Marvel Superheroes Wanted


Recruitment

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This is a quest that will take place in Rayborn City and will use rules from these books. I will mainly be using the rules from the advanced players guide an ultimate powers list, and that is all you should have to download.

Submissions Crunch:

I will be using these set of rules for character creation.

You will have 250 points to use for abilities/powers/talents etc.

There are no limits on the amount of powers you can have or the body form you have.

Just note that you will have to carry on a regular life, as well as your superhero alter-ego so an alter ego is required, and you will have to have a working job in order to pay rent at your BASIC apartment

Please include how your costume looks for your alter-ego and how your character looks in his regular life. Your "human" life doesn't have to be your main life, a.k.a. you can be a grotesque alien/goatman and look like a normal person during the day as your alter-ego.

I will include a few examples of characters to assist people in showing how a character should look.

You do get the benefits from whatever Form you do pick, for example: Random-Mutant gets 1 extra power (for free) a -1 Resources and a +1 to Endurance. You also cannot go beyond the limits of said forms abilities on the rank table on page 14 of the ultimate powers guide.

TL;DR(and some additional stuff)

MUST have an alter-ego

MUST have some sort of profession

MUST have at least 5 resource points

Use the point system.

NO OP POWERS, no omni-powers, no powers with two stars

MUST have at least one talent and one contact

Also would like you to tell me what you look like and what your costume looks like, even though i didn't include any in my examples. (lol)

Will have a group of preferably six people

Recruitment end date will be said after i see how many submissions their are.

Now for a few examples of generic-ish yet original character ideas to show you how your character will be for those of you who are not familiar with this game. I have made them with a villain-ish theme so that i don't feel like im taking options from you guys :P. Also I would just like to note that this game works off a d100 and a series of "FEATS", which judge how well you do at whatever you are doing. No this isn't the same "feat" as you see in pathfinder, this is red/green/yellow etc. colors that judge the different levels at which you have of success at said thing you are attempting.

Gecko:

Name: Alan Marko

Alter-Ego: Gecko

Form: Mutant-Random

Origin: Maturity - powers gained at puberty.

Story: Alan works as a bank teller by day, but when something bad happens, he turns into GECKO! The odd mutant crime fighter!

Health: 104

Karma: 32

Popularity: 6 (good)

Resources: 7 (good)

Contacts: 1 - people in accounting

Abilities:

-Fighting: 26 (remarkable)

-Agility: 26 (remarkable)

-Strength: 26 (remarkable)

-Endurance[b]: 17 (excellent)

-[b]Reason: 5 (typical)

-Intuition: 16 (excellent)

-Psyche: 8 (good)

Powers:

-Physical Enhancement:

Abnormal Physiology: Gecko Tongue Rank: 26 (remarkable)

-Self-Altereation:

Blending: Can blend into the surroundings gecko style. Rank: 46 (Amazing)

-Travel:

Spider Climb: spider-man style Rank: 16 (excellent)

Talents:

-Other:

Accounting

Ghost:

Name: Donevan Reinhart

Alter-Ego: Ghost(Donevan) was once a life person brought back to life for reasons he has yet to know but to keep himself alive he must feast on energy of beings

Form: Undead

Origin: Rebirth - brought back from the dead

Story: This person died in a car wreck and went missing for days.... He found himself awake in a dungeon without anyone in sight cold as death and with knew powers. He resumed his normal life telling authorities and friends little. He know must feast on energy to maintain health and he uses his knew powers to do so. By draining the living(thugs).

Health: 104

Karma: 32

Popularity: 6 (good)

Resources: 5 Typical

Contacts: 1 - Chemists

Abilities:

-Fighting: 5 (Typical)

-Agility: 5 (Typical)

-Strength: 17 (Excellent)

-Endurance[b]: 17 (excellent)

-[b]Reason: 5 (typical)

-Intuition: 5 (typical)

-Psyche: 8 (good)

Powers:

-Self-Altereation:

Invisibility(Physics): Like Sue from fantastic 4 Rank: 46 (Amazing)

Phasing: Like Kitty Pride Rank: 46 (amazing)

-Life Control Powers:

Soul Vampirism: Rank: 16 (excellent)

-Mult-Tasking: Invisibility and Phasing Rank: 16 (excellent)

Weakness: Undead possess a Psychological
Weakness; their Power is negated while
they are within 10' of a religious symbol.
If the symbol is that of a religion the
Undead practiced while he was alive, he
suffers Excellent damage.

Talents:

-Chemistry:

Organic Chemistry

This one is a bit over powered, but it shows sort of the limit on how strong you can be at this point in the game. Remember you will be leveling up (if the game stays alive long enough) and will be receiving more powers.

Poster:

Name: Altmus Onterion

Alter-Ego: Poster/Donny Alvits, he actual name is "Altmus Onterion", he is a trickster came to earth just for to prank people.

Form: Deity

Origin: Natal - power given as birth right from the gods

Story:

Health: 44

Karma: 29

Popularity: 3 (poor)

Resources: 5 typical

Contacts: 1 - gods

Abilities:

-Fighting: 26 (remarkable)

-Agility: 5 (typical)

-Strength: 5 (typical)

-Endurance[b]: 8 (good)

-[b]Reason: 5 (typical)

-Intuition: 16 (excellent)

-Psyche: 8 (good)

Powers:

-Self-Altereation:

Two-Dimensionality: he can become two dimensional Rank: 46 (Amazing)

Plasticity: Like Mr. Fantastic Rank: 5 (typical)

Imitation-Human Changeling: like mystique but without the power gain. Rank: 46 (amazing)

Blending: Like a gecko. Rank: 46 (amazing)

-Travel:

Skywalk: Rank: 5 (typical)

Talents:

-Other:

Thief

Gameplay:

Really understand the Karma concept and that you are a hero, meaning that you can't just kill people. You have to do all you can to NOT kill people, and put them in jail.

Karma points will be rewarded when people do cool/neat things and use their powers in a different way.

This game will be taking place in an urban city(like spider-man). So think skyscrapers and LOTS of breakable things and the possibility of bad press.

You will all receive a simple apartment that you rent and your resources should be enough to cover food.

Also note that you will have some sort of working job in the city. So if a bank is being robbed, you may have to leap out a window or run into an alley to change costumes.

You MUST have a secret identity and try to keep it secret.

I won't be using maps, im trying to keep things as simple as possible, and tell you where and how things are so that over come certain things.

This game is less about fighting and more about trying to figure out how do to things.

At most i will use text at letter to create a sort of map in a post, which is more than what you should need.[/b]

If i missed anything please feel free to ask :)


Dotting for further investigation...


good -_-

Edit: just hope i get enough submissions, as people tend to be scared of non-pathfinder/dnd d20 games


Dotting. I love the old MSH system.

Question- does our alter ego have to be secret, or can it be public (like iron man?)


Dotting for interest but may not be able to get to it for a couple of days.


Dotting


Doomed Hero wrote:

Dotting. I love the old MSH system.

Question- does our alter ego have to be secret, or can it be public (like iron man?)

Interesting question..... I had planned to have everyone alter ego secret just because of the whole spider man thing. To keep people close to you from being hurt. But its up to you. It would be interesting to see your alter ego public. Mainly because you will get the full harm that comes with bad press.

So you can definitely have it public. I just don't want everyone to be a hero 24/7 and have a normal life as well :)


Thought i would mention to, I will let any of you assume powers of a super hero that already has the exact same powers.

As in, if you wanted to be iceman that would be ok, as long as you choose a different story. I dont want anyone playing the EXACT same person, but if you have an affinity for one super hero that you just really like and want to play as him, i will allow it as long as you put your own twist on it.

I encourage uniqueness, but considering the roaring crowd we have here (sarcasm), i will pretty much accept whatever you submit most likely, and its understandable if you take advantage of that.

Also even though this is "marvel", i reserve the right to use DC characters :)


Never really done an online game before, What kind of turn around will be expected to do?

Been a few years since I played this... but this is the game I cut my teeth on :)


You will all be staying in the same apartment complex also. Thought i would mention that.... lol


phantom1592 wrote:

Never really done an online game before, What kind of turn around will be expected to do?

Been a few years since I played this... but this is the game I cut my teeth on :)

Its according to what you mean by turn around? :P

And pbp (online gaming), is fun. The only downside is that it can sometimes run a bit slowly, and also when people go MIA for a awhile it drags everyone else behind.

But besides that it pretty sweet. I mean, you can be playing an in depth game anywhere you are.

I like to have my hand in a few games at a time to help keep me occupied.

So when im out with friends, i can hop on my phone and post and its just like sending a text msg, but im taking my turn in pathfinder/dnd etc.

Although this is marvel soo... I think its going to be quite cool.

I honestly wanna play this game. But i am one of few people who know of it, so i decided to give other people the luxury of playing, and GMing, or "judging" as its called here :P


I'll look into everything more closely tomorrow, as I have the weekend off.

Question:

You say you're only going to use two out of six or so books shown and thus so should we. Since you just said GMing is called "judging" I would guess the Judges Handbook or whatever is like the DMG and thus of little use to us players.

My question is, are the other books, like Children of the Atom and Avengers, more sort of setting books? I mean, if I want to play a mutant, would I be able to more or less create/recreate him via the two books you plan to use, or would I need Children of the Atom too?

I have long wanted to play in a superhero game, though it's usually been Mutants and Masterminds. However, EVERY. SINGLE. GAME. has pretty much died in recruitment, usually with the GM vanishing without a trace.

I would dearly love to play in this, but I need to make sure you aren't going to go poof too, unless some serious RL bad stuff goes down of course.

Each time, I got all excited, and then BAM, MIA GM...


This list of powers is all the powers in all the books.

And in the ultimate powers guides it lists NUMEROUS forms.

The other books are mainly for the GMing aspect and setting stuff. Anything that isnt can be found on the powers list and talents list besides form and a few definitions.

And i wont "goof" :P. I want to really test a lot of things in here, so that i will be prepared better with my group :P.

I have never run this type of game before, but i have read everything several times and it is more simply that pathfinder.

So its mainly story aspects i want to test :P


Monkeygod wrote:

Question:

You say you're only going to use two out of six or so books shown and thus so should we. Since you just said GMing is called "judging" I would guess the Judges Handbook or whatever is like the DMG and thus of little use to us players.

My question is, are the other books, like Children of the Atom and Avengers, more sort of setting books? I mean, if I want to play a mutant, would I be able to more or less create/recreate him via the two books you plan to use, or would I need Children of the Atom too?

Players book for the players, includes the character creation and actual 'rules' for combat and such.

Judges book for the Judge, Essentially a DM guide for a lot of the 'little' rules that the Players don't need to get bogged down in

Ultimate powers is the expansion they released for the players guide. an entire book on character creation instead of the 'one chapter' from the players guide.

I don't remember the Judges book ever having any 'forbidden' knowledge that players CAN'T see... The first half includes (if I remmeber correctly) basic info on how to be a DM and 'rule zero' stuff... things like drowning and enviromental damage... the back half is a huge list of established Marvel Heroes and Villains for PCs or NPCs...

The OTHER books Children of the Atom, Avengers Coast to coast... are BASICALLY character rosters. Lists upon lists of every established marvel character that was around during 'that year'.

This is the 'Advanced' version of the game. There was also the 'Basic' set, which ALSO had books for x-men/avengers/FF... After the Advanced rosters showed up they also released ANOTHER X-book a Spidey book and yearly compendiums with updated characters.

Half the fun of the Marvel game was having HUGE binders full of characters that nobody had ever heard of before :D

If you do NOT have ties to these various groups... then they PROBABLY won't help you out much. Players book and Ultimate powers is the way to go.

It's also a VERY simplistic game... As written at least. The only dice you use is two Ten sided. Damage and such is all 'static' with no rolling attached. It's all based on 'percentile'. So if you havne't played before, it shouldn't be hard to learn ;)


I WILL say that the 'point buy' system is a BIT new to me... It was an 'optional' thing printed in a magazine and we usually just rolled up things randomly... with mixed results.

I'll have to look that over a few times before I get something submitted :)

But the more I think about it the more fun this sounds like...


^this guy knows whats goin on lol

And the point buy is for more appeal. The group i play with wouldnt like the whole "random" thing. If someone rolled a bad character the whole group would never even consider the game again.

This is a game is to run the campaign i have in mind so i can work out any kinks so i can pitch it to my group :P.

So thats why i chose the point buy system. I created numerous characters using different amount of points to see which i thought was appropriate. I decided 250 was plenty and that the suggested "350" is waaaaaaaaaaay too much lol.

And it gives everyone the ability to really create what THEY want, instead of the whole "random" thing.

I like both systems personally, i just felt the point buy was more appealing :P


It also may help everyone to check out the power combinations to give you ideas on characters.

See, pretty much EVERY power can be used with another powers to make something new and different. Thats just a list of a few more interesting ones that may give you inspiration and get the hamster on the wheel for character creation :P


Out of curiosity, What's your 'world' like? You mentioned the inclusion of DC characters. Do you follow marvel's continuity? Regular? ulitmates? movie?

Any point of refrence of things that you like or don't? you're stressing secret Ids (which I love,) Did the Civil war and Registration Act (Which I hated...)happen on you Marvel?

I used to be an avid collector in the 90's and early 2000's, but whatever happened after Civil war... i've only caught some of the high points...

Are we allowed to have contacts or ties with 'other' characters? I.E. if I was a mutant, could I have met/went to Xaviers school?

Just random 4am questions bouncing around in my brain right now :)


It sounds interesting, would it be reasonable to play if I don't have any knowledge of the system and very little of the setting?


Building a high tech hero, I assume that you still roll for ability modifiers according to the ability modifier table. I figured that because it is inherent in the origin.

1d100 ⇒ 60
1d100 ⇒ 89
1d100 ⇒ 88
1d100 ⇒ 23

Now that's a good roll, I promise not to make him too over powered.


phantom1592 wrote:

Out of curiosity, What's your 'world' like? You mentioned the inclusion of DC characters. Do you follow marvel's continuity? Regular? ulitmates? movie?

Any point of refrence of things that you like or don't? you're stressing secret Ids (which I love,) Did the Civil war and Registration Act (Which I hated...)happen on you Marvel?

I used to be an avid collector in the 90's and early 2000's, but whatever happened after Civil war... i've only caught some of the high points...

Are we allowed to have contacts or ties with 'other' characters? I.E. if I was a mutant, could I have met/went to Xaviers school?
U
Just random 4am questions bouncing around in my brain right now :)

I wanted everything to be like pre-hero almost. Or more the beginning. I want Superman to have just started out being a super hero not long ago. Heros are just emerging. Iron man may not be public yet and a lot of different battles may not have been fought

And you can be related to the x-men. I would prefer you be a member of the institute and not be in the actual "x-men". To give you a reason to go out and fight on your own. I really want everyone here to be fighting there first battle in here. :P


Big OM wrote:
It sounds interesting, would it be reasonable to play if I don't have any knowledge of the system and very little of the setting?

Yeah man its cool. Just read some of the book(s) and you should be fine


Oterisk wrote:

Building a high tech hero, I assume that you still roll for ability modifiers according to the ability modifier table. I figured that because it is inherent in the origin.

1d100
1d100
1d100
1d100

Now that's a good roll, I promise not to make him too over powered.

I hate to burst your bubble man... but the point systems means you don't really have to roll for anything. (Except popularity I think). So you can use your points for the 7 main abilities and your powers, talents, contacts, resource points and anything else I missed :P


Am thinking about a Magneto type, not sure if I will definitely go that route, will need to really look over everything this weekend.

Also,
Are we playing here on Paizo? Hope so, really don't want to go to another site just for one game.


There wasn't enough information on the site you provided to make a character, so I pulled out an old copy of the Player's book (well, it was a PDF). According to the Player's Book (page 5), a High-Tech Hero can put all of their powers into a Battle Suit, gaining adjustments to their Ability Scores according to Column 6. So I did. I figured it was okay to do because you said the form we chose would still apply (like mutants getting an extra power for free and a -1 to resources and +1 to Endurance).

If you would rather I didn't make a High-Tech Hero, or would stay away from battle suits, I think I can do that too and still be able to make my concept work. Or I can come up with a different concept too.


Oterisk wrote:

There wasn't enough information on the site you provided to make a character, so I pulled out an old copy of the Player's book (well, it was a PDF). According to the Player's Book (page 5), a High-Tech Hero can put all of their powers into a Battle Suit, gaining adjustments to their Ability Scores according to Column 6. So I did. I figured it was okay to do because you said the form we chose would still apply (like mutants getting an extra power for free and a -1 to resources and +1 to Endurance).

If you would rather I didn't make a High-Tech Hero, or would stay away from battle suits, I think I can do that too and still be able to make my concept work. Or I can come up with a different concept too.

Its cool for you to make a high-tech hero, its just the rules are different in advanced handbook and ultimate powers book.

See before they released those books they had a simpler way of doing things.

In the ultimate powers book, a high tech hero can be of any number of forms. Their is 8 different forms of cyborg and robots and 4 modified humans and then a surgical composite that would all compliment a high tech hero. And of course there is also a normal human for that :P


Monkeygod wrote:

Am thinking about a Magneto type, not sure if I will definitely go that route, will need to really look over everything this weekend.

Also,
Are we playing here on Paizo? Hope so, really don't want to go to another site just for one game.

Yeah we are going to be playing right here :)


Hmm, I will have to see if I can find that advanced book.


I posted it in my original post, but everything you need is here


Thought i would mention this, if you give your self more than 5 resource points, you can stay wherever you can afford. But oyu have to have at least 5 to stay in an apartment i will through all of you guys in.

And feel free to bring up anything else, like if you want to live at the professor X's institute that will be ok :P


Questions- Is this set in the Marvel universe, or are we in a different version of comic book earth? What time period is it? How prevalent are Supers? What power level are we? Daredevil? Colossus? Thor?

Concepts- I'm excited about both, but I'm not sure of the story you want to tell. Please help me choose.

The Standard:
Imagine a cross between Captain America and Johnny Cage who uses a long staff with the American flag on it to fight with. He's an American icon for the Internet age. A pair of small flying transmitters record and upload his exploits live to the net. He's a celebrity and an idealist. Mechanically, he's an altered human with high physical attributes, expert hand to hand skills and impressive ability with computers.

Nightstrike:
A captured soldier who was brainwashed and altered to be a super-powered sleeper agent assassin. Everything worked except the mind control. Turns out their test subject took to the alterations so well because he was a latent mutant, and the trauma triggered a defensive mutation that let him fight his conditioning. Now he's turned the tables on his captors. He sniffs out and destroyed terrorist cells for the good of his homeland.
Nightstrike is a darker hero. His natural mutation gives him a very low-level empatic/telepathic powers akin to The Shadow. Basically only good for ferreting out dangerous people. He can loosely sense people's intentions, particularly if they are hostile.
His other powers, from the experiments done on him, make him something of a combination between Doctor Octopus and Nightcrawler. He is a stealthy, agile shadow-teleporting mass of terrible cybernetic tendrils.

Mister Mystery:
A superhero detective who's powers are probability manipulation (both kinds) and the ability to force people to tell the truth.

If any of those ideas seems interesting to you, let me know.


Great, I'll check out players handbook and get back to you properly tomorrow.


Doomed Hero wrote:

Questions- Is this set in the Marvel universe, or are we in a different version of comic book earth? What time period is it? How prevalent are Supers? What power level are we? Daredevil? Colossus? Thor?

Concepts- I'm excited about both, but I'm not sure of the story you want to tell. Please help me choose.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

If any of those ideas seems interesting to you, let me know.

Just to save for confusion, the time is the modern time, but super heroes are just emerging, so not much about them is known.

The few super heroes that took place before modern time, i.e. captain America, have been forgotten or were just not popular enough to be mainstream.

However, mutants are known globally (very recently), and the avengers are in their beginning stages.

I don't know the comic book ages properly to say what time this is and whos doing what, so i suppose for simplicity, this is Earth-8X021.


And your around daredevil/colossus.

Invisible Woman, Marvel Girl, and Wasp each add up to about 300 CPs.

Spider- Man, Thing, and Vindicator (Heather Hudson) each add up to between 450 and 500 CPs.

Magneto adds up to almost 700 CPs.

You guys have 250... lol A little weak purposely. Even though Invisble Women is 300 cp, she has high FASERIP scores. If you were to dump most of them and buy a bunch of powers... You could be very very strong

Edit: I wanted you guys to have 1 or 2 powers that go together well and good scores, or three powers and weaker scores.

For a "gritty" campaign, it suggest 200 cps. And it suggest for a normal campaign 300-350. If that helps any :P


So you can see how many powers "weak" and strong super heroes have. ("weak" because they still have NUMEROUS powers)

Daredevil

Thor

Captain America

Punisher


I would like to apply if u still have room.


LilWilly5 wrote:
I would like to apply if u still have room.

YES! absolutely, please

Sczarni

Interested.

Thinking a telekinesis/telepathy type guy.

Very ordinary, but with incredible mental strength.

I know nothing about the system, though.


Np man. Its relatively simple :P. Relative to the original system or normal dnd system that is.


Oh and regarding how this universe works, since i went with this it being Earth-8X021, i may change things up here and there. Mainly so people who know the comic books well won't have an upper hand. So that you won't automatically know to take juggernauts helmet off kind of thing. Just to be a b@tch ;P


Looking over that massive power list, Electro-magnetic Manipulation jumps out at me, as perhaps a start to making a Magneto like character.

However, I am unsure if it duplicates things like him levitating objects, creating force fields, flying, etc.

Assistance would be much appreciated

Also, its classified as a cosmic power, but only 1 star, so maybe its not OK at all to take?


I will accept all submissions under 15 (as im sure people will drop out). And we can start whenever you guys get your characters made

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Anthem

Spoiler:
Anthem
Candice Cole

Body Type: Angel

F Ex 20 +1CS = Rm 30
A Rm 30 +1 CS = In 40
S Gd 10 +1 CS = Ex 20
E Gd 10 +1 CS = Ex 20
R Gd 10
I Gd 10
P Ex 20
120 on Stats

Health 110
Karma 40
Popularity Ex 25 (10 Starting -5 Secret ID +2 CS Angel)

Angelic Artifact Creation: Sword 20 Ex
Body Resistance 20 Ex
Hypnotic Voice 40 In
True Flight 10 Gd
100 on powers

Resources Ty 5 (10pts)

Talents
Sharp Weapons (10pts)
Performer (5pts)

Contact
Professional (Entertainment) (5pts)

Weakness: Psychological, Negates Powers: Bound by Silver or Iron


Reckless wrote:

Anthem

** spoiler omitted **

Neat :). Whats his alter ego? What does he do when he is not being a hero? When and how did he get his powers? Since he is an angel he was probably born with them, if so why has he came to earth?

Also, angels have a unique appearance different from the everyday person, how do you explain this abnormal look? Just a suggestion, but one of the easiest ways may be to say to everyone that he is a mutant, and possess wings (like angel).

Are you going for his alter ego to be public? What does he look like?

eg: eye color, hair length and color, body type (muscular, slim).

What does his costume look like?

Eg: color, patter, design. (describe it the best you)

What sort of personality can we expect? (for my own curiosity)

Please and thank you :)


And for anyone wondering why all these questions, it is my job to find weaknesses i can exploit, and also there WILL be news reports on you guys, and i like to know what you look like so i can make fun of you c:

The news will be taking a j jonah jameson outlook on you guys, at least at first. Its according to how well you all handle things whether it persists or not :)

Edit:AND according to your job(s), you will have to figure out how you can get to the scene without people knowing who you are (if your alter-ego is secret... which i suggest). If people know who you are, whoever is close to you could be hurt. And even if your an orphan with no friends, you will most likely still have a boss that can be kidnapped, and well.... They tend not to keep employees who endanger their life :P


Darvis, any help/answers with what I posted above?


Sorry, didnt see it at first :P. im looking at the power now :).


Its considered a cosmic power because it includes radiation control as well as sound etc.

You can fly and create fields and levitate objects as a talent.

So this power is ok as long you as it is JUST magnetism, not the rest.

And you may not be able to fly around with a forcefield throwing cars around... At the same time that is. You will have to roll for some being things like a forcefield. But if you have high enough rank points and have metal in your costume (metal plates in boots for example) flight wont be a problem.

But i looked in the ultimate powers book, and the have magnetic control in their, it only costs 10 as opposed to 20 and is what your looking for if you prefer it.

Copied from the book:

"Magnetic Manipulation: The hero
can control magnetic force. He can
increase or decrease magnetism's
Intensity by his Power rank number. He
can use existing magnetism, whether
natural or Power-based, to perform any
desired task. The required Intensity
FEAT is equal to the Intensity rank of the
magnetism.
The hero can alter the polarity of a
magnetic field (but not a neutron flow!).
He can shape the field into forms to
produce any effect. These can be
developed as Power Stunts.
The Power can be used to control
simple machinery. The simplest form is
merely rendering the machine inoperable
by altering the magnetism of the
components. A more refined use of the
Power enables the hero to actually
control a machine.
"


And you guys can have any power that is under two stars. Powers with a star cost 20 as opposed to 10

I know i said no cosmic powers, but i was thinking of the two starred powers mainly. A lot of the one star ones are perfectly alright to use :P

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