'Arbitrating' Dirty Tricks


Advice


Say I build an Aasimar oracle of battle, take maneuver mastery: dirty trick, pump it up to an absurd level with favored class bonus, then take a level of maneuver master monk and throw super-dirty-trick at people as part of a full attack. By level 12, dirty trick is using a BAB of 17 when using flurry of maneuvers.

Dirty Trick has a specific line stating 'The GM is the arbiter of what can be accomplished with this maneuver.' Aside from the fact that a GM is the arbiter of everything anyways... what does that mean to people rules wise? Allow or disallow on a case-by-case basis?

Silver Crusade

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Is this for something like PFS where you could have a different GM every time you play? If not, talk to your GM in advance and decide what you both agree on.

If it is for PFS, then I can't imagine any GM arguing with you carrying around a pouch of sand, so you can constantly throw some sand in people's faces to blind them. Or you can come up with something equally obvious that should always be acceptable to any GM. Be sure to discuss with the GM at the table before the game starts, so he knows what's coming, and you should be good.

But if a weird situation comes up, and you try to improvise something odd, expect table variation.


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Start with the list of examples in the dirty trick feat description, and work with that as a resource. Obviously the things there are legal. If there's a specific type of trick you want to do that's not covered then lay it out for the GM ahead of time.

Peet


I want to make a Martial Artist or a Fighter that uses Dirty Trick, and has a little ref follow him around and admonish him for using said maneuvers.


Is this a purely hypothetical situation, or do you have such a character? If so, are you the player or the GM? Is in PFS?

Sovereign Court

The type of dirty trick pulled is really a function of where the combat is taking place. For example our bard used the entangling dirty trick during a fight in the crew quarters of a pirate ship by using a strung hammock as the entangling medium.

If you're on a beach or in the arena you could use the sand as a blinding agent, etc.

GMs should look at any flavor text for the encounter area and go from there. Also remember the Rule of Cool!

--Vrock & Awe

Scarab Sages

If it's sunny outside you could reflect the sunlight off your blade into your opponents eyes to use the dazzled or blinded tricks.

If you want to be disgusting and put the dirty in dirty trick, you could act like a monkey and fling some "improvised missiles" at someone to inflict sickened.

There is the classic ear clap to inflict deafened.


There's also the blog post by SKR with the example of a sap being used for sickened so that you can get weapon bonuses to the maneuver...

I use a scorpion whip to snap to the groin (sickened) trip up feet (entangled) crack in someone's face (dazzled or deafened) catch a cloak and flip it over their head/spin a helm around over eyes (blinded)

It's really all up to how you describe it happening... if your GM is a stickler for no weapon other than trip/disarm/sunder then carry a pouch of flour to blind. It's by far the best condition provided they have eyes. -2 AC and denied dex on top of that, can't take AoOs, and 50% miss chance until they clear it.


Its hypothetical for now - I'm wary of situations like this, but I like the character idea. There's a million ways to flavor dirty tricks, including conventional combat - a quick, shallow cut to the brow that doesn't really do hp damage but causes bleeding into the eyes, or a swift light kick to the opponent's lead knee that ruins their balance and footing until they recover their center.

I actually like the idea of magic/curse done in tiny, micro-cantrip fashion, like touching their face or leg to share a little clouded vision / lameness, or a small, split second flash of light thrown in the eyes point-blank - it still requires a 'physical' assault, so makes sense logically for a maneuver. That brings its own problems though, since while its 'only flavor' as far as the rules go, with dirty trick, the flavor kind of is the rules.

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