New GM - alignment question


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Scarab Sages

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I have a question on how everyone would judge this act, morally speaking. I have tried to give a very bare bones assessment, but if you feel you need clarification in order to decide, please do ask.

A magic-linked disease is striking country, and a group of PCs send a messenger to neighboring town to recruit a magical expert. The messenger is killed by bandits. The PC's set out themselves to collect the expert and are set upon by an armed group two hours from their destination. It was an ambush, so no words are passed between the PC's and NPC's. A skirmish unfolds, with the PC's victorious. The count at the end is one dead armed man, 5 injured/unconscious, 1 merely unconscious, and 1 escaped magic user. The PC Cavalier (noble, human, CG, order of the sword) states he is going to kill the unconscious men. The PC Alchemist (noble, human, LG, chirurgeon) says not to kill them, but instead wants to stabilize them and take them to the city guard en route so they can be put on trial. The Cavalier claims they don't have enough time. The Alchemist responds that they do and volunteers to stay behind while the Cavalier goes ahead. (other members of the party can split up as they like). The Cavalier responds that it is unacceptable, and heads towards the first unconscious man again. The Alchemist stands in his way. The Cavalier refuses further discussion, and instead demands a formal duel. The Alchemist reluctantly agrees and sets the terms as 'to submission'. The Cavalier beats the Alchemist into unconsciousness. He then kills the NPCs, gathers firewood, builds a pyre, and burns the bodies. The PC's continue to their goal. The Alchemist remains unconscious until they arrive.

The player of the Cavalier insists that these actions were justified and within the bounds of his alignment, his order, and the code of chivalry. Since I am still relatively new to GM'ing, I thought I'd get a reading from the community. Are his actions justified by his alignment, order, and chivalry? And what circumstances (since I might accidentally be leaving out something crucial) would change your mind?


Order of the sword demands Mercy to those who have wronged him, so that might be an issue. Is there a particular reason he gave that he wanted to kill the men and burn their bodies? He is absurdly honorable about the whole demanding duels thing isn't he?

Anyways, one option is to just not make it a big deal unless someone in the party makes it a big deal. Were other players bothered by his reaction?(Killing people and burning their bodies sometimes does that.)


CG and chivalrous order seems a bit of odd combo. Who does he serve?

Quote:
Edict: The cavalier must show courage in the face of danger, mercy to those who have wronged him, and charity to the poor and the meek. He must be just and honorable at all times and in all things. He must defend his honor and, above all else, the honor of those he serves.

The part I bolded seems quite against being merciful, in any way shape or form. Did he honor those he served by killing the unconscious men? Was it part of his order? So far, I would say that what he did really wasn't within his edicts.

Remember that, if you decide he was against his edicts...well, edicts are like the rules of the paladin. Howso? See the quote of the order section that follows and remember that you, in the end, are final say.

Quote:
At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order’s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM’s preference.

So my vote is that he did not act merciful in the least, and that, per RAW & RAI, he should lose the benefits of his challenge ability for 24 hours.


Order of the Sword
Cavaliers who join the order of the sword dedicate their lives to the code of chivalry, living a life of honor, valor, and fairness. Cavaliers of this order tend to swear service to a lord or a lady. Of all the orders, the order of the sword is perhaps the broadest in terms of its focus and ideals.

Edicts: The cavalier must show courage in the face of danger, mercy to those who have wronged him, and charity to the poor and the meek. He must be just and honorable at all times and in all things. He must defend his honor and, above all else, the honor of those he serves

Does not like he showed mercy to those who wronged him. So I would do this

Order (Ex): At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order's challenge ability for 24 hours. The violation of an edict is subject to GM interpretation.

It is within the CG guidelines though.


Finlanderboy wrote:
It is within the CG guidelines though.

At least that part he was within the guidelines there.

Grand Lodge

Personally I would have said he didn't uphold the code of his Order. How is killing unconscious captives honorable?

PFSRD wrote:
The cavalier must show courage in the face of danger, mercy to those who have wronged him, and charity to the poor and the meek. He must be just and honorable at all times and in all things. He must defend his honor and, above all else, the honor of those he serves.

Bolded mine.

...and I also just saw I was ninja'd three times and will stop here and agree with everyone else. Lost his challenge for 24 hrs.


I agree with those above that he 1) did not show mercy, and 2) did not act honorably, and should therefore lose his challenge ability.

In addition, I believe he committed an evil act by killing intelligent free-willed beings who posed no threat to anyone (by virtue of being incapacitated) and should immediately lose his "good" alignment, becoming chaotic neutral.

Spoiler:
Also, the cavalier player sounds like a jerk.


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I hardly think it's dishonorable to kill enemies after combat much less evil and not everyone ever signed up to play a fluffy bunnies campaign, doesn't make him wrong just a pragmatist. Also I think it's kind of stupid that oh if I manage to hit the enemy from standing to completely dead in one strike that's a good action but if he falls down and I don't heal him up and drag his ass to the law forty miles out of my way I'm a rampaging baby eating demon.

It certainly isn't merciful though either way his own fault for picking that order there. So yeah I'd say he loses the challenge for a day but no alignment shift at all.


The alignment-systems sucks. But, having said that;

I'd say both players acted within the alignments. You can argue about the 'Good' in killing surrendered enemies, but these are brigands who ambush people within warning, and who have previously killed a messenger carrying a vital message. My guess is that the brigands in question were evil. Furthermore, the laws of the land proparbly would have them executed.

Lawfull means upholding the laws, so the LG character was perfectly reasonable in demanding them brought to trial. Chaotic means not caring about the laws, but the Good-part of CG also means that he does care about society and the people around him. So in order to remove a threath, it makes sense to kill the prisoners.

Would it be different it it was orcs instead of humans? Or CE goblins making the roads dangerous? By their actions, the brigands have placed themself in the same category as intelligent monsters, and should expect to dealt with as such.

Even if you feel he violated his alignment, warning is in order before you force-change it.


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If you must do frontier justice to captured foes, then I think the only honorable way is to do it while they are away and know why they are going to die.

That's my opinion.

Killing because it is convenient is an evil act, btw.


From what the original poster stated the cavalier was a noble, and more than likely a knight. If he is actually a knight that gives him the right of low justice. Since most bandits were not members of the nobility it is his responsibility to pass judgment on them. The idea of separate branches of the government is a modern idea. Unless the alchemist outranked the caviler then what the caviler did was legal. From a medieval standpoint the highest ranking noble is the one who has the authority to decide the fate of common criminals.

The fact that the alchemist is lawful means that if the cavalier outranked him he should have abided by the cavaliers judgment. If the alchemist was the ranking noble then it he was the one with the responsibility to pass judgment. The cavalier is not lawful so can decide to take matters into his own hands and that looks like what happened. So far neither player is acting out of first part of their alignment.

Killing bandits is not in itself an evil act. Was killing the bandit in combat evil? If the bandits had been executed by the town executioner after a trial would that be evil? If you answer no to both questions then the cavilers killing the bandits cannot be considered an evil act. If you answered yes to the first question then it is impossible to play a good character in the game.

Also consider what is going to happen to the bandits if they are brought to trial. If the penalty for their crimes is a death sentence what is the point? How will they be executed? If the penalty for banditry is death by hanging then a clean execution by the sword may be merciful.

I will agree that he should have at least waited till they were awake before killing them. Securing them so they cannot escape before they wake up would be fine. He should also have done more than just chop off their heads. Maybe a formal declaration of their crimes and passing judgment in the name of the king.

If the cavalier issued a formal challenge to a duel the choice of weapons goes to the alchemist. What he should have done is chosen mudballs for the weapon and go for first hit. The cavalier does not have throw anything but the alchemist does. The Alchemist also probably has a higher DEX so will have the advantage.


Drachasor wrote:

If you must do frontier justice to captured foes, then I think the only honorable way is to do it while they are awake and know why they are going to die.

That's my opinion.

Killing because it is convenient is an evil act, btw.

Just realized my TYPO here. Obviously "away" didn't make any sense.


Umm, waiting until the bandits wake up seems less merciful than just ganking them right there and then, unless the Cavalier had some painless sleep poison on the ready.


Mysterious Stranger wrote:
From what the original poster stated the cavalier was a noble, and more than likely a knight. If he is actually a knight that gives him the right of low justice. Since most bandits were not members of the nobility it is his responsibility to pass judgment on them. The idea of separate branches of the government is a modern idea. Unless the alchemist outranked the caviler then what the caviler did was legal. From a medieval standpoint the highest ranking noble is the one who has the authority to decide the fate of common criminals. . .

That's a boatload of assumptions about the society in which the game is taking place. Also, all that stuff about rank and social order addresses lawfulness, not goodness.

There's a lot of room for interpretation in the simplistic alignment system. (Does a lawful character follow a personal code, the official law of the land, or the de facto law of the land? Is it a good act to kill a demon who isn't hurting anyone? What about killing an evil human who isn't hurting anyone?) But, in nearly every moral system, killing an unconscious person is evil.


Blueluck wrote:
What about killing an evil human who isn't hurting anyone?)

If he's a bandit who ambushed the players, would it be safe to assume he tried to stab them and therefore was hurting someone? Stabbing people usually hurts them.


Blueluck wrote:
Mysterious Stranger wrote:
From what the original poster stated the cavalier was a noble, and more than likely a knight. If he is actually a knight that gives him the right of low justice. Since most bandits were not members of the nobility it is his responsibility to pass judgment on them. The idea of separate branches of the government is a modern idea. Unless the alchemist outranked the caviler then what the caviler did was legal. From a medieval standpoint the highest ranking noble is the one who has the authority to decide the fate of common criminals. . .

That's a boatload of assumptions about the society in which the game is taking place. Also, all that stuff about rank and social order addresses lawfulness, not goodness.

There's a lot of room for interpretation in the simplistic alignment system. (Does a lawful character follow a personal code, the official law of the land, or the de facto law of the land? Is it a good act to kill a demon who isn't hurting anyone? What about killing an evil human who isn't hurting anyone?) But, in nearly every moral system, killing an unconscious person is evil.

The original poster stated that both characters were noble. He also stated that the cavalier was of the order of the sword which focus on the code of chivalry. Given those facts I assume the society is similar to medieval Europe. I may be wrong but that is the information I have to work with.

Also if you had read my entire post that section is focusing on the law vs. chaos portion of the alignment. My argument on the good vs. evil comes after that.

As to it being more evil to kill someone who is unconscious than killing someone who is awake, that is false. It is often considered more merciful to kill someone who is not awake. The first drug in modern executions render the person unconscious so the person does not feel any pain or suffer. Killing a someone for no reason is what makes it evil, not the state of consciousness.


MrSin wrote:
Blueluck wrote:
What about killing an evil human who isn't hurting anyone?)
If he's a bandit who ambushed the players, would it be safe to assume he tried to stab them and therefore was hurting someone? Stabbing people usually hurts them.

I intended the word "hurting" as present tense. Killing someone who is attempting to harm you is self defense, while killing someone who harmed you in the past is revenge. That's the distinction I was attempting to make.


Blueluck wrote:
MrSin wrote:
Blueluck wrote:
What about killing an evil human who isn't hurting anyone?)
If he's a bandit who ambushed the players, would it be safe to assume he tried to stab them and therefore was hurting someone? Stabbing people usually hurts them.

I intended the word "hurting" as present tense. Killing someone who is attempting to harm you is self defense, while killing someone who harmed you in the past is revenge. That's the distinction I was attempting to make.

No, it's just planning ahead and being genre savvy. "Do we really need this guy to follow us around trying to get revenge? Screw that." Blam.


Mysterious Stranger wrote:
The original poster stated that both characters were noble. He also stated that the cavalier was of the order of the sword which focus on the code of chivalry. Given those facts I assume the society is similar to medieval Europe. I may be wrong but that is the information I have to work with.

Yes, we both know you were using a set of assumptions. (A society like medieval Europe, nobles of sufficient authority to dispense low justice, acting in an area where their authority holds, etc.) I was just pointing out that fact.

Mysterious Stranger wrote:
Also if you had read my entire post that section is focusing on the law vs. chaos portion of the alignment. My argument on the good vs. evil comes after that.

I did, in fact, read your entire post, and the entire thread before it, but I only had something to say about the section I addressed. First, that it's based on cultural details that we don't have access to. Second, that arguments based on properly serving cultural order are largely irrelevant to a chaotic character.

Your arguments about good/evil differ from mine, but are totally relevant. Your arguments about medieval law, while an interesting historical tangent, are not relevant in this case. I should have done a better job separating my response on that point from my statement about the alignment system.


Mysterious Stranger wrote:
If the cavalier issued a formal challenge to a duel the choice of weapons goes to the alchemist. What he should have done is chosen mudballs for the weapon and go for first hit. The cavalier does not have throw anything but the alchemist does. The Alchemist also probably has a higher DEX so will have the advantage.

I really like that suggestion! The part of the OP's story that bothered me wasn't that a character may have acted outside of his declared alignment. Frankly, I couldn't care less what a character's morals are, so long as the way he behaves is moderately consistent and he writes something bearing a resemblance to that behavior on his character sheet. I detest in-party fighting, however, and would love to have seen it subverted into a mud fight!


The question though: is it merciful to kill bandits who have wronged you? Or to let them live and be brought to justice? That part doesn't seem to fit with the edicts. Alignment for a cavalier is all well and good but the edicts are the part that can really screw over a cavalier.


Maybe it's merciful compared to the justice they'll face, depending on the part of the world they're in. There is such a thing as mercy killing.

Liberty's Edge

gnomersy wrote:
I hardly think it's dishonorable to kill enemies after combat much less evil and not everyone ever signed up to play a fluffy bunnies campaign, doesn't make him wrong just a pragmatist.

Killing unconscious enemies when there is no immediate danger and without judgement is NOT honorable. And it is not showing mercy to the enemy either.

This guy signed for it when he chose Order of the sword.


The black raven wrote:
Killing unconscious enemies when there is no immediate danger and without judgement is NOT honorable. And it is not showing mercy to the enemy either.

Depends on what you consider honor.

Anyways, might be best to talk about what people are comfortable with and how to deal with his order's edicts. It might be easier if you changed the order's edicts more to something his character would do, if that's what it takes for everyone to get along to have fun. What to do with hostages is always a fun question, but I've always preferred to throw the moral dilemma part to the wind for the sake of moving the game along.

Scarab Sages

Thanks everyone. I saw that some are acting for more information. I think the best way to answer some of these is to give you the Cavalier player's justifications with some minor information as necessary.

1. Efficiency: This was the only argument given in game/character. The cavalier had to kill the men because the team was in a rush, and stabilizing the men and transporting them would take too much time. Factually, they were in a hurry, but not to the extent that an few hours one way or the other would be remarkable. The characters knew this. Furthermore, the duel, immolation, and transport of the unconscious Alchemist took about at least as much time (if not significantly more) as the stabilization and transport plan.

The rest of these arguments were given after the game, so many of them reflect incomplete information or faulty assumptions. However, since these are arguments he is putting forward as to why the order should not censure him, I am including them.

2. Mercy: Since the NPC's were injured, it was more merciful to kill them to let them linger.

3. Safety: He claimed that stabilizing and restraining the NPC's would have taken the Alchemist at least a full day, putting himself and his original patient at risk. This was factually incorrect given the equipment the alchemist carried (manacles, healing potions/extracts, sedatives, etc.)

4. Public Safety: He argued that putting the NPC's in jail would have caused the escaped magic user to invade the town killing much of the populace.

5. Justice: As a knight, he argues it is his duty to hand out sentence in the absence of the city guard or a magistrate. He judged them guilty; he had to kill them immediately. The Alchemist had time broach the possibility of mind control (a town had been taken over by such means, in a previous adventure); the Cavalier stated that there wasn't time to investigate. The challenge occurred almost immediately after. This is more complicated by the fact the Alchemist is of equal rank, of the same family (cousin), under the same Queen's command, and has actually served as a Magistrate (I think the Cavalier player, missed that aspect).

The Exchange

Kahina, the bottom line is that it's up to you. You've presumably read the Chaotic Good description and the Order of the Sword vows (the second set being the point at issue here); the player doesn't have to like your decision, but he has the option of taking it like an adult or throwing a tantrum. Any time a player starts jumping from one defense to the next in an effort to justify his actions, that's a really good sign that he knows darn well that he's in the wrong. Somebody relying on a single line of argument may be correct or mistaken, but at least they're generally being sincere.

The five justifications you specify are efficiency, mercy, personal safety, public safety, and justice. You've already presented your case against the 'efficiency' argument; all I can add to that is that PCs who use "the ticking clock" as a reason to kill random enemies somehow always have the time to coup-de-grace every enemy and loot the corpses before they go! The second argument, Mercy, is farcical. The third, the issue of the alchemist's safety, you have also determined to be fallacious. The fourth, a touching if implausible concern for the public welfare, treats remote possibility as certainty. The fifth, the right to mete out justice, has some validity depending on the social structure in your campaign. Did an NPC ever empower him with this authority? Was he told the strictures and limitations on it? Did you, the GM, give him a written copy of these rules? However, the fact that the Alchemist is (was) a magistrate means that the cavalier was in the presence of a higher legal authority and chose to ignore it - which is entirely in keeping with his alignment but not necessarily with his vows, or his reasoning that "there is no time to seek out a qualified judge."

You should probably keep an eye out for more situations like this. Beating up fellow PCs for the privilege of killing helpless people may have been a one-time case of bad behavior. It's unfortunate that the precedent "let's fight a duel when we disagree over anything" has been set; it would probably be best to advise the players to have their characters apologize and vow to be better comrades henceforth, unless your plans for the campaign include subtle player-vs-player action.


Merciful to kill them rather than transport them after the churgeon stabilized them? Doesn't sound. Convenience shouldn't outweigh a cavalier's edict, especially if someone who has held a judge position suggests they be brought to trial. That flies a lot in the face of honor, since the alchemist spoke from a place of knowledge and brought up several justifiable points that should have given the cavalier pause.

From the sounds of his order...well, might want to clarify with him what you see as the parts that got close to breaking. Chaotic good and this order's edicts can definitely work but edicts are like a paladin's code: they don't play. An edict doesn't have as many grey areas.


Kahina wrote:
1. Efficiency: This was the only argument given in game/character. The cavalier had to kill the men because the team was in a rush, and stabilizing the men and transporting them would take too much time. Factually, they were in a hurry, but not to the extent that a few hours one way or the other would be remarkable. The characters knew this. Furthermore, the duel, immolation, and transport of the unconscious Alchemist took about at least as much time (if not significantly more) as the stabilization and transport plan.

”It’s just easier,” isn’t a very good moral argument for killing someone!

Kahina wrote:
2. Mercy: Since the NPC's were injured, it was more merciful to kill them to let them linger.

This one is total bull. They’re not terminal cancer patients, they’re bandits with injuries. They’ll be perfectly fine in a week.

Kahina wrote:
3. Safety: He claimed that stabilizing and restraining the NPC's would have taken the Alchemist at least a full day, putting himself and his original patient at risk. This was factually incorrect given the equipment the alchemist carried (manacles, healing potions/extracts, sedatives, etc.)

I don’t know how anyone could possibly read the rules of Pathfinder such that it would take more than a few minutes to stabilize and restrain a small group of unconscious humans, even with no more resources than a moderate heal skill and a length of rope. A Chirurgeon, in particular, should have no problem at all!

Kahina wrote:
4. Public Safety: He argued that putting the NPC's in jail would have caused the escaped magic user to invade the town killing much of the populace.

That’s really a stretch. Not only is he assuming the guard unable to protect its jail from a single wizard, but that the wizard a) will know what happened to the other bandits, b) wants his coworkers back badly enough to jailbreak them, and c) will use a jailbreak plan that involves killing a bunch of civilians.

Kahina wrote:
5. Justice: As a knight, he argues it is his duty to hand out sentence in the absence of the city guard or a magistrate. He judged them guilty; he had to kill them immediately. The Alchemist had time broach the possibility of mind control (a town had been taken over by such means, in a previous adventure); the Cavalier stated that there wasn't time to investigate. The challenge occurred almost immediately after. This is more complicated by the fact the Alchemist is of equal rank, of the same family (cousin), under the same Queen's command, and has actually served as a Magistrate (I think the Cavalier player, missed that aspect).

There’s no time to check for magic, better kill them all and burn the bodies? You, as the GM, are calling them bandits, but I doubt the men who attacked them had that as a battlecry, “For profit! Die, so that we may become wealthy!” Without even resorting to magic, the men could have attacked because someone (maybe the wizard, maybe a mastermind villain) told them the party was coming to attack their homes, or perhaps they’re a group of professional bounty hunters or mercenaries who were hired to bring in “criminals”, or perhaps their families are being held hostage, or any number of various reasons they could have been attacking, and anyone with a sense of justice must surely at least ask before executing them all!


Blueluck wrote:
Mysterious Stranger wrote:
If the cavalier issued a formal challenge to a duel the choice of weapons goes to the alchemist. What he should have done is chosen mudballs for the weapon and go for first hit. The cavalier does not have throw anything but the alchemist does. The Alchemist also probably has a higher DEX so will have the advantage.
I really like that suggestion! The part of the OP's story that bothered me wasn't that a character may have acted outside of his declared alignment. Frankly, I couldn't care less what a character's morals are, so long as the way he behaves is moderately consistent and he writes something bearing a resemblance to that behavior on his character sheet. I detest in-party fighting, however, and would love to have seen it subverted into a mud fight!

You do know that slinging filth back and forth as a formal setting to settle a dispute would be like 95% likely to be an affront to a nobleman's honor and be likely to end in a duel to the death or a long lasting grudge right? Also while the challenged chooses the weapon the challenger always chooses the stakes.


Mercy is absurd. Healing is pretty good in D&D-land.

Efficiency and Safety are absurd when he beats the Alchemist unconscious to kill them.

"Public Safety" is basically saying no one should ever capture criminals ever, since someone might rescue them or they should escape. Best to just have one sentence for crime; death. It's just easier that way.

Well, you poached the justice argument fine. It's also not justice if there is mind control -- it's injustice. No one could bother with a detect magic?

Killing them the way he did, including beating a party member unconscious to do it, seems like an evil act to me. He wanted them dead and killed them even though that caused party conflict, undoubtedly hurt their goals (alchemist beaten), and he didn't even give them a chance to explain themselves. What if they had been deceived and attacked the party because they thought the party was evil or mind controlled or something? Instead he killed them.

At the very least it was a stupid thing to do. It certainly was chaotic -- who makes someone so bound by honor and then goes chaotic good? It didn't show respect for life at all, so it definitely wasn't a good act. I'm back at again him killing them because he felt it was just easier to deal with corpses than dead bodies, and he'll beat up friends to kill people just so that he doesn't have to worry about that. Evil act.

And this isn't even going into the points Lincoln Hills made. Based on this act (I don't know about the others), he seems more like a dark chaotic neutral than chaotic good. I am again confused by him choosing to be chaotic good and yet so bound by honor. They do not mesh very well at all.

I'll close with: He didn't just not seek a qualified judge, but beat up the closest thing to it when it disagreed with him. All for the goal of killing prisoners without even hearing their side or considering mitigating circumstances (like mind control). Overall he's just trying to rationalize his behavior away.


Blueluck wrote:
Mysterious Stranger wrote:
From what the original poster stated the cavalier was a noble, and more than likely a knight. If he is actually a knight that gives him the right of low justice. Since most bandits were not members of the nobility it is his responsibility to pass judgment on them. The idea of separate branches of the government is a modern idea. Unless the alchemist outranked the caviler then what the caviler did was legal. From a medieval standpoint the highest ranking noble is the one who has the authority to decide the fate of common criminals. . .

That's a boatload of assumptions about the society in which the game is taking place. Also, all that stuff about rank and social order addresses lawfulness, not goodness.

There's a lot of room for interpretation in the simplistic alignment system. (Does a lawful character follow a personal code, the official law of the land, or the de facto law of the land? Is it a good act to kill a demon who isn't hurting anyone? What about killing an evil human who isn't hurting anyone?) But, in nearly every moral system, killing an unconscious person is evil.

Yes, he made an assumption, but it was a reasonable one (ill explain that more in a moment). However, hasn't EVERY poster made their own assumptions about this situation, namely assuming a modern moral code. What is or is not moral changes over time and with society. In the Late Republic of Rome (up to the time of the Caesars), it was entirety moral to torture slaves, and sources say a slave could not be a witness in a trial unless the confession/statement was extracted with torture. What is or is not moral changes.

Now, as to why I feel Mysterious Strangers assumption was the most relevant... Because we were talking about chivalry. Chivalry was INVENTED in medieval Europe. The name itself is derived from the French word for knight, chevalier. Chevalier : cavalier. However, its important not to confuse chivalry with honor. They are similar, but distinct concepts. The original code of chivalry did not apply to commoners. Even after barons and counts and other nobles took to acting like knights and started following chivalry, commoners still fell outside the bounds of chivalry, and it was up to the individual knight to determine how to treat them.

So, to answer the OP's question:

Alignment: the cavalier PROBABLY acted within his alignment, depending on the local laws (ie, if they faced execution anyway, then he just greased the wheels of justice)

Chivalry: it depends on the definition, historical or modern pulp fantasy.

Edict: ah, now here, he may have messed up. He needs to show mercy. The key is, what were the alternatives? If the faced a jail sentence or a fine, then no, it wasn't mercy. If he faced being drawn and quartered, then yes, it was mercy. But was it showing ENOUGH mercy. I'd say probably not, but its up to you to decide.


Jason Rice wrote:
Yes, he made an assumption, but it was a reasonable one (ill explain that more in a moment). However, hasn't EVERY poster made their own assumptions about this situation, namely assuming a modern moral code. What is or is not moral changes over time and with society. In the Late Republic of Rome (up to the time of the Caesars), it was entirety moral to torture slaves, and sources say a slave could not be a witness in a trial unless the confession/statement was extracted with torture. What is or is not moral changes.

I'm just going with the morality presented in the rules. That's what the game uses.


Drachasor wrote:
Jason Rice wrote:
Yes, he made an assumption, but it was a reasonable one (ill explain that more in a moment). However, hasn't EVERY poster made their own assumptions about this situation, namely assuming a modern moral code. What is or is not moral changes over time and with society. In the Late Republic of Rome (up to the time of the Caesars), it was entirety moral to torture slaves, and sources say a slave could not be a witness in a trial unless the confession/statement was extracted with torture. What is or is not moral changes.
I'm just going with the morality presented in the rules. That's what the game uses.

I use modern ethics as well, because its easy and familiar, and there is no reason to complicate the game with a history lecture, but I disagree that "the game" does, because every campaign is different. Is there a page reference for where it is presented in the rules?


Jason Rice wrote:
Drachasor wrote:
Jason Rice wrote:
Yes, he made an assumption, but it was a reasonable one (ill explain that more in a moment). However, hasn't EVERY poster made their own assumptions about this situation, namely assuming a modern moral code. What is or is not moral changes over time and with society. In the Late Republic of Rome (up to the time of the Caesars), it was entirety moral to torture slaves, and sources say a slave could not be a witness in a trial unless the confession/statement was extracted with torture. What is or is not moral changes.
I'm just going with the morality presented in the rules. That's what the game uses.
I use modern ethics as well, because its easy and familiar, and there is no reason to complicate the game with a history lecture, but I disagree that "the game" does, because every campaign is different. Is there a page reference for where it is presented in the rules?

...the alignment section?


Drachasor wrote:
Jason Rice wrote:
Drachasor wrote:
Jason Rice wrote:
Yes, he made an assumption, but it was a reasonable one (ill explain that more in a moment). However, hasn't EVERY poster made their own assumptions about this situation, namely assuming a modern moral code. What is or is not moral changes over time and with society. In the Late Republic of Rome (up to the time of the Caesars), it was entirety moral to torture slaves, and sources say a slave could not be a witness in a trial unless the confession/statement was extracted with torture. What is or is not moral changes.
I'm just going with the morality presented in the rules. That's what the game uses.
I use modern ethics as well, because its easy and familiar, and there is no reason to complicate the game with a history lecture, but I disagree that "the game" does, because every campaign is different. Is there a page reference for where it is presented in the rules?
...the alignment section?

I'm not seeing anything saying "this game assumes a moral code from culture X, time period Y.". In fact, it implies the opposite...

" Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other."

So, while I agree with you FOR MY OWN GAME, the core rules are specifically written to be generic enough to be played in different genres/styles/cultures/eras. Every table has a unique story to tell.


Hey a choatic good person taking the "law" into his own hands and executing people he percieves are murdering bandits is perfectly acceptable in that alignment. What he perceives is his reality. Even very intelligent make incorrect assumptions and act on them. It does not make them evil. Not all CG peopel will act like this but it is definately within the bounds of that alignment.

Good does not mean you will always try and not kill other people. An executioner can be a good person. An evil person would enjoy it. Did he enjoy it, did he realish in thir blood? A good person may begrudgingly do it. Keep in mind not everyone has perfect vision of possibilities and seesthe best options. Looking back and hind sighting someone for thier mistakes or poor choices at the time is silly.

Now his order he hands down not only broke but shattered that oathe. As a DM I would rush him with things the next 24 hours to show how much he needs his challenge

Drachasor he is chaotic. That means he is his own judge. You keep mentioning him beating up his ally as something morally wrong. That is absurd. He did something honorable to his ally and gave his ally an offered chance that the ally accept to decide what to do with differing opinions. Choatic good gave him a choice. That is all CG is about. The freedom to choose for himself. He did not force or push his ally into a fight. Then when he won the duel, and he viewed that as might is right.


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Jason Rice wrote:

I'm not seeing anything saying "this game assumes a moral code from culture X, time period Y.". In fact, it implies the opposite...

" Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other."

So, while I agree with you FOR MY OWN GAME, the core rules are specifically written to be generic enough to be played in different genres/styles/cultures/eras. Every table has a unique story to tell.

In my posts I referred to things like a respect for life, killing for convenience, etc, etc. My comparisons to alignment in the game come directly from how the game defines Good and Evil, Law and Chaos.

Alignment isn't a straitjacket, but it still is a jacket -- so to speak.

You can houserule all you want, of course.


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By very nature of the edicts of Order of the Sword, his alignment should be LG or one step there within. His actions were evil and against his very code. I would inform him that he is stripped of any class abilities related to the Order of the Sword and can take no further levels in cavalier unless he makes atonement or finds another order. Remember, the player WILLING chose his order and is refusing to play the character accordingly. It's no different if a Paladin did the same. Come to think of it, Order of the Sword edicts indicates a paladin minus the alignment restriction and worship of a deity. They practically share the same code of conduct.

If the player refuses to atone, suggest Order of the Cockatrice.


Craig Frankum wrote:
By very nature of the edicts of Order of the Sword, his alignment should be LG or one step there within.

Rather than force the player, it might be best to have a discussion over what would work best with him and possibly create an edict. Especially if its still a new character and there is sometime to shift things around.


Finlanderboy wrote:

Hey a choatic good person taking the "law" into his own hands and executing people he percieves are murdering bandits is perfectly acceptable in that alignment. What he perceives is his reality. Even very intelligent make incorrect assumptions and act on them. It does not make them evil. Not all CG peopel will act like this but it is definately within the bounds of that alignment.

Good does not mean you will always try and not kill other people. An executioner can be a good person. An evil person would enjoy it. Did he enjoy it, did he realish in thir blood? A good person may begrudgingly do it. Keep in mind not everyone has perfect vision of possibilities and seesthe best options. Looking back and hind sighting someone for thier mistakes or poor choices at the time is silly.

Now his order he hands down not only broke but shattered that oathe. As a DM I would rush him with things the next 24 hours to show how much he needs his challenge

Drachasor he is chaotic. That means he is his own judge. You keep mentioning him beating up his ally as something morally wrong. That is absurd. He did something honorable to his ally and gave his ally an offered chance that the ally accept to decide what to do with differing opinions. Choatic good gave him a choice. That is all CG is about. The freedom to choose for himself. He did not force or push his ally into a fight. Then when he won the duel, and he viewed that as might is right.

Good characters have a respect for life. Evil characters kill when it is convenient (or just because they like it). Killing unconscious prisoners before you even talk to them is NOT a good act. That doesn't mean it results in an alignment change or anything, but it isn't good. This is doubly true when he dismisses even investigating mind control (which they've encountered in the area!) He didn't even bother to care about whether he was going to be killing innocents or not.

Regarding beating up the alchemist. That just shows him to be a hypocrite and a liar. His talk of "delays" and "tending to a patient", etc, etc, was all just MEANINGLESS DRIVEL when it gets to the point that he's causing delays and forcing the alchemist to be unable to take any actions. Really shines a light into his made-up timeline about how long things would take.

Yeah, Chaotic Good people love freedom. So why does this one not care if the prisoners he is killing are mind-controlled or not? Killing helpless people for something they were forced to do against their will would be an anathema to a Chaotic Good character. This one dismissed it and just wanted to get with the killing. Where's the choice for them? Or even the respect for life and honor to let them know their fate and why they were being put to death? Nowhere.

And then later he comes up with a bunch of weak rationalizations about the behavior.

I don't know how this character behaves in general. I just know that in this particular scene those were not good acts. Heck, might makes right in general is on the evil side of things in D&D.

I never said his actions weren't chaotic. Just the opposite. I'm fine with that except for the fact it is rather insane for him to join an order where that's not ok.


Drachasor wrote:
Jason Rice wrote:

I'm not seeing anything saying "this game assumes a moral code from culture X, time period Y.". In fact, it implies the opposite...

" Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from each other."

So, while I agree with you FOR MY OWN GAME, the core rules are specifically written to be generic enough to be played in different genres/styles/cultures/eras. Every table has a unique story to tell.

In my posts I referred to things like a respect for life, killing for convenience, etc, etc. My comparisons to alignment in the game come directly from how the game defines Good and Evil, Law and Chaos.

Alignment isn't a straitjacket, but it still is a jacket -- so to speak.

You can houserule all you want, of course.

As I said, I agree with you, for my game. However, I disagree that "modern" is the inherent assumption for anything in a game involving pre-steam technology. I'm saying essentially "to each his own". We are obviously not going to convince each other of anything.

So to the OP: you have my opinion, but ultimately its your table. If you don't like it, make it clear to the player, without being vindictive or retaliatory. Ultimately, EVERYONE is there to have fun, and being extra harsh on a player to teach them some lesson or another (like throwing extra, unplanned encounters at them to show them how much they messed up) is wrong. It destroys the fun.


MrSin wrote:
Craig Frankum wrote:
By very nature of the edicts of Order of the Sword, his alignment should be LG or one step there within.
Rather than force the player, it might be best to have a discussion over what would work best with him and possibly create an edict. Especially if its still a new character and there is sometime to shift things around.

Agreed, and I should have said this before.

Playing anyone with a significant code of conduct really requires sitting down with a player and hammering out what that means and how that applies in the game world in various situations from goblin babies to bandits to hostages to whatever.


Jason Rice wrote:
Drachasor wrote:
So to the OP: you have my opinion, but ultimately its your table. If you don't like it, make it clear to the player, without being vindictive or retaliatory. Ultimately, EVERYONE is there to have fun, and being extra harsh on a player to teach them some lesson or another (like throwing extra, unplanned encounters at them to show them how much they messed up) is wrong. It destroys the fun.

True, you don't want to be vindictive, but there needs to be consequences for a character that actually ignores part of his rules. If a paladin ignores his code, then there's nothing wrong with throwing undead and evil enemies so that he sees, IC, that there are consequences for his actions.


Jason Rice wrote:
As I said, I agree with you, for my game. However, I disagree that "modern" is the inherent assumption for anything in a game involving pre-steam technology. I'm saying essentially "to each his own". We are obviously not going to convince each other of anything.

You're the only one saying "modern" this and "modern" that. I'm just talking about the alignment section of the rules. If you want to call the alignment system there modern (though in many ways such viewpoints existed even thousands of years ago), that's fine. It's still in the book.

Jason Rice wrote:
So to the OP: you have my opinion, but ultimately its your table. If you don't like it, make it clear to the player, without being vindictive or retaliatory. Ultimately, EVERYONE is there to have fun, and being extra harsh on a player to teach them some lesson or another (like throwing extra, unplanned encounters at them to show them how much they messed up) is wrong. It destroys the fun.

On this we generally agree. I think the OP shouldn't take any action on this at all in the game, actually. Instead he needs to hammer out what exactly good and evil mean as well as the code of conduct and ensure everyone is roughly on the same page.


Drachasor wrote:

Good characters have a respect for life. Evil characters kill when it is convenient (or just because they like it). Killing unconscious prisoners before you even talk to them is NOT a good act. That doesn't mean it results in an alignment change or anything, but it isn't good. This is doubly true when he dismisses even investigating mind control (which they've encountered in the area!) He didn't even bother to care about whether he was going to be killing innocents or not.

Regarding beating up the alchemist. That just...

What prisoners? They kept attacking and trying to kill the characters until they were stabbed into unconscious bloody heaps they're downed enemies not prisoners.

They want to be treated as prisoners they should have thrown down their arms and plead for mercy before being stabbed into senselessness they chose to make it kill or be killed and so they face the consequences.

Hell if I were in that scenario I'd kill them in a heartbeat it's certainly more merciful than leaving their unconscious bodies out in the woods for the wolves.


Mercy to enemies, gnomersy, doesn't require you to kill them or leave them for the wolves. Mercy can be taking them to the justice and letting the skilled healing individual stabilize them. Yeah, that's fine for you to kill them in the scenario, but this isn't about whether you'd do it or whether you wouldn't.

It's whether it is against the edict. Order of the Sword, honestly, is not very pragmatic in its mindset. It's the "I am better and more moral than my enemy. I will not fall to their level."

*shrugs* It doesn't seem a tough call, to me.


ShadowyFox wrote:

Mercy to enemies, gnomersy, doesn't require you to kill them or leave them for the wolves. Mercy can be taking them to the justice and letting the skilled healing individual stabilize them. Yeah, that's fine for you to kill them in the scenario, but this isn't about whether you'd do it or whether you wouldn't.

It's whether it is against the edict. Order of the Sword, honestly, is not very pragmatic in its mindset. It's the "I am better and more moral than my enemy. I will not fall to their level."

*shrugs* It doesn't seem a tough call, to me.

Oh it's definitely against the edicts I already said that up thread but it's definitely not evil at least not in my opinion. It's pretty chaotic sure but it's not evil to kill off bands of murderous bandits for them trying to murder you.


ShadowyFox wrote:
Jason Rice wrote:
So to the OP: you have my opinion, but ultimately its your table. If you don't like it, make it clear to the player, without being vindictive or retaliatory. Ultimately, EVERYONE is there to have fun, and being extra harsh on a player to teach them some lesson or another (like throwing extra, unplanned encounters at them to show them how much they messed up) is wrong. It destroys the fun.
True, you don't want to be vindictive, but there needs to be consequences for a character that actually ignores part of his rules. If a paladin ignores his code, then there's nothing wrong with throwing undead and evil enemies so that he sees, IC, that there are consequences for his actions.

In my opinion, enforcing consequences on people for code violations rarely goes well. Players almost never intentionally violate their code, so will perceive the ruling as unfair. Its a problem I have with mandatory moral codes.


gnomersy wrote:

What prisoners? They kept attacking and trying to kill the characters until they were stabbed into unconscious bloody heaps they're downed enemies not prisoners.

They want to be treated as prisoners they should have thrown down their arms and plead for mercy before being stabbed into senselessness they chose to make it kill or be killed and so they face the consequences.

Hell if I were in that scenario I'd kill them in a heartbeat it's certainly more merciful than leaving their unconscious bodies out in the woods for the wolves.

The moment the bandits fell unconscious, they became non-combatants. Regardless of their actions while they were standing. The player made a willing decision to execute the bandits which is against his edicts.

Show mercy to those who have wronged him

Mercy is defined as compassion or forgiveness shown toward someone whom it is within one's power to punish or harm.

He became an executioner without just cause.


Craig Frankum wrote:

The moment the bandits fell unconscious, they became non-combatants. Regardless of their actions while they were standing. The player made a willing decision to execute the bandits which is against his edicts.

Show mercy to those who have wronged him

Mercy is defined as compassion or forgiveness shown toward someone whom it is within one's power to punish or harm.

He became an executioner without just cause.

1) I responded to this like 2 posts up already. I didn't say he didn't violate his edict I said it wasn't evil.

2) Just because the bloodthirsty demon who was raping women and devouring the souls of innocents passed out doesn't make him any less deserving of death. You can choose not to give it to him but getting rid of evil in the world isn't inherently evil even if they're unconscious (because I'm almost 100% sure that every single one of us has killed an enemy in their sleep before in a game and thought nothing of it and that's pretty much exactly the same except with less justification)

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