
The Arbiter |

Bruno and Charan know each other somewhat, but that has little to do with murdering one another for sport. Charan comes in from the north, and Bruno from the south. The crowd, already having seen each of the two in action, waits for the trash-talking.
Charan A10, Bruno L10. Initiative and the other stuff.

Warlords of Choon |

Bruno enters on his own bow-legged stride with Esmeralda close behind. He has obviously spent some of his winnings on things other than copious amounts of Ale (well, in addition to the Ale). A new suit of shining chain mail covers him from neck down and his lance looks much higher quality. Even Esmeralda sports new studded leather barding.
Upon seeing his opponent, Bruno smiles wryly, but doesn't offer his usual bravado. He witnessed the Monkey's skills in the previous battle, and knows to not take this foe lightly.
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

Charan, the Monkey Monk |
Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Charan steps to B10 and throws his javelin... Defensively.
The grim attitude seems quite unusual on Charan.
I've found no rules that suggestion you can't ranged fight defensively. If I'm wrong, then whee, watch the splatters.
Attack: 1d20 ⇒ 12
Damage if by some Miracle that hits: 1d6 + 3 ⇒ (6) + 3 = 9

The Arbiter |

You can certainly fight defensively with ranged weapons, but it's not necessary to announce the fact that it's a defensive attack (this could matter if your opponent does something differently when they think you're Crane Winging). I guess one could argue that a defensive stance is obvious, but since the only noticeable (by the math) effect is a penalty to attack rolls, and this is easily obscured by the dice, I feel that it's bluffable either way. Fully hiding your combat tactics does require trusting your opponent to stay out of spoilers or PMing me, though.
The monkey hurls a javelin that plinks harmlessly off of Bruno's armor, clattering to the ground in K10.

Warlords of Choon |

After avoiding harm from the projectile, Bruno mounts Esmaralda with his characteristic speed. Now that battle is joined he regains his typical fury. Raising his lance to the sky, he yells Have at ye, Monkey man! and launches a wad of phlegm. The battle has begun in earnest.
ride: 1d20 + 6 ⇒ (8) + 6 = 14

Warlords of Choon |

The javelin sinks in the sand to Bruno's right. Having given his enemy a fair chance, he spurrs Esmaralda into action, racing across the sand in a plume of dust. Bruno puts his skills to the test, attempting to goad Esmaralda into biting at the same time as his lance contacts the little monkey. He succeeds, and dwarf and camel descend upon Charan in a storm of furr and fury.
charge to D/E-09/10
attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 2d8 + 20 ⇒ (2, 4) + 20 = 26
ride: 1d20 + 6 ⇒ (15) + 6 = 21
attack(Esmerelda): 1d20 + 8 ⇒ (9) + 8 = 17
damage(Esmeralda): 1d4 + 6 ⇒ (1) + 6 = 7
Attack:25
Damage:26
Attack(Esma):17
Damage(Esma):7

The Arbiter |


Warlords of Choon |

Disappointing indeed.
Could I move and attack for 23 hit /13 damage for me and ignore Esmaralda's attack as it would be pointless?
I had such a good description written up too.

The Arbiter |


Warlords of Choon |

updated actions
Bruno, realizing suddenly that he doesn't have a clear charge lane, urges Esmeralda around the pilar in the way, then cautiously nudges her forward before engaging at reach with his lance.
Same destination squares, no charge
Attack: 23
Damage: 13
It was such a glorious description too :(

The Arbiter |

Charan deftly pushes the tip of the lance away as Bruno bears down on him, drawing some surprised gasps from the crowd, who are used to seeing the lance stab straight through people.
I'm assuming a 5-ft. step toward Bruno in order to make the attack.
Charan steps quickly forward. Though he's apparently somewhat hungover, he manages to land a solid leaping punch on Bruno's side, compressing the armor inwards.

Warlords of Choon |

Ride: 1d20 + 6 ⇒ (8) + 6 = 14
Failed quick dismount.
Double move; dismount/draw H. Pick
Esmeralda touch attack: 1d20 + 5 ⇒ (3) + 5 = 8
DC 13 fort save or sickened for 1d4 ⇒ 1 rounds
The monk's rock-hard fist seems to pass theough Bruno's chain mail. With a grunt he drops to the ground and releases his hold on his lance. He draws a nasty looking heavy pick in its place.
Esmeralda feels the shift in tactics and initiates her own assault. She takes a step back (5 ft) and launches a vile wad of stomach bile and half digested grain at the enemy.
Ranged touch attack:
If hit: DC 13 Fort

Warlords of Choon |

Bruno blocks the blow with his shield. He circles his foe, stepping around him opposite Esmarelda, and gives a whoop to command the attack. The camel-dwarf team attack as one, testing if the monk's seemingly invulnerable defense can handle two attackers.
We will need some square arbitration here as we seem to have lost where exactly we are.
Bruno 5' steps around Charan to flank with Esmaralda. They both attack. Esmaralda will 5' step up if necessary. If she is 10' or more away, she will charge and my attack will loose 2 points. Damage is unchanged.
Because I'm not mounted I loose 2 attack and 1 damage. I gain the 2 attack back from flanking.
attack : 1d20 + 7 ⇒ (19) + 7 = 26
damage : 1d6 + 9 ⇒ (2) + 9 = 11
attack(E) : 1d20 + 8 ⇒ (13) + 8 = 21
damage(E) : 1d4 + 6 ⇒ (3) + 6 = 9
Unless I've forgotten something. Pretty sure I got it all this time.
Attack: 26
Damage: 11
Attack(E): 21
Damage(E): 9

The Arbiter |

According to the Cornell Lab of Ornithology, the average wild duck weighs between 1 and 1.3kg. With most landmines requring around 5kg of pressure for detonation, and even the most sensitive requiring more than 1.5kg, I think our hypothetical duck would be fine.
But Charan is way dead. Bruno wins. Even though he used a x2 critical modifier for his pick.