Cloning in advance pointless?


Rules Questions


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I know that using clone as a "get out of death free card" is a popular idea, but can you actually do that by RAW? It seems to me that it is impossible to make a useful clone in advance.

Here is the clone spell:

PRD wrote:

Clone
School necromancy; Level sorcerer/wizard 8
Casting Time 10 minutes
Components V, S, M (laboratory supplies worth 1,000 gp), F (special laboratory equipment costing 500 gp)
Range 0 ft.
Effect one clone
Duration instantaneous
Saving Throw none; Spell Resistance no

This spell makes an inert duplicate of a creature. If the original individual has been slain, its soul immediately transfers to the clone, creating a replacement (provided that the soul is free and willing to return). The original's physical remains, should they still exist, become inert and cannot thereafter be restored to life. If the original creature has reached the end of its natural life span (that is, it has died of natural causes), any cloning attempt fails.

To create the duplicate, you must have a piece of flesh (not hair, nails, scales, or the like) with a volume of at least 1 cubic inch that was taken from the original creature's living body. The piece of flesh need not be fresh, but it must be kept from rotting. Once the spell is cast, the duplicate must be grown in a laboratory for 2d4 months.

When the clone is completed, the original's soul enters it immediately, if that creature is already dead. The clone is physically identical to the original and possesses the same personality and memories as the original. In other respects, treat the clone as if it were the original character raised from the dead, including its gaining of two permanent negative levels, just as if it had been hit by an energy-draining creature. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be cloned). If the original creature gained permanent negative levels since the flesh sample was taken, the clone gains these negative levels as well.

The spell duplicates only the original's body and mind, not its equipment. A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh which rots if not preserved.

I bolded the relevant bits.

Going over them one at a time...

"If the original individual has been slain, its soul immediately transfers to the clone". "Has", not "Is". As in past tense. You have to already have been slain for the spell to work.

"When the clone is completed, the original's soul enters it immediately, if that creature is already dead". This part couldn't be any clearer. If you are already dead, you enter the clone. If you are not dead, you do not.

"A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh". So if you are NOT dead then you create a clone, but it is a "soulless bit of inert flesh". It also goes on to say that it rots (just like every other type of dead flesh I would guess) and that you can preserve it, but no where does it say if you die at any future point you will transfer to the clone, preserved or not.


By a strict reading of RAW, I guess, yes. You're right.

But reading the spell it seems clear that is not the intention.

Scarab Sages

Your a wizard. Tell time to heel. Sit. Stay.

Temporal Stasis

Put an indefinite hold on clone completion a the last moment. Make arrangements to have the spell released upon death.


Artanthos wrote:

Temporal Stasis

Put an indefinite hold on clone completion a the last moment. Make arrangements to have the spell released upon death.

Yes, you could do that. Or you could just grow the clone and cast Gentle Repose on it then have someone cast the Clone spell after you die. It has a 10 minute casting time. But either way you will need someone you trust to know that you died and then activate the clone. Just casting the spell in advance doesn't seem to work.

Edit: Actually, now that I read the spell a little closer, I don't think temporal stasis would help. You don't need to suspend the clone, you need to suspend the casting of the spell. Plus that would be a second 8th level spell and another 5,000gp.

Scarab Sages

If the wizard is high enough level to be dealing in clones, he's high enough level to have an extra-dimensional bolt hole and a couple of reliable servants. Even if he has to make them.

The sole purpose for which I use Contingency is as an exit strategy. Incapacitated or dead, get me out.

If the wizard shows up dead, fails to show for an extended time period, or the servants are otherwise notified of the wizards death, one of several clones can be removed from stasis.

I'm not even talking a major expenditure of wealth. A simulacrum of a level one commoner is absolutely loyal and capable of intelligent thought. Alternates could range from golems to a minor, but well compensated, entity summoned via planer binding to an improved familiar or homunculus that does not adventure.

Scarab Sages

Lord Twig wrote:
Edit: Actually, now that I read the spell a little closer, I don't think temporal stasis would help. You don't need to suspend the clone, you need to suspend the casting of the spell. Plus that would be a second 8th level spell and another 5,000gp.

That is exactly why I suggested Temporal Stasis over Gentle Repose.

It takes 2d4 months for the clone to grow after the spell is cast. You stop that growth a day before completion.


But just removing a clone from stasis isn't enough. Someone has to cast the Clone spell on the clone. So while the level one commoner knows that you have died, he can't actually revive you.

I guess if you put Clone on a scroll and had a servant with a good chance to succeed at casting it you would be okay. But it is not the automatic event that most people make it out to be. It is simpler to have someone cast Raise Dead or Resurrection on your corpse. It might save you from having someone cast True Resurrection if your body is lost, but that's about it.


Ah. I was reading that backward. You cast the spell, then grow the clone. Not the other way around.

You were right. I was wrong. ;-)

The Exchange

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Either way, it's a great way to fake your death. In fact, if you're of a prankish turn of mind, it can be hilarious to carry a dead clone with shrink item on it, wait til the rest of the party is out of sight, restore the clone to normal size, hide nearby, and yell "Oh gods, it's eating my face!"


Still, it looks like it is a lot more complicated than at first glance.

You get your hideaway (500gp), cut a chunk off yourself, cast Clone (1,000gp), grow the clone almost to completion, cast Temporal Stasis (5,000gp), get a trusted servant to watch over things, arrange for some clear signal that you are dead (a false activation is going to cost you a lot and make you vulnerable again), then wait while your servant pulls you out of the deep freeze and the clone finishes growing.

Scarab Sages

It's no more expensive than paying somebody to cast Raise Dead + Restoration x2 (7,000 gp in diamonds) and has the same general effect.

The only real difference is your not relying on somebody to retrieve your body and bring you back.


You need Restoration for Clone also. But like I said, it is a huge savings over True Resurrection (25,000gp).

Still, it is no more a "get out of death card" than any of the other raise spells. You still need someone to bring you back, you can't do it yourself.

Scarab Sages

No, not really "better" than other options. Just specific to wizards.

The somebody else part I already addressed. A created being with absolute loyalty to the wizard. It can serve many other functions beside just babysitting a clone.

The wizards real "Get out of jail free" card is Astral Projection. Don't put yourself in a position to die and never worry about loosing gear.

The Exchange

Sure you can: it's more like a contingency loaded with resurrection, albeit one with a potentially-awkward months-long delay before it goes off. Look at it as a 2d4-month life insurance policy with a 500-gp buy-in and a 1000-gp deductible. Only difference is, unlike life insurance, this really does insure that you're going to live.

Admittedly, it would run into money to do it all the time; but if you're confident that the big showdown is just weeks away, and you're not sure you'll manage to win, you'll pop back up long after the villain assumes you're dead... even if your group's cleric buys it.


Wow, very interesting ideas!

But I think there might be a problem with Temporal Stasis and duplicates:

For Temporal Stasis, "Puts subject into suspended animation." it says it targets "creature touched";
but a clone is an inert body, but is an inert body a creature?
Clone: "This spell creates an inert duplicate..."
Anyways, it stands that even a growing clone, although counter-intuitive, is an inert body.

In that sense, Temporal Stasis would fail if it just affect living creatures - btw, they keep stating in the Temporal Stasis description sentences that seem relevant to affect living creatures/subjects (I actually am not sure if a dead creature is a subject, and even lesser if an inert body is a subject); they never say you can use Temporal Stasis on dead poeple, like it seems to be clear for Gentle Repose); Temporal Stasis:

"You place the subject ((what is a subject exactly?)) into a state of suspended animation. For the creature ((so subject = creature?)), time ceases to flow, and its condition becomes fixed. The creature does not grow older ((living creatures/subjects grow older; dead creatures/subjects rott)). Its body functions virtually cease ((dead creatures/subjects don't have body functions)), and no force or effect can harm it. This state persists until the magic is removed (such as by a successful dispel magic spell or a freedom spell)."]

All this seems to suggest Temporal Stasis isn't meant for corpses and the like.

But Gentle Repose's description is also ambiguous...
Ok: "Preserves one corpse." And it targets, cleary: corpse touched ((it doesn't say subject neither creature; although the "creature" term seems to be the real ambiguous thing spread everywhere))
"You preserve the remains of a dead creature ((dead creature; so a creature after all?? and a subject necessarly?)) so that they do not decay. Doing so effectively extends the time limit on raising that creature (('creature'?? weren't we talking about 'dead creature'? right before?)) from the dead (see raise dead)....."

Thanks for the necromantic discussion.

Sovereign Court

Clone is cheap enough to have cast without needing to find a specific spell caster on the spell casting chart as well.

You've got 2d4 months to die if you absolutely must read it as RAW as possible. It's duration is instantaneous.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm not really seeing why there is any confusion at all.

You cast the spell and make a clone.

Now ask yourself the following: Are you dead?

Yes > Your soul goes into the clone once it's finished maturing.

No > Nothing happens until you die, then see "Yes."


There is no text in clone that indicates that your soul enters the clone if you die after the clone has matured. Therefore, if the clone is completed while you are still alive, you've wasted the spell.


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You're overthinking this.

Lord Twig wrote:
"If the original individual has been slain, its soul immediately transfers to the clone". "Has", not "Is". As in past tense. You have to already have been slain for the spell to work.

Sure, "has been" is past tense, but there is no specific time that this question is asked, nor is it limited to being asked only once.

The way I see this, think of it like an endless loop. The magic asks "Has the original been slain?" No. Then the magic asks the same question again. And again, and again, like a magical computer program running a Try-Catch loop.

If the question is ever answered "yes" then it immediately transfers the soul to the clone. The loop ends if the Clone rots.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I agree with DM_Blake.


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So constantly check if clone healthy then constantly check if caster is alive. If casteralive = 0 then activate funciton soulclonetransfer.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

The spell by itself is not a get out of death card. You need to do what every other archmage has done.... prepare a place for the clone to wait in stasis with some other non-standard magic to keep the clone fresh until your soul enters it.

Unfortunately the pathfinder version of the spell looks like it would have short-circuited the main plot of the Manshoon Wars.


DM_Blake wrote:

You're overthinking this.

Lord Twig wrote:
"If the original individual has been slain, its soul immediately transfers to the clone". "Has", not "Is". As in past tense. You have to already have been slain for the spell to work.

Sure, "has been" is past tense, but there is no specific time that this question is asked, nor is it limited to being asked only once.

The way I see this, think of it like an endless loop. The magic asks "Has the original been slain?" No. Then the magic asks the same question again. And again, and again, like a magical computer program running a Try-Catch loop.

If the question is ever answered "yes" then it immediately transfers the soul to the clone. The loop ends if the Clone rots.

I dunno. If I read a hypothetical instantaneous spell that stated "if the target has taken damage, he regains 1d8 hit points", I'd suspect that the conditional was only checked when the spell took effect.

The Exchange

LazarX wrote:
Unfortunately the pathfinder version of the spell looks like it would have short-circuited the main plot of the Manshoon Wars.

Yeah, clone hasn't produced Evil Twins for quite some time now. That part of the spell always seemed rather arbitrary to me. Hilarious, though.


Lord Twig wrote:
When the clone is completed, the original's soul enters it immediately, if that creature is already dead.

As I read it -

In logic terms: IF (clone is completed AND creature is dead) THEN (creature's soul enters clone)

At any point in time that both conditions are true (clone is completed, and creature is dead) the creature's soul transfers to the clone. "When the clone is completed" is true from the moment in time that the clone is fist completed (2d4 months after casting) and remains true forever, assuming the clone is preserved. So, by the RAW, yes Clone will act as a "get out of death free card."

As I understand it, the reason Clone is considered an instantaneous spell (like all Resurrection type spells) is to keep Dispel Magic from killing you after you have been brought back to life.


I thought it was pretty clear that there is a single immediate check. If you're dead, your soul enters the clone. Otherwise it becomes inert flesh and begins to rot. Either way, the spell's magic is complete.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

You would need some additional magic to keep the clone from rotting and waken it once the soul enters the body. That magic is up to GM adjudication.


I don't see anything in the spell description suggesting that there is any point other than the completion of the clone's growth at which a soul can enter the body.

I mean, yes, many of us probably remember that it worked that way in previous D&D games, but it doesn't say anything about it now, and that may be an intentional change.


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I say we all really know what the intent of the spell is screw RAW.. Plus dm blake's interpretation is valid.


seebs wrote:

I don't see anything in the spell description suggesting that there is any point other than the completion of the clone's growth at which a soul can enter the body.

I mean, yes, many of us probably remember that it worked that way in previous D&D games, but it doesn't say anything about it now, and that may be an intentional change.

I interpret

Quote:
If the original individual has been slain, its soul immediately transfers to the clone, creating a replacement (provided that the soul is free and willing to return).

and

Quote:
A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh which rots if not preserved.

As strongly implying you can grow a clone early, preserve it, and the soul will enter if the original dies.

Tenses in spells like this can be imprecise. Also...

Quote:
When the clone is completed, the original's soul enters it immediately, if that creature is already dead.

Can likewise be read as saying that as long as the clone is completed, the original soul will enter the body upon death. So if you preserve the body (e.g. maintain its completed state), then you'll get rezzed immediately upon death.


What is the point of the spell having the ability to be made in advance if it doesn't do anything?


I think "already dead" clearly indicates that the creature must be already dead when the clone completes for the soul to enter the clone immediately. When the spell completes, there's three possible cases:

* Creature already dead => soul enters clone
* Creature still alive => soulless bit of inert flesh
* Soul unavailable => soulless bit of inert flesh

There's nothing suggesting that the soulless bit of inert flesh has any magical properties of interest.


seebs wrote:

I think "already dead" clearly indicates that the creature must be already dead when the clone completes for the soul to enter the clone immediately. When the spell completes, there's three possible cases:

* Creature already dead => soul enters clone
* Creature still alive => soulless bit of inert flesh
* Soul unavailable => soulless bit of inert flesh

There's nothing suggesting that the soulless bit of inert flesh has any magical properties of interest.

The spell is instantaneous, so it doesn't "complete" in the manner you imply. The Clone slowly grows after the spell has been cast, so there's actually quite a bit suggesting the clone itself has inherent properties.

And consider this:

Is the clone complete?
If yes, is the original dead? Then clone activates.
If no, then repeat.

Given that it explicitly says you can preserve a COMPLETED clone, there above reasoning isn't invalid.

Also, read the bit on growing again...

Quote:
A duplicate can be grown while the original still lives, or when the original soul is unavailable, but the resulting body is merely a soulless bit of inert flesh which rots if not preserved.

It is entirely valid to read that as the clone only being inert if it isn't preserved.

Again, why have that bit on preservation if it didn't matter? Seems to me a perfectly valid reading allows a preserved clone to activate. That reading also explains why they have lines like that rather than just saying it decays.


This "repeat" thing is not stated anywhere in the spell. And the natural reading would be "merely a soulless bit of inert flesh (which rots if not preserved)", not "(merely a soulless bit of inert flesh which rots) (if not preserved)". The qualifier binds more closely by default.

You create a clone. It grows. When it completes, either the soul enters it or it is a soulless bit of inert flesh. Nothing states that there is any further repetition, or any circumstance under which the completed clone ceases to be inert if not immediately inhabited by a soul of the cloned person, who would have to already be dead for that to happen.

"Already" clearly indicates a check at a given time, not an ongoing wait. "When the character dies..." is waiting for them to die. But "if... already dead", that's... not waiting.


seebs wrote:
This "repeat" thing is not stated anywhere in the spell. And the natural reading would be "merely a soulless bit of inert flesh (which rots if not preserved)", not "(merely a soulless bit of inert flesh which rots) (if not preserved)". The qualifier binds more closely by default.

English isn't clear on that at all. There's no real "default" in such a sentence. Additionally, if they wanted it to be more clear, there's no reason to talk about preservation at all.

seebs wrote:
You create a clone. It grows. When it completes, either the soul enters it or it is a soulless bit of inert flesh. Nothing states that there is any further repetition, or any circumstance under which the completed clone ceases to be inert if not immediately inhabited by a soul of the cloned person, who would have to already be dead for that to happen.

There's also the bit at the beginning of the spell, about how "if the original is slain, the soul immediately goes to the clone."

"When" is not a precise term. It can mean "at that precise time" or it can mean "whenever". That is "whenever the clone is in a completed state, if the creature is already dead, then the soul enters." Though it would be clumsy wording.

But this is irrelevant, earlier in the spell it specified that if the creature dies then the soul goes to the clone. It is necessary to say what happens if the creature is already dead though to cover all bases.

So we have
1. If the creature dies, it's soul goes to the clone. - from the first paragraph
2. When the clone is completed, the soul immediately enters if the creature is already dead. - from a later paragraph
3. You can preserve the completed clone - from the last paragraph

It could be more organized, but it seems pretty darn clear.


This spell is 8th level. What in the world is it good for if not being used as a preemptive raise dead?

Any wizard capable of casting Clone can also cast Limited Wish (which is only 7th level) and use that to cast Raise Dead. He can do this TWO LEVELS EARLIER and it doesn't require 2-8 months of wasted time growing a duplicate. The limited wish does require an extra 500gp, but that's pretty trivial for a 15th level character.

Sure, IF the body is too mangled for Raise Dead, then his Limited Wish won't work, so maybe then he needs Clone, or he can just Greater Teleport to any major city and pay some cleric to cast Resurrect. That is a bit more expensive, but not much and still trivial, and again, it doesn't require 2-8 months of wasted time.

Given the choices available to 15th level mages, I can see virtually NO BENEFIT to Clone at all, unless it can be used as a preemptive resurrection (let's not forget, the same wizard can use a Contingency spell and a friendly cleric to have a ready-cast Contingent-Resurrection as needed too, also without wasting 2-8 months).

So, RAW or not, there really are only a few tiny corner cases where Clone has any benefit at all, unless the RAI is for that last line of the spell to make it possible to grow a clone, preserve it indefinitely, and have it be your backup body if you die at a later time - even that is a bit wonky because you lose all your gear. Maybe, if there's a TPK, waking up naked at home is better than being devoured by a monster and NEVER coming back, but the rest of the time, I would prefer my friends drag me AND MY GEAR out of the dungeon and get me resurrected - which would be impossible if I had a clone instantly wake up on my death and make my actual corpse become inert.


That wouldn't be clumsy, it would be wrong -- that wouldn't be an "already".

Basically, I agree that you can preserve the completed clone, but so far as I can tell, since the soul didn't enter it, it is an inert lump of soulless flesh. Nothing says that the soul will later enter that inert lump, and "inert" specifically implies that it's not reactive -- it has no effects or properties.


seebs wrote:

That wouldn't be clumsy, it would be wrong -- that wouldn't be an "already".

Basically, I agree that you can preserve the completed clone, but so far as I can tell, since the soul didn't enter it, it is an inert lump of soulless flesh. Nothing says that the soul will later enter that inert lump, and "inert" specifically implies that it's not reactive -- it has no effects or properties.

Again, the first paragraph says that as soon as you die your soul goes to the clone.


seebs wrote:
Basically, I agree that you can preserve the completed clone, but so far as I can tell, since the soul didn't enter it, it is an inert lump of soulless flesh. Nothing says that the soul will later enter that inert lump, and "inert" specifically implies that it's not reactive -- it has no effects or properties.

Correct. That seems to be RAW. So, for an 8th level spell and 2-8 months of your time, you managed to get a banquet for a couple dozen cannibals (assuming you got your cubic inch of flesh from the living target without killing him). Nothing more. Worthless.

For an 8th level spell and all that wasted time, you should get something better than what a different 7th level spell could do instantly.

So I submit that the last bit of the spell description that talks about preserving the clone implies an RAI that the spell can be used as a preemptive resurrection. If not, then this should be, at most, a 7th level spell that uses a 10,000gp diamond and grows the clone in 1 minute.


In my opinion:

Quote:
If the original individual has been slain, its soul immediately transfers to the clone, creating a replacement (provided that the soul is free and willing to return).

Allows for the death to happen after the clone has been created.

If the original is already dead when the clone is completed, then the original has been slain.

If the original dies after the clone is done. Then the original again, has been slain.

And the last line of the spell is consistent with the idea that you can preserve the clone for this purpose.


seebs wrote:
This "repeat" thing is not stated anywhere in the spell. And the natural reading would be "merely a soulless bit of inert flesh (which rots if not preserved)", not "(merely a soulless bit of inert flesh which rots) (if not preserved)". The qualifier binds more closely by default.

Also, to add to what I said above, the spell text starts by stating the clone is inherently inert. So it would seem that being "inert" doesn't affect its ability to snatch a soul.


It seems to me the way this spell has been used in official Pathfinder products should matter. And there's at least one clear case I know of where a major NPC has a clone all finished and ready to go in case she should suddenly die:

Spoiler:
In the 2nd chapter (I think?) of Shattered Star, Runelord Sorshen has a clone prepared that the PC's can stumble upon (and perhaps end up accidentally inhabiting). There, the assumption is clearly that the clone has been complete for ages and waiting in stasis for its time of need. As far as I'm concerned, that's conclusive for how the devs intend the spell to work, though you may of course feel differently!


Cleanthes wrote:

It seems to me the way this spell has been used in official Pathfinder products should matter. And there's at least one clear case I know of where a major NPC has a clone all finished and ready to go in case she should suddenly die:

** spoiler omitted **

This is also how it worked in 3.5 and 3.0.


I miss the way clone worked back in the 2nd ed. days...

AD&D2e PHB:

Clone
(Necromancy)
Range: Touch
Components: V, S, M
Duration: Permanent
Casting Time: 1 turn
Area of Effect: 1 clone
Saving Throw: None
This spell creates a duplicate of a human, demihuman, or humanoid creature. This clone is in most respects the duplicate of the individual, complete to the level of experience, memories, etc. However, the duplicate really is the person, so if the original and a duplicate exist at the same time, each knows of the other's existence; the original person and the clone will each desire to do away with the other, for such an alter-ego is unbearable to both. If one cannot destroy the other, one will go insane and destroy itself (90% likely to be the clone), or possibly both will become mad and destroy themselves (2% chance). These events nearly always occur within one week of the dual existence.
Note that the clone is the person as he existed at the time at which the flesh was taken for the spell component, and all subsequent knowledge, experience, etc., is totally unknown to the clone. The clone is a physical duplicate, and possessions of the original are another matter entirely. A clone takes 2d4 months to grow, and only after that time is dual existence established. Furthermore, the clone has one less Constitution point than the body it was cloned from; the cloning fails if the clone would have a Constitution of 0. The material component of the spell is a small piece of the flesh from the person to be duplicated.
The DM may, in addition, add other stipulations to the success of a cloning effort, requiring that some trace of life must remain in the flesh sample, that some means of storing and preserving the sample must be devised and maintained, etc.

...made a whole lot more sense to me!


This spell makes a duplicate. It takes 2d4 months for duplicate to grow. Once 2d4 months finish, check _ Has original been slain? Yes? Clone activates. No? Clone rots.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Has anyone discovered anything more on this? I have a wizard who is using it, but I fear the GM telling me it will not avail him.

Dark Archive

Lets pull up the text.

Oh this line hasn't changed.

If the original individual has been slain, its soul immediately transfers to the clone, creating a replacement (provided that the soul is free and willing to return).

So when the individual has been slain it transfers to the clone. No time limit for it. So the spell asks this question until it gets a yes.
when it gets it's yes you enter the clone and continue being a pimp wizard.

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