The Scribbler

Azulth the Slayer's page

288 posts. Alias of Loup Blanc.


Full Name

Azulth the Gravetender

Race

Human

Classes/Levels

Inquisitor 9 | HP 26/71 | AC 25, touch 18, FF 19; CMD 24 | Fort +11, Ref +12, Will +15 | Initiative +13, Perception +21 (darkvision 60 ft., deathwatch)

Gender

Male

Size

Medium (5'11", 145 lb.)

Age

28

Special Abilities

Studied Target

Alignment

True Neutral

Deity

Pharasma

Location

Absalom

Languages

Celestial, Common, Necril

Occupation

Gravetender

Strength 10
Dexterity 22
Constitution 14
Intelligence 14
Wisdom 22
Charisma 10

About Azulth the Slayer

Azulth, the Gravetender
Male human inquisitor (heretic, preacher, sanctified slayer, umbral stalker) 9
Neutral Medium humanoid (human)
Initiative +13; Senses Perception +21, darkvision 60 ft.
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DEFENSE
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Armor Class 25, touch 18, flat-footed 19 (+6 Dex, +6 armor, +2 deflection, +1 natural)

Hit Points 26/71 (9d8+18)
Nonlethal Damage 0
Condition Wounded (-2)

Fortitude +11, Reflex +12, Will +15
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OFFENSE
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Speed 30 feet

Melee Finality +16/+11 (1d4+6/19-20) OR
Melee Finality +15/+10 (1d4+6/19-20) AND Inevitability +15/+10 (1d4+7/19-20)

Ranged Finality +16/+11 (1d4+6/19-20/10 ft.) OR
Ranged Finality +15/+10 (1d4+6/19-20/10 ft.) AND Inevitability +15/+10 (1d4+6/19-20/10 ft.)

Special Attacks Bane, Determination 4/day, Piranha Strike -2/+4, Sneak Attack +2d6, Studied Target +2
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STATISTICS
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Strength 10, Dexterity 22, Constitution 14, Intelligence 14, Wisdom 22, Charisma 10

Base Attack Bonus +6/+1
Combat Maneuver Bonus +12
Combat Maneuver Defense 24

Feats Additional Traits, Blind-Fight, Deific Obedience, Improved Two-Weapon Fighting, Piranha Strike, Quick Draw, Skill Focus (Bluff, Perception), Two-Weapon Fighting

Traits Ambush Training, Ancestral Weapon, Child of the Streets, Fate's Favored

Trained Skills
Acrobatics +22 (9 ranks+3 class+6 Dex+4 morale)
Bluff +21 (9 ranks+3 class+6 Wis+3 Skill Focus)
Climb +5 (2 ranks+3 class)
Heal +10 (1 rank+3 class+6 Wis)
Knowledge (history) +6 (1 rank+3 class+2 Int)
Knowledge (local) +10 (5 ranks+3 class+2 Int)
Knowledge (planes) +7 (2 ranks+3 class+2 Int)
Knowledge (religion) +14 (9 ranks+3 class+2 Int)
Perception +21 (9 ranks+3 class+6 Wis+3 Skill Focus)
Profession (gravedigger) +18 (9 ranks+3 class+6 Wis) (Background Skill)
Sense Motive +18 (9 ranks+3 class+6 Wis)
Sleight of Hand +24 (9 ranks+3 class+6 Dex+1 trait+5 competence) (Background Skill)
Spellcraft +10 (5 ranks+3 class+2 Int)
Stealth +28 (9 ranks+3 class+6 Dex+6 Wis+4 morale)
Survival +18 (9 ranks+3 class+6 Wis) (+22 to track)
Swim +5 (2 ranks+3 class)

Languages Celestial, Common, Undercommon

Equipment:
Weapons
Finality (Heartseeker silver dagger)
Inevitability (Huntsman silver dagger)

Armor and Clothing
Blinkback belt
Chain shirt, mithral
Gloves of larceny
Gravetender's lenses (deathwatch eyes+goggles of night)
Hat of disguise
Pickpocket's outfit
Wrist sheaths, 2

Other Gear
Icon of the midwife

Money 1276

Advancement:

Level 1: Darkness Domain (Night subdomain), Hide Tracks, Lore of Escape, Studied Target +1, Swift and Silent; Blind-Fight, Improved Initiative, Skill Focus (Perception)
Level 2: Cunning Initiative, Detect Alignment, Track
Level 3: Determination 2/day; Deific Obedience
Level 4: Sneak Attack +1d6; Dexterity and Wisdom +1
Level 5: Bane, Discern Lies, Studied Target +2; Two-Weapon Fighting
Level 6: Determination 3/day
Level 7: Sneak Attack +2d6; Quick Draw
Level 8: Slayer Talent (Ranger Combat Style); Improved Two-Weapon Fighting, Skill Focus (Bluff); Dexterity and Wisdom +1
Level 9: Determination 4/day; Piranha Strike

Automatic Bonus Progression:

Armor Attunement: +2 enhancement to armor bonus
Deflection: +2 deflection bonus to AC
Mental Prowess: +4 enhancement to Wisdom
Physical Prowess: +2 enhancement to Dexterity
Resistance: +3 resistance to saves
Toughening: +1 enhancement to natural armor
Weapon Attunement: +1 enhancement to two weapons (or +2 to one)

Spells:
Spell Level (Spells Per Day): Spells Known
Level 0 (Orisons): acid splash, brand, disrupt undead, light, read magic, stabilize
Level 1 (6/day): burst bonds, cure light wounds, divine favor, interrogation, wrath
Level 2 (5/day): consecrate, early judgement, invisibility, zone of truth
Level 3 (2/day): penumbral disguise, raven's flight