Severla |
My one question is: Alley Oop! comes across as a setup move for some of the other anti-flying moves, but maintaining a grapple is a standard action. Are the other anti-air moves basically there mostly to handle actual flying creatures and Alley Oop! just has an opportunity if you manage to wreck their CMD and fling them way up there?
Little Red Goblin Games |
We are working on a book called "Tome of Tomes" (working title obviously) that is slated to be released in the fall.
It has support for King of the Ring material in it.
Here is a link to a thread where we are talking about it Feral.
Arkady Zelenka |
I have a question. This recently came up and I'm not sure how to rule on it: one of my players is playing a monk, he's at 3rd level right now. For 4th level he wants to multiclass into wrestler, he asked me since the monk already has improved unarmed strike as a class feature and the wrestler gets it at 1st level, would it be too much to combined the class features and just give him a +1 to attack with unarmed strike?
I figured I'd ask you guys. Thanks.
Mythic +10 Artifact Toaster |
2 people marked this as a favorite. |
Thanks, that really helps. My player will be happy and so will I since the next session I'm playing a similar character as his rival.
I can't wait to combine KoR with Dragon Tiger Ox and see what kind of awesomeness I can get out of it.
I'm still hoping for KoR 2, by the way.
don't worry, more wrestler love is on the horizon ;)
Michael Sayre Design Manager |
This product is a blast! Quick question: for the Rikishi's Kimarite ability he gets to push the opponent 5 feet for each attack he lands in a flurry of blows when he spends a ki point. Do you tally up the total number of times his flurry hit before moving the enemy, or does the movement happen when each blow connects. If it's the latter, it seems like the ability would be fairly hard to use since kimarite doesn't seem to include a mechanic to let you follow the opponent.
I'll try and get a review up for this in the next day or two, but I'm eyeballing the 4 star right now as a good fit :)
Michael Sayre Design Manager |
1 person marked this as a favorite. |
I almost threw my keyboard at the wall just a minute ago. I wrote up a nice long 4 star review going in to great detail about this supplement and all of the awesome materials in it over the course of about 30-40 minutes, clicked submit.... and was redirected to the Paizo homepage. Everything was lost.
So, I'm going to put up a much shorter, much less in-depth review, and hopefully when I have time I can revisit that idea, but let me just sum up by saying that this is a solid 4 stars bordering on 5, and anyone who doesn't have it should really get it.
Little Red Goblin Games |
hey, i love this product but i maybe missing something or just don't understand but under the wrestler some of their skills say (double). What does this mean?
Hey, sorry for the delay (had to get my copy from our SVN).
One Armed Grapple, on page 10, says:
"The wrestler may use specific techniques against multiple creatures at the same time, these techniques are marked as “double”."
Atazoth |
Hey, I was wondering something since I'm going to be playing the wrestler in a game soon, The DC for techniques like Ankle Lock does that replace the DC for submissions?(10 + 1/2 wrestler level + the wrestler’s Constitution modifier or 5 + the user’s base CMB) I ask so that way I know I'm play the class right. please and thank you for your time.
Atazoth |
Hey, I was wondering something since I'm going to be playing the wrestler in a game soon, The DC for techniques like Ankle Lock does that replace the DC for submission Combat Maneuver?(10 + 1/2 wrestler level + the wrestler’s Constitution modifier or 5 + the user’s base CMB) I ask so that way I know I'm play the class right. please and thank you for your time.