Class level vs. Character level


Rules Questions

Liberty's Edge

4 people marked this as FAQ candidate.

First to quote pg. 31 of the core book.

Note that there are a number of effects and prerequisites
that rely on a character’s level or Hit Dice. Such effects
are always based on the total number of levels or Hit
Dice a character possesses, not just those from one class.
The exception to this is class abilities, most of which are
based on the total number of class levels that a character
possesses of that particular class.

Which brings me to my first question.
Is a barbarian's rage based on class level or character level?
It says:

"At each level after 1st, she can rage for 2 additional rounds."
Keep in mind that class abilities such as rage powers specify barbarian level:
"She gains another rage power for every two levels of barbarian attained after 2nd level."
So are the rages per day based off barbarian level or character level?

Another weird one is the cleric & druid's spontaneous casting.

"A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell of the same level or lower."

The cleric is worded the same just replace summon spells with cure spells.
So from both my & my DMs reading that means we can drop any prepared spell including prepared spells of a cross class to cast summon nature's all or a cure spell.

Is this how it's supposed to work?

I'm sure there are other class abilities, effects, etc. like these.
I've checked the faq and searched the msg board to no avail.
Would really appreciate an official response.

Thank you in advance.

Paizo Employee Design Manager

I've FAQ'd your post in the hopes they'll take a look at it since I wasn't able to find an official ruling either.
I believe Rage does continue to increase in duration regardless of what class you're leveling in, you just don't gain any of the other class-given benefits associated with it. With the cleric, since it notes that it's any "prepared" spell that is not an orison or domain spell, it would seem that the only stipulation is that it be a prepared spell of the appropriate level. So you couldn't mix this with another spontaneous casting class, but as written wizard spells would be viable burns to power the ability.


You can't drop spells from other class to fuel cure spells and summons. You can drop spells druid spells for summons or cleric spells in order to cure people though.

Paizo Employee Design Manager

concerro wrote:
You can't drop spells from other class to fuel cure spells and summons. You can drop spells druid spells for summons or cleric spells in order to cure people though.

His concern was that there does not appear to be anything, anywhere, that specifies this. In the same way that some of the sorcerer bloodline abilities affect all spells of the appropriate type regardless of source(the Aberrant Bloodline arcana for example, which affects any spell of the polymorph subschool), these abilities would seem to share that wording as well. Do you have any links or FAQ's that back up your assertion?


I have always been under the impression that if it is under the heading of the class, it is specific to THAT class. Thus the line, "...The exception to this is class abilities, most of which are
based on the total number of class levels that a character
possesses of that particular class."

For example:
"Mighty Rage (Ex): At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4."

Mighty rage is a class ability. It doesn't specifically say 20 levels of barbarian, but I don't think there is really any other way to read it that makes sense. The same goes for clerics spontaneous casting. It is a cleric ability that affects the characters other cleric ability - spell casting.

Paizo Employee Design Manager

Fergie wrote:

I have always been under the impression that if it is under the heading of the class, it is specific to THAT class. Thus the line, "...The exception to this is class abilities, most of which are

based on the total number of class levels that a character
possesses of that particular class."

For example:
"Mighty Rage (Ex): At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4."

Mighty rage is a class ability. It doesn't specifically say 20 levels of barbarian, but I don't think there is really any other way to read it that makes sense. The same goes for clerics spontaneous casting. It is a cleric ability that affects the characters other cleric ability - spell casting.

Yes, but Mighty Rage is a class granted ability, granted by the 20th level of Barbarian, not an ability gained at a lower level that scales or stacks as you level up, so maybe not the best example to use. Your quote on the exception being class abilities might be a solid lead for resolution though, what is the rest of that quote and where did you pull it from?

Liberty's Edge

See where you're going with that but, that begs the question.
Is a class feature a class ability?

The things like rage powers etc. are listed at higher levels in the barbarian table, however rage is only listed for level 1 and not again after that like the rage powers are.


ssalran wrote:
Your quote on the exception being class abilities might be a solid lead for resolution though, what is the rest of that quote and where did you pull it from?

See original post...

jintou wrote:

See where you're going with that but, that begs the question.

Is a class feature a class ability?

Yes.

Feature is just a positive word for ability.

Liberty's Edge

Fergie wrote:
ssalran wrote:
Your quote on the exception being class abilities might be a solid lead for resolution though, what is the rest of that quote and where did you pull it from?

See original post...

jintou wrote:

See where you're going with that but, that begs the question.

Is a class feature a class ability?

Yes.

Feature is just a positive word for ability.

But, they have different definitions, similar yet different.

That's why I need an official answer on this. Heck, that's why I posted on the boards, my gaming group has being going in circles on this one.

Kinda matters since I'll be joining Society games soon as a Barbarian / 2H Fighter. If I only get rage per character level that's fine as there's always the extra rage feat. Just don't want to use the feat if I get rage per class level.


jintou wrote:
Fergie wrote:
ssalran wrote:
Your quote on the exception being class abilities might be a solid lead for resolution though, what is the rest of that quote and where did you pull it from?

See original post...

jintou wrote:

See where you're going with that but, that begs the question.

Is a class feature a class ability?

Yes.

Feature is just a positive word for ability.

But, they have different definitions, similar yet different.

That's why I need an official answer on this. Heck, that's why I posted on the boards, my gaming group has being going in circles on this one.

Kinda matters since I'll be joining Society games soon as a Barbarian / 2H Fighter. If I only get rage per character level that's fine as there's always the extra rage feat. Just don't want to use the feat if I get rage per class level.

You only get additional rage when you take lvs in a class that gives you rage (such as the barbarian), you take the extra rage feat, or you raise your con mod, which must last at least 24 hours before it give you any extra rage (so using bears endurance won't give you any extra rage). If you're still skeptical, tell me why taking lvs in fighter (or just about any other class) should give you additional rage.

Liberty's Edge

Some Random Dood wrote:
.
You only get additional rage when you take lvs in a class that gives you rage (such as the barbarian), you take the extra rage feat, or you raise your con mod, which must last at least 24 hours before it give you any extra rage (so using bears endurance won't give you any extra rage). If you're still skeptical, tell me why taking lvs in fighter (or just about any other class) should give you additional rage.

See original post. from op:

"At each level after 1st, she can rage for 2 additional rounds."

It does not specify Barbarian level, Just level.

Which is why I need the official ruling. Because no matter what anyone says it just goes right back to that.


jintou wrote:

See original post. from op:

"At each level after 1st, she can rage for 2 additional rounds."

It does not specify Barbarian level, Just level.

Which is why I need the official ruling. Because no matter what anyone says it just goes right back to that.

Granted they are not always as clear as they should be. But in this case I think the intent is clear. A class ability only applies to that class. If fighters were ment to give you rage they would have the rage ability. Class abilities are based on your lv in that class, not your total character lv (not counting any prestige classes).

Paizo Employee Design Manager

Ah, sorry Fergie, probably should have paid a little more attention there. Anyways, many abilities specifically call out if they're class specific or character level dependent, but in doing a little retcon of the classes, I've changed my stance a bit here in looking over the wording of the other classes. Allowing the barbarian rage to increase with other levels means that the same argument would lead to classes with one level of bard gaining extra rounds and uses of bardic performance, a one level dip in monk eventually giving you the benefits of the whole two weapon fighting tree, etc.
While devs have chimed in that class features cover all applicable features, even if gained from other classes (specifically in regards to sorcerers and the effects of their bloodline abilities as mentioned earlier) it's pretty clearly not RAI and debatably not RAW for class features like Rage, Flurry, Bardic Performance and others that don't specifically make mention of class level to scale by character level. I'm still on the fence about spontaneous casting working with spells from other classes, but I'm joining the posters in the stance that Rage rounds increase by Barbarian level, not character level.

Liberty's Edge

Not just me, several in my group read it as that. Only one person from my group see's it as being limited to Barbarian level. Ditto for the spontaneous casting.

Heck from the stuff I've looked at that appears to go off of Chaly racter level, if that is indeed how it is meant to work, does not break the game because you are still better off staying in one class.

Heck I'm only taking a few levels in fighter to get the double strength mod damage with 2H weapons. I think that the double damage is worth losing some of the Barbarian's feature's. If I do not get rages per day from multiclass, well the bonus fighter feats just open up a spot for a normal feat to be used for extra rage.


True, it usually is better staying with 1 class. Sometimes people dip in another class for a couple lvs to gain certain abilities or proficiencies (or bonus feats) from other classes.


The designers want you to stick to a single class and level up in it, rather than multiclassing.

For that reason- things that you get from one class don't level up or gain in power by taking levels in other classes unless they explicitly say so.

things such as clerics channeling, paladin channeling, life oracle channeling- they don't stack.

Rage: if you take levels in aclass that say they stack then they do. Otherwise, they don't. so Barbarian1/ClassX will get you rage as Barb1 not as a total character level.

As a general rule of construction:
If it doesn't explictly say it clearly that abilities derived from two different classes stack then they do not stack or level up with each other.

So no extra fighter feats for being a fighter/barb and no extra barb rage for being a barb/fighter.. Just like sorcs/wizards don't combine for spellcaster level or SR checks and the like.

-S


If it says level inside a class block it is referencing class level, if it mentions level outside of the class block (for example in a feat) it refers to character level.

If it wants to mention character level inside a class block it will reference it directly with character level. This means that class abilities that scale with "level" scale with class level and not character level.

If you look at it logically you can say both charcter level and class level have 2 names (their actually name and the referencing term "level" which applies to both), by being inside a character block you reference the local variable (class level) rather than the global variable (character level), where as outside of a character block you reference the global variable as the local variable is undefined (there is no class level outside of the class block).

Generally the entire rule book makes alot more sense if broken down logically understanding that you reference local rule/term areas first (things within the same block or associated blocks) and then global rules only if there is no local rule/term that applies.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

It means class level, because otherwise level dipping becomes VERY powerful. Say... fighter bonus feats. Paladin smite evil. Bardic performance.

There are a LOT of examples where it makes little sense to read it the other way, because you'd be gaining a ton of benefits for very little class investment.

Liberty's Edge

Class ability is the same as class feature within the context of the game.

Rage and other class abilities / class features only increase bases on the number of levels in that class. Even when not specifically spelled out in a given class feature, it is the assumed rule.

In fact, if a class ability IS to improve based on the character's total level or hit dice, the ability will specifically state that


I think some people strongly want to read things their way and assign a meaning to words despite the RAI being extremely clear for everyone.

Class features increase in power (or interact with other abilities of the class, as in the case of spontaneous casting) only when you gain levels of the class that granted them.
The only exception being if the ability itself (or an ability of another class/prestige class you gain levels in) specifies that it stacks/increases with other classes who grant a similar (or better, the same) thing.

Or do we want to go so far that a Cleric 1/Wizard 8 would be able to spontaneously cast Cure Critical Wounds by channeling one of its 4th level Wizard spells while she can only cast 1st level Cleric spells?


Take further, Astral. Under that interpretation, a character that is Fighter 1/Wizard1/Cleric 1/Rogue 1/Bard 1 has the spellcasting abilities of a Cleric 5/Wizard 5/Bard 5, 3d6 sneak attack, 3 fighter bonus feats plus two from the wizard side, rogue talents, 3d6 channel energy...why be single classed, if you can be the uber ultimate gestalt instead?

Liberty's Edge

Astral Wanderer wrote:

I think some people strongly want to read things their way and assign a meaning to words despite the RAI being extremely clear for everyone.

True. Except I ruled it was based off character level as a DM for my players before I even knew of PFS. I only need the OFFICIAL stance for SOCIETY ORGANIZED PLAY since I want to make sure my character is legal for play in PFS.

I know full well it could be read either way. That's why my group's house ruling is to play it AS WRITTEN. As written rage is NOT an ability but a Feature. Ability and feature have 2 different definitions. Call it poor editing on Paizo if they are supposed to mean the same thing.

And the only "abilities" I've found thus far in the core book that do Not specify class level and are not in the classes table are: Barbarian rage per day, Druid & Cleric spontaneous casting, & Sorcerer bloodline arcana.
That's all I've found.

And it does NOT break the game, it does however make for some damned interesting characters.

Liberty's Edge

Marc Radle, Just noticed your post.

Are you with Paizo or a 3rd party? If you are with Paizo, Thank You, Now I know for sure.

And I noticed you made the Spell-less ranger, Thank You, Thank You, Thank You, Thank You. Aragorn was Not a freakin druid ranger.

Still keeping my house-ruling so I don't screw over my shifter, urban barbarian / fighter archer. I can understand if people don't like characters like that because of power-gamers but, my player's and myself make characters based on RP concepts. Like my brutal pugilist barbarian / martial artist monk who's concept is a dockside brawler (skull & shackles) also based off the dwarf that wanted to be a monk in NWN 2, also based somewhat off Karen Murpy from the Dresden files(short yet fierce) female wood-elf. And yes the DM for that game ruled rage per level is based off barbarian level, Whoop dee doo, doesn't change my character concept or how much fun I'm having playing that character.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

[Edited due to post removal]

Interestingly:

Quote:
Note that there are a number of effects and prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. The exception to this is class abilities, most of which are based on the total number of class levels that a character possesses of that particular class.

I challenge anyone to find a core class in the game that has "class abilities". They all have "class features". The way most of us are reading this rule, class ability = class feature. If you do not equate the two, single-level dipping into as many classes as possible gives a character an insane number of "class features", all of which stack, as has been said above.

RPG Superstar 2008 Top 32

I removed a couple posts. Chill.

Liberty's Edge

Ross Byers wrote:
I removed a couple posts. Chill.

thanks.

-----

Found something interesting the FAQ.

Sorcerer: Do the bonuses granted from Bloodline Arcana apply to all of the spells cast by the sorcerer, or just those cast from the sorcerer's spell list? (page 72 of the Core Rulebook)

The Bloodline Arcana powers apply to all of the spells cast by characters of that bloodline, not just those cast using the sorcerer's spell slots.

General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class.)

found here: http://paizo.com/paizo/faq/v5748nruor1fm

Either way level dipping, wouldn't make for a good character it would make for a versatile and yes powerful Low-level character, who would ultimately lose out on all those nice class level only, high level features.

The barbarian I'm making for instance, won't be able to take a rage power till level 4 or 5 depending on how many levels of fighter I go. He will also lose his level 20 Mighty rage & possibly his level 17 Tireless rage (both listed on his class table).

My biggest issue is my character being illegal to play in PFS. Here's why:

PFS DM A says: Rages per level go off of character level
While
PFS DM B says: Rages per level go off of class level

So I build 2 cross class barbarians, 1&2

Barbarian 1 rages go off char level is illegal in in DM B's game and legal in DM A's

while

Barbarian 2 rages go off class level is illegal in in DM A's game and legal in DM B's

Do you now, see my problem? My character would be both legal & illegal regardless of which, unless it shows up in the FAQ or Errata.

I don't care which it goes off because it won't make any big difference for how I intend to play this character.


99% of DM's for PFS are DM B on your list, all class features and abilities go off class level unless otherwise specified, (such as oracle curses, features that combine with other classes).

Also always err on the side of caution especially when the prevailing opinion is against your intepretation, as if you follow DM B's rules your ALWAYS legal in DM A's games (as DM A will give you more rage rounds not less)

The other choice is in your case if you really concerned about PFS legality is ask your local venture captain (or the closest VC) you can find emails for them in the guide to organised play, they will then clarify it for you allowing you to understand the prevailing ruling in the area (and by extension the majority of conventions anywhere around the world as the VCs do communicate about things like this).

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