Rycaut |
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Given the recent FAQ clarifications about Spell Like Abilitys qualifying for feats like Arcane Strike that require "ability to cast arcane spells" (i.e. a Rogue with Minor Magic now qualifies) I'm curious what the full list of races, traits or abilities like the Rogue Talent Minor Magic would now qualify a character for the Arcane Strike feat without that character having class levels in an Arcane caster class (i.e. non-Sorcerer, Bard, Magus, Witch or Wizard)
Off the top of my head here is a start to the list:
Playable races
Gnomes (racial spell like abilities include many arcane spells)
Tieflings / Aasimars (at least some of the racial heritages - others might be arguably only casting Divine spell like abilities)
Elemental races w/spell like abilities
Traits like:
Wealthy Dabbler (Taldor regional trait)
Magical Talent
Varisian Wanderer
(and a few others that grant a spell like ability derived from an arcane spell list)
Rogue Talent - Minor Magic (and the rest of that chain of talents)
What about Eidolons or Animal Companions that somehow get granted a spell like ability?
MechE_ |
This one is odd - I feel like leaving spell like abilities separate from spells was a better call, but maybe I'm just resistant to change... Definitely making them either Arcane or Divine is a silly move - they should be neither, as their source is not a spell, but rather an ability that is similar to a spell, but is not so - Spell-LIKE ability, not spell.
Quandary |
It's always been right in the RAW that they functioned as spells and were cast like spells (with the spell casting time) and so on, it's the qualifying as arcane or divine thing that is problematic and dubious, IMHO. I also didn't see the 'SLAs effective Caster Level gives you a Caster Level for general purposes' thing coming, IMHO that is also dubious.
Rycaut |
Hence my question. As a fan of building characters that have minot amounts of magic ability I actually like the idea of a rogue that can use Arcane Strike and can cast say Acid Splash without being a multiclassed caster - it feels nifty.
Now if all Gnomes or Tieflings or Aasimars etc can that is a bit stranger but not ridiculously so. Arcane Strike isn't an overly powerful feat - but it is nifty for a rogue for example to use (or for a natural attacking character of many different build types)
Bearded Ben |
Given the recent FAQ clarifications about Spell Like Abilitys qualifying for feats like Arcane Strike that require "ability to cast arcane spells" (i.e. a Rogue with Minor Magic now qualifies) I'm curious what the full list of races, traits or abilities like the Rogue Talent Minor Magic would now qualify a character for the Arcane Strike feat without that character having class levels in an Arcane caster class (i.e. non-Sorcerer, Bard, Magus, Witch or Wizard)
Off the top of my head here is a start to the list:
Playable races
Gnomes (racial spell like abilities include many arcane spells)
Tieflings / Aasimars (at least some of the racial heritages - others might be arguably only casting Divine spell like abilities)
Elemental races w/spell like abilities
Elves have a few alternate racial traits from the ARG that give them SLAs.
RJGrady |
The whole SLA granting a caster level thing was true for almost the entirety of 3.5, and was explicitly covered with the introduction of the Warlock in Complete Arcane, so no big change there.
Actually counting as spellcasting ability though, much less spells of a particular type, seems new.
StreamOfTheSky |
I was in favor of them counting as spells for things like Dimensional Agility.
I also think trying to label them all as arcane or divine is a big headache and should be avoided at this point. IF they'd been doing so since the start, I'd be in favor of it, but to do so now is just...a huge waste of effort for little to no gain.
Xaratherus |
Note the FAQ is in regards to an example of a specific named spell/spell like ability. I think it may be a stretch to to go beyond that.
I think you're getting it backwards. The question was asked in a general sense; it didn't mention any specific abilities. The example was given as a sample of what the FAQ meant, not as a restriction.
As to divine\arcane, I don't know that they need to label them as such. If the spell is on the list for arcane casters only, then the SLA is arcane; if it's on for divine casters only, it's divine; if it's on both, then it would be up to the GM.
Finally, in regards to the Mystic Theurge, the easiest 'fix' would be to up the prerequisite ranks in the required Knowledges to 6.
Xaratherus |
Xaratherus wrote:Finally, in regards to the Mystic Theurge, the easiest 'fix' would be to up the prerequisite ranks in the required Knowledges to 6.That would not prevent Wizard5/Cleric1 Mytic Theurges.
What I was suggesting was to keep the minimum character level for your first level in Mystic Theurge as 7th. The suggestion was to keep the minimum level requirement in place; other 'fixes' would require some major revamping of the FAQ ruling, or more 'invasive' changes to the PrC.
Jadeite |
Jadeite wrote:What I was suggesting was to keep the minimum character level for your first level in Mystic Theurge as 7th. The suggestion was to keep the minimum level requirement in place; other 'fixes' would require some major revamping of the FAQ ruling, or more 'invasive' changes to the PrC.Xaratherus wrote:Finally, in regards to the Mystic Theurge, the easiest 'fix' would be to up the prerequisite ranks in the required Knowledges to 6.That would not prevent Wizard5/Cleric1 Mytic Theurges.
You make it sound as if a major revamping of that FAQ ruling would be a bad thing.
Devilkiller |
I haven't really looked into the potential Mystic Theurge implications, but it isn't like that PrC is considered a powerhouse by most folks. The FAQ ruling could certainly make racial SLAs more interesting.
If they rule that SLAs are always arcane unless otherwise indicated maybe that would be because SLAs tend to come from the power of the creature with the SLA itself rather than from the grace of a deity or power of an ideology.
StreamOfTheSky |
I always hated the "cast X level spells" requirement for dis-enfranchising the slower to acquire higher spell level spont. casters anyway...
I think rather than turning the SLAs count as spells thing into the issue with qualifying, paizo should make some clarification that "casts X level spells" means what we know it's supposed to mean. That you have spell slots per day of Xth level that you prepare or spontaneously cast off of a spell list. As opposed to being a race with Mage Armor and Identify as SLA's being considered to "cast 1st level spells."
Just casting spells of a given level has always been way too vaguely worded, both in PF and 3E.
StreamOfTheSky |
Or, alternately, 'caster level X'.
Unfortunately, CL can be manipulated with bonuses from many different sources. (Some being conditional, like "+1 Cl on fire spells" or whatever). I'd love to just get rid of all of them because... f*** casters, seriously... but they do exist.
EDIT: I guess you could require "Caster level X and X HD" to combat that. It'd make a multiclassed guy like Fighter 1 / Wizard 4 possibly able to "cheat" the system w/ a +1 CL effect to get into a PrC that was trying to screen for 5th level casters. But said dude is weaker than a level 5 wizard anyway, so...*shrug*.
Probably the biggest issue for people (not for me, though) would be "dude, that gives early entry to the 6-level and 4-level casters like bards!" (4-level w/ traits to make up for the -3 CL penalty) I don't think that's something to care about, because +1 CL progression on a slower progression is still worse than +1 CL progression on someone who's actually making it to 9th level spells, but I'm sure others would freak the hell out.
Rycaut |
As a player (and to a lesser degree as a DM) I'd actually like this FAQ as it opens up and encourages a bunch of things around characters that have limited amounts of magical abilities and gives them a few more reasons to pursue those abilities.
i.e. Arcane strike isn't over powered - but it is certainly a really nifty feat for a rogue that might gain a caster level via rogue talent minor magic to now also be able to take at a later date (either via rogue talent combat trick or an odd level feat). It pairs really effectively and well with a two weapon fighting rogue or a natural weapons rogue (as a DM note that this would equally be a trick that monsters w/class levels might exploit as well)
Many of the prestige classes won't be all that great for a character without a "real" CL - but this new ruling might mean that a few specific builds can enter a prestige class a bit earlier than likely intended (which actually might be really fun for PFS play) and it could lead to some fun combinations.
I'm sure there are some "broken" builds possible via this new rule - but I'm also equally sure that there are a lot of very flavorful builds possible by lowering the entry point for a handful of prestige classes (especially fun for PFS where few people play prestige classes since in many cases they don't really "kick in" until the higher levels.
But if this ruling stands and includes Mystic Theurge I'm definitely going to explore creative build possibilities for PFS play around an early entry to Mystic Theurge via selecting the "right" race (which may also make some of my unused race boons from conventions all the more fun to explore)
[for example could there be something nifty you could do with a Kitsune via Magical Tail?]
And don't forget that since you give up favored class for prestige class levels there are some real tradeoffs.
Atarlost |
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I'm not sure this is a problem for prestige classes either.
Arcane Archer: Saves you one level of dipping, but then you don't get any benefit from the 7 levels of casting progression it offers.
Arcane Trickster: It progresses casting at every level and doesn't give the BAB a rogue desperately needs. You may save some dip levels or get access through an arcane class without mage hand, but it's a weak PrC.
Dragon Disciple: Maybe saves a dip, but like the AA you're then tossing 7 levels of casting progression out the window.
Eldritch Knight: Might get you in with fewer casting class levels, but you need at least one for it to have any point. May be a small boost to a weak class.
Loremaster: If you have trouble qualifying on the spells by the time you can qualify on the skill ranks and metamagic feats you shouldn't be going into it anyways.
Mystic Theurge: Needs every bit of help it can get. JJ said SLAs default to being considered arcane so you're probably going to be stuck going cleric heavy with wizard BAB. It's still going to suck.
Pathfinder Savant: Only useful as a dip for better UMD or as a caster that isn't interested in a shortcut on that prerequisite. I don't think this is going to break anything. Maybe make a cheap way to get some fake casting in an otherwise non-viable martial heavy party.
Bloatmage: Slightly early access. Might be a worry.
Magambayan Arcanist: Must be able to prepare the requisite level of spells so no shortcut.
Cyphermage: Only needs one casting class level and is useless without it unless you really want one of the cypher lore abilities.
Daivrat: Not useful to non-casters and the casting prerequisite is not going to be the problem.
There's a pattern here. The hybrid PrCs need all the help they can get and the other PrCs that require casting either aren't easy (or even AFAIK possible in the case of the diabolist or genie binder) to get into with SLAs or they're a bad choice for any build that has difficulty meeting the casting requirement with real spell slots anyways.
LazarX |
All the FAQS that people want to quote about SLAs and how they relate to spells are totally irrelevant to this discussion.
The pre-req for Arcane Strike is "ability to cast arcane spells". PERIOD. Not "anything that can act like arcane spells", the ability to cast arcane spells period. The feat was clearly created for arcanists.
If your home DM wants to open it up to any Tom, Dick, or Jane, that manifests an SLA that mimicks an arcane spell, that's fine jim dandy.
Prestige classes that have this pre-req can't be jimmied into by manifesting an SLA either, more to the point, there is no point in doing so.
Robert A Matthews |
It is relevant, because we have this post from Sean stating that SLAs do indeed qualify for Arcane Strike's prerequisites. This is not a houserule. This is RAW and clarified in the FAQ.
Does this mean that a Rogue with Minor Magic does qualify for Arcane Strike then?
Sean K Reynolds wrote:
Sean K ReynoldsZanThrax, yes (we almost included that as an example in the FAQ answer).
Did you miss this new FAQ a few days ago?
Spell-Like Abilities, Casting, and Prerequisites: Does a creature with a spell-like ability count as being able to cast that spell for the purpose of prerequisites or requirements?Yes.
For example, the Dimensional Agility feat (Ultimate Combat) has "ability to use the abundant step class feature or cast dimension door" as a prerequisite; a barghest has dimension door as a spell-like ability, so the barghest meets the "able to cast dimension door prerequisite for that feat.—Pathfinder Design Team, 06/06/13
Benn Roe |
I realize that Sean said arcane strike works with SLAs and that SLAs are by default arcane, but that FAQ entry on its own doesn't imply that. The FAQ on its own makes an incredibly intuitive ruling, essentially that a spell-like ability that duplicates spell X satisfies "ability to cast X" prerequisites. The reason that's so clean and intuitive is that those prerequisites don't specify that the effect needs to be a "spell." The FAQ ruling that spell-like abilities provide a caster level for prerequisites is similarly elegant because SLAs do in fact provide a caster level. What neither of those FAQs actually say, however, is that SLAs count as spells for the purposes of prerequisites. Sean said it in so many words when he okayed arcane strike based on SLAs, but that ruling is sooooo much less intuitive than the others and opens up a huge can of unintended worms. I'm guessing it hasn't made the FAQ yet because they're reconsidering it.
LazarX |
IF you're going to use that thread I can quote this one of Sean's quotes as well.
SLAs are not spells. SLAs merely duplicate the effects of spells and can be disrupted like spells, but they don't come with the innate know-how of "a spell is element X, Y, and Z, combined for a specific effect," which is the sort of knowledge you need to incorporate a spell into a magic item. An SLA is "I think really hard, and this neat thing happens," it's a shorthand way of creating/manipulating a power that you don't actually understand. It's like knowing that you want to create a rabbit with glowing fur, and you have one guy who studied glowing jellyfish and understand how the genes work, and another guy who can cut open a glow-stick to let all the toxic glowing chemicals out.
That thread had nothing to do with the specific topic here. It's generally not a good idea to take specific answers and automatically assume they translate to general principles. Having an SLA doesn't make you a wizard or sorcerer light. It just makes you someone with an extra bit of magic.
Artanthos |
That thread had nothing to do with the specific topic here. It's generally not a good idea to take specific answers and automatically assume they translate to general principles. Having an SLA doesn't make you a wizard or sorcerer light. It just makes you someone with an extra bit of magic.
The quoted section is the entire point of this thread. It is explicitly stated that a character can meet the Arcane Strike prerequisite with an SLA. We just need clarification on which SLAs are arcane.
Benn Roe |
The quoted section is the entire point of this thread. It is explicitly stated that a character can meet the Arcane Strike prerequisite with an SLA. We just need clarification on which SLAs are arcane.
SKR said in the same thread how to determine which SLAs are arcane (namely that they all are unless specified otherwise). What sense does it make to accept his word that SLAs can qualify someone for arcane strike, but then ignore him when he nearly immediately tells you that SLAs are arcane by default?
Benn Roe |
If a Daylight SLA counts as "being able to cast a 3rd level Arcane spell," then I can qualify for Eldritch Knight at level two with an Aasimar Magus. Not saying that's right or wrong, just interesting.
This begs the question, though: if your base class is magus, what possible reason could you have for choosing to go eldritch knight instead? You want to trade awesome class abilities for full BAB and the loss of a caster level? This just seems like an awfully weak trade.
Ronin3058 |
Just for me to understand:
SLAs are treated as arcane "spells" for prerequistes for feats, PrC and so on?
This means, an aasimar Cleric 3 / Wizard 1 (with 3 ranks in knowledge arcane/religion) will meet the prerequisites for the mystic theurge?
Pretty strong to have a nearly full cleric with additional arcane spells.
Rycaut |
I think that anyone that wants to play a full caster or a nearly full caster won't care (much) about this ruling (unless you want to play a Mystic Theurge potentially) but there are a lot of people who want to play a very archetypical fantasy hero - the hero that has some minor magic that goes with their primary skills.
i.e. the rogue with some minor magics
the fighter who knows a few mystical tricks
etc.
This now means that a combination of traits, racial abilities or some relatively weak class features now opens up some other feats and prestige classes - and as others have noted the ones that this most impacts (other than perhaps bloatmage or mystic theurge) are generally those that would actually offer the most to a less than full caster.
Arcane Trickster in particular I think might become a really fun class for some builds - I'm probably going to try to build a PFS Arcane Trickster now
Evil Dave is Evil |
Evil Dave is Evil wrote:If a Daylight SLA counts as "being able to cast a 3rd level Arcane spell," then I can qualify for Eldritch Knight at level two with an Aasimar Magus. Not saying that's right or wrong, just interesting.This begs the question, though: if your base class is magus, what possible reason could you have for choosing to go eldritch knight instead? You want to trade awesome class abilities for full BAB and the loss of a caster level? This just seems like an awfully weak trade.
That's not the point. Suddenly you can qualify for a prestige class at level two. That's never been possible before this ruling. I could do it with an Aasimar Aristocrat and qualify at level two and not gain any benefit from the spellcasting advancement.
Prestige classes that were formerly only available at level five or higher are now within reach at level two. What does that mean for the game? What other unintended consequences are opened up by this ruling? Is this something you'll ask your DM for? If you're a DM, would you allow it? Why or why not? Is there going to be further clarification once this starts showing up in PFS? Or are we all off base and SKR is going to tell us all that we're extrapolating something from the ruling that we shouldn't?Edit: this came across harshly, which I didn't intend. Removed some extraneous questions.
Benn Roe |
SKR was pretty explicit. Personally I like the changes that made the FAQ, but not the changes that didn't and I'm going to proceed as though the comments he made about arcane strike and SLAs aren't true until there's further word from him or Jason. I don't think entering mystic theurge at level 5 or eldritch knight at level 2 breaks anything, as they're both fairly terrible prestige classes, BUT the designers have long said that their intent was for prestige classes not to be enterable before level 6, so I don't see this ruling sticking. I would love for the prerequisite for arcane strike to be altered so that other classes could use it without this terribly unintuitive ruling, as it's an eminently fair feat and I love mystical characters, but the current ruling feels wrong, and I think it was made without full consideration of its consequences.