
Mr. Ziggles |

You are missing the belt of Physical perfection and the headband of mental superiority. That right there is +6 to all stats and way cheaper then the tomes/manuals. Another thing, it seems that you are spreading your stats around a bit so they are indevidualy a bit lower but you got more spread around.
Lastly, I got rage +8 str, +10 con) while some people have mutagen +8 str, dex, con and AC or built a str heavy custom race (large for +4, advanced Stats, +4 and 1-2 increased str , +4-8 for +16 before adding anything else) or even a combination of these.

Mr. Ziggles |

As for me, I only got 36-38 as my highs for stats (middling at best) yet I make up for it with lots of full BAB attacks and lots of modifiers like 1 1/2 str, 1 1/2 con, mounts str, cha and challenge all added to damage. That and my mount gets quite a few smaller bonuses to str and con and overrun to do aoe damage. He has a str of 48. That and we both have really high AC and saves as our main way of survival.
Wilbur has this stupidly high str of 52 but he needed to build a custom race, rage and take orc sorcerer to do it (and I think he might have double stacked inherent bonuses via orc and abyssal bloodlines to get it and they don't stack). But such a high focus made him weaker in other areas and it shows.
Just as an example.

Wan Huang Fu |

Alias created. Still working on formatting (PCGen doesn't do nearly as well a job as Hero Lab) and checking the number (I hacked a lot of stuff together oddly).
Topped out with 39 ki, which is up to 19 dimensional dervish routines per day. If my numbers are right (which I'm not sure they are), he can also jump over 150' straight up from a standing start.

Mr. Ziggles |

Wowzers! (39 ki??? 150' jump????) Just remember that you cannot jump further than your speed in a round. (Can you also move 150 in a round???)
Anyways, impressive numbers!
As for my guy, crunch is getting close to being done! This is the longest I have had to work on crunch. Ever...
I am also over budget by some 100,000 to 200,000. That is going to be painful to trim down, that and I am a feat over on Mr. Ziggles and a feat under on Mr. Heavyfoot.
Ah yes. My guy probably has the most impressive Perception score of anyone!!!
A whole whopping -7.... Dun Dun Duhhh!!!

Wan Huang Fu |

Wowzers! (39 ki??? 150' jump????) Just remember that you cannot jump further than your speed in a round. (Can you also move 150 in a round???)
Anyways, impressive numbers!
Valid question. He's a monk, though. 90' base movement, so he can double-move 180'.
I did get the numbers slightly wrong, though. Normally, it's +1 DC for each foot of a long jump, and +4 DC for each foot of a high jump. Wan gets two feet per DC of a long jump, and four feet per 4 DC of a high jump. And a +84 to his check. So (assuming taking 10), that's 188' of long jump (capped at 180 from speed), and 94' of high jump. Not quite as impressive, but still pretty amazing. One ki adds another +20 to the check.
Also, more formatting, but still a lot to go.

The Hirtz Factor |

I am still here. Just working out the math, figuring out spells, and finishing up my equipment.
This character should bring a mix of buffs, healing, stealth, and plenty of firepower. He should be able to pull off 1 to 44 sneak attacks in a round with the ability to do a myriad of tricks with it, including shutting down channeling and crippling our enemies' ability scores.

Mr. Ziggles |

I already did! You can find it here.
I also put it in this alias so that I can update it as submissions become more complete. I haven't updated it yet over the weekend but I will soon :)
Way ahead of you 8D

Monkeygod |

Hey Wolf it might have gotten buried, but I am wondering if I can make a cold version of Pyromaniac
For the race I am building for the Ice King.

Tenro |

I already did! You can find it here.
I also put it in this alias so that I can update it as submissions become more complete. I haven't updated it yet over the weekend but I will soon :)
Way ahead of you 8D
Yaaaaay!
Stuff for my character to update that page:
Player Tenro
Class: Artificer 20/Machinesmith 20
FCB: artificer, +20 skill pts
Good At: skills, traps, Buffing, Modifying, Support, Supplemental healing, knowledge
Notes: warforged, N alignment, mage/crafter
Completeness: complete Crunch, Has Alias, backstory, description included, Has Biography

Mr. Ziggles |

Honestly I am first focusing on getting my character as complete as I can before updating the list :P
To Do List:
Attack routine for me and mount
Trim feats
Encoumbrance (because I can :D)
Mounts combat maneuvers
Trim 100,000gp from equipment :(
Add equipment to stats
Add section for feats and rage powers
Hyperlink EVERYTHING!!! (But that can be done later)
Give a final look over to make sure everything is accurate
Then still have to do background/discription/history/flavoury things.
Then Mr. Ziggles should be done :D
Gotta say, this has been a long, hard guy to build up :P

Azulth the Slayer |

Just realized that I forgot to buy thieves' tools! Also, going to purchase some various alchemical items. Should still have the funds for assets and such.
Also, a note on the character: I don't know how many of you may have read Brent Weeks's Night Angel Trilogy, which I cannot recommend highly enough, but Azulth will probably have a personality something akin to a mash of Durzo Blint and Kylar Stern from those books. Also, bits of my own plans for assassin-type characters will be thrown in.

Tenro |

i started to make the list of updated characters, but honestly i dont really feel comfortable judging other people's characters on completeness or any of that. However, here is a more objective list.
Hobgoblin Fell Rider 20/Scarred Barbarian 18, Thug Rogue 1, Mammoth Rider 1
Warforged Artificer 20/Machinesmith 20
Modified Human Invulnerable Barbarian 20/Vivisectionist Alchemist 20
Oracle 20/Witch 10/Winter Witch 10(PrC, Gestalt)
juju oracle 20 tinker 9 sorcerer 1 mechromancer 10
wetman ninja(burglar) 20/ranger (guide) 3/sorcerer (seeker) 1/arcane trickster 5/assassin 8/master spy 3
wizard 20 / druid 20
monk 20 / ninja 20
Gestalt Oracle/Wizard (Primalist) 20
Magus(Blade Bound, Kensai)20/Monk Martial Artist20
20smn/20wiz
Elf Oracle 20/ Ninja 20
Superstitious Barbarian/Cross Blooded Sorcerer 20
Falias Hellsbane and Faerdorcha Freddy Maercair had crunch mostly drawn up but i havent seen posts from them recently unless i am mistaken.

GM Wolf |

Monkeygod Submit the reversal of what you would want done... either here or PM.
Thank you Mr. Ziggles and Tenro!
It looks like we have plenty of people interested and I am excited to say we are about to start! Most of you are in, though on a probation of limitation.
Mr. Ziggles:
Kavan Bertram III The Tinkerer:
Terrible Terry Tate:
The Hirtz Factor:
Oom, Destroyer of nice things:
Ivanna Láska:
Sir Henrique:
Azulth The Slayer:
Wilbur the kindly giant:
Falias Hellsbane:
Faerdorcha Freddy Maercair:
Have all claimed spots, but we will see how many actually travel over.
I would like your crunch sheets, with all required materials done by Thursday, August 1st. We will be starting the Gameplay Thread... Now! If you are active in posting you may get yourself a position, though I am having problems promising spots to those who have not put much effort forward in getting things done. Feel free to PM me.
Please understand that there might be a few adjustments to equipment and I might have you fix a few errors as we move forward. Please bear with me.
The thread is titled: Nearly gods...
with a keyword of: Parstletonguex
If you don't post in there in the next 24 hours... PM me... otherwise good luck with your game searching!

Elwë Alcarin |

The Hirtz Factor wrote:Tenro wrote:Yeeaahhhh?Excitement at having been selected! Woop woop!
Also some pretty interesting characters are going to be in this party.
Indeed. I'm still torn about not using my Wizard/Alchemist instead, but perhaps I'll create him anyway in case I need a replacement for Elwë here...

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@Mr. Ziggles: Sadly, I do have the Belt & Headband. Those stats are after the adjustments for the magic items and a few Wish Spells (self-cast, so cheaper than all the other alternatives) for inherent bonuses. But you are right that this concept suffers from MAD (Multiple Attribute Dependency). He needs both Intelligence and Wisdom for casting; CHA to be able to have a high enough leadership to have his Dragon along; and DEX to be able to go quick enough to make a difference with his ability.
If I were to customize this race, I would take Peri-Blooded Aasimar (15 points) & add DR 10/Evil (8 points) & Natural Armor +1 (2 points). Granted, almost everything we face will be Evil(TM) so that's not much, but it would fit my concept of him.
Long night last night; long day today. I'll have more "crunch" up tomorrow. At least that's the plan.
Hmmm ... maybe I can make the Conjurer work after all. Call the "permanently conjured Celestial" a "reminder of potential" instead of a conscience.
@GM Wolf: is this too much? I'm assuming that he'll leave his harem (aka "followers") behind at the base/academy. That still leaves: 1 Celestial Roc, 1 Familiar (itty bitty Celestial being), 1 perpetually Invisible Celestial Being (Large), and 1 Dragon. And that's before the "summon frenzy".
Mental Note: must add in Eschew Material (for when he's Wildshaped). Must figure out what Feat to drop then ...
Until tomorrow ... comments still welcome.

Wan Huang Fu |

Most of you are in, though on a probation of limitation.
Since I am not one of the "most", I'm not going to continue cleaning up my statblocks - it's done enough currently to be usable, and if I get a slot at some point down the road, I'll finish it off so it actually is useful.
I'll definitely be following this game, though.

GM Wolf |

It looks like many of you will have multiple allies with you, and that makes sense since you are a level 20 gestalt.
Wan Huang Fu/Bobson if you join us in the gameplay that will increase your odds of getting in and staying in.
I want my players to show that they can do some hard work... since I will have to do some major hard work for every single fight. I am sure that some of the PCs will be fighting the other PCs, but we will see.

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First, let me apologize for not posting this last night. My internet went out -- but only when I needed it. *lol*
@GM Wolf: As someone who abhors PvP, I need to ask -- is this going to be planned or possible? If the latter, what limitations will be placed on it?
As much as I'm coming to like this character, I may have to pull out to save everyone a massive headache.

icehawk333 |

I have an idea for a scholor/monk.
Worshiper of iori.
Rp in addition to human-
Human- 9
Change human stat bonus to +2 wis and int- 2
Advanced wis and int- 8
Focused study- 4
Fast speed- 1
(Total of 24)
Class levels-
Scholar 20//monk (wanderer)20
Feats-
Racial heritage (kobold) (human bonus feat)
Skill focus (perception, sense motive, knowledge (religion), and spellcraft)
Dodge (bonus)
Combat reflexes (bonus)
Snatch arrows (bonus)
Madusa's wrath (bonus)
Spring attack (bonus)
Snake style
Snake sidewind
Snake fang
Ac = 10+5(monk)+6 (kobold racial option, added to monk bounus)+13 int +10 wis +5 dex +5 deflection +8 armor +5 natural armor
Ac of 65
Touch ac of 54
Flat footed ac 47
Flat foot touch 36
Saves
Will- 12+10+5+2 vs mind effecting
Fort- 12+4+5
Ref- 12+5+5
Stats (base)
Str 14
Dex 14
Con 12
Int 16 +4 (racial) +4 (level) +2 (scholar)
Wis 13 +1 (level) +4 (racial) +2 (scholar)
Cha 14 +2 (scholar)
Before magic-
Str 14
Dex 14
Con 12
Int 30
Wis 24
Cha 16
After
Int 36
Wis 30
Dex 20
Con 18
880k starting -864
Magic items-
Headband of mental prowess +6 (int and wis) 90k
Cloak of resistance +5 25k
Tome of clear thought +4 110k
Tome of understanding +4 110k
True sight goggles 184800
Belt of physical prowess +6 90k (con and dex)
Ring of regeneration +90k
Ring of protection +5 (50k)
Bracers of armor +8 64k
Bag of holding (type 1) 2500
Amulet of natural armor +3 (18k)
Blessed book 12500 (contains a copy of every +2 int check book, and a elven ancestral book.)
Manual of calm reflection 4k
Wayfinder (500)
Flawed pale orange rhomboid ioun stone
(1d100, 75+ for a synergy ability.)
If scholor isn't allowed, i can do the same type of thing with kinsai, but i like scholor better.

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Re: Polymorph -- it makes no difference for Roger, it turns out, since both Alter Self and Wild Shape would eliminate (or, if active, make him immue to) the polymorph (or, the opposite -- he would have to avoid Alter Self and Wild Shape to do Polymorph).
@GM Wolf: As you may have guessed by now, I'm going to withdraw from consideration. Thank you for taking the time with me, however. I don't do well in "Sandbox" style games to begin with, and with PvP being essentially guaranteed ... I'd better pull out.
Thanks again,