New dice types


Homebrew and House Rules

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As my dice collection grows (and whose doesn't), I have acquired some different sided dice.

From a kickstarter I received a d7, d14, d16, d18, d22, and d24 (from Impact Miniatures). At Gencon two years ago I bought a set that included d3, d5, d14, d16, and d24. (from Gamescience)

The d3 has a set purpose already in the Pathfinder damage system. I would like some suggestions for using the other dice for damage, either for weapons or spell effects, to build into the system.

I could use them to generate damage from traps (they have no "set" damage in the rules) or for rolling on random tables. But I want to see some worked into the damage progression by size.


7 dice is plenty and more would mean they'd have to coordinate with companies like Chessex to make more types and people would have to pay more for dice and get all new sets..and then people would have to deal with more sets at the table and going through more types to make rolls.

Cliffs: No.


A d7 is good for picking a random day of the week. Multiply it with a d4 to pick a specific day in a lunar cycle.


I cycle through d2s.


I think this would probably be better suited to the suggestions\house rules forum.

That said, I wouldn't mind maybe some uses suggested in the books on how to utilize them, but don't know that I'd want to see them worked in to standard play; d20 system already uses enough 'odd' dice the way it is, heh.


Ansel Krulwich wrote:
A d7 is good for picking a random day of the week. Multiply it with a d4 to pick a specific day in a lunar cycle.

Multiplying it wouldn't work. (there would be no way to get a result of 13, for example, and some numbers would be more likely than others). Rather, it should be:

(7 x (1d4 - 1)) +1d7

This will generate numbers between 1 and 28 with equal probability.


Rudy2 wrote:
Ansel Krulwich wrote:
A d7 is good for picking a random day of the week. Multiply it with a d4 to pick a specific day in a lunar cycle.

Multiplying it wouldn't work. (there would be no way to get a result of 13, for example, and some numbers would be more likely than others). Rather, it should be:

(7 x (1d4 - 1)) +1d7

This will generate numbers between 1 and 28 with equal probability.

Sorry. You're right. I should have said "combine". Roll both, the d4 gives you the week of the cycle and the d7 gives you the day. Horray for no math. ;)

Shadow Lodge

kmal2t wrote:

7 dice is plenty and more would mean they'd have to coordinate with companies like Chessex to make more types and people would have to pay more for dice and get all new sets..and then people would have to deal with more sets at the table and going through more types to make rolls.

Cliffs: No.

I think you misunderstood the question. He wasn't asking for more dice to be included in sets or even for Paizo to consider other dice types. He was just looking for suggestions on how to use the odd dice he does have.


New weapons:
Double Giant Great Axe... does d24 damage!

Sczarni

Is your party metagaming in regards to what they know about monsters? Do you want to put the fear into the encounters, but your players just see bags of HP?

Modify some standard Bestiary monsters by changing the damage of their natural weapons to some of these dice. The zombie's slam deals 1d6+2? How about 1d7+2? For best results use Abberations-- people expect them to be weird, but not quite this weird!

Somebody on these boards was talking about an "advanced" template that made a creature roll a d30 where a d20 would be called for, thus allowing it to hit higher ACs without buffing its stats to the point where it hits on a 2. A creature that rolls a d24 for attack rolls wouldn't be much more powerful than it would be otherwise, but it would allow you to occasionally say "does a 56 hit?" and get your table's jaws to drop.

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