Full Name
Azulth the Gravetender
Race
Human
Classes/Levels
Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch )
Gender
Male
Size
Medium (5'11", 145 lb.)
Age
28
Special Abilities
Studied Target
Alignment
True Neutral
Deity
Pharasma
Location
Absalom
Languages
Celestial, Common, Necril
Occupation
Gravetender
Strength
10
Dexterity
22
Constitution
14
Intelligence
14
Wisdom
22
Charisma
10
About Azulth the Slayer
Azulth, the Gravetender
Male human inquisitor (heretic, preacher, sanctified slayer, umbral stalker) 9
Neutral Medium humanoid (human)
Initiative +13; Senses Perception +21, darkvision 60 ft.
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DEFENSE
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Armor Class 25, touch 18, flat-footed 19 (+6 Dex, +6 armor, +2 deflection, +1 natural)
Hit Points 26 /71 (9d8+18)
Nonlethal Damage 0
Condition Wounded (-2)
Fortitude +11, Reflex +12, Will +15
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OFFENSE
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Speed 30 feet
Melee Finality +16/+11 (1d4+6/19-20) OR
Melee Finality +15/+10 (1d4+6/19-20) AND Inevitability +15/+10 (1d4+7/19-20)
Ranged Finality +16/+11 (1d4+6/19-20/10 ft.) OR
Ranged Finality +15/+10 (1d4+6/19-20/10 ft.) AND Inevitability +15/+10 (1d4+6/19-20/10 ft.)
Special Attacks Bane, Determination 4/day, Piranha Strike -2/+4, Sneak Attack +2d6, Studied Target +2
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STATISTICS
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Strength 10, Dexterity 22, Constitution 14, Intelligence 14, Wisdom 22, Charisma 10
Base Attack Bonus +6/+1
Combat Maneuver Bonus +12
Combat Maneuver Defense 24
Feats Additional Traits, Blind-Fight, Deific Obedience, Improved Two-Weapon Fighting, Piranha Strike, Quick Draw, Skill Focus (Bluff, Perception), Two-Weapon Fighting
Traits Ambush Training, Ancestral Weapon, Child of the Streets, Fate's Favored
Trained Skills
Acrobatics +22 (9 ranks+3 class+6 Dex+4 morale)
Bluff +21 (9 ranks+3 class+6 Wis+3 Skill Focus)
Climb +5 (2 ranks+3 class)
Heal +10 (1 rank+3 class+6 Wis)
Knowledge (history) +6 (1 rank+3 class+2 Int)
Knowledge (local) +10 (5 ranks+3 class+2 Int)
Knowledge (planes) +7 (2 ranks+3 class+2 Int)
Knowledge (religion) +14 (9 ranks+3 class+2 Int)
Perception +21 (9 ranks+3 class+6 Wis+3 Skill Focus)
Profession (gravedigger) +18 (9 ranks+3 class+6 Wis) (Background Skill)
Sense Motive +18 (9 ranks+3 class+6 Wis)
Sleight of Hand +24 (9 ranks+3 class+6 Dex+1 trait+5 competence) (Background Skill)
Spellcraft +10 (5 ranks+3 class+2 Int)
Stealth +28 (9 ranks+3 class+6 Dex+6 Wis+4 morale)
Survival +18 (9 ranks+3 class+6 Wis) (+22 to track)
Swim +5 (2 ranks+3 class)
Languages Celestial, Common, Undercommon
Equipment: Weapons
Finality (
Heartseeker silver dagger )
Inevitability (
Huntsman silver dagger )
Armor and Clothing
Blinkback belt
Chain shirt, mithral
Gloves of larceny
Gravetender's lenses (deathwatch eyes +goggles of night )
Hat of disguise
Pickpocket's outfit
Wrist sheaths, 2
Other Gear
Icon of the midwife
Money 1276
Advancement:
Level 1: Darkness Domain (Night subdomain), Hide Tracks, Lore of Escape, Studied Target +1, Swift and Silent; Blind-Fight, Improved Initiative, Skill Focus (Perception)
Level 2: Cunning Initiative, Detect Alignment , Track
Level 3: Determination 2/day; Deific Obedience
Level 4: Sneak Attack +1d6; Dexterity and Wisdom +1
Level 5: Bane, Discern Lies , Studied Target +2; Two-Weapon Fighting
Level 6: Determination 3/day
Level 7: Sneak Attack +2d6; Quick Draw
Level 8: Slayer Talent (Ranger Combat Style); Improved Two-Weapon Fighting, Skill Focus (Bluff); Dexterity and Wisdom +1
Level 9: Determination 4/day; Piranha Strike
Spells: Spell Level (Spells Per Day): Spells Known
Level 0 (Orisons): acid splash , brand , disrupt undead , light , read magic , stabilize
Level 1 (6/day): burst bonds , cure light wounds , divine favor , interrogation , wrath
Level 2 (5/day): consecrate , early judgement , invisibility , zone of truth
Level 3 (2/day): penumbral disguise , raven's flight