Thanks for inspiring me to "cheat"


GM Discussion


So since no one wants to help one of my players and/or myself. I have been inspired to make a list of the treasure for every single chronicle. No longer going to post here because all I get is horrible insults, behavior and have my posts shut down. Apparently everyone here feels it is cheating to let a player know that they could acquire a certain item by completing a specific scenario. Since it is cheating to know one item for one scenario, I hate to think what you guys think of knowing ALL the items for ALL the chronicles. In the future maybe you could just actually address the post seriously, not make assumptions and just help a person out. Maybe that way you won't make a person feel unwelcome, not helped and generally very unhappy with the company, the system and the people here.

1/5

I haven't read any of the posts you're talking about. But if you're talking about wanting to know what items are available from which scenarios, I don't see a problem with knowing those things in advance. I say that because of the PFS rule that allows you to GM a module first and then play it for credit. I've also seen post after post about players running certain scenarios or sets of scenarios e.g. Quest for Perfect, to get specific boons.

That having been said, I have experienced sanctimonious attitudes from a GM that I'm not supposed to know what items are available because I'm sure when he applies the GM credit he doesn't consider what character would benefit most from any available boons. [/sarcasm]

Personally, with the exception of information that might spoil the scenario in the chronicle, I don't see a problem with PFS providing this info. If people know, ahead of time, what scenarios they want to play for which characters, the result is people will have characters they enjoy more. The more people like their characters, the more likely they will play them. I think this is especially true for some of the unique boons.

The one counter argument I've heard is that info would be OOC. Yeah..whatever. If people feel that knowing the item list spoils some sense of surprise for them, they don't have to read it.

The only other argument I can think of is that the present system is more likely to compel players to GM a scenario so that they can apply it to the character they want. Recently, I ran Sanos Abduction with a GM and when I saw the boon and her character list, I figured out why she ran it.

But yeah, I'm interested to see the acrimony from your request and how it is justified.


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The previous threads were here and here.

Mark Moreland wrote:
As has been stated upthread, the Pathfinder Society Organized Play campaign is one in which we hope that players are not reading ahead (either adventures or Chronicle sheets) in order to cherry-pick adventures based on a checklist of monsters they'd like to encounter or equipment they'd like to receive. As such, we consider discussion of such spoilers to be against the spirit of the game.

4/5

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Did you create a second account to ask the same question on behalf of yourself?

/just curious


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I was curious about that too.
Along with the reference to being a PFS GM when that isn't associated to their (ambiguous singular/plural) accounts.
Sort of disturbing when officially sanctioned PFS GMs/event organizers are promoting cheating, on Paizo's own site no less.
Is running multiple/sockpuppet accounts against the TOS?

But hey, while we're at it: "We want fairness. There is no fairness if you do not let us cheat."

Sovereign Court 3/5

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Though now I am curious as to how many scenarios have a Cloak of Resistance +1...

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, West Virginia—Charleston

Well, whether or not you like it, there is an excellent reason behind not allowing people to know the contents of chronicles ahead of time. First, generally speaking, there isn't much on a chronicle that you can't purchase with fame. Get your character to enough fame and they can purchase any of that stuff on their own, chronicle or not. Second, we don't want item choice to start driving scenario selection. It leads to a whole lot of discussions that make the game more unrealistic. Pathfinders don't get the opportunity to look at possible missions for one which might have the wand that they are looking for - they are assigned. Finally, if you start doing this, it is quickly going to become a massive headache for you as an event organizer, because you are NOT going to be able to accommodate everybody's request every week. It's just not going to happen. I hope that helps you understand the reasons behind the rule, even if you disagree with it.


So he is posting to let everyone know he will not post anymore?

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Most pointless post ever.

That said...

Being a module subscriber, I *do* grab the chronicle sheets when they come out, and they can influence my GMing/Gaming choices. I want to GM/play Broken Chains for example, because of the chronicle sheet.* There are certain, amusing, possibilites on it. I was sad that when I played <redacted> I couldn't get the familiar option on the character I played, and promptly wanted to GM it to put in on a character who can use it.

On the other hand the <redacted> series GM credit is on a blob of GM credit that will never use an animal companion and the play credit likewise will end up on a PC who doens't use animal companions.

*

Spoiler:
I'm trying to organize an all Chelaxian/Taldor party for when I play or run Broken Chains, because that would be funny.


Nobody forgets a dramatic exit. Until they forget all about it.

The Exchange 5/5 RPG Superstar 2010 Top 16

N N 959 wrote:


That having been said, I have experienced sanctimonious attitudes from a GM that I'm not supposed to know what items are available because I'm sure when he applies the GM credit he doesn't consider what character would benefit most from any available boons.

Players are not supposed to know what items are available for the same reason they're not supposed to know what monsters or traps are waiting for them. It's hard to avoid meta-gaming. (For an example, take a look at the boon from "Golden Serpent". When I played that, there was somebody else in the party that knew that spoiler. He tried not to meta-game that, but it was hard and we all realized that the item in question was suspicious immediately.)

Quote:
The one counter argument I've heard is that info would be OOC. Yeah..whatever. If people feel that knowing the item list spoils some sense of surprise for them, they don't have to read it.

Except that it ruins the scenario for more than just you. You don't have to call out "Be careful, guys; there's a trap somewhere up ahead that uses CON-damaging poison" for us to notice that you're much more careful opening doors and chests than normal.

Quote:
The only other argument I can think of is that the present system is more likely to compel players to GM a scenario so that they can apply it to the character they want. Recently, I ran Sanos Abduction with a GM and when I saw the boon and her character list, I figured out why she ran it.

There are reasonable situations in qhich people know what's going on in a scenario. Having run it as a GM is one of them. But even in those cases, the player is supposed to notify the GM that the scenario is spoiled for her, and the GM has the right to ask her to leave the table if he suspects she's using that information.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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Chris Mortika wrote:

There are reasonable situations in qhich people know what's going on in a scenario. Having run it as a GM is one of them. But even in those cases, the player is supposed to notify the GM that the scenario is spoiled for her, and the GM has the right to ask her to leave the table if he suspects she's using that information.

That's something I'm adamant about when I play something I've ran/read. I'll help in the parts I don't remember well, but when we hit the parts I know, I'll stand in the back and let the other players take the lead.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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Just to throw gas on the fire...

I guess that's one other GM 'perk'. As a GM you *can* customize if character X counts for scenario Y, assuming that you haven't already played character X on that scenario. :-)

The Exchange 5/5 RPG Superstar 2010 Top 16

Also, to be fair, there is a distinction between a GM asking and a player asking. If Eairmon weren't so transparently the same guy who was asking for himself hours before, I'd be more inclined to help out.

I run a weekly in-store game, with a bunch of regular players. I also run a PFS-legal home campaign. There have been several occasions where I've chosen to run a particular adventure because I know that one or another player will appreciate some element of it: a ranger's favored enemy to fight, a particular wand at a higher caster level than usual...

But the player doesn't know about them ahead of time.

1/5

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Just a thought:

When you post a thread and all you get is negative comments it's probably because its a bad idea. When PFS campaign staff locks that thread, telling you the same thing, that is definitely not the point in which I think to create a new account, re-post my thread, get that thread locked, and tell everyone on the forums to shove off.

Lantern Lodge 3/5

I don't see the problem Eairmon. I cherry picked a number of scenerios and modules I ran for my home group that had items or interesting extras I knew their characters would synergy well with. Did I cherry pick every single one? No. But I did for several. I suppose the only difference is they didn't know what was coming for them?

Grand Lodge 4/5

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Pathfinder LO Special Edition, PF Special Edition Subscriber

The surprise of what you find is as fun as the surprise of what challenges your characters face. If there's a specific boon that you want for a specific character, then volunteer to run that at the next convention or local game store PFS day. You can apply the boons to whomever you like.

I think it's a great tool to get players to try out the GM side of the screen. "Oooo, I wanted to get that special boon on my other character!" Ok, then GM it in a few weeks and apply the credit.

A perfect example of player reward knowledge ruining a boon is a certain special animal companion you can get. When the party saw that companion, one of the players said to not kill it because it would ruin the boon. Because of this the party went out of their way to avoid killing the creature and almost lost a few PCs because of it. If they weren't spoiled, they would have won the fight much more easily and still gotten the boon.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Lormyr wrote:
I don't see the problem Eairmon. I cherry picked a number of scenerios and modules I ran for my home group that had items or interesting extras I knew their characters would synergy well with. Did I cherry pick every single one? No. But I did for several. I suppose the only difference is they didn't know what was coming for them?

Two big differences, Lormyr.

1) "I ran for my home group" I assume you don't mean for PFS where those Home gorup characters might end up sitting down alongside a part of non 'cherry picked' characters.

2) "the only difference is they didn't know what was coming for them." Big difference. As an example, I am assuming that <redacted> from Nightmarch can be repaird, due to the specifically specific denial. My GM credit is on Ksenia, and my player credit is on Kroaten, both are arcane casters and can't directly benefit from <redacted>. Now if I was playing a fighter who was proficient in <redacted> and knew there was going to be a season five where <redacted> is fixed, then I'd be cherry picking. My GM wouldn't, but I would.

Something similar.

Spoiler:
I've not played most of the Hao Jin storylines. I'd like to play them with Ksenia, to give her a bit of consistancy in story, as well as supporting her development. She's a witch, so interacting with the tapestry would fit her fluff of 'how can I make this?' It's akin to her commenting that X PC would 'make a wonderful doll'. She can't actually carry out the threat (no PVP/Item creation in Pathfinder) but it fits her character to make comments like that.

Now recently I got a boon that would interact with various Hao Jin scenarios in a beneficial fashion, as the VC mentioned. Yes, I want to play that/those scenarios with everyone's favourite witch. Am I going to read every sheet so I can find that scenario? No.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
N N 959 wrote:
That having been said, I have experienced sanctimonious attitudes from a GM that I'm not supposed to know what items are available because I'm sure when he applies the GM credit he doesn't consider what character would benefit most from any available boons. [/sarcasm]

Because of the writing rule that any non-Always Available items should be listed on the chronicle sheet, what you are decrying is the players should have access to the list of gear which the enemies in the scenario have (while there are scenarios which have non-combat gear which is on the chronicle, those're the exception rather than the rule).

This is the reason that I assert that you're not supposed to know what items are available on a chronicle before playing the scenario in ideal circumstances.

Play after GM is not an ideal circumstance, but it helps have more GMs to run for a small campaign quality cost.

I'd be OK with creditless GMing if Mike decides to shift back to that model, but I don't think it would be a sufficient increase in game quality for the decrease in play opportunity I fear would follow. It would also increase the pressure to have an 'underground' list such as the one many-names-the-OP is planning to compile.

Also... thread flagged for blatantly being an attempt to do what the OrgPlay campaign runners have said is a bad thing to share.

1/5

Since we are in the GM forums I will give another example of player foreknowledge altering player choice.

That boon from the Icy Trilogy:

I saw a table just getting to the end of [scenario name redacted]. They had the choice of keeping a certain item or returning it. 3 of the five players were for the idea of keeping it as t was a pretty cool item and they may get rewarded for taking it back to the pathfinder lodge. 1 of the five was for returning it to the clan. The last player then jumped in and said they should all return it so they could get the boon. They had heard about the boon from a friend who played. All of a sudden everyone was for returning it.

Foreknowledge of items/boons on the Chronicles changes how player react to situations.

The Exchange 5/5 RPG Superstar 2010 Top 16

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Put another way, if I'm running a (non-PFS) home game, and running a module, and it seems clear that one of the players has read through the module, my natural inclination is to change up the encounters so that the fore-knowledge is either useless or actually a trap.

A PFS GM shouldn't do that.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Labrat, more recently.

Spoiler:
We've some people wanting to play First Steps because they're going away. Now due to time crunch, it's unlikely that someone will start a brand new Lantern Lodge character this week and be able to hit third and play Way of the Kirin before August 14th locally. But it can be a motivation. My blob of gm credit does have First Steps *and* Way of the Kirin on it, so I'll benefit, for example.

Sovereign Court 5/5

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HEY EVERYBODY! LOOK AT ME!

1/5

Slides smoked goggles over eyes

Scarab Sages 4/5

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Truly a symptom of many of our game's players. There are a decent percentage of players out there that have no interest in any part of the story, or role play aspects. The goal is to power through as much content as possible gaining the maximum benefit at each session. Getting item X a level late is a devastating loss that makes the character unplayable (in their minds). ANY gain that is not a maximum is also seen as a loss, that could cripple the character. It's not about having fun, its the concept of winning. If I can not "win" the game I will at least beat everyone else.
The interesting part to me in this post is the fact that the OP asked for help, was told the help he was asking for was frowned upon (to the point that it is considered cheating) and then gets angry because he "has" to cheat anyway. I doubt that any argument given would be mind changing to such an individual. I just wish he would have given more information as I would prefer not to play at the same table.


Isn't it a little passive/aggressive to accuse people of 'making' you cheat and not wanting to help you for something that they are not obligated to? I tend to find civility works better although I do accept internet forums can make some statements seem to mean something other than intended at times - memo to self - avoid alcohol.


To everyone that asked, no this isn't a second account to be "fake". To Chris, maybe is you actually took two seconds to ask a question instead of assuming things might have been different. Game Links is my store, I own it. Game Links the account is used by myself for most of the stores gaming and my own sessions. However it is also used by my customers that need a hand, I simply post on their behalf. I never felt the need to make my own separate personal account before now. However at this point it probably doesn't matter as I don't see the point in using it. I don't enjoy getting berated by rules lawyering GM's that forgot that this is supposed to be fun.

@N N 959 at least one of you out there gets it. More fun equals more play. Simple logic, but it seems until they make it a rule a lot of these guys won't follow it.

Lantern Lodge 4/5

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As far as I could tell in the other thread everyone was very polite in their answers. No they weren't going to tell the him or her where they could find the wand. It's not how PFS worked for them. The OP lashed out at everyone.

As far as in the scenario itself I think they venture captain would stare at Pathfinder who asked if they would find a certain item along the way. How would they know? Did Sheila Heidmarch get her best Diviners on the job?

"I am sending you to Qadira to retrieve the Maguffins we paid for. On the first day of your travel you will make love to a beautiful woman, but you will never see her again. On the second day you will arrive at a tavern that serves the perfect MLT. Where the mutton is nice and lean. On the third day you will be set upon by orc bandits. One will have a partially charged wand of lightning bolt that he got off a wizard he killed. He's just a fighter and has no idea how to use it."

It just doesn't work that way.

Lantern Lodge 3/5

Matthew Morris wrote:

Two big differences, Lormyr.

1) "I ran for my home group" I assume you don't mean for PFS where those Home gorup characters might end up sitting down alongside a part of non 'cherry picked' characters.

2) "the only difference is they didn't know what was coming for them." Big difference. As an example, I am assuming that <redacted> from Nightmarch can be repaird, due to the specifically specific denial. My GM credit is on Ksenia, and my player credit is on Kroaten, both are arcane casters and can't directly benefit from <redacted>. Now if I was playing a fighter who was proficient in <redacted> and knew there was going to be a season five where <redacted> is fixed, then I'd be cherry picking. My GM wouldn't, but I would.

1a). I do in fact mean for PFS. We play 95% of our games privately, but we did attend Cinci Con this year to play Race for the Runecarved Key with the very awesome VL Brent Bowser. We would have attended Gen Con this year if finances allowed.

1b). We presently each have 2 characters, both of which are 16th level at the moment. So there is very little chance of them sitting down with other PFS players anyhow.

2). I agree it's a large difference. I have no problem selecting fun and/or nice "extras" scenerios for them, but I certainly wouldn't open up the door and just let them hand pick.

That aside, there was very little selection anyhow. Our first sect of characters were mostly modules with a few scenarios splattered in, eyes of the ten, and the high level modules. The second set is almost exclusively the shattered star and rise of the runelords adventure paths , along with city of golden death module triology, and a few season 4 scenarios. I just tried to implant scenerios that complimented their personalities, goals, and loot aspirations well.


Its not rules lawyering when it is a designated organization of the company, and said company frowns upon certain lvls of metagaming, we are not telling you we won't help with other aspects of the game. Its that this is pointedly an honor system aspect that can be manipulated and ruined for the rest. from what I can see, since record keeping is more on the Player anyways, there are many other ways that don't invoke the metagaming nitche. Hence the fame system was put into place.

Nobody is saying don't play the game and you can only play this way, we are saying that the aspect of cherry picking is metagaming to the extent that it might ruin it for other players. This is only for PFS Organized play. If your players want you to houserule different things for a home gain that doesn't get PFS credit, then go for it, but if its PFS that being played, then at least attempt to stay within the bounds of the guidelines.

we aren't saying that it is wrong/bad fun, and if you find that campaign and play it for your player, I just hope his excitement doesn't lead to spoilers that ruin it for others. I'm not saying its bad to play one for the boon, but make it a surprise to them. That way its a OH WOW LOOK WHAT i CAN DO NOW, instead of a (exasperation)"finally I have that item took it long enough."

Grand Lodge 5/5

Beyond any roleplay aspects, I can see two practical reasons why Paizo is not in favor of a list of the rewards in each Adventure:

1) As Matthew mentioned, this is a GM perk for running the adventure. Players are not entitled to this "perk" unless they buy the adventure.

2) Players (who do not GM) but who want to know what rewards are in an adventure must buy the adventure to find out.

A free reference list giving that information out would be a copyright infringement.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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Amanda Holdridge wrote:
On the second day you will arrive at a tavern that serves the perfect MLT. Where the mutton is nice and lean.

...and the tomato's ripe... They're so perky; I love that.

5/5 5/55/55/5

Netopalis wrote:
Second, we don't want item choice to start driving scenario selection. It leads to a whole lot of discussions that make the game more unrealistic. Pathfinders don't get the opportunity to look at possible missions for one which might have the wand that they are looking for - they are assigned

Well in stories how often does the hero "stumble" on exactly the thing they need in the hands of a dead enemy or in the hidden vault ?

Grand Lodge 5/5

Eairmon wrote:
I don't enjoy getting berated by rules lawyering GM's that forgot that this is supposed to be fun.

As per your accusations that other people were calling you a cheater and mistreating you in the other threads...the only person who wasnt being polite was you, though I admit I did skim the longer thread after the first half dozen or so posts where you seemed to have taken a negative response to your question (negative here meaning it didnt get answered the way you wanted, not that the poster was being negative towards) as a personal attack.

As for the being berrated by rules lawyering GMs...this is an organized play campaign. There are rules in place that everyone must follow so the system holds up and is the same for every player, regardless of where they play, when they play, or who they play with. But most people who play in this campaign still find it fun, regardless of the rules-lawyeriness that can be in place at times.
Some people (perhaps you?) dont seem to enjoy the restrictions placed on players and GMs by a (or perhaps just this?) organized play campaign. If that is the case, I have a suggestion:

Since the restrictions of organized play seem to be something you dont enjoy dealing with, might I suggest you take a look at one of the Adventure Paths Paizo has released and you and your group could run/play through that instead? Many of them are quite interesting (I have participated/am participating in 4 of them so far). By not doing this AP as an organized play game, you wouldnt be subject to the rules and restrictions of the PFS organized play campaign and can feel free to run the game as rules-lawyery or as loosey-goosey as you want.

Edited to remove a part that I think I worded badly.

The Exchange 5/5 RPG Superstar 2010 Top 16

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Eairmon wrote:
To Chris, maybe is you actually took two seconds to ask a question instead of assuming things might have been different.

Oh, probably not.

Quote:
I don't enjoy getting berated by rules lawyering GM's that forgot that this is supposed to be fun. @N N 959 at least one of you out there gets it. More fun equals more play. Simple logic, but ...

Hey! I like fun. But, as I've already written.

Quote:
My perspective is that players enjoy encountering the scenario without a lot of metagame fore-knowledge. When somebody announces that this opponent has a given item, or that opponent is hiding in the secret alcove, or that we need to watch out for a particular type of trap, people don't like that.

Your list of all the loot in all the scenarios will spoil scenarios for players. It will result in a lot less fun, for them and for the rest of their companions. And probably for their GMs, too.

You've been asked by the campaign leadership to desist, that this kind of metagaming is something that Paizo doesn't want you to encourage. In response, you've decided to (a) try to break the campaign, and (b) announce that you're going to do it. Do you understand why people like Kyle are mocking that attitude as attention-seeking? Do you understand that you are behaving in a way we don't tolerate in 5-year-olds?

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
Don Walker wrote:

Beyond any roleplay aspects, I can see two practical reasons why Paizo is not in favor of a list of the rewards in each Adventure:

1) As Matthew mentioned, this is a GM perk for running the adventure. Players are not entitled to this "perk" unless they buy the adventure.

2) Players (who do not GM) but who want to know what rewards are in an adventure must buy the adventure to find out.

A free reference list giving that information out would be a copyright infringement.

A reference work based on collating information from other works is a work of commentary that would not even appear to need the OGL or CUP references.

It's many things, but it seems to me that copyright infringement isn't likely one of them.

Let's not overly broaden IP law without need.

Grand Lodge 5/5

OK, maybe the term Copyright Infringement is not the right one. But giving away information for free, that is sold by a company, must have some sort of restriction under the law.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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Don Walker wrote:
OK, maybe the term Copyright Infringement is not the right one. But giving away information for free, that is sold by a company, must have some sort of restriction under the law.

Fair use is always a grey area.

That said, it may be legal, but it's not an ethical thing to do.

I at least know one fewer store I'll choose to patronize if I'm ever in Michigan.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

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I missed the original thread, but this smacks of the MMO mentality creeping into PFS. In MMOs you can find out in advance what items drop from each boss in a dungeon or raid, and then you can keep replaying that same instance over and over until the item you want drops. BORING!

If that's the experience you want, play an MMO. Please don't bring this mentality here.

4/5

Maybe everyone can take a step back and let heads clear before we start publishing IP and boycotting stores.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
Don Walker wrote:
OK, maybe the term Copyright Infringement is not the right one. But giving away information for free, that is sold by a company, must have some sort of restriction under the law.

But by creating a work of commentary you are creating a new work; it's of the same class as writing up a session report that mentions who got which things during the adventure and used them up...

Sharing out a detailed listing of the content breaks with the reasonable guideline of "don't do stuff in the OP campaign that the campaign staff has said not to do".

Game guides, walkthroughs, and fan sites are all things to contemplate in your view of how IP law and policies should be shaped.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

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Daniel Simons wrote:

I missed the original thread, but this smacks of the MMO mentality creeping into PFS. In MMOs you can find out in advance what items drop from each boss in a dungeon or raid, and then you can keep replaying that same instance over and over until the item you want drops. BORING!

If that's the experience you want, play an MMO. Please don't bring this mentality here.

Saying "Practice X is discouraged/not allowed in PFS" is a statement of fact.

Saying "I don't share mindset X and/or don't find its main practices fun" is a statement of personal preference.

Saying a practice "smacks of" mindset X "creeping into" PFS and even assigning a bold-all-caps label to it? That's an assertion that X is inherently bad and that we in PFS are morally superior to those who prefer/enjoy X.

Despite everything that's gone on in this and other threads, let's be fair and remember the difference between describing our differences and attacking the different.

Thanks.

Digital Products Assistant

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Locking thread.

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