section of the site.


My druid with handle animal up the wazoo would love a Mastadon for 2000gp even at level 6+.


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the David wrote:
Take a look at the link. Scroll up and down the site, do you see anything missing? Yeah, that's right. All the other lists have sources, this one doesn't. It's probably nothing more than a houserule that ended up between the other lists. So you can't buy a tiger for 500 gp, or at all really...

Animal Archive, page 14 - first chart of the "purchasing animals" section.

Dark Archive

Lets see 900 will get you 12 combat trained bison each with trample that's 24 d6 damage lvl 1. Hmmmm trivialize encounters???

Dark Archive

The problem your dm is making besides allowing it is not factoring in the CR of the tiger into encounter calculations.


If the tiger is straight-up "combat-trained" and it has 6 tricks as part of the general purpose combat training, it knows (1) attack, (2) come, (3) defend, (4) down, (5) guard, and (6) heel BUT the standard attack trick says "an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks."

So I'd read that as a standard "combat-trained" animal isn't trained to attack unnatural creatures and is only going to be useful in combat depending on what kinds of creatures are being fought.


To be honest? I think part of the problem is feeling of player entitlement. Why would anyone refer to the masterwork backpack as "supe crappy" ssecondly the misunderstanding that te cat is domesticated.It isnt its trained how much food are you carrying with your large predatory animal. And answering " ijust let it eat my humanoid oppone,ts" will just increase e chance your tiger will try to eat you.basically as its not a bonded bount expext it to ct like a tiger. There are also things you have to push an animal to attack like undead.


Mojorat wrote:
To be honest? I think part of the problem is feeling of player entitlement. Why would anyone refer to the masterwork backpack as "supe crappy" ssecondly the misunderstanding that te cat is domesticated.It isnt its trained how much food are you carrying with your large predatory animal. And answering " ijust let it eat my humanoid oppone,ts" will just increase e chance your tiger will try to eat you.basically as its not a bonded bount expext it to ct like a tiger. There are also things you have to push an animal to attack like undead.

I say its super crappy because it is, in fact, super crappy. Try looking at it and doing the math, that item is aweful. Part of the problem is people judging others at passing without any details or foreknowledge at all. Educate yourself before you try educating others.

As for the Tiger it is domesticated. A reared animal is by definition -and- practice domesticated. If it wasnt domesticated it would eat passbyer's and anyone who bought it. Since it wouldnt know that person and would leave its handler the day it was bought. I actually buy trail rations(meat) for my tiger, they are 5cp, anyone too cheap to spend that much doesnt deserve to even have an animal IRL.


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There is no such thing as a domesticated tiger. Domestication is brought about by breeding, not by training. Domestic animals are often genetically distinct from their wild relatives. Even tigers raised in captivity and treated well tend to turn on their owners and maul them in high profile magic shows.

A combat trained animal has had Handle Animal applied so that it knows some tricks and will accept a rider. It's still an animal. You still need handle animal to make it do tricks.

Historically, borderline-wild-animals have been used in battle with mixed results. That doesn't mean you would want to travel with one, and use it to cart around your stuff.

You need to roll dice to control your tiger. Summon Nature's Ally does not.

Dark Archive

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Mojorat wrote:
To be honest? I think part of the problem is feeling of player entitlement. Why would anyone refer to the masterwork backpack as "supe crappy" ssecondly the misunderstanding that te cat is domesticated.It isnt its trained how much food are you carrying with your large predatory animal. And answering " ijust let it eat my humanoid oppone,ts" will just increase e chance your tiger will try to eat you.basically as its not a bonded bount expext it to ct like a tiger. There are also things you have to push an animal to attack like undead.

It's not like those tigers in circuses ever attack there masters ....

Oh... wait.... my bad.

Dark Archive

Question where was this Tiger bought since quoting the animal archive which the Tiger appears in

"The prices given assume that the animal is being bought in or near its native habitat, and prices (especially for rarer creatures such as dinosaurs or dire animals) and availability might change significantly at the GM’s discretion."


Cases like that make the news because they are exciting. More cases then that of dogs attacking and even killing people happen all around the world. And to be honest ALOT of those cases are because the animal is treated extremely poorly to begin with. That counts double for magic shows are ciruses who are extremely popular for mistreating their "Assistants".

Im not saying getting your tiger to do something isnt a Handle Animal check, because it 100% is. But the people saying you have to make weekly checks for it to not eat you are silly.
As for mistreating my animal. I ride on the back of my animal on journeys and it has a saddle bag on both sides with about 100lbs worth of stuff in each. I feed it prime meat, sleep with it in my tent, and make a point to give it attention and affection. And my character has been doing this since both i and it were little. So how much the animal hates me is debatable. You dont need to be a druid for animals to like you, just not a asshat.


Kevin Mack wrote:

Question where was this Tiger bought since quoting the animal archive which the Tiger appears in

"The prices given assume that the animal is being
bought in or near its native habitat, and prices (especially for rarer creatures such as dinosaurs or dire animals) and
availability might change significantly at the GM’s discretion."

Honestly its anywhere you want it to be bought, you make your own backstory and like i said, Rich Parents isnt just a trait. Traits are ment to be part of your backstory, i really did have Rich parents. My GM didnt really make a extensive world(like at all) so i wouldnt have been able to pick. But like i said the Tiger is not, by any means, the only abuse case. Most of them are the same in one way or another.

Dark Archive

So you ignore two of the main limiting factors (That being you only get it at that price if bought near that habitat and even then only at the Dm's discretion.) and then complain that they are unballanced?

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