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40th level Game, "Interest thread"


Recruitment

151 to 193 of 193 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Lantern Lodge

I think a cross between 1 and 3, we get to the new world, which without true gods to keep balance, has been ravaged by high level monsters and such, not to mention the ones the leaders keep to strike fear into their people.

So we then gain support of the people by dealing with these monsters and the aftermath.

edit;
Also attrition style combat could work as well, we don't always face high level monsters but sometimes large groups of enemies or encounter's right after each other before we can really rest or regain spells.

1 suggestion for large groups is to make 1 roll for a number of them (say every 5-8 at most) and give bonuses to attack for their companions and to damage for how high above AC they hit.


DM Jelani wrote:

I think #1 is the general idea Spugly and other people want. These God-Slaves he's created are the new equivalent of Deities that will need to be dealt with/replaced in this new realm.

A fighter type would never make it to 40th level, they just don't have the juice. Swords are the weapons of mortals. Since most of their power comes from magical gear, it would require them to wield several artifact level items to keep up I'd imagine. Or have something like the divine ranks from 3.0's Deities and Demigods.

------------------------------------

I'm thinking that at 40th level it's going to be almost pure roleplay. Combats are going to be pointless, because they will go on forever and no one will win, unless there are extenuating circumstances in place. Just like in the legends, battles go on for days and there's rarely a clear winner without some sort of weakness being set up first.

Another interesting idea would be to create some sort of Achilles-heel mechanic. Each of the new wanna-be deities would have some sort of weakness. It could be a substance (Superman and Kryptonite) or it could be their love for a mortal (Hulk and Betty Ross). But that sort of thing makes super powerful characters more interesting.

Yep, i definitely agree with this.


Tenro wrote:
DM Jelani wrote:

I think #1 is the general idea Spugly and other people want. These God-Slaves he's created are the new equivalent of Deities that will need to be dealt with/replaced in this new realm.

A fighter type would never make it to 40th level, they just don't have the juice. Swords are the weapons of mortals. Since most of their power comes from magical gear, it would require them to wield several artifact level items to keep up I'd imagine. Or have something like the divine ranks from 3.0's Deities and Demigods.

------------------------------------

I'm thinking that at 40th level it's going to be almost pure roleplay. Combats are going to be pointless, because they will go on forever and no one will win, unless there are extenuating circumstances in place. Just like in the legends, battles go on for days and there's rarely a clear winner without some sort of weakness being set up first.

Another interesting idea would be to create some sort of Achilles-heel mechanic. Each of the new wanna-be deities would have some sort of weakness. It could be a substance (Superman and Kryptonite) or it could be their love for a mortal (Hulk and Betty Ross). But that sort of thing makes super powerful characters more interesting.

Yep, i definitely agree with this.

I second that.


Lord Manticore wrote:
Tenro wrote:
DM Jelani wrote:

I think #1 is the general idea Spugly and other people want. These God-Slaves he's created are the new equivalent of Deities that will need to be dealt with/replaced in this new realm.

A fighter type would never make it to 40th level, they just don't have the juice. Swords are the weapons of mortals. Since most of their power comes from magical gear, it would require them to wield several artifact level items to keep up I'd imagine. Or have something like the divine ranks from 3.0's Deities and Demigods.

------------------------------------

I'm thinking that at 40th level it's going to be almost pure roleplay. Combats are going to be pointless, because they will go on forever and no one will win, unless there are extenuating circumstances in place. Just like in the legends, battles go on for days and there's rarely a clear winner without some sort of weakness being set up first.

Another interesting idea would be to create some sort of Achilles-heel mechanic. Each of the new wanna-be deities would have some sort of weakness. It could be a substance (Superman and Kryptonite) or it could be their love for a mortal (Hulk and Betty Ross). But that sort of thing makes super powerful characters more interesting.

Yep, i definitely agree with this.
I second that.

+3


The concept that (as far as i know) we have settled on somewhat (not to discount the other many good ideas) is that these "anti-gods" have struck down the old gods and are filling the vacuum left by their lack of power despite not really showing the people of the world what Gods should be doing. I imagine they are likely abusing their powers and living in places of great power and influence in the mortal sphere, and many people are probably suffering because of it.

Our characters should (i presume) show the people what super powerful beings should be doing with their powers. Must all of our challenges necessarily be CR 40 encounters? I dont think so. Even if we walked in and dethroned some minor lord and put a more noble person in charge, that still puts forth an example of a true deity. Hell, if that minor lord were only level 20, so low that we wouldn't even get experience from it, so what? in the grand scheme of things, it would still serve our cause.

I think a good part of fun for my character (should he be accepted into the game) will be to walk around disguised as a weak old man and "test the waters" to see what the people are like and what they need from a deity, etc.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

The complication is that the OP stated that he intended that these "anti-gods" or usurpers, covered all of the alignments. Easy enough to deal with an usurper that's evil. What about one that's good?

I think we may need to consider either an absence of gods that we will be filling an empty pantheon (may be easier to deal with mechanically and thematically). I'm curious how players of opposed alignments would be able to replace existing gods that are also of opposed alignments.


Kill them? I dunno, alignment is whack. Especially at 40th level.

Lantern Lodge

Alignment should be less of a mechanical thing, more so true at this level IMO.

Besides, filling in for a good guy is not the same as being a good guy.

Take the Deep Drow for example (from an OLD book) they remained true to the good dieties (Oldfather I think?) that they followed before going underground, despite being unable to contact them, until a demon came in and pretended to be the good god they followed and slowly led them to evil.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

not familiar with that part of the drow, however, if we are going to be trying to become gods I would expect alignment to become even more important.

Unless you are willing to follow the belief that the means justify the ends, and gods only expect adherence from their lowest followers.

Lantern Lodge

Actually the reverse, the alignments are the extremes, but with so many things needing to be juggled, balance has to come into play just to keep things going, and the mechanical aspects become less important for gods as they are easier to get around or just become less meaningful.

Besides not once have I ever thought of a gods alignment as a code he expects from followers. To me it has always been something personal, a description of the way you think and feel about values. Most gods give leway for this by the fact the clerics only need to be within one step of their diety. Only taking offense at vastly different values, probably because it's bad PR more then anything else.

As for the drow, it was a book all about the drow and several subraces that I was reading at half-price books, 3rd ed I think. Wished I could grab it but I can't spend that much right now.


i would say that morality and alignment are very different to a god who can allow thousands or millions to die and still be considered "good" by followers.

Lantern Lodge

Alignment represents our views on morality.

From 3.0,
Animals and other creatures incapable of moral action are neutral.

3.0 OGL:

Here
Good vs. Evil
Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.

"Good" Implies altruism, respect for life, and a concern for the dignity of sentient beings. Some good characters make personal sacrifices to help others whenever possible.

"Evil" Implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

"Neutral" Implies personal concerns and commitment. People who are neutral with respect to good and evil can have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. On the other hand, they can have no compunctions about injuring others for personal gain, but won't go out of their way to cause pain or despair. Neutral people are committed to others by personal relationships. A neutral person may sacrifice himself to protect his family or even his homeland, but he would not do so for strangers who are not related to him. Animals and other creatures incapable of moral action are neutral rather than good or evil.

Law and Chaos
Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.

"Law" implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include close-mindedness, reactionary adherence to tradition, and a lack of adaptability.

"Chaos" implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. P eople who are neutral with respect to law and chaos have a normal respect for authority and feel neither a compulsion to obey nor to rebel. They are honest, but can be tempted into lying or deceiving others.

Animals and other creatures incapable of moral action are neutral.

PFSRD:

HereGood Versus Evil
Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.

Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

Evil implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

People who are neutral with respect to good and evil have compunctions against killing the innocent, but may lack the commitment to make sacrifices to protect or help others.

Law Versus Chaos
Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.

Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, self-righteousness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.

Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.

Someone who is neutral with respect to law and chaos has some respect for authority and feels neither a compulsion to obey nor a compulsion to rebel. She is generally honest, but can be tempted into lying or deceiving others.

Changed a little bit, but not much


I have to lean towards the "alignment-neutral" camp myself. From a historical standpoint, most gods have shown both sides of their personalities. Just take a look at the Bible (no flaming please). Old Testament = Lawful Evil (maybe even Chaotic); New Testament = Lawful Good. It depends on which side of the bed your god is getting out of to determine his/her disposition for the day.

Yes I know, Gygax/Arneson were both big on polarizing the alignments to make everything black and white. These days, you can only find black and white coming out of an office printer. In rl, my groups have done some stupid things that old-school DM's would have demanded an alignment check for on the spot. I haven't asked in years because, in the end, most of the characters leaned towards good overall and those who wanted to play the evil one ("so what if your character was within the blast radius, he had it coming anyway") were taken care of in due course.


I don't like alignment when it becomes anything more than a description of your actions. I hate when it's this thing that controls the way you act, or has consequences beyond those of your actions.

In real life, 'Good' people do bad things to 'Bad' people, 'Bad' people do bad things to 'Good' people. There are only good guys and bad guys in children's stories. Of course this is a personal preference, other's opinions will certainly vary.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

I personally think alignment is junk, the games I am in tend to ignore it except for alignment based spells, and extreme acts, and I run my games the same way. I also feel that alignment is not something that is immutable, if players choose chaotic good, but their play still is lawful neutral, then I expect that at some point along the way they will adjust. Monks that go around with total disregard for any law they don't like may cause issues.

I do however, expect that when a player chooses their alignment, they are also choosing a style of play. I don't see a lot of difference between choosing a specific alignment, with the knowledge of how that choice will effect play style, than a fighter that selects feats to optimize archery, or a wizard that specializes in illusion spells. The fighter is going to have problems if he decides to fight with two weapons without the feats, just as the wizard will experience complications if all the spells memorized for the day are from his proscribed schools. So to a player that chooses their character to have a good alignment should experience complications if they go around beating up innocents, causing massive collateral damage, torturing prisoners, using poisons, etc.

I see a general consensus that expects that gods like Desna, Sarenrae, Cayden Cailean, and Erastil will routinely slaughter innocents and eat children so long as they maintain an overall morality of "good."

Since the OP wanted to have nine characters, one of each alignment, I would expect that alignment would have a more significant impact than what many of us are accustomed to dealing with.

While Lord Manticore brings up a good point about real history, those gods aren't described along an alignment axis so the comparisons are harder to identify, when comparing them to Pathfinder deities.

Now if the majority of players are opposed to playing characters that are adhering (for the most part) to a specific alignment, then maybe we should be suggesting to the OP that such a game will not have these players in it. We can certainly ask and suggest a different type of game, or provide options for how to play the suggested nine player game with loose adherence to alignment.


When I make a character, alignment is one of the last things I consider. I think of what that character believes and how it acts before I slap the alignment on it.

Lantern Lodge

Actually the OP recinded the nine alignments requirement when he switched the campaign.

In real life 95% of people are neutral, thus have trouble portraying an extreme. This is also what leads to all the arguments of alignment being junk, people rarely realize that almost no one they have ever met was anything other than neutral, even if they do "lean" in some particular direction.

Gygax and them took inspiration from books of good and evil, which were popular thus incorperated that. Nowadays, we tend to make bad guys we like, which requires them to be less then completely evil. Not to mention stories of the hero overcomeing himself and his past. If he was completely good, there wouldn't be many obstacles for him to get past.

My redefintion of the alignments, summery,

Good, values the community over the self
Evil, values only self

Lawful, is strongly commited to ones values and beliefs and will not break them.
Choatic, remains uncommited to any values, possibly indecisive or just doesn't think about what they believe in.

Neutral in both cases falls in the wide gulf inbetween.

I.E.
True neutral might be giving to family and friends but not strangers, following their values usually but will break them if presssured, etc


DarkLightHitomi wrote:

Actually the OP recinded the nine alignments requirement when he switched the campaign.

In real life 95% of people are neutral, thus have trouble portraying an extreme.

Just a friendly reminder, if you have some statistics or other data supporting this, please provide it. Otherwise it looks like you are making something up.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber
Grand Moff Vixen wrote:
DarkLightHitomi wrote:

Actually the OP recinded the nine alignments requirement when he switched the campaign.

In real life 95% of people are neutral, thus have trouble portraying an extreme.

Just a friendly reminder, if you have some statistics or other data supporting this, please provide it. Otherwise it looks like you are making something up.

In real life 95% of people talk out of their bum when quoting statistics. :)


Tiessa wrote:
Grand Moff Vixen wrote:
DarkLightHitomi wrote:

Actually the OP recinded the nine alignments requirement when he switched the campaign.

In real life 95% of people are neutral, thus have trouble portraying an extreme.

Just a friendly reminder, if you have some statistics or other data supporting this, please provide it. Otherwise it looks like you are making something up.
In real life 95% of people talk out of their bum when quoting statistics. :)

yeah since there are no "detect" spells in real life, there aren't any statistics.


Tenro wrote:
Tiessa wrote:
Grand Moff Vixen wrote:
DarkLightHitomi wrote:

Actually the OP recinded the nine alignments requirement when he switched the campaign.

In real life 95% of people are neutral, thus have trouble portraying an extreme.

Just a friendly reminder, if you have some statistics or other data supporting this, please provide it. Otherwise it looks like you are making something up.
In real life 95% of people talk out of their bum when quoting statistics. :)
yeah since there are no "detect" spells in real life, there aren't any statistics.

Lol! So true.


Sounds terrific. I would be in for this.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

@Roycilo, what exactly will you be in for? This is not a game recruitment thread. It is an interest thread and, if you are reading the posts, a thread to discuss what the game would be.


So expressing interest is not allowed in an interest thread?


fnord72 wrote:
@Roycilo, what exactly will you be in for? This is not a game recruitment thread. It is an interest thread and, if you are reading the posts, a thread to discuss what the game would be.

Well I realize that it isn't a recruitment thread, i just wanted to chime in that I liked the idea. It would have to be almost all Rp, which is great. I just thought I would chime in really quick about the fact it sounds fun, while I worked on a response to the thread's intent. I was actually going to reply to something that DarkLightHitomi had said.

Anyway, that said, the only problem I see with this is spellcasting getting a little out of hand. If there are no gods influencing the plane, does that just mean Miracle is off the table? I would think so, but you have to get the spellcasting shenanigans out of the way early.


lordzack wrote:
So expressing interest is not allowed in an interest thread?

You're my hero. :D


lordzack wrote:
So expressing interest is not allowed in an interest thread?

That's not what you posted before.

lordzack wrote:
Is my character concept ok?

Your previous post.

That is not expressing interest. That is trying make a character before the world is even built.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

my apologies, stating that the thread is interesting to you, does at the most basic, follow the preceps of an "interest thread."

Contributing ideas that help to convert interest to recruitment would be even better.

Though I do believe at this point we have several ideas out there and we are trying to work out the details, once the OP makes a couple of decisions...


I'm sorry I don't really have much input myself. I'm just excited to play in such a high-powered game!

Andoran

a very curious mashup of game possibilities abound here, and an intriguing change of pace proposed. I would like to at least contribute to the world building here even if I don't end up playing (which I might.)

One thing that makes "epic" level games difficult to run is that many of the game's classes (and challenges) were built in a 20-level frame and run out of unique abilities by that level. dual classing can work, sort of, but as noted, some combinations just drop off after a point. not fair or fun.

as for what kind of game this will/could really be? well, we've bitten off quite a chunk of meat here, before even considering the size of our jaws, let alone our stomach. Ascending to godhood, in any fashion, is bound to be A CRAPTON OF CRUNCHING, as well as decanters of endless roleplay. Macro-managment is something that takes a fair bit of adaptation from current rules.

In all honesty, I'm not even sure where to start with a concept of such scope. never had to think this far ABOVE the box, in this case. I will be following this thread with interest, of course, and if I come up with any useful input, well, you'll see it.


fnord72 wrote:
Since the OP wanted to have nine characters, one of each alignment, I would expect that alignment would have a more significant impact than what many of us are accustomed to dealing with.

That's a valid point. Worth mentioning if for no other reason than paladin might be unplayable. If there are evil players in the party, it would be basically an auto-fall in most games. That said, a little hand-waving (like permission from their deity for the Greater Good, etc., etc) might still make a difference. Might be one of those rare times a paladin and an anti-paladin can work hand in hand.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Wish this forum had voting. If we can boil it down to a specific type of game to play, then we can certainly spend the time working out some of those details. I don't know about the others, but I am enjoying the discussion and flow of ideas and look forward to a collaborative effort to put together the mechanics for playing an epic level game of this scope.


fnord72 wrote:
Wish this forum had voting. If we can boil it down to a specific type of game to play, then we can certainly spend the time working out some of those details. I don't know about the others, but I am enjoying the discussion and flow of ideas and look forward to a collaborative effort to put together the mechanics for playing an epic level game of this scope.

I am with you on this one all the way. I would dive in to get things selected and then hammered out.


well the type of game to play, honestly as i see it, is up to the GM. He/She is the one shouldering the burden of world-building and plot.

In a game like this, however, players have a fair bit of resources with which to start their own plots.

If mine were a good character (which mine isnt, itd be neutral) and I were dedicated to setting up a pantheon in a world that needed one, it'd be better to have with you the evil you know rather than the evil you dont. That is flimsy vs paladin honor, but i also wouldnt play a paladin. I think their enforced way of thinking is too limited in scope to handle godhood.

I have some experience playing an epic character for whom roleplaying was much more important than combat. mostly because he was building and leading a nation.

MECHANICALLY speaking, i think probably the best way to go about spellcasting is to allow higher slots of spells for use with metamagic and such, but not actually allow custom spell creation of any sort. that is where things truly get ridiculous. Although even if i were limited to 9th level spells, i would just try to get more spell slots across all levels so i could get that "never-run-outta-spells-epic-spellcaster" feel.

Lantern Lodge

If I had the dieties book from 3.5, I would look at the abilities of the gods, then make smaller weaker versions that would grow to that point, basically make a demi-god class.

Actually, depending on what I can find on one of the million or so SRDs, I think I actually will do that. Requirement - level 20 for demi-god, then can take divine ranks after level 40. That's how I plan to build and post on the forums, will make a thread for suggestions on that later tonight.

Is the OP gonna want to incorporate that concept?


that sounds interesting.

last i saw, the OP took a "long break" or somesuch to contemplate how he would handle things. so we are just in here on our own chatting.

No indication of if/when the OP will be back, although i believe DM Jelani knows them in real life so maybe they will have more of a clue...?


I do know him, but not sure what he's planning for this.

Andoran

No worries then. It is an interest thread after all, so consider this our contribution to new house rules and homebrew campaigns of epic scope and demigod-like level. I for one, am unconcerned with whether we even play it. I'll be following the development to see where this goes. It would be awesome to see some way to break out of the 20-level framework without totally skewing the balance and entertainment of some classes, but that's easier said than done.

However, challenges like this are the stuff legends are made of. Pioneering new rules is what makes new games happen, and we ALL know what that means...

MORE FUN FOR US!!!

Osirion

Color me Interested. 40th level? A chance at all sorts of craziness, PLUS cosmic tomfoolery and general shenanigans? Sounds like fun.

The neutral alignments would probably be the most fun to play at that level. An avatar of the law, or of tricks and pranks, or any other number of neither good nor evil philosophies leaves things open for interpretation. But then again, you could have a Silver Dragon god of Paladins and Justice, too. Oh, so many interesting options. I wonder if we might even get to put the ARG race builder to good use? >_>

Nothing says epic like a 30 point point race in a 40th level game :P

Lantern Lodge

I created my demi-god to god brainstorming thread if anyone wants to take a look and place their ideas.

HERE


Gone over to Demi-god Thread as thats a good move for this.

Hay no nicky idea, (only Joking.) well after reading through all of the posts on my old 40+ game thread (man you guys went to town.)

here Level 40 game maddness

heres some feed back I hope that will help here.

The horrid thing with alignment is that its part of the very game mechanic, I hate it to, deeds are what count. But saying this your PCs on at the Point of becoming gods. So you will have to pick alignments and also Domains to represent if you wish to be the root of any form of Faith.

The game world GM as DM Jelani would have put in some real hours of time to build the God-Slaver world, its a place very inhospitable to gods to showing up and then trying to become one is all uphill. The God-Slaver revolt some 2000 years before, may have warped the world into nothing like the Pathfinder world. When gods themselves are seen as the enemy what could have arisen and who was behind the revolt.

I think as some one who may run this I will have to put this on hold for a time, I just can not give it the time it needs, My research is starting up again and that will take most of my time sorry guys.

Please feel free to nick any ideas I have put up on my thread, this is a open game place and as such we all share.

I would add i think

Levels 20 cap is a must
No Gasholts
No Psionics for players, keep that for bad guys heeh


aw, no psionics for players? *sniff*


From a game I am running

"Sorry yes, its just that well, let me start of the beginning, you see in the planes there is this silly idea of alignment, kind of ideas of being. Some say good, some bad, some say law some say well you get the idea any how, we liked to think of out group as being True naturals, truth is most beings are most of the time, but wile sailing the dimensional ways it was a real asset to be, well on no ones side.

We in fact became proud of the fact, Even old Tippy Toe was natural well he was after Ruby cleaned his soul with the hover thing of his.

You see what upset us all was the fact that every plane we had been to there always seemed to be some place with extreme views, no matter how much they said they where True naturals, some where, darkness lay or light for that matter.

So once we found the root plane, the prime plane, we wanted to make our new plane True natural, as pour natural as we could. But how?

That's when Ruby had his brain wave and when it all went very wrong.

He said the reason why now plane was truly natural, was the fact that some place some where on every plan some one felt left out, or hid there feelings and actions from others.

He said if we made every living thing on our new plane so that every thing could talk always to every other thing, then no one could hide a and living thing would have a voice, no one thing would be left out a whole plan common unconscious.

He said there was this thing call Psionics. That if we made every thing living in out Plan Psionic, then every living thing could talk to every other living thing and so always have the same views on every thing. That the extremeness would balance out and we would end up with a truly neutral world, Simple he said, how bloody wrong he was.

You see we made the plane, and yes for a very short time it worked very well, every living thing did in deed talk to every other living thing and there was harmony and extremeness balanced out, a Truly natural world.

But we forgot to think about what would happen when this new collective started to ask questions, like

"when most of us are not plants, why do we allow animals to harm most of us and even eat us?"
"Do we need animals to be part of use?"
"Why can we not all be plants?"
"lets have a vote"

Well seeing how plants out numbered animals 100s to 1, the vote was very one sided. So that was that, the plants moved to not kill the animals, just make them plants, and that in a nut shell is the Green war.

The good an the bad news is.

Mr Cup stands up and drops his robe, To your shock you see hes part plant, its grown over his body and seem to be part of him.

"The bad news is we only just got out in time, and some of us not cleanly, but with the right drugs I can keep myself from being fully converted to plant.

The good news is we

"We Locked that plane as we left so can not course any trouble. So I have to ask, why are you here other than to give me apple pie? and how do you know about the green war?"

Gives you some idea

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