Barbarian Rage without Combat (Pathfinder)


Rules Questions


Can a Barbarian enter Rage without a combat / fight?

There are no clear rules pro/contra in Pathfinder CRB or other Pathfinder books I knew.

Quote:
"Rage (Ex): (...) A barbarian can enter rage as a free action. (...)A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. (...)"

(See: http://paizo.com/pathfinderRPG/prd/classes/barbarian.html#_barbarian)

Grand Lodge

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There are no "combat only" abilities.

Pathfinder is not WoW.

You can cast spells, Rage, or whatever, in and out of combat.

Your PC doesn't know the difference

Nobody keeps a Squirrel on hand to punch when they need to Rage.


I don't see why a Barbarian couldn't rage outside of combat. I could totally picture the party trying to pry a door open and failing, then the Barbarian getting really pissed off and ripping the door off its hinges.

If it's the use of the "single encounter or combat" remark that bothers you, I'd argue that you could define an annoyingly sturdy door as an encounter if you wanted to, since it's something they run into that hinders their progress towards their goals.

EDIT: Basically what blackbloodtroll was saying is my point. Just because combat is mentioned in an ability doesn't mean you can only use that ability in combat.

Grand Lodge

That is just nitpicking words that is basically just telling you that you can Rage over and over, as long as you are not fatigued or exhausted.

That's it.

You reeeeaally need to stretch it to mean something else.


I agree with these two guys.

Grand Lodge

2 people marked this as a favorite.

Sometimes, the Bard sings, to inspire, outside of combat!

Crazy Bards.

Liberty's Edge

The classic berserkers used to work into their rages pre-combat...reputedly even doing crazy things like chewing on their shields...

Talk about a bunch of mental cases!


Whats with these threads about can I use my class abilities outside of combat lately?

Next there will be a thread asking if sorcerers can cast spells outside of combat.


Adventure Path Charter Subscriber
blackbloodtroll wrote:
Nobody keeps a Squirrel on hand to punch when they need to Rage.

Hm, let's see if I can get the Squirrel-Puncher barbarian archetype into the next Wayfinder.

Liberty's Edge

Claxon wrote:

Whats with these threads about can I use my class abilities outside of combat lately?

Next there will be a thread asking if sorcerers can cast spells outside of combat.

Of course they can't. Not on every other Tuesday, under a blue moon, with their left foot tied to their right nostril.

Any other time...sure.

Liberty's Edge

Alzrius wrote:
blackbloodtroll wrote:
Nobody keeps a Squirrel on hand to punch when they need to Rage.
Hm, let's see if I can get the Squirrel-Puncher barbarian archetype into the next Wayfinder.

LOL!

Grand Lodge

Squirrel Fister Totem?


Der Origami Mann wrote:

Can a Barbarian enter Rage without a combat / fight?

Peasant: How do you open your doors?

Barbarian: With a squirrel.

P: I hope by squirrel, you mean 'Raging'.

B: Uh...yeah.

Grand Lodge

Nobody has ever sat at any table I have played at, and asked "Can I use this ability outside of combat?"

The idea is so foreign, I can't wrap my head around where it even comes from.

The PCs don't know about classes, feats, or initiative.


1 person marked this as a favorite.
Alzrius wrote:
blackbloodtroll wrote:
Nobody keeps a Squirrel on hand to punch when they need to Rage.
Hm, let's see if I can get the Squirrel-Puncher barbarian archetype into the next Wayfinder.

This puts Minsk's relationship with Boo in quite a new light...

Grand Lodge

Chicken Boo?

Chicken Totem Barbarian?


blackbloodtroll wrote:

There are no "combat only" abilities.

Pathfinder is not WoW.

You can cast spells, Rage, or whatever, in and out of combat.

Your PC doesn't know the difference

Nobody keeps a Squirrel on hand to punch when they need to Rage.

Inquisitor's Judgments are a little different. They last until the end of combat. Meaning if he could do it outside of combat, that's pretty much permanent Fast-Healing 1.

Grand Lodge

Well, with a few exceptions.

There is always an exception.


Supreme wrote:
blackbloodtroll wrote:

There are no "combat only" abilities.

Pathfinder is not WoW.

You can cast spells, Rage, or whatever, in and out of combat.

Your PC doesn't know the difference

Nobody keeps a Squirrel on hand to punch when they need to Rage.

Inquisitor's Judgments are a little different. They last until the end of combat. Meaning if he could do it outside of combat, that's pretty much permanent Fast-Healing 1.

Yes but that one is easily explained without a lot of problem. You pronounce judgment upon your foes, if there are no foes, you cannot pronounce judgment on them. Thus, it's only in combat.


Talynonyx wrote:
Supreme wrote:
blackbloodtroll wrote:

There are no "combat only" abilities.

Pathfinder is not WoW.

You can cast spells, Rage, or whatever, in and out of combat.

Your PC doesn't know the difference

Nobody keeps a Squirrel on hand to punch when they need to Rage.

Inquisitor's Judgments are a little different. They last until the end of combat. Meaning if he could do it outside of combat, that's pretty much permanent Fast-Healing 1.
Yes but that one is easily explained without a lot of problem. You pronounce judgment upon your foes, if there are no foes, you cannot pronounce judgment on them. Thus, it's only in combat.

Even better you use judgement, no enemy combatants are present, judgement is wasted without effect.

It'd be similar to a wizard standing alone in a field and casting fireball. Unless he wants to hurt himself or the grass it's a waste of his spell, but he can still do it.


Drejk wrote:


This puts Minsk's relationship with Boo in quite a new light...

Go for the eyes, Boo! Argh! Not my eyes!


"...single encounter or combat..."

Not all encounters are combat if you really want to stretch the intent behind this whole phrase in the first place.


blackbloodtroll wrote:

Nobody has ever sat at any table I have played at, and asked "Can I use this ability outside of combat?"

The idea is so foreign, I can't wrap my head around where it even comes from.

The PCs don't know about classes, feats, or initiative.

I think it might come from that one game, you know the one, where everybody has "per-encounter abilities" that only seem to be usable during encounters. Although, I don't know why there would be more of these questions recently rather than, oh, over the last several years.

Grand Lodge

Maybe it is just my groups.


blackbloodtroll wrote:

There are no "combat only" abilities.

Pathfinder is not WoW.
You can cast spells, Rage, or whatever, in and out of combat.
Your PC doesn't know the difference
Nobody keeps a Squirrel on hand to punch when they need to Rage.

That was what I thought, but the group (and the DM) told me, I can´t rage and break the door to get out the "poisend room", because there is no combat...

bbangerter wrote:

"...single encounter or combat..."

Not all encounters are combat if you really want to stretch the intent behind this whole phrase in the first place.

What do you think is or could be a "... single encounter ..."?

For example: I have a rage power (regenerative vigor) to cure my wounds - can I get in rage to heal myself or do I need an other kind "single encounter"

Grand Lodge

Punch Squirrels.

They will get the point.


blackbloodtroll wrote:

Punch Squirrels.

They will get the point.

I doubt the poor squirrels will get the point ;)

Grand Lodge

style feats are limited to combat and cannot be used outside of combat (explicitely stated)

also challenge/judgement/smite are limited per combat and not per rounds (as rage/bardic perf.)

I see no reasons of not using rage/bardic performance outside of combat.
(meh, I'd even allow the use of style feats as houserule)


Example: Strength Surge rage power for a strongman sideshow performer...


Vrischika111 wrote:

style feats are limited to combat and cannot be used outside of combat (explicitely stated)

also challenge/judgement/smite are limited per combat and not per rounds (as rage/bardic perf.)

- Rage Powers are no (style) feats

- In Pathfinder you get ## Rage-rounds per day


Der Origami Mann wrote:
blackbloodtroll wrote:

There are no "combat only" abilities.

Pathfinder is not WoW.
You can cast spells, Rage, or whatever, in and out of combat.
Your PC doesn't know the difference
Nobody keeps a Squirrel on hand to punch when they need to Rage.

That was what I thought, but the group (and the DM) told me, I can´t rage and break the door to get out the "poisend room", because there is no combat...

bbangerter wrote:

"...single encounter or combat..."

Not all encounters are combat if you really want to stretch the intent behind this whole phrase in the first place.

What do you think is or could be a "... single encounter ..."?

A combat is an encounter.

A social interaction is an encounter.
Dealing with a trap is an encounter.
A royal ball, depending on how the GM runs it, might be multiple encounters as the PC's talk to different groups of people, or it might be a single encounter in which the king gives a speech and the rest of the night is left to dancing.
Basically any event or circumstance that has the PC's interacting with the world in some meaningful way is an encounter.

There are certainly some abilities which only make sense within the context of a combat encounter. But there are also abilities which only make sense within the context of a social encounter. But these are few and far between. Rage, while being predominantly a combat encounter ability, can certainly have other uses besides combat (such as busting open a door).

Quote:
For example: I have a rage power (regenerative vigor) to cure my wounds - can I get in rage to heal myself or do I need an other kind "single encounter"

I wouldn't have any problem with that. Obviously something happened to get you hurt in the first place. Just thinking about it, replaying it in your mind, might make you angry - its your character not mine, you tell me how prone he is to fits of anger and rage.


There are three types of Barbarian Rage, every one as "Normal", "Greater" and "Mighty" Version:

Rage(Ex):

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Controlled Rage(Ex):

When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.

Uncontrolled Rage (Ex):

A wild rager’s rage functions as normal, except that when she reduces a creature to 0 or fewer hit points, she must attempt a Will save (DC 10 + the barbarian’s level + the barbarian’s Charisma modifier) or become confused. For the remainder of her current turn, she attacks the nearest creature other than herself. On the following round, refer to the confusion spell to determine her actions. At the end of this round, and each round thereafter, she can attempt a new saving throw to end the confusion effect. The rounds during which she is confused do not count against the rounds she has spent raging that day, but she cannot end her rage voluntarily, nor can she use rage powers while confused.

I think the Controlled Rage would be the best to get in rage at will. Perhaps you should make a Will save DC to get in rage (Combat: DC = 10, Encounter: DC = 15, At Will: DC=20). Do you think this could be an option?


Normal Rage is fully at-will.
The distinction between Normal and Controlled Rage is their effects IN Rage,
not the self-control you have out of rage when you are deciding to enter Rage.
Besides, you don't need to have actual enemy NPCs/monsters in front of you in order to get angry :-D

Discussing the minutae of 'can otherwise enter rage multiple times during a single encounter or combat.' is irrelevant.
That sentence could read 'can otherwise enter rage multiple times during episodes of The Brady Bunch'
and that wouldn't limit Rage to just that, we were already given permission to enter Rage as a Free Action period.
Grammatically, an additional 'can' statement does not and cannot impose any further restriction.

If I recall correctly, using Rage out of combat was explicitly discussed during playtesting of Pathfinder,
namely using it to aid Climbing, or breaking objects like metal bars (strength check), etc.
Using it out of combat is also useful for Rage Prophets, who get benefit from Moment of Clarity for casting spells,
particularly in terms of Caster Level, which is useful for things like spell duration... i.e. long term buffs.

There certainly are other abilities that either explicity or implicitly require being in combat, but Rage isn't one.


blackbloodtroll wrote:
Squirrel Fister Totem?

I have a fun story I could tell you about a monkey fisting Monk.

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