| RDM42 |
| 1 person marked this as a favorite. |
Here's another set of God rolls I haven't come up with connecting tissue for yet. If someone else does before I do I won't object, but it seemed a somewhat interesting combination. Some sort of nature God with earth air and fire but no water, and day and night.
Neutral
1 air
Sub: wind
25 sun
Sub; day
10 fire
Sub smoke
Sub ash
9 earth
Sub caves
6 darkness:
Sub: night
| Vutava |
| 2 people marked this as a favorite. |
So, for those who haven't checked it recently, the super-special-awesome document now lists the deity's stature and creator, as well as linking to the original post where it is described. I've also specifically enumerated on outstanding issues. The domains page is now up-to-date and will give you a complete listing of deities that have any given domain or subdomain. Finally, there's a lovely stats page that will give you a breakdown of what our pantheon looks like.
Callouts to Freehold DM, I'm Hiding In Your Closet, Syrus Terrigan, Vutava, quibblemuch, Azten, Indagare, Ciaran Barnes, Guang, Sir Charles the Bold, The Mortonator, and Tinalles, you have deities with outstanding issues. If you post corrections, I'll get the document updated:
** spoiler omitted **
I suppose Revelation is the most expendable subdomain of Blastari's. I still won't be happy to see it go.
Speaking of Blastari, he would happily take the reformed Annalise under his wing (with RDM42's permission, of course).
| Dasrak |
| 3 people marked this as a favorite. |
New page, so I'm just going to be a broken record and reiterate the short version of my earlier comments: I want to do a follow-up thread to this one focusing on randomly generated settlements in this setting. The GameMastery Guide provided rules for settlements as well as different qualities they could have, but these rules haven't received additional support and there aren't enough qualities in the GMG to support what we want to do. However, Paizo has released new settlement qualities and government types on an ad-hoc basis. I've found some in the appendices of adventure paths and many in the Distant Shores campaign setting book. However, it seems there's no one online who is actually compiling this information (D20PFSRD only has the GMG). I don't own enough books to research this myself. I would greatly appreciate it if people could check their books, particularly the appendix sections of adventure paths, to see if they introduce any new settlement qualities, disadvantages, or government types. Thanks in advance to everyone who helps with this research!
And so this isn't a complete off-topic derailment, let's create a new deity!
law/chaos: 1d3 ⇒ 2 neutral
good/evil: 1d3 ⇒ 2 neutral
domain 1: 1d31 ⇒ 29 War
domain 2: 1d31 ⇒ 8 Destruction
domain 3: 1d31 ⇒ 7 Death
domain 4: 1d31 ⇒ 6 Darkness
domain 5: 1d31 ⇒ 26 Travel
Well, that's pretty emblematic of the entire world, right?
Rannis the Wandering Catastrophe Demigod
Alignment: True Neutral
Domains: Darkness, Death, Destruction, Travel, War
Subdomains: Blood, Catastrophe, Loss, Plague, Psychopomp, Trade
Favored Weapon: Battleaxe
Rannis is a living omen, inexorably drawn to places where catastrophe will soon strike. War, plague, and natural disaster are all but certain after he appears. Despite popular folklore to the contrary, Rannis does not cause these things and is more like a moth drawn to the flame of what is about to transpire. His true intents are difficult to gauge, as he rarely interacts with mortals. When he does walk among mortals it almost always done in secret with his true identity being carefully shielded. If people knew who he was, his mere presence would inevitably spark panic.
Few worship Rannis, explaining why he has yet to ascend beyond the status of demigod. Those who do often have a morbid fascination with the disasters that their patron heralds. While not all of his followers are cruel, many do have a malicious streak and take pleasure in watching the suffering of others.
| RDM42 |
| 2 people marked this as a favorite. |
Neutral
1 air
Sub: wind
25 sun
Sub; day
10 fire
Sub smoke
Sub ash
9 earth
Sub caves
6 darkness:
Sub: night
Greater deity, neutral.
Arkesht the fire in the deeps, the burning sun and stars - old emerald eyes.
Arrest is a very primal God who was involved in the act of creation itself - or at least there is no record of a time where his worship was not mentioned. Before there were oceans, when the world was hot and flows, and glowed. Before the rains came when hot winds blew across the world, there was Arkesht.
Many speculate that as he came in the form of a flaming statue of stone falling from the sky, Arkesht may have had something to do with Ergen - perhaps his 'father' - perhaps his creator. There are also those that suspect he has close ties to Annalise - at least despite his tendency to stay hands off with the world affairs of sentient races, he would involve himself with her.
| RDM42 |
| 1 person marked this as a favorite. |
Dasrak wrote:So, for those who haven't checked it recently, the super-special-awesome document now lists the deity's stature and creator, as well as linking to the original post where it is described. I've also specifically enumerated on outstanding issues. The domains page is now up-to-date and will give you a complete listing of deities that have any given domain or subdomain. Finally, there's a lovely stats page that will give you a breakdown of what our pantheon looks like.
Callouts to Freehold DM, I'm Hiding In Your Closet, Syrus Terrigan, Vutava, quibblemuch, Azten, Indagare, Ciaran Barnes, Guang, Sir Charles the Bold, The Mortonator, and Tinalles, you have deities with outstanding issues. If you post corrections, I'll get the document updated:
** spoiler omitted **
I suppose Revelation is the most expendable subdomain of Blastari's. I still won't be happy to see it go.
Speaking of Blastari, he would happily take the reformed Annalise under his wing (with RDM42's permission, of course).
Sure, Why not?
TheChelaxian
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| 3 people marked this as a favorite. |
Don't know if anyone has the time for this, but starting up a wiki to copy the deities into and start linking(and hyper linking) up the various alliances, enmities and family trees would be worthwhile perhaps.
I have both the time and the interest in this project to try my hand at making a wiki page for our pantheon. Not in any games so no distractons for me. Plus, I love worldbuilding.
I could also try and use our wiki to create our own world to use our pantheon for, along with adding the random settlements created and making countries and unique-ish realms for elves and dwarves and stuff. The end result should end up looking like Pathfinder's wiki, but our own creation.
If that sounds appealing to anyone, let me know and feel free to help out with ideas, images, input, etc.
lucky7
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| 1 person marked this as a favorite. |
RDM42 wrote:Don't know if anyone has the time for this, but starting up a wiki to copy the deities into and start linking(and hyper linking) up the various alliances, enmities and family trees would be worthwhile perhaps.I have both the time and the interest in this project to try my hand at making a wiki page for our pantheon. Not in any games so no distractons for me. Plus, I love worldbuilding.
I could also try and use our wiki to create our own world to use our pantheon for, along with adding the random settlements created and making countries and unique-ish realms for elves and dwarves and stuff. The end result should end up looking like Pathfinder's wiki, but our own creation.
If that sounds appealing to anyone, let me know and feel free to help out with ideas, images, input, etc.
Count me in. I have a lot of free time this summer.
| Yidhra, Goddess of Paradoxes |
| 2 people marked this as a favorite. |
Hmm, this could be fun...
Alignment: 1d9 ⇒ 1 Lawful Good
Domain 1: 1d29 ⇒ 24 Scalykind
Domain 1: 1d29 ⇒ 19 Plant
Domain 1: 1d29 ⇒ 17 Magic
And because I have the tome of Adventure Design, I'll use that to generate some more details about them.
Name: 2d100 ⇒ (27, 48) = 75 Hules
Title: 2d100 ⇒ (96, 10) = 106 The Wolf of Battle
Okay, now let's make this work...
Hules, the Wolf of Battle
With a name like his, most people expect Hules to be a patron of animals. What they don't realize is that 'Wolf' isn't in the common tongue, but a word in Draconic that means closer to 'Nurturer'. Hules is an ascended Forest Dragon, granted divinity when he slew the previous demigod of the forest he called home and absorbed its power. However, in the moment of his ascension, divine knowledge showed Hules the sin he had committed - and the fate of evil souls. He was so shaken by this that his alignment completely reversed, and he has dedicated himself to saving the rest of his species by convincing them to turn from their wicked ways.
Unfortunately, he hasn't had much success in this. Hules is only worshipped by a few beings, right now, mostly entities with the attributes of both dragons and plants (which is pretty much just Forest Dragons and Splinter Drakes), though a few other animals in the forest pay homage to him as well. Hules is extremely active within his region, using his divinely-granted magical powers to confront other dragons and try to persuade them to change. His nickname comes from the fact that he nurtures the strength of those who follow him, giving them the power they need to confront powerful, deadly foes.
Hules' domains are Good, Law, Magic, Plant, and Scalykind.
TheChelaxian
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| 2 people marked this as a favorite. |
Yutobe, the Blind Truth
Stature Lesser
Alignment Chaotic Evil
Portfolio blunt truths, harmful words, criticism
Worshippers a long-forgotten civilization, a rising cult among certain academic circles
Domains Chaos, Death, Evil, Knowledge, Sun
Subdomains Demon, Fear, Memory, Murder, Revelation, Thought
Favored Weapon bite
Unholy Symbol a closed eye within a sunburst
Sacred Animal bat
Sacred Colors gold, black
Once a dominant figure in ancient times, Kakillo was the one who brought criticism to the tongues of mortals. His goal was to tear the unity of mortalkind apart with their own spiteful words. He succeeded in bringing down a long-forgotten empire this way, the propaganda and hateful critics in the upper circles ruined the government and the empire fell apart in a storm of riots and murders.
Ages past, and then an explorer named Folsey discovered what remained of this empire's ruins, ironically the temples to this demonic deity. He brought back his notes and relics, hoping to use this fallen civilization as an example to his fellows to keep them from tearing each other apart. His actions proved to do the opposite.
Yutobe wormed his way into the guild's hearts, influencing them to slander their peers and fellows. It came to a climax when several members of the guild became so insulted and angered that they set fire to the guild hall, killing almost half of those still inside. Folsey escaped, and he regretted his find for the rest of his days. It was not long after that a cultist of Yutobe, one of Folsey's one-time good friends, trapped and killed Folsey on the site of his latest find, the same "accident" that elevated Folsey to demigod-hood.
Think of this demon lord/god as the patron saint of Youtube's comment section.
| RDM42 |
| 2 people marked this as a favorite. |
(Cleaned up and reformatted)
Name: Annalise
Titles: Light Seeker, Darkness Redeemed
Alignment: Neutral
Areas of Concern: Redemption, Knowledge, Teaching
Worshipers: Most commonly those trying to turn over a new leaf and move away from the dark - reformed and reforming criminals, for example.
Domains: Good, Travel, Knowledge, Luck, Charm
Subdomains: Friendship, redemption, exploration, fate, memory, education.
Favored Weapon: Rapier
Symbol: Symbol A snake molting.
Sacred Animal: Snake.
Sacred Colors: Green, Yellow.
Annalise was since time immemorial simply known as 'Annalise the Scourge, bringer of death' - she was the unstoppable force which brought down kingdoms, leveled empires - wrought misery madness and destruction in her wake where none could resist - she killed at a whim, without thought, without favor or disfavor, without mercy - less a deity than a force of nature incarnate.
Until, that is, she vanished. She announced to the world that she had found a new target, a CHALLENGE, something worthy of destruction and she set out - and for a century did not return. Until one day, she did - only it was not her. Something was different behind the bright green eyes which had seen more death than can be imagined. What returned was much weaker - but had a radiance, light behind the eyes rather than darkness and a contagious smile upon her lips. One might have suspected trickery, but all the divinations in the world could only reveal two things - that the evil known as Annalise was no longer evil, and that what had happened was unknowable. Cheerfully, determinedly, tirelessly the strange new goddess, weaker by far but perhaps infinitely wiser set out on her mission - to know, to love, to find the seeds of good in the madness of reality and set them to growing and thriving. Her 'family' as those who worship in her wake are known are as of now small as trust for what was once a scourge is hard to come by - but growing with the relentless cheerful persistence of her followers. She is, naturally, very popular with those who are attempting to step out of the darkness back into the light. Since she reappeared she seems to have moved into the orbit of Blastari, and her traveling clergy can often be seen having freindly visits with his.
| Vutava |
| 1 person marked this as a favorite. |
1d9 ⇒ 9 CE
1d31 ⇒ 17 Magic
1d31 ⇒ 10 Fire
1d31 ⇒ 9 Earth
1d31 ⇒ 2 Animal
1d100 ⇒ 33
Nabblik, the Survivor (Demigod)
Chaotic Evil
Portfolio: Survival at any cost.
Domains: Animal, Chaos, Earth, Evil, Fire
Subdomains: Arson, Cannibalism, Caves, Fear, Fur, Radiation
Life is the most precious gift of all. Do not allow it to be taken from you. Protect only what you truly care about. Until it weighs you down, that is. Do whatever it takes to survive.
Nabblik was once a mortal man who refused to die. No matter how underhanded or vile, he would do anything to stay alive. When his end finally approached, through sheer stubborn force of will, the Survivor ascended rather than surrender to the clutches of death.
Nabblik's unholy symbol is a bear trap clamped around a severed leg. His favored weapon is a dagger.
| RDM42 |
| 2 people marked this as a favorite. |
(Cleaned up and reformatted)
Name: Arkesht
Titles: the fire in the deeps, the burning sun and stars - old emerald eyes
Alignment: Neutral
Areas of Concern: primal forces, creation. Natural world.
Worshipers: Druids. Many dwarves.
Domains: Air, sun, fire, earth, darkness
Subdomains: wind,day, smoke, ash, caves, night.
Favored Weapon: Great hammer.
Symbol: Symbol: meteor
Sacred Animal: None
Sacred Colors: Red, brown.
Greater deity, neutral.
Arkesht the fire in the deeps, the burning sun and stars - old emerald eyes.
Arrest is a very primal God who was involved in the act of creation itself - or at least there is no record of a time where his worship was not mentioned. Before there were oceans, when the world was hot and flows, and glowed. Before the rains came when hot winds blew across the world, there was Arkesht.
Many speculate that as he came in the form of a flaming statue of stone falling from the sky, Arkesht may have had something to do with Ergen - perhaps his 'father' - perhaps his creator. There are also those that suspect he has close ties to Annalise - at least despite his tendency to stay hands off with the world affairs of sentient races, he would involve himself with her.
| Yidhra, Goddess of Paradoxes |
| 2 people marked this as a favorite. |
Name: 2d100 ⇒ (16, 1) = 17 Dir'ao
Title: 2d100 ⇒ (41, 37) = 78 The Master of Sorrow. Well, that's optimistic.
Alignment: 1d9 ⇒ 4 Lawful Neutral.
Domain: 1d33 ⇒ 24 Scalykind again?
Subdomain: 1d4 ⇒ 2 Dragon
Domain: 1d33 ⇒ 13 Knowledge
Subdomain: 1d4 ⇒ 4 Espionage
Domain: 1d33 ⇒ 24
Domain: 1d33 ⇒ 21 Repose
Subdomain: 1d4 ⇒ 3 Psychopomp
Domain Reroll: 1d33 ⇒ 23 Rune
Subdomain: 1d4 ⇒ 1 None
Dir'ao, the Master of Sorrow
Favored Weapon: Claws
Dir'ao, the Master of Sorrow, is a dragon god who rules over the departed souls of his kind. He is not worshipped, per se, but there are few dragons who do not know his name or his purpose.
Dragons are among the most powerful of all mortal creatures, and as they live, they gather immense amounts of knowledge, wealth, and power - much of which is lost when they perish. Dir'ao collects the knowledge they've gained and stores it so that it will never be lost, keeping it within mystic runes that still-living dragons are permitted to read if they travel to his home. These runes are never found among a dragon's hoard, since Dir'ao prevents non-dragons from ever so much as seeing them.
Dir'ao makes his home in a small demiplane he created, storing within all the knowledge he has gathered. However, he is rarely at home because he personally escorts the souls of dead dragons to judgment and then their final destinations, and woe to the being that dares to stand in his way or threaten those in his care. However, most are content to leave him alone - he cares only for his duties (gathering information from dragons' souls as they travel, and escorting them around), and does not trouble others if they do not trouble him first. He is a full deity, though not one of the greater members of the pantheon, and nothing less can truly challenge him.
His domains are Knowledge (Espionage), Law, Repose (Psychopomp), Rune, and Scalykind (Dragon).
| Vutava |
| 1 person marked this as a favorite. |
RDM42 wrote:Don't know if anyone has the time for this, but starting up a wiki to copy the deities into and start linking(and hyper linking) up the various alliances, enmities and family trees would be worthwhile perhaps.I have both the time and the interest in this project to try my hand at making a wiki page for our pantheon. Not in any games so no distractons for me. Plus, I love worldbuilding.
I could also try and use our wiki to create our own world to use our pantheon for, along with adding the random settlements created and making countries and unique-ish realms for elves and dwarves and stuff. The end result should end up looking like Pathfinder's wiki, but our own creation.
If that sounds appealing to anyone, let me know and feel free to help out with ideas, images, input, etc.
Here is where I've been keeping a record of all the deities I've made for this thread. I have made edits to some entries.
| Vutava |
| 2 people marked this as a favorite. |
1d9 ⇒ 7 LE
1d31 ⇒ 8 Destruction
1d31 ⇒ 16 Madness
1d31 ⇒ 22 Rune
1d31 ⇒ 14 Liberation
1d100 ⇒ 53
Tarkith, the Death of Kings (Lesser Deity)
Lawful Evil
Portfolio: Revolution, coups, the endless cycle of tyrants replacing tyrants. If he were in Golarion, he'd be heavily involved with Galt.
Domains: Destruction, Evil, Law, Liberation, Madness
Subdomains: Corruption, Hatred, Insanity, Revolution, Torture, Tyranny
Many don't understand how a lawful deity can be so invested in such chaotic upheaval as Tarkith is. What they fail to grasp, however, is that it is not the overthrow of those in power that he seeks. What he desires is the perpetuation of an endless succession of tyrannical rulers inflicting their evil upon the population, and the populace's further descent when they take their revenge. Tarkith's goal is nothing less than the steady, methodical corruption of civilization and the delivery of its souls to his domain.
Wherever there are unsatisfied citizenry, wherever there is a ruling class fearful of rebellion, you will find followers of the Death of Kings egging on both sides.
Tarkith's unholy symbol is a broken crown, though an autocrat's severed head can serve just as readily. His favored weapon is the battleaxe.
| Dasrak |
| 2 people marked this as a favorite. |
law/chaos: 1d3 ⇒ 2 neutral
good/evil: 1d3 ⇒ 3 evil
domain 1: 1d33 ⇒ 27 Trickery
domain 2: 1d33 ⇒ 19 Plant
domain 3: 1d33 ⇒ 21 Repose
domain 4: 1d33 ⇒ 13 Knowledge
Vergoshin, Nature's Mistake (Lesser Deity)
Neutral Evil
Portfolio: Stolen Knowledge, Stolen Souls, Overgrown Plants
Domains: Evil, Knowledge, Plant, Repose, Trickery
Subdomains: Aeon, Ambush, Espionage, Greed, Growth, Souls
Favored Weapon: Whip
Long ago a coincidence of magic and nature gave birth the a strange plant in a wretched swampland. This plant was predatory, but when it devoured its prey it ensnared not just the body but the mind and soul as well. For the longest time this plant lived a simple predatory existence in those swamps, devouring animals and gaining only the most rudimentary of intelligence. Then one day, an unlucky human knave fleeing from justice stumbled into the plant's territory. He was taken by surprise and easily incapacitated.
As the plant devoured the man, it became self-aware. With one meal it had learned and gained so much... and a new hunger awoke inside of it. It wanted to learn more. The plant left the swamp and situated itself in the very city the human had fled. The plant took a name for itself - Vergoshin - and sought out servants to carry out its whims. It carefully balanced its insatiable hunger and ambition. It gained wealth and political power.
When Vergoshin was ready, it and its minions turned on the city in a single sudden orgy. Vergoshin gained ten thousand of souls that day, and began its long ascent towards full divinity. It would move on to new hunting grounds, but this time it would have a much more difficult time. Vergoshin was known now, its actions having caused a great disturbance that could not be ignored. Champions and heroes sought out the monster responsible... and they too would be devoured by it. Vergoshin always was one step ahead, identifying threats and acquiring the resources to destroy them.
In the hours before Vergoshin moved to devour a second city, a demigod challenged the monster. Vergoshin had never faced such a powerful foe before, and surely could not win in a straight fight... but the cunning beast had lain a trap against such an unexpectedly powerful foe, and this demigod too was devoured. Vergoshin, now a demigod itself, turned on the city and tens of thousands more sated its hunger.
Vergoshin no longer threatens the mortal world, having attained more than enough power to rise to a full divine stature. Yet its legacy lives on in the cults and ruins it left behind. Many a greedy and ambitious soul worships this cunning and evil plant god, and other strange outsiders have flocked to its side. Despite some tales of Vergoshin leaving behind mortal progeny, all evidence suggests that this creature was unique, a cosmic mistake of nature.
| Azih |
For the idea of world building. I think it is a good idea for each 'region' to have a loose 'theme', and then people can pick a region for their randomly rolled community and try to fit it to the theme.
For example, for my one god, it would great to have a region that is 'perpetually war-torn'. Then everyone who rolls a community could decide to plop it in the war torn region (or alternatively have a random roll that throws it into the war-torn region) and fit the other random rolls into the theme.
Edit: Moving to the world building thread :). Here's the link to the thread for people wondering.
http://paizo.com/threads/rzs2trl1?Random-god-setting-creation-thread
| Vutava |
| 2 people marked this as a favorite. |
1d9 ⇒ 2 NG
1d31 ⇒ 29 War
1d31 ⇒ 24 Strength
1d31 ⇒ 20 Protection
1d31 ⇒ 18 Nobility
1d100 ⇒ 8
Malasa, the Holy Wall (Lesser Deity)
Neutral Good
Portfolio: Defensive war.
Domains: Good, Nobility, Protection, Strength, War
Subdomains: Defense, Ferocity, Fortification, Leadership, Resolve, Tactics
When the enemy comes to rob you of your property, your land, your lives, make them regret their action. However, do not let your pride be your doom. Fight smart. If you have allies, call upon their aid. Sometimes, the best you can do is buy time for your people's escape. Do not falter. Stand tall and do what must be done.
The Holy Wall's church is still small, and her clergy have little influence as of yet. Her paladin order, the Holy Shields, is devoted to the defense of the defenseless. In a world so full of war and death, their actions have done much to expand Malasa's worship.
Malasa and the Martyr King are very close, though the exact nature of their relationship is the cause of much speculation. She is also known to associate with Aabren, Batte, Blastari, Duraga, Feira, Golthan, and Vonheim. Like her followers, she is not afraid to ask for help when she requires it.
Malasa's holy symbol is a trio of interlocked tower shields, and her favored weapon is a halberd.
| Vutava |
1d9 ⇒ 2 NG
1d31 ⇒ 27 Trickery
1d31 ⇒ 10 Fire
1d31 ⇒ 16 Madness
1d31 ⇒ 11 Glory
1d100 ⇒ 32
Alissandra, the Watching Eye, the Firebrand (Lesser Deity)
Neutral Good
Portfolio: Holy inquisition, rooting out corruption, destruction of undead.
Domains: Fire, Glory, Good, Madness, Trickery
Subdomains: Ambush, Arson, Espionage, Honor, Insanity, Nightmare
In most matters, Alissandra is calm, collected, and methodical. When it comes to undead, however, she becomes a raving berserker, obliterating any trace of undeath she can find. For the most part, her clergy follow this pattern, working with caution and subtlety until confronted with that which their goddess most abhors, then becoming furious dervishes of holy might.
The Watching Eye's church is devoted to seeking out corruption and removing it with extreme prejudice. The Firebrand's faithful are also expected, when faced with undead, to devote all available resources to their destruction. In addition, Alissandra's church fund and run a series of asylums for the criminally insane. A surprising number of her own fallen clerics end up in such institutions.
Alissandra's holy symbol is a burning stake. Her favored weapon is a heavy mace.
lucky7
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| 1 person marked this as a favorite. |
Alignment: Neutral Evil
Domains:
1. Evil
2. Death
3. Earth
4. Glory
5. Trickery
Subdomains:
Murder, Cannibalism, Caves, Heroism, Ambush, Deception
Tsorgoth the Consumer
Power: Lesser
Goddess of ritual cannibalism
Favored Weapon: War Razor
Tsorgoth was born a slave into a cruel and uncaring world. When she and a group of fellow slaves escaped, they all slowly starved to death. Desperate, she turned to feeding on their bodies for sustenance. The forbidden meat nourished her, and rendered her stronger than she had been before.
With her newfound strength, she fed upon her former captors, and taught the secrets of her power to others. Finally, a god whose name is lost to timagine had enough, and sought to stop her.
He tasted...divine.
Tsorgoth's cults are as scattered as they are varied, but their power is very real and very dangerous; their consumption of sapient flesh is as much about power as it is about hunger. Although not as powerful as they once were, these worshippers show the dangers of violating the Second Law of Magic: "Thou shalt not eat the flesh of men."
| Vutava |
| 1 person marked this as a favorite. |
Seems like a few of my deities (Harkon, Vonheim, and Connela) would be interested in partnerships with Alissandra. What are your thoughts, Vutava?
I can see her getting along really well with Vonheim and Harkon. I can also see her bonding with Connela over their commonalities. Actually, her relationship with Connela might be one of the only things keeping the Firebrand from falling to TN. After all, her clerics fall very often, and they're just trying to follow her example.
1d9 ⇒ 4 LN
1d31 ⇒ 29 War
1d31 ⇒ 27 Trickery
1d31 ⇒ 4 Charm
1d31 ⇒ 28 Void
1d100 ⇒ 94
Vuni, the Ever-Fertile (Lesser Deity) She reached this state by being worshiped by her numerous children.
Lawful Neutral
Portfolio: Interbreeding, her aberrant spawn.
Domains: Charm, Law, Trickery, Void, War
Subdomains: Dark Tapestry, Deception, Love, Loyalty, Lust, Stars
Vuni loves the living. She especially loves the offspring she produces with mortal (and even immortal) help. Sadly, she is often regarded with fear and her spawn are hunted down. Vuni is usually not a violent being, but she is willing to make an exception when it comes to protecting her children.
The Ever-Fertile's clergy work hard to defeat fear and intolerance with love and acceptance, but must always do so from hiding so as not to be run out of town as "void cultists". Their experiments into inter-species fertility certainly do not help their reputation, nor when they put their discoveries into use. Vuni's faithful generally only make themselves known when committing to the prevention of the genocide of their goddess' descendants. Only in such times will they gird for war.
Vuni's holy symbol is the head of a black goat. Her favored weapon is a whip.
She's pretty much a cross between Lamashtu, Captain Kirk, and Yivo from Futurama.
| Vutava |
| 1 person marked this as a favorite. |
@#$%!!!!!! The @#$%ing page got @#$%ing reset, and now I have to @#$%ing start over! @#$%!
Tytha, the Nightmare from Beyond (Intermediate Deity)
Lawful Evil
Portfolio: Nightmares (and nightmares), night terrors, hallucinations.
Domains: Evil, Law, Luck, Madness, Void
Subdomains: Dark Tapestry, Fear, Imagination, Insanity, Isolation, Nightmare
Tytha descends from the empty black between the stars to spread her gifts of terror and insanity. It matters not if it is brightest day or deepest night, nor if they are wanted, her gifts will be given regardless.
Those who follow the Nightmare from Beyond have come to accept the visions of horror and madness their goddess has bestowed upon them. They work hard to spread these "blessings" so that others may learn to see the world as they do.
Tytha is usually shown as a black, predatory equine seemingly made of smoke, though she is also often depicted as a beautiful woman with some incongruous, menacing feature. Her unholy symbol is a hoofprint wreathed in midnight flame, and her favored weapon is a cestus.
There, that's as close to the original as I can get.
TheChelaxian
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Greetings, everyone. Since this snowball of a project is getting all kinds of positive steam, I'm going to present "additional notes" for my deities. Hopefully this helps others use them for creating NPCs who interact/worship/follow my additions to this pantheon.
Arkatos - the Red Hand of Tyranny
He is often portrayed as a classic gladiator, wearing a lion's head and mane as a helm and little to no armor or completely covered in metal (depends on the level of paranoia of the current tyrant).
His herald is a unique, crimson chimera named Magondor. This mighty creature appears either with its master or as a final fight for a champion in the arena. The beast has yet to fall to mortal hands. Other creatures that serve the Red Hand of Tyranny include a water elemental that is more blood than water (Ursaleyne) and a bearded devil that loves matches in the arena and will always get involved somehow (Ol' Notch).
Arkatos has quite a few enemies, most of whom uphold justice and order and the righteous side of the law. He has a heated rivalry with the deity Tarkith, as Arkatos likes to see tyrants last and do their damage, but Tarkith's upheaval constantly keeps things changing too much for much lasting scars to be made.
Dormagna - the Gentle Shepherdess
As she never takes a corporeal form, there are no images of what she may look like. However, sheep and dreamcatchers always serve as symbols in her church.
Her herald is an immortal satyr named Meringia, who is usually found in the presence of those who tend to herds of animals, keeping them company. An agathion named Svein, noted for having ram-like features, is found on the battlefields of the dream-scape, keeping nightmares and hags away from those who slumber.
Her truest enemy is the goddess Tytha, who personifies all Dormagna hates and hunts. A rivalry and sometimes enemy of Dormagna is another goddess, Yenna, who seeks to use nightmares to strengthen mortals. Dormagna sees nightmares as pure evil, and would spare mortals their influence.
Folsey - the Simple Teacher
Retaining his appearance from when he was a mortal, Folsey looks the part of a university professor.
He has no herald, but is found in the company of a ghost hive-mind known as the Eternal Scholars. They are a cabal of spirits who in life were leaders among academic circles. He and they work together to keep knowledge and truth at the forefront of mortal minds.
Folsey finds kindred spirits with the gods Mizodahvvar and Talathel, as the three of them share similar stories. Folsey often finds himself at odds with the gods Vergoshin and Zyelimun; he sees them as a corruption of real knowledge. His rival is the god Yutobe, as this demon lord was responsible for Folsey's "death", and is the reason Folsey is so fanatical about his mission.
Mavhereth - the Wyrm of Desolation
Unable to take his proper form, Mavhereth is found in visions and art as erupting volcanoes or a boiling malevolence deep beneath the earth.
He is served best by a powerful draco-lich named Tuochazur, a black dragon lich that started several of the Destroyer's cults.
Mavhereth is enemies with any and all gods who preserve creation and nature, but holds those deities who were present at the beginning of Creation completely abhorrent. He is friends with no god or demon, seeking the destruction of all things.
Moloh Cali - the Burning Promise
Portrayed as a blackened balor with withered wings, Moloh Cali seems less of a threat than he actually is.
His heralds are a harem of succubi known as the Wives of Fire and Ash. They precede their master's arrival, whispering promises of glory and power to those who sacrifice to the demon lord. They are coated in ashes and their hair and wings are made of fire.
He considers Mokker a bitter rival, although the miserable deity doesn't even acknowledge this.
Plaegius - the Virus and Poison
Rarely seen in his "true form", he wanders quarantined zones as a classical plague doctor, making play at healing diseases but spreading them and worsening the symptoms with his mere presence.
His herald is an infernal, sentient virus named Xercae that twists its host into what looks like a devil-blooded tiefling before killing its victim in a fashion that resembles an exorcism. He is served by clever devils, addiction devils are his favorites, and an immortal wererat named Scab-Skin is armed with a bite that introduces diseases like the bubonic plague to regions considered "healthy".
He has a rivalry with Hakath, as they compete for cultists. If confronted by others in the pantheon, he plays at being an agent of natural order, keeping populations low in crowded areas.
Arkatos and Plaegius, with little surprise, are partners in crime, working hand in hand to maintain their political games with mortal lives. To the trained eye, evidence of their cooperation will be cities ruled by tyrants with districts permanently quarantined and containing diseases that slowly kill those trapped within.
Yutobe - the Blind Truth
No one knows what this demon lord looks like, as all of his cultists have differing opinions and ideas and no one will agree. He likes it this way.
His herald, recently revived by the new cults to this foul power and their devotion, is a giant vargouille named Candle-Eater.
His primary rival is Folsey, but he holds all gods of truth and compassion in contempt.
Those whose gods I used/referenced, feel free to comment either way on where you like or dislike my attempts at inter-pantheon relationships.
| Lucky Salamander |
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Alignment -> 4 = Lawful Neutral
Domain 1 = Law
Domain 2 -> 31 = War
Domain 3 -> 27 = Strength
Domain 4 -> 22 = Nobility
Domain 5 -> 9 = Destruction
Tharmanti
Portfolio: Survival of the Fittest, Competition, Natural Selection, Wealth, Power.
Followers: Psychopomps, Nobility, Genies, Barbarians, Druids.
Favored Weapon: Halberd
Tharmanti is the god of the Powerful. He represents the very essence of Wealth and Strength. He is worshiped by many, a major god of competition and he his followers belive that the poor and the weak must be wiped out, and the only way to do this is to bring along a major disaster in which only the strongest will survive.
Subdomains
Aristocracy, Blood, Catastrophe, Competition, Judgment, Tyranny.
| Freehold DM |
Greetings, everyone. Since this snowball of a project is getting all kinds of positive steam, I'm going to present "additional notes" for my deities. Hopefully this helps others use them for creating NPCs who interact/worship/follow my additions to this pantheon.
Arkatos - the Red Hand of Tyranny
He is often portrayed as a classic gladiator, wearing a lion's head and mane as a helm and little to no armor or completely covered in metal (depends on the level of paranoia of the current tyrant).His herald is a unique, crimson chimera named Magondor. This mighty creature appears either with its master or as a final fight for a champion in the arena. The beast has yet to fall to mortal hands. Other creatures that serve the Red Hand of Tyranny include a water elemental that is more blood than water (Ursaleyne) and a bearded devil that loves matches in the arena and will always get involved somehow (Ol' Notch).
Arkatos has quite a few enemies, most of whom uphold justice and order and the righteous side of the law. He has a heated rivalry with the deity Tarkith, as Arkatos likes to see tyrants last and do their damage, but Tarkith's upheaval constantly keeps things changing too much for much lasting scars to be made.
Dormagna - the Gentle Shepherdess
As she never takes a corporeal form, there are no images of what she may look like. However, sheep and dreamcatchers always serve as symbols in her church.Her herald is an immortal satyr named Meringia, who is usually found in the presence of those who tend to herds of animals, keeping them company. An agathion named Svein, noted for having ram-like features, is found on the battlefields of the dream-scape, keeping nightmares and hags away from those who slumber.
Her truest enemy is the goddess Tytha, who personifies all Dormagna hates and hunts. A rivalry and sometimes enemy of Dormagna is another goddess, Yenna, who seeks to use nightmares to strengthen mortals. Dormagna sees nightmares as pure evil, and would spare mortals their...
THIS IS AWESOME!!!!
| Freehold DM |
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Nuwa, the Smoking Crown
Other Titles: Emberbreath, Old Smoky(insulting)
Alignment: Lawful Good
Domains: Law, Good, Fire, Animal, Earth
Subdomains: Judgement, Archon, Smoke, Feather, Caves, Metal
Porfolio: Volcanoes(whether dormant or active), tradition, intimidation, islands, earthquakes, masculinity(the parallels between volcanos, erupting lava, the fertility of volcanic soil and certain carnal activities is quite obvious), controlled anger, jai-alai
Symbol: A smoking volcano
Sacred Animal: Bird of Paradise(treat as hummingbird)
Worshippers: Native peoples of volcanic islands, some dwarves and, rarely, barbarians
Favored Weapon:"Judgement" (Dejada)
Nuwa is depicted as an older, yet vital man of island ethnicity, with a touch of gray in his dark hair, powerful arms and muscles to offset his growing soft paunch, and, if even partially nude, usually sporting a sizeable erection. He never wears armor, usually sporting a toga of some kind, although he has manifested at least once wearing the uniform of a jai-alai player. He has no known herald, although lava paraelementals sometimes appear with him, and offer to be the ball in his dejada. He has no known enemies, as he truly has buried the hatchet with his pantheon, although a few remember his less pleasant years as if they just happened yesterday.
| Freehold DM |
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Ophelia, Goddess of Tragedy
The Eternal Tear
Domains: Law, Good, Water, Madness, Death, Charm
Alignment: Lawful Good
Favored Weapon: Sling(bow and arrow only when used by zen archer monks)
Holy Symbol: A blue, red or white teardrop, rarely all three with the points facing each other
Portfolio: Tragedy, unluck, death via misadventure, madness, succorRobed in the strictures of Law and Good to keep herself from succumbing to the sorrow-induced madness that has gripped her, Ophelia- so named for a character in a play that an insane scribe dedicated to her worship wrote after it became known that hearing her true name too times drove listeners mad- is an ancient goddess that has traveled throughout several realities. In modern times she exists as a goddess of succor, offering a sturdy shoulder for those who have suffered the slings and arrows of outrageous fortune once too often. Her priests often run sanitariums and hospitals, and are rarely seen as adventurers, for only the most desperate party would turn to a priest of The Eternal Teardrop for divine magical support. Blue, red and white are her sacred colors, for those of tears, blood, and...other...humors that often surround tragic events. Her sacred weapon is the sling, although a monastery dedicated to her worship is known for their zen archery. Her holy symbol is a teardrop of one of her sacred colors. For some reason, colorful koi fish are sacred animals to the faith.
Ophelia is depicted as a woman of slim build with long, brown hair that is always damp, unkempt and stringy, even on the rare occasions she seduces a mortal. Her herald is an unusually powerful dire corby named Nevermore, who speaks in a deep, droll, droning voice,constantly complaining even as he obeys his mistresses whims to both the letter and spirit. Another noted servant is an allip called Kestra, who seems notable in no other way than her kerning wail as opposed to the constant babble associated with allips. She has no known enemies, although gods of law and good are known to dislike her, believing she besmirches the ideals they stand for.
| Freehold DM |
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Master Ang, The Ethereal Feather
Other Titles: The Humble Flamingo, The Crane's Consort, Master of the Golden Eagle Strike
Neutral Good
Portfolio: Animal style martial arts(specifically crane and eagle styles), meditation, endurance training, flight, tea ceremonies
Domains: Animal, Community, Good, Strength, Void
Subdomains: Agathion, Fist, Feather, Ferocity, Friendship, Redemption
Symbol: A feather held in a fist, pointing up
Sacred Animal: A flamingo, crane or eagle (see below)
Favored Weapon: A beak (long or short spear)Master Ang is a deity new to the pantheon, but quite potent in his power due to his centuries of adventuring before being raised to divinity. He is not ashamed to admit he was a terrible student in his early mortal years, a strutting peacock among his more diligent peers. His master sent him on a pilgrimage to find a flamingo- a rare bird in that part...
Master Ang is depicted as he was in life- an older, slim man with lean, almost striated muscle. He only wears a simple pair of pants and carries a spear. His herald is his wife, whose name has been lost to time, a divine Agathion with several levels of monk. His other main servant is his late flamingo, now a ghost, who is also nameless, although he responds to the name of "Nameless"- probably something of a joke on Master Ang's part. Both will only deign to be summoned through an exquisite tea ceremony known only to monks that have studied in master Ang's style for a certain number of years. The ceremony must be performed either at daybreak or sunset, and it results in one or the other servant following the summoner for 24 hours, only appearing when the situation is dire.
| Freehold DM |
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@#$%!!!!!! The @#$%ing page got @#$%ing reset, and now I have to @#$%ing start over! @#$%!
Tytha, the Nightmare from Beyond (Intermediate Deity)
Lawful Evil
Portfolio: Nightmares (and nightmares), night terrors, hallucinations.
Domains: Evil, Law, Luck, Madness, Void
Subdomains: Dark Tapestry, Fear, Imagination, Insanity, Isolation, NightmareTytha descends from the empty black between the stars to spread her gifts of terror and insanity. It matters not if it is brightest day or deepest night, nor if they are wanted, her gifts will be given regardless.
Those who follow the Nightmare from Beyond have come to accept the visions of horror and madness their goddess has bestowed upon them. They work hard to spread these "blessings" so that others may learn to see the world as they do.
Tytha is usually shown as a black, predatory equine seemingly made of smoke, though she is also often depicted as a beautiful woman with some incongruous, menacing feature. Her unholy symbol is a hoofprint wreathed in midnight flame, and her favored weapon is a cestus.
There, that's as close to the original as I can get.
AWESOME!
| Freehold DM |
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Freehold DM wrote:Ophelia is depicted as a woman of slim build with long, brown hair that is always damp, unkempt and stringy, even on the rare occasions she seduces a mortal. Her herald is an unusually powerful dire corby named Nevermore, who speaks in a deep, droll, droning voice,constantly complaining even as he obeys his mistresses whims to both the letter and spirit. Another noted servant is an allip called Kestra, who seems notable in no other way than her kerning wail as opposed to the constant babble associated with allips. She has no known enemies,...
Ophelia, Goddess of Tragedy
The Eternal Tear
Domains: Law, Good, Water, Madness, Death, Charm
Alignment: Lawful Good
Favored Weapon: Sling(bow and arrow only when used by zen archer monks)
Holy Symbol: A blue, red or white teardrop, rarely all three with the points facing each other
Portfolio: Tragedy, unluck, death via misadventure, madness, succorRobed in the strictures of Law and Good to keep herself from succumbing to the sorrow-induced madness that has gripped her, Ophelia- so named for a character in a play that an insane scribe dedicated to her worship wrote after it became known that hearing her true name too times drove listeners mad- is an ancient goddess that has traveled throughout several realities. In modern times she exists as a goddess of succor, offering a sturdy shoulder for those who have suffered the slings and arrows of outrageous fortune once too often. Her priests often run sanitariums and hospitals, and are rarely seen as adventurers, for only the most desperate party would turn to a priest of The Eternal Teardrop for divine magical support. Blue, red and white are her sacred colors, for those of tears, blood, and...other...humors that often surround tragic events. Her sacred weapon is the sling, although a monastery dedicated to her worship is known for their zen archery. Her holy symbol is a teardrop of one of her sacred colors. For some reason, colorful koi fish are sacred animals to the faith.
Signs of her favor include crying tears of blood when moved to weep, cloudy skies with a single shaft of sunlight breaking through, and visions of her standing behind one when looking in a mirror. Signs of her disfavor include blood or water showing up in place of certain...other...humors(reserved for those who use sex to console those who grieve too often, although this is an accepted and even respected part of the faith, with priests who perform this rite known to wear formal black lace with white, red, or blue liprouge to denote their calling) or wounds that exhude water instead of blood, painfully stubbing ones toe upon or tripping over absolutely nothing(usually reserved for "drama queens"), and rocks and arrows landing painfully(although not fatally) upon the offenders head.
| Freehold DM |
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Freehold DM wrote:Master Ang is depicted as he was in life- an older, slim man with lean, almost striated muscle. He only wears a simple pair of pants and carries a spear. His herald is his wife, whose name has been lost to time, a divine Agathion with several levels of monk. His other main servant is his late flamingo, now a ghost, who is also nameless, although he responds to the name of "Nameless"- probably something of a joke on Master Ang's part. Both will only deign to be summoned through an exquisite tea ceremony known only to monks that have studied in master Ang's style for a certain number of years. The ceremony must be performed either at daybreak or sunset, and it results in one or the other servant following the summoner for 24 hours, only appearing when the situation is dire.
Master Ang, The Ethereal Feather
Other Titles: The Humble Flamingo, The Crane's Consort, Master of the Golden Eagle Strike
Neutral Good
Portfolio: Animal style martial arts(specifically crane and eagle styles), meditation, endurance training, flight, tea ceremonies
Domains: Animal, Community, Good, Strength, Void
Subdomains: Agathion, Fist, Feather, Ferocity, Friendship, Redemption
Symbol: A feather held in a fist, pointing up
Sacred Animal: A flamingo, crane or eagle (see below)
Favored Weapon: A beak (long or short spear)Master Ang is a deity new to the pantheon, but quite potent in his power due to his centuries of adventuring before being raised to divinity. He is not ashamed to admit he was a terrible student in his early mortal years, a strutting peacock among his more diligent peers. His master sent him on a pilgrimage to find a flamingo- a rare bird in that part...
Signs of his favor include seeing flocks of flamingos in flight where there are none known to live, finding that common water had been turned into refreshing tea, and hearing an eagle's cry out of nowhere. His only sign of disfavor is the offender finding a peacock feather among their belongings, although this is usually a sign that one must pursue humility than undergo a geas spell. His sacred colors are gold, pink, and white.
| RDM42 |
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(Cleaned up and reformatted)
Name: Arkesht
Titles: the fire in the deeps, the burning sun and stars - old emerald eyes
Alignment: Neutral
Areas of Concern: primal forces, creation. Natural world.
Worshipers: Druids. Many dwarves.
Domains: Air, sun, fire, earth, darkness
Subdomains: wind,day, smoke, ash, caves, night.
Favored Weapon: Great hammer.
Symbol: Symbol: meteor
Sacred Animal: None
Sacred Colors: Red, brown.Greater deity, neutral.
Arkesht the fire in the deeps, the burning sun and stars - old emerald eyes.
Arrest is a very primal God who was involved in the act of creation itself - or at least there is no record of a time where his worship was not mentioned. Before there were oceans, when the world was hot and flows, and glowed. Before the rains came when hot winds blew across the world, there was Arkesht.
Many speculate that as he came in the form of a flaming statue of stone falling from the sky, Arkesht may have had something to do with Ergen - perhaps his 'father' - perhaps his creator. There are also those that suspect he has close ties to Annalise - at least despite his tendency to stay hands off with the world affairs of sentient races, he would involve himself with her.
Arkesht is depicted largely as either a glowing flame or a pair of green eyes in the dark on a field of stars. His corporeal form is heavily robed and covered - what exactly he looks like is a mystery to his worshippers. He is Arkesht. He was there before these petty 'races'.
His holiest ceremony is a grueling affair that proceeds to the deepest caverns or at least in underground chambers into total darkness at sunset and creates and tends a sacred fire rough the night until morning, where the priests proceed up to a high point to greet the sunrise. Through this whole time there is no rest, no food, no sleep - but always the chanting.
| RDM42 |
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(Cleaned up and reformatted)
Name: Annalise
Titles: Light Seeker, Darkness Redeemed
Alignment: Neutral
Areas of Concern: Redemption, Knowledge, Teaching
Worshipers: Most commonly those trying to turn over a new leaf and move away from the dark - reformed and reforming criminals, for example.
Domains: Good, Travel, Knowledge, Luck, Charm
Subdomains: Friendship, redemption, exploration, fate, memory, education.
Favored Weapon: Rapier
Symbol: Symbol A snake molting.
Sacred Animal: Snake.
Sacred Colors: Green, Yellow.Annalise was since time immemorial simply known as 'Annalise the Scourge, bringer of death' - she was the unstoppable force which brought down kingdoms, leveled empires - wrought misery madness and destruction in her wake where none could resist - she killed at a whim, without thought, without favor or disfavor, without mercy - less a deity than a force of nature incarnate.
Until, that is, she vanished. She announced to the world that she had found a new target, a CHALLENGE, something worthy of destruction and she set out - and for a century did not return. Until one day, she did - only it was not her. Something was different behind the bright green eyes which had seen more death than can be imagined. What returned was much weaker - but had a radiance, light behind the eyes rather than darkness and a contagious smile upon her lips. One might have suspected trickery, but all the divinations in the world could only reveal two things - that the evil known as Annalise was no longer evil, and that what had happened was unknowable. Cheerfully, determinedly, tirelessly the strange new goddess, weaker by far but perhaps infinitely wiser set out on her mission - to know, to love, to find the seeds of good in the madness of reality and set them to growing and thriving. Her 'family' as those who worship in her wake are known are as of now small as trust for what was once a scourge is hard to come by - but growing with the relentless cheerful persistence of her followers. She is,...
Annalise has as her holiest of cities the city of Ekata - where her worship grows as the city takes in refugees from the fighting and misery that Saveanth Li and Iron town - among others in this region of chaos - generate. It - and she - has become a beacon for something better and hope - even as some of the less savory of the settlements of 'evil' still unknowingly have shrines dedicated to her old self, although they are fading as their adherents find they have no power.
| Vutava |
Greetings, everyone. Since this snowball of a project is getting all kinds of positive steam, I'm going to present "additional notes" for my deities. Hopefully this helps others use them for creating NPCs who interact/worship/follow my additions to this pantheon.
...
Arkatos has quite a few enemies, most of whom uphold justice and order and the righteous side of the law. He has a heated rivalry with the deity Tarkith, as Arkatos likes to see tyrants last and do their damage, but Tarkith's upheaval constantly keeps things changing too much for much lasting scars to be made.
Tarkith would likely argue that his method does more damage because instead of simply beating down the populace, he breaks them and makes them as bad as their rulers. Not that any argument between the two deities would last more than a few seconds before escalating to violence.
Also, I'd like to get in on this "additional notes" thing.
Khaivara, the Black Terror
As she never adopts the same appearance twice, others can do little more than speculate as to Khaivara's true form. It is known she prefers a female shape, but no other pattern is evident.
Her herald is a half-fiend umbral dracolich. Numerous other creatures that stalk the dark have claimed to be servants of the Black Terror. Khaivara has not denied these claims.
Khaivara has no friends, only tools and prey (and the line between is not very certain). Chiefest among her many enemies are those who rule over light or try to tame the darkness.
I'm actually pretty burnt out today. I'll come back to the rest later.
TheChelaxian
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TheChelaxian wrote:Greetings, everyone. Since this snowball of a project is getting all kinds of positive steam, I'm going to present "additional notes" for my deities. Hopefully this helps others use them for creating NPCs who interact/worship/follow my additions to this pantheon.
...
Arkatos has quite a few enemies, most of whom uphold justice and order and the righteous side of the law. He has a heated rivalry with the deity Tarkith, as Arkatos likes to see tyrants last and do their damage, but Tarkith's upheaval constantly keeps things changing too much for much lasting scars to be made.
Tarkith would likely argue that his method does more damage because instead of simply beating down the populace, he breaks them and makes them as bad as their rulers. Not that any argument between the two deities would last more than a few seconds before escalating to violence.
Arkatos also likes to make names, leave legacies of tyranny, for generations to remember. The way Julius Caesar is remembered more than most of Rome's dictators is Arkatos' endgame. It is his ego at play, wanting his play toys to be better than everyone else's. And yes, these two would butt heads every and any time they met.
lucky7
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Alignment:Chaotic Evil
Domains:
1.Chaos
2.Evil
3.Darkness
4.Knowledge
5.Madness
Subdomains
Demodand, Corruption, Moon, Education, Nightmare, Thought
Nanissa, She of the Vile Whispers
Goddess of Heresy, Cynicism, Nihilism
Power Level:Intermediate
Nanissa was formed during the Oblivion War, fought for the souls of mankind between Heaven and the Abyss. Nanissa was a respected Titan warrior, proudly leading angels into battle against nightmares of fire and shadow. Then, she was captured by Yutobe, the Blind Truth. He showed her the folly of her mission, and she wept.
She stayed imprisoned for millennia, exposed to the madness that lies just under the surface of reality, and became something new.
Something...darker.
When Nanissa returned into the light, her horrifying visage burned under the harshness of the sun. She instead became a Queen of the Night, and began spreading her message; the Gods are not to be trusted.
Few are born worshiping Nanissa, for her favored method of gaining worshipers is through their dreams. The soon-to-be faithful are wracked with nightmares showing them what she saw in her cell, all those centuries ago. After several months of these tortures, an existing cleric guides the newly-enlightened soul on the path to worship.
She of the Vile Whispers is almost universally despised by the pantheon, due to her attempts to undermine their power, with the exception of Yutobe, who looks on his "daughter" with something resembling pride.
TheChelaxian
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Alignment:Chaotic Evil
Domains:
1.Chaos
2.Evil
3.Darkness
4.Knowledge
5.Madness
Subdomains
Demodand, Corruption, Moon, Education, Nightmare, ThoughtNanissa, She of the Vile Whispers
Goddess of Heresy, Cynicism, Nihilism
Power Level:IntermediateNanissa was formed during the Oblivion War, fought for the souls of mankind between Heaven and the Abyss. Nanissa was a respected Titan warrior, proudly leading angels into battle against nightmares of fire and shadow. Then, she was captured by Yutobe, the Blind Truth. He showed her the folly of her mission, and she wept.
She stayed imprisoned for millennia, exposed to the madness that lies just under the surface of reality, and became something new.
Something...darker.
When Nanissa returned into the light, her horrifying visage burned under the harshness of the sun. She instead became a Queen of the Night, and began spreading her message; the Gods are not to be trusted.
Few are born worshiping Nanissa, for her favored method of gaining worshipers is through their dreams. The soon-to-be faithful are wracked with nightmares showing them what she saw in her cell, all those centuries ago. After several months of these tortures, an existing cleric guides the newly-enlightened soul on the path to worship.
She of the Vile Whispers is almost universally despised by the pantheon, due to her attempts to undermine their power, with the exception of Yutobe, who looks on his "daughter" with something resembling pride.
I'm a fan. This is exactly something the demon lord would do. Its even better when you consider that the sun is one of Yutobe's domains, and Nanissa has the moon as one of hers, kind of an eclipse theme going on here.
TheChelaxian
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Hey guys, I was looking at our deities' "power levels", Greater, Lesser and such, and I noticed that there are no good-aligned deities that are in the Greater category, but there are either Lawful/Neutral Evil, True Neutral, or Lawful Neutral Greater Deities. This either needs to be balanced or should greatly reflect the world we are creating.
Just my two copper pieces.
Dasrak, you mentioned something earlier about the dystopian atmosphere our pantheon was leaning towards, am I on to something with this train of thought?
| Dasrak |
Dasrak, you mentioned something earlier about the dystopian atmosphere our pantheon was leaning towards, am I on to something with this train of thought?
Possibly, although I'm a bit more hesitant with regards to this matter since we choose our deity stature rather than roll for it and many of the older ones remain unassigned.