Are Mounts Truely This Imbalanced?


Advice

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Kevin Mack wrote:
So you ignore two of the main limiting factors (That being you only get it at that price if bought near that habitat and even then only at the Dm's discretion.) and then complain that they are unballanced?

How does that have anything to do that you can start with a HD6 tiger at lvl1. Please go look at all of the animals on that list. Where-ever the campaign is taking place, im sure you can find a plenty abuse mount to use there.

Is it me or are people getting more hostile as it gets closer to day time?
Might just stop posting on this topic if i have to deal with stuff like that, all the main points have been covered anyway and ive formed an educated opinion of it and will make sure to advice DM's that i play with to ban mounts except for Horse/Donkey unless you are able to rear it from the wild while in-game. Forces ranks in Handle Animal + Time + dont have the HD =/= relative CR issue.

Dark Archive

Damiancrr wrote:
Kevin Mack wrote:
So you ignore two of the main limiting factors (That being you only get it at that price if bought near that habitat and even then only at the Dm's discretion.) and then complain that they are unballanced?

How does that have anything to do that you can start with a HD6 tiger at lvl1. Please go look at all of the animals on that list. Where-ever the campaign is taking place, im sure you can find a plenty abuse mount to use there.

The abuse that requires 1. the use of traits an optional rule to begin with (And probably one of the less balanced traits as well) and 2 Ignoring the part that states the Dm can set the price and availability however he feels. If the dm feels the animals are to cheap it is there in black and white in the text that he can change the cost to whatever amount he wants or simply say they are unavailable.

The question was Are mounts truely this unbalanced and if you go by what is written in that book I would say no.


The tiger is limited to 6 tricks which are spelled out in the handle animal skill. It has the "attack" trick once so you will be required to "push" the tiger to fight a lot of monsters such as undead.

If the tigerish wearing medium armor, its base movement should be lower.

The tiger shouldn't naturally charge to attack foes. The DM should require you to make the skill check. If the beast was domesticated for riding, it shouldn't be any more aggressive than a horse.

And don't forget that if it ever gets wounded, there is a -2 penalty on the handle animal check.

Liberty's Edge

It is a hold over from 3.5. Back then one of the most imbalanced things you can do was being a wizard, memorize your spells for the day, then sell your spell book (which due to having "all" 0 level spells, and WotC printing a glut of 0 level spells, was massive) and buying a pack of hunting dogs and a tower shield. It was one of those things people acknowledged but never actually did in game. Rich parents just made it worse.

Dark Archive

Trained animals eat feed, not rations.
Large creatures that aren't horses need twice the amount a horse needs (That's 20 pounds per day) Riding dogs need 5 lbs of meat per day for 5cp.

You need 20 pounds of meat for 2sp per day.


I'm reminded of this.

Having a mount vastly more powerful than the rest of the party looks dangerous to me. Just because it's combat trained doesn't mean it holds any special loyalty to you after all, it'll be combat trained for anyone who mounts it.

All it takes is for someone to knock you off the saddle, hop up on your tiger, and now you're fighting both him and your tiger.


Tharken wrote:

I'm reminded of this.

Having a mount vastly more powerful than the rest of the party looks dangerous to me. Just because it's combat trained doesn't mean it holds any special loyalty to you after all, it'll be combat trained for anyone who mounts it.

All it takes is for someone to knock you off the saddle, hop up on your tiger, and now you're fighting both him and your tiger.

Exactly this!

The only issue I could see is that I can't keep a sweater on my dog, how are you keeping a tiger from ripping the armor it's not trained in off?


nothing wrong with the tiger or rich parents, it will balance it self out around level 4. At which point the tiger will be a liability and waste of money. It's odds of Dying at that point are high.

Why because it does not level. Rich parents same thing 900gp starts to be come irrelevant later on. exp also become irrelevant later around level 9 you could have a level 1 character medium progression join a party of of level 9 characters. If he can survive with them when they hit level 10 he will be level 6. 4 level difference, when they hit level 11 he will be level 9 only a two level difference. then it a 1 level difference then a minor about of xp difference and they are the same level.

900 gold while huge at level 1 it is nothing by level 5 or 6 what it a wand of cure light wounds and potion of invisibility. both of which will last about a long as the tiger.

here the things about animal and why they are so cheep, despite hp from from large number of hit dice look at their cr, they are weak creatures because they have little to no skill points, no ability to use magic items with out help, no tactical intelligence. you have to make it attack with a roll other wise it just going to do what it wants could be nothing, runaway , attack if hungry. you know animal stuff.

Damiancrr your tiger can't move 100ft in a charge, tigers only move 40ft to start so that would be 80ft. You also have your tiger in medium armor this reduce his movement by 10ft. so it's charge is 60ft. same as pc.

It is not broken the dm just does not know how to deal with it, and animal bane weapons are not the answer that just going to make the problem worse. few magic missiles with hit and run tactics in the answer. There is also Rp solution to the problem, like the town guard saying wooh!! buddy, that big wild creature is not coming in this town, it is a danger. what if that thing starts getting hungry and eats a small child or kill some of our horses. ect. It is the same problem people run into later with mounts the creature is large and can't go into dungeons most of the time. What is he feeding the thing regularly? I just looked it up tigers eat about 33-40lbs. of food a day, but can eat up to 77lbs. That is going to cost you just to feed it. have you been feeding it your fallen foes? if so you are teaching it to eat human and elves. It becomes a real danger in town and will eat that fatty. it can go on and on by experience GM. that is going to cost more money in the long run and limit what you can do with it.

So it is balance if you gm it correctly.


I'm just a little curious where the OP came up with all the meat to feed the tiger. A tiger needs 40lbs of meat a day. That is a huge expense at first level.


Yes, they are that unbalanced but

1) You need to burn a move action to get it to attack a specific target. (no big loss since it attacks better than you do)

2) It won't attack undead oozes etc. for you unless you can make a handle animal check at dc 25, using a full round action (slightly tougher)

3) The animal will loose effectiveness as you level up. At level 1 its a god, at level 5 it will start to taper off, at level 7 it will be a speed bump

4) A druid with charm animal will quickly turn into a TPK.


Vod Canockers wrote:
I'm just a little curious where the OP came up with all the meat to feed the tiger. A tiger needs 40lbs of meat a day. That is a huge expense at first level.

1) Where are you getting that figure?

2) A pig is 3 gold.


Animal Archive, pg. 12 wrote:


Carnivore Feed; Price - 5cp; Weight - 5lb
Consisting of various kinds of raw meat that have been jerked, smoked, or salted for preservation, a day's worth of carnivore feed is adequate food for any Small or Medium meat-eating animal such as a tiger, bear, or dog . Larger carnivores might require up to 2 to 4 days' worth of carnivore feed per day.

At most, by Raw, the tiger would eat 2 sp in food a day.


BigNorseWolf wrote:
Vod Canockers wrote:
I'm just a little curious where the OP came up with all the meat to feed the tiger. A tiger needs 40lbs of meat a day. That is a huge expense at first level.

1) Where are you getting that figure?

2) A pig is 3 gold.

Seaworld, their average is lower. But a tiger that is being used as a mount is getting a lot more exercise than either a tiger in a zoo or the wild, where the spend most of their time not doing anything.

Grand Lodge

Other creatures can use handle animal on your tiger as well, unless you've trained it with the exclusive trick. it also won't attack anything that isn't humanoid or animal without being trained in the attack trick twice (attack anything). Since combat riding general purpose takes up 6 tricks, your tiger can't learn exclusive or attack lvl 2 without unlearning another trick.

What your GM should do, if he allows such a high CR mount, is include it in the average party level when determining encounter CR, design encounters with 5ft hallways that it has to squeeze through, change enemy tactics and composition (many more enemies, low level enemies will likely scatter so the tiger can't kill more than one of them at a time, enemies have druids or rangers, traps, etc).

You can't add such a creature into a level 1 group without making adjustments.

Dark Archive

TheInnsmouthLooker wrote:

Other creatures can use handle animal on your tiger as well, unless you've trained it with the exclusive trick. it also won't attack anything that isn't humanoid or animal without being trained in the attack trick twice (attack anything). Since combat riding general purpose takes up 6 tricks, your tiger can't learn exclusive or attack lvl 2 without unlearning another trick.

What your GM should do, if he allows such a high CR mount, is include it in the average party level when determining encounter CR, design encounters with 5ft hallways that it has to squeeze through, change enemy tactics and composition (many more enemies, low level enemies will likely scatter so the tiger can't kill more than one of them at a time, enemies have druids or rangers, traps, etc).

You can't add such a creature into a level 1 group without making adjustments.

Much better said than my previous post.


The largest problem with the list of riding animals presented in Animal Archive is that it is currently a PFS-legal part of that supplement. A 1st-level character can dump 2 PP into picking up a combat-trained riding tiger.

The Exchange

the rule for starting above 1st level have a nice thing about not spending more than 25%-50% of WBL on one item. Sounds like the trait needs errata to follow it or your GM should have considered the outcome of allowing it.

WBL rules are lower on the page

Dark Archive

WRoy wrote:

The largest problem with the list of riding animals presented in Animal Archive is that it is currently a PFS-legal part of that supplement. A 1st-level character can dump 2 PP into picking up a combat-trained riding tiger.

And provide a copy of that book.


The reason this hasn't been addressed as a rules fix is that there are few GMs who would not laugh this off when a player suggested it.

Yes, this is broken, yes, it should probably be addressed by the game designers at some point. IMHO there are far worse game design issues that are much harder for GMs to simply laugh off that should be addressed first.

If you were a player in my game my reaction to this would have been: "You aren't seriously going to try to play that are you?"


Titania, the Summer Queen wrote:
WRoy wrote:

The largest problem with the list of riding animals presented in Animal Archive is that it is currently a PFS-legal part of that supplement. A 1st-level character can dump 2 PP into picking up a combat-trained riding tiger.

And provide a copy of that book.

Right, but it's a problematic thing to have listed in the additional resources. The vast majority of people I know in PFS would never try to bring a headache like that to a table, but I'd hate to be GMing and have to deal with a 6 HD riding tiger in a tier 1-2 chronicle.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
thenobledrake wrote:

So tigers can be bought as mounts - that's pretty cool.

Already making plans for my next Night Elf character.


The only thing I have to say is that the (Summon) Mount gets you a horse or a pony for 2 hrs/level, which ain't bad at 1st level for a Wizard or a Sorcerer. An extra Mount helps carry that heavy backpack or the loot from the dungeon.

A Chaotic Neutral-type character can use a Wand of Mount (4,500 gp) to summon horses as needed, and ride 'em to death for maximum sprint speed like the Pony Express. Sure, the horses will be near-dead at two hours, but you just Summon a fresh mount and keep going.


Is a war trained Tiger proficient in Scale armor barding? If not, wouldn't it also be taking that bardings maneuver penalty to all it's attacks? -4 on all attacks and movement reduced to 30 feet (so even if you succeed in the push and full round action to make it charge on it's own, it's charge is only 60 feet total).

Plus every move action or full round action you take to control the animal are actions your not getting. So your going to be fairly immobile in combat yourself, which as a caster should make you a prime target.


"Rule 0" is a perfectly valid response when the rules ask for them. Theres a difference between DMs changing written rules and DMs adjudicating when the rules say the DM should adjudicate.

That said, I agree they are too cheap.


Gilfalas wrote:

Is a war trained Tiger proficient in Scale armor barding? If not, wouldn't it also be taking that bardings maneuver penalty to all it's attacks? -4 on all attacks and movement reduced to 30 feet (so even if you succeed in the push and full round action to make it charge on it's own, it's charge is only 60 feet total).

Plus every move action or full round action you take to control the animal are actions your not getting. So your going to be fairly immobile in combat yourself, which as a caster should make you a prime target.

OP mentioned that he's happy to take the -4 penalty on attacks, since at level 1 the attack is so massive on the tiger that it doesn't matter.


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I should also add, to the OP's actual question. There are basically 3 ways for this to play out:

1. GM doesn't allow it. This falls under the common sense sanity check that a GM should apply to all decisions.

2. An inexperienced GM allows it; the resulting carnage may make the mount seem imbalanced.

3. An experienced GM allows; the encounters, rewards, and risks balance out and the game is none the poorer for it.

Dark Archive

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The easier way to handle this issue is to simply use the rules of the game.

"Ultimate Campaign, pg 140 wrote:


A nonsentient companion (one with animal-level intelligence) is loyal to you in the way a well-trained dog is—the creature is conditioned to obey your commands, but its behavior is limited by its intelligence and it can’t make altruistic moral decisions — such as nobly sacrificing itself to save another.
Animal companions, cavalier mounts, and purchased creatures (such as common horses and guard dogs) fall into this category. In general they’re GM-controlled companions. You can direct them using the Handle Animal skill, but their specific behavior is up to the GM.

Roughly this creature is a wild animal completely under the control of the GM. Realistically anytime it encounters a situation it hasn't been trained for it defaults back to it's instinctual reaction (which are determined by the GM) and you'd better make sure to not get in it's way when that happens.

Oh, and a hand full of kobolds is not an acceptable challenge for a CR 4+ party. The tiger is not a class feature so it needs to be added to the party's APL as normal to determine the correct CR you should be facing.


Pathfinder Rulebook Subscriber

I think it's sort of hilarious. I'm just imagining that keeping that much meat around and trying to control its behavior is going to be self-limiting.


I think two things need reiterated that a couple posters mentioned earlier. Pushing an animal to do things is DC25, and most of the stuff listed in here as the tiger doing are things that qualify as pushes rather than the default DC10. At level 1, even with a silly 20 charisma, this sorcerer can only have a single rank in this non-class skill. Giving a bonus of +6. Having to repeatedly roll a 19 or a 20 in order to do these things is what keeps it from being gamebreaking, but a lot of that onus is on the GM.

For instance, yes, having the tiger combat-trained and being a tiger will get it to attack the mob of kobolds. It kills one. It then trots off to feast on the corpse at a safe distance. Want it to break with instinct, drop that body and attack another one? Roll a 19.

Send it on a charge forward against the enemy? Great, they roll handle animal to try to grab its reins and calm it down. Or they just tackle you off and get their very own super mount (because sorcerers are known for their high first level CMD, right?). Or just straight kill the rider, because um, the sorcerer just charged into a mob of eight enemies. Not spurred on by a rider, the tiger's inclination would be to avoid a stand up fight with a bunch of dudes with spears and go find a nice sheep or something to chow on. Or even worse, toss the bleeding out rider down in front of the tiger ... it isn't going to have any more compunction against finishing you off than a horse would about eating a bundle of hay you just took off its back.

As others said Charm Animal instantly makes it friendly towards that person. Using Handle Animal on your turn does not counteract it, you don't magically turn the friendly status off because you shake your reins. Want to attack that guy now? Roll a 19.

The point is that handle animal is not magic, you have no bond with this creature that compels it to do what you say. I'm not saying that the GM should systematically screw with the player, because it sounds like the player is generally having fun with this cool thing he's got. But the GM needs to use the rules (and some storytelling instincts) in order to make sure that it's fun instead of just a gamebreaker.


Pathfinder Rulebook Subscriber

Well, tigers are not the kind of predator that immediately feast on a kill. But they don't like loud noises, can't walk over rough terrain, and are going to be wary of multiple opponents, or anything larger than them. In real life, villages in India will surround themselves at night with blankets of thorns... making the village completely tigerproof.


LoreKeeper wrote:

I should also add, to the OP's actual question. There are basically 3 ways for this to play out:

1. GM doesn't allow it. This falls under the common sense sanity check that a GM should apply to all decisions.

2. An inexperienced GM allows it; the resulting carnage may make the mount seem imbalanced.

3. An experienced GM allows; the encounters, rewards, and risks balance out and the game is none the poorer for it.

For #1 I will add that players really need to do the sanity check too. If the OP really considered doing something he thought was overpowered just because he could, then he's gonna burn his GM out by asking him to make common sense calls like this over and over again.

If something seems too good to be true, it probably is. And the GM is going to make it so, if it isn't already. So just take that into account ahead of time, and try to make a great character. Don't try to make trouble.


Mythic Evil Lincoln wrote:

For #1 I will add that players really need to do the sanity check too. If the OP really considered doing something he thought was overpowered just because he could, then he's gonna burn his GM out by asking him to make common sense calls like this over and over again.

If something seems too good to be true, it probably is. And the GM is going to make it so, if it isn't already. So just take that into account ahead of time, and try to make a great character. Don't try to make trouble.

While this can be true , the GM is the one with the responsibility to make the call.

He could have allowed it and then shaped the adventure to take the tiger into account , it would not be so broken then.

Many times players simple believe that the GM will do that, if they ask and get special authorization even more, and go for it, clearly the OP also did not thought this would cause such unbalance himself.

The problem here was the fact that both player and GM lacked experience with this kind of thing atleast.

Also , for christ sake , who had the idea to sell freaking combat trained tigers for 500 gp without adding a big red sign explaining this could happen...


Munchkins always fail sanity checks by definition.


On one hand, published rules should be decently balanced and including a "up to DM's discretion" is a bad idea, at least in a game that is so rules-focused as Pathfinder.

On the other hand, dismissing the requirement of DM's approval as "invalid since it's rule 0" is kinda dumb. Rule 0 is about the DM's right to change a rule - in this case, the rule explicitly calls out for DM interference. There's a difference.

Shadow Lodge

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There are a number of good points with regard to how this balances.

First, the character does not have standard wealth and has effectively brought an NPC into the equation. They have used a resource. Once its gone it is gone.

Second, the tigre is controlled by the GM and follows tricks. Its very dangerous, but if treated properly should not be hostile to its owner. As mentioned this does limit it somewhat more than most people assume.

Third, should someone get control of your tigre it will be very nasty. As mentioned, the tigre is a separate entity. Once controlled by someone else its not going to obey your heel command any more than it would a heel command from anyone else.

Out of interest, what are the rules on opposed handle animal checks? Looking at the rules it only talks about getting animals to follow simple commands. What if I have a trained mount and somebody else commands it to do something.

There are a number of movie style examples. My dog will sometimes go to other people who are shouting for their own dogs. Try getting an animal to attack Crocodile Dundee :)

Shadow Lodge

As for those advocating hoards of bison, just imagine trying to command them all?

Secondly, once they are running amok, try commanding them all...

Liberty's Edge

Svipdag wrote:

As for those advocating hoards of bison, just imagine trying to command them all?

Secondly, once they are running amok, try commanding them all...

Not to mention, try standing near them... you know that role for the stench around Troglodytes? Yeah, that is kinda like a bunch of bison or any cattle really in an enclosed area. Pew! And stealth would be totally out of the question!

But seriously, in answer to the OPs original "question", no mounts are not this imbalanced, but the occasional corner case of a poorly adjudicated rule or option being exploited by a player can certainly be.


Actually, one of my favorite encounters ever involved a herd of aurochs, an NPC goblin druid, invisibility to animals, call lightning and charm animal.

Liberty's Edge

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Mythic Evil Lincoln wrote:
Actually, one of my favorite encounters ever involved a herd of aurochs, an NPC goblin druid, invisibility to animals, call lightning and charm animal.

See, stories like that are the kind that make me harken back to the "Old Days", when we didn't have enough players to fill a group so the solo Thief purchased 150 chickens and had little metal bits fastened to their talons and beaks and set them loose on the "Keep on the Borderlands"...

Dark Archive

From what I have heard a lot of the trained animals from that book are very unbalancing if allowed to be purchased. I have heard of people buying trained leopards and wrecking low level PFS scenarios. The main rule of thumb that should be followed in any campaign is that the DM should look at something like this carefully before allowing it, and if he does allow it, he needs to make the price more realistic and adjust the combat enounters appropriately. Also, you as a player have a responsibility to not try to bring something into the game that appears to be obviously overpowered. The goal of the game is to have fun, not to "win", and it's no fun when your tiger pet destroys encounters with the rest of the PC's on the sidelines.


So the hardest part for me to deal with here is that you are trying to tell us you got the tiger purely to carry your gear. Not a horse or a mule, a battle tiger. You happened to select a 6hd mount, bought it armor and a combat sable and it is only to help out with your carry capacity. You got it to be a combatant, its the only reason.

Do you ride this mount into combat, casting while mounted with zero mounted combat feats? No Animal Handling or tricks? It is not a companion or a familiar either..How do you stay mounted when it grapples and rakes? And why roll HP is it is just to hold gear? I am betting you are not mounted and it is used as an overpowered companion.

This is an example of a player coming up with a backstory to justify campaign breaking. Cash trait does not make up for some jacked up companion. The tiger did not break the campaign, the player/GM combo did. You claim total innocence and feel others might take advantage of this trick you found, sounds more like bragging.

I am surprised the GM and no other character called you on this, must be a new group of players. Talked to my core group of players/GMs about this and not a one said it would slide. I will give you props for coming up with the idea, just wouldn't allow it.


The big problem I have is that animals are rather heavily over-statted in Pathfinder. They're balanced for gameplay purposes to present credible opposition to fantastic and mythical characters... leaving those animals grossly overpowered against your run-of-the-mill NPC's.

This is unfortunate, and to a certain extent it's just embedded in the rules of Pathfinder. It's something GM's always needs to keep in mind; the amount of power most animals have in pathfinder will far exceed your expectations based on their real-world counterparts.


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The Kobolds need to buy some trained tiger mounts and join in the fun.

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