Advanced Race Guide (Potential Errors)


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Pathfinder Rulebook Subscriber
Drejk wrote:
Imbuement... But it does not sound as great as enchantment.

Ensorcelled!


No, sorcerors have to meet the prereqs for their bonus feats by the rules, unlike many other classes - that's why it seemed odd to me that Heroic Defiance was included.

Contributor

1 person marked this as a favorite.
Gluttony wrote:

See, this is what I was talking about.

A simple cleric/oracle distinction would go a long way to ending RAW arguments on the matter.

The oracle rule takes care of that. " An oracle casts divine spells drawn from the cleric spell lists." means "any spell on the cleric list is valid for oracles."

If we listed spells as cleric/oracle, people would see cleric/oracle spells in later books and would think that the cleric/not-listed-as-oracle spells in the Core Rulebook are specifically excluded from the oracle class (much as mnemonic enhancer is wizard-only).

Sorcerers and wizards have the same spell list, with a few exception spells that rely on non-spontaneous casting (like mnemonic enhancer and mage's lucubration). There's no reason 3E or PF couldn't have said "sorcerers use the wizard spell list" in the Core Rulebook; it would have no impact of the game.
Clerics and oracles have the same spell list, with a few exception spells that rely on class mechanics specific to the cleric or oracle (such as oracle's burden)*. Not labeling all cleric spells as cleric/oracle spells doesn't improve the game in any way, and can lead to confusion as I stated above.

* And borrow fortune, which really doesn't need to be limited to oracles-only.

Contributor

The Best Goblin! wrote:
Drejk wrote:
Imbuement... But it does not sound as great as enchantment.
Ensorcelled!

That implies a sorcerer is involved. :p


Human Favored Class Options - Paladin (P73)

Paladin: Add +1 to the paladin’s energy resistance to one kind of energy (maximum +10).

What Energy Resistance?

Thanks

JD


1 person marked this as FAQ candidate.

Not sure if this is the best place to mention this problem but on page 92 under the suggested Rouge Talents for the Cat Burglar Archetype for the Catfolk it mentions the two Rouge Talents "Convincing Fake" and "Dodge Trap" and that they can be found in the Advanced Race guide. Problem is that I cannot find these two Rouge Talents at all in the Advanced Race guide. Am I just blind or is this a serious error?

Grand Lodge

1 person marked this as a favorite.
JDragon_ITTS wrote:

Human Favored Class Options - Paladin (P73)

Paladin: Add +1 to the paladin’s energy resistance to one kind of energy (maximum +10).

What Energy Resistance?

Thanks

JD

This was brought up to death when it appeared first in the APG. Pretend that EVERYONE has energy resistance, just that it's at 0. This is basically adding a "class feature" of sorts. When you first take this option, you gain energy resistance 1 for one type of energy. By 20th level, a human paladin could have cold resistance 10, fire resistance 10


The Samsaran racial trait "Shards of the Past" is listed very differntly in the race description than it is when listed in the race builder.

In the race description on page 198 it allows you to pick any two skills as auto class skills that also get a +2 bonus.

In the race builder description of the ability on page 226 it's basicly the same but your choices are limited to knowledge skills.

Which is correct?

- Torger

P.S. from a fluff perspective the +2 part of that ability makes Samsarans better at using the skills of their past lives then they are with the skills of their current life :/


Vega wrote:
Not sure if this is the best place to mention this problem but on page 92 under the suggested Rouge Talents for the Cat Burglar Archetype for the Catfolk it mentions the two Rouge Talents "Convincing Fake" and "Dodge Trap" and that they can be found in the Advanced Race guide. Problem is that I cannot find these two Rouge Talents at all in the Advanced Race guide. Am I just blind or is this a serious error?

Same here, I can't find them anywhere? Though I believe Convincing Fake is suppose to be Convincing Lie out of the UC, but as far as Dodge Trap goes, I'm clueless.

Liberty's Edge

Torger Miltenberger wrote:

In the race description on page 198 it allows you to pick any two skills as auto class skills that also get a +2 bonus.

In the race builder description of the ability on page 226 it's basicly the same but your choices are limited to knowledge skills.

Which is correct?

The Dragon Empires Primer would seem to indicate it's the latter, i.e. Knowledge skills only. Since that's where they're from I'm betting it remains the correct answer.


Deadmanwalking wrote:
Torger Miltenberger wrote:

In the race description on page 198 it allows you to pick any two skills as auto class skills that also get a +2 bonus.

In the race builder description of the ability on page 226 it's basicly the same but your choices are limited to knowledge skills.

Which is correct?

The Dragon Empires Primer would seem to indicate it's the latter, i.e. Knowledge skills only. Since that's where they're from I'm betting it remains the correct answer.

The Dragon Empires Gazetteer also indicates Knowledge only.

I'd go with the latter, since two books support it.


ossian666 wrote:
Sean K Reynolds wrote:
Toadkiller Dog wrote:
As Sean K. Reynolds pointed out, there's a difference between enhancement and enchantement.
Sadly, I had to give up championing that one, it's too pervasive and most people don't care.
I care Sean...I care...

As do I. Keep fighting the good fight...


Gluttony wrote:
Deadmanwalking wrote:
Torger Miltenberger wrote:

In the race description on page 198 it allows you to pick any two skills as auto class skills that also get a +2 bonus.

In the race builder description of the ability on page 226 it's basicly the same but your choices are limited to knowledge skills.

Which is correct?

The Dragon Empires Primer would seem to indicate it's the latter, i.e. Knowledge skills only. Since that's where they're from I'm betting it remains the correct answer.

The Dragon Empires Gazetteer also indicates Knowledge only.

I'd go with the latter, since two books support it.

Ah, didn't know they were from a previous product or I'd have checked there first. I was guessing it was just knowledge skills. That made more sense given race point costs of other skill bonuses. Still, seems like a strange mistake to make if the text just had to be copy/pasted *shrug* I'll definately run it as knowledge skills unless and official ruling says otherwise.

Thanks ^_^

- Torger

Grand Lodge

Pgs. 116 & 153 - Alchemist discoveries

On page 116, we have a sidebar titled "Goblin Discoveries" with a sentence following saying "The following discoveries are available to goblin alchemists."

On page 153, we have another sidebar titled "Ratfolk Discoveries," but instead of the same sentence following saying they're for ratfolk, it says:

"The following new discoveries can be taken by any alchemist who meets the prerequisites, but are more common among ratfolk."

Was the sentence used for the goblin discoveries sidebar used because they truly are only usable by goblin alchemists, or was it used to save page space to squeeze everything on the page? The four discoveries for goblins in that side bar (fire brand, rag doll mutagen, rocket bomb, and scrap bomb) certainly call to mind goblin engineering and flavor, but aren't necessarily far-fetched for other like-minded races.

EDIT: comparatively, the sidebar for catfolk rogue talents on page 90 specifically mentions the word "only" when describing how these rogue talents can only be taken by catfolk rogues, not to mention some of the talents require specific catfolk racial traits, first.


on page 178 the slippers of the triton are priced at 56,000GP but only grant swim speed 30ft, water breathing, and +10 enhencement bonus on existing swim speed. Is it me or is this item way over priced. Now if it granted freedom of movement while underwater then I could understand.


Strife2002, regarding the alchemist discoveries: If we get a little bit meta, then I don't see any inconsistency -- since they could very well have been written by different contributors. One has an idea for how a certain race's flavor inspires new options that maybe also fit some other character tropes, while another has a vision of some new things that are really very specific to just that one race. I'd just roll with it as is. If anything, I suspect that they'd be more likely to care about how the goblins' "fire brand" discovery is either punny or shouldn't have a space in the middle.

Grand Lodge

Pg. 158 - Wind Listener archetype

In the Arcane School sentence for the Wind Listener archetype for Sylphs, change "prohibited school" to "opposed school."


Human Alternate Racial Trait
Focused Study reads as if it should replace Skilled:

ARG wrote:
All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat.

But writes that it replaces Bonus feat.

ARG wrote:
This racial trait replaces the bonus feat trait.


Carnox, a common writing mistake is to forget that "but" negates. Try replacing "but some" with "and some" and see how it reads. I think you'll find that it suddenly makes perfect sense.

Grand Lodge

2 people marked this as FAQ candidate.

Pg. 116 - Rocket Bomb discovery

In the Goblin Discoveries sidebar, the rocket bomb discovery fails to mention how it interacts with the explosive bomb discovery (CRB), strafe bomb discovery (UM), or siege bomb discovery (UC).

- Explosive bomb discovery: how is the blast radius affected?
- Strafe bomb discovery: with the increased blast radius, how is the line area affected?
- Siege bomb discovery: is combining these two even possible?

EDIT: This almost seems like an asterisk should have been placed next to this discovery's name, to indicate it can't be used with certain other bomb-modifying discoveries. This still wouldn't answer the question of the strafe bomb discovery, which wouldn't be affected by this.

Grand Lodge

1 person marked this as FAQ candidate.

Pg. 116 - Scrap Bomb discovery

Likewise, should the scrap bomb discovery have had an asterisk next to its name, indicating it can't be used with certain other bomb-enhancing discoveries? It's possible that it's fine, it just seems a prime candidate to have one.


1 person marked this as FAQ candidate.
Fredrik wrote:
Carnox, a common writing mistake is to forget that "but" negates. Try replacing "but some" with "and some" and see how it reads. I think you'll find that it suddenly makes perfect sense.

That helps, but some more editing would help further. Either making the flavor text perfectly match the mechanic or match the mechanic to existing flavor text.

Consider either:

While all humans are skillful, some truly excel in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.

or

All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the skilled trait.

With the mechanic as written I love this trait especial for fighters who get lots of feats and few skills.


Pathfinder Lost Omens Subscriber

Pg 142, 'Orc Weapon Expertise':

'Benefit: When you take this feat, choose one of the
benefits below. Whenever you wield a weapon that has
“orc” in its name
, you gain the benefit you chose so long
as you are actually proficient with that weapon.'

Emphasis mine.

Was this meant to be 'Whenever you wield a weapon that you have Weapon Familiarity with'? As it stands, isn't there like only 1 weapon in the game with the word 'Orc' in its name, the orc double axe?

Grand Lodge

1 person marked this as FAQ candidate.

Pg. 116 - Rocket Bomb discovery (again)

This discovery doesn't mention whether or not it transforms your bombs from thrown weapons into projectile weapons. The nature of the discovery seems to suggest it would, which is the only reason I bring it up. If they are projectile weapons, then this would effect whether or not a bomb works with certain feats like Distance Thrower or Charging Hurler (both from UC), not to mention their max range increments would go from 5 to 10.

EDIT: Also what weapon group they belong to, for all those fighter/alchemists out there.


Carnox wrote:

Human Alternate Racial Trait

Focused Study reads as if it should replace Skilled:

But writes that it replaces Bonus feat.

You're reading the word "skilled" as if it only applies to the in-game mechanic of "skills" when in fact a "feat" is also a skill that a character possesses. You could just as easily say "Power Attack is a skill that allows me to lose accuracy to gain damage" as you could say "I am skilled in the arts of Diplomacy to resolve conflict".

Not an error.

Grand Lodge

2 people marked this as FAQ candidate.

Pg. 153 - Greater Plague Bomb discovery

The Greater Plague Bomb should have an asterisk after its name, indicating it can't be used with other discoveries that have this asterisk. We can tell this because its normal, non-greater version from page 16 of Ultimate Magic has this asterisk.

Silver Crusade RPG Superstar 2014 Top 16

Dr. Johnny Fever wrote:

Pg 142, 'Orc Weapon Expertise':

'Benefit: When you take this feat, choose one of the
benefits below. Whenever you wield a weapon that has
“orc” in its name
, you gain the benefit you chose so long
as you are actually proficient with that weapon.'

Emphasis mine.

Was this meant to be 'Whenever you wield a weapon that you have Weapon Familiarity with'? As it stands, isn't there like only 1 weapon in the game with the word 'Orc' in its name, the orc double axe?

Yeah I noticed this one too. So basically, it's a feat that's very specifically for the orc double axe, at least as of now. :-S


Page 13: Dwarf Alternate Favored Class bonus for wizard
the amount of progress he makes in an 8-hour period increases by 200 gp (50 gp if crafting while adventuring)

The issue is that crafting is technically done in 4-hour blocks according to the rules. So does that mean that this favored bonus only applies if you craft for 8 hours (two 4-hour blocks) or if you craft while traveling (1 4-hour block that nets 2 hours of work)? Shouldn't this be a 100 gp increase per 4-hour block, with adventuring being half of that (50 gp, as printed)? Obviously, you could respond to this by saying that common sense would tell you that it is 100gp/4 hours, but since the text doesn't explicitly say this...


cartmanbeck wrote:
Dr. Johnny Fever wrote:

Pg 142, 'Orc Weapon Expertise':

'Benefit: When you take this feat, choose one of the
benefits below. Whenever you wield a weapon that has
“orc” in its name
, you gain the benefit you chose so long
as you are actually proficient with that weapon.'

Emphasis mine.

Was this meant to be 'Whenever you wield a weapon that you have Weapon Familiarity with'? As it stands, isn't there like only 1 weapon in the game with the word 'Orc' in its name, the orc double axe?

Yeah I noticed this one too. So basically, it's a feat that's very specifically for the orc double axe, at least as of now. :-S

I imagine that the wording is a pre-emptive prediction of more racial weapons to come in Ultimate Equipment later this year, but that for now cartmanbeck is right and it's specific to the orc double axe.


3 people marked this as FAQ candidate.

p65, Canine Ferocity:
An Order of the Paw cavalier must choose a Wolf or Dog as a mount; neither of which get a hoof attack, yet this ability grants the cavalier access to a bonus feat of Trample, which says that you can make a hoof attack against the overrun target.

It doesn't really make sense to change Overrun, so perhaps there should be a different bonus feat, or just take this one off the list?


Charge Through would make a natural replacement for Trample.

Grand Lodge

Pgs. 10, 13, 94, 120, 146, 148, 151, 186, 206 and 223 - Various effects that improve CMD against bull rush

(EDIT: Originally I started making a separate post for each of these, but I decided to lump them together as more of a reminder to everyone, since they're technically not errors but more clarification in case anyone forgets that bonuses to CMD against bull rushes also apply towards drag attempts. So if you like to leave notes in your PDFs like I do, here you go.)

A real drag, man:

* Pg. 10 - In the stability racial trait line, change "bull rush or trip attempt" to "bull rush, drag, or trip attempt". The Core Rulebook didn't need this clarification because drag wasn't introduced until the Advanced Player's Guide, but the ARG's entry should be updated.

* Pg. 13 - Dwarf favored class options, fighter, change "bull rush or trip" to "bull rush, drag, or trip."

* Pg. 94 - The Feline Grace feat should include drag in the list of combat maneuvers it grants a bonus to CMD against.

* Pg. 120 - Hobgoblin alternate racial traits, bandy-legged paragraph, 2nd sentence, change "bull rush or trip attempts" to "bull rush, drag, or trip attempts".

* Pg. 146 - Student of Stone archetype, strength of stone paragraph, 2nd sentence, change "bull rush or trip attempt" to "bull rush, drag, or trip attempt."

* Pg. 148 - Earthbind rod, 3rd sentence, change "bull rush, grapple" to "bull rush, drag, grapple".

* Pg. 151 - Ratfolk favored class options, fighter, change "bull rush or grapple attempt" to "bull rush, drag, or grapple attempt."

* Pg. 186 - Duergar favored class options, fighter, change "bull rush or trip attempt" to "bull rush, drag, or trip attempt."

* Pg. 186 - In the stability racial trait line, change "bull rush or trip attempt" to "bull rush, drag, or trip attempt". The Bestiary didn't need this clarification because drag wasn't introduced until the Advanced Player's Guide, but the ARG's entry should be updated.

* Pg. 206 - Vanara alternate racial traits, whitecape paragraph, 2nd sentence, change "bull rush or trip" to "bull rush, drag, or trip."

* Pg. 223 - In the stability racial trait line, change "bull rush or trip attempt" to "bull rush, drag, or trip attempt". The Core Rulebook didn't need this clarification because drag wasn't introduced until the Advanced Player's Guide, but the ARG's entry should be updated.

Grand Lodge

Strife2002 wrote:

Pgs. 10, 13, 94, 120, 146, 148, 151, 186, 206 and 223 - Various effects that improve CMD against bull rush

** spoiler omitted **...

Missed one.

Add the Ledge Walker feat (pg. 18) to those mentioned above and give it the same treatment.


Pg. 165 - Blood Beak feat

Quote:
Your bleed attack is bloody and dangerous.

Should probably be "beak attack".


2 people marked this as FAQ candidate.

Pg. 156 - Breeze-Kissed alternate racial trait

An interesting question...

wolflord wrote:

"Breeze-Kissed: Breezes seem to follow most sylphs wherever they go, but some sylphs are better able to control these winds than others. A Sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against non-magical ranged attacks. The Sylph can calm or renew these winds as a swift action. Once per day, the Sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph's AC for 24 hours. This is a supernatural ability. This racial trait replaces air affinity."

Does this use the sylph's normal CMB for this or is it calculated using other stats (wis, int, char, other)? Str of the sylph doesn't seem to make much sense here because it is the winds doing the attack and it is up to 30 feet away.

Anyone know?

My best guess would be something like hydraulic push (APG pg. 228), using character level instead of caster level, plus whichever one is highest of your mental ability modifiers. But that's just a guess, and gusting sphere (ARG pgs. 160-161) is very different.

Grand Lodge

Fredrik wrote:

Pg. 156 - Breeze-Kissed alternate racial trait

An interesting question...

My best guess would be something like hydraulic push (APG pg. 228), using character level instead of caster level, plus whichever one is highest of your mental ability modifiers. But that's just a guess, and gusting sphere (ARG pgs. 160-161) is very different.

FYI to whomever comes along and doesn't click the link above, Benchak the Nightstalker, the designer of this ability, says he admittedly forgot about that detail. He says he would have it use Charisma, but such a change would be an unofficial errata, and the folks at Paizo may decide something different.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as FAQ candidate.

The Imperious Sorcerer bloodline references a bonus spell gained at 13th level that doesn't seem to exist, called "pure strain".


1 person marked this as FAQ candidate.

Pg. 178 - Triton Portal

The feat's description of the SLA's effect is inconsistent with the spell's level. If you're summoning 1d3 dolphins or 1 Small water elemental, then you could do that with summon nature's ally II -- in which case maybe the feat should only require character level 3rd. If the effect is really summon nature's ally III as written, then it should be able to summon 1d4+1 dolphins, 1d3 Small water elementals, or 1 shark (or electric eel or whatever).


Pg. 77 - Fast Learner

A few typos. "You progress gain extra versatility." Yeah. It would only take two letters to at least give it proper grammar: "Your progress gains extra versatility." Also, the Benefit is kind of a run-on sentence; I'd recommend at least adding a comma, turning "benefit or" into "benefit, or".

Grand Lodge

2 people marked this as FAQ candidate.

Nothing is technically erroneous here, but the Goblin racial traits say it has a "Fast" speed, saying it's 30 feet which is fast for their size (Small). Kobolds also have this 30 ft. speed and are Small, but it simply says they have "Normal" speed. Their RP examples in the last chapter also list each of these races as having "Normal" speed at 0 RP.

EDIT: In case anybody is confused as to what I'm actually reporting, "Fast" does not exist in the race building rules, and the Goblin's Fast speed is the same thing as Normal speed.


Pathfinder Lost Omens, Rulebook Subscriber

Strife there is an actual Movement Trait on p. 232 called Fast, it requires normal speed. So the Goblin entry would be correct, although I don't know why the kobold would have a base speed of 30 without the trait as they are the same size as Goblins.

Jon Brazer Enterprises

2 people marked this as FAQ candidate.

Clarification question:

ARG p 151, Favored Class Options wrote:
Summoner: Add a +1 bonus on saving throws against poison made by the summoner’s eidolon.

Does this mean that the poison produced by an eidolon with the poison evolution gains a +1 to the DC or that the eidolon gains a +1 vs poison saving throws?

Thanks,


Saint Kargoth wrote:
Strife there is an actual Movement Trait on p. 232 called Fast, it requires normal speed. So the Goblin entry would be correct, although I don't know why the kobold would have a base speed of 30 without the trait as they are the same size as Goblins.

Small (pg. 218) and Slow Speed (pg. 219) are two separate things. There are problems with the kobold entry, but Normal Speed isn't one of them.

Grand Lodge

Fredrik wrote:
chopswil wrote:

Shouldn't Claw Blades p. 93 have a weapon equipment entry instead of a standard equipment entry?

The magic item "Rending Claw Blade" p. 95 are a set of +1 keen claw blades, so it is treated as a magical weapon and since it is a weapon it should have a weapon equipment entry.
Take a look at how much space the Dwarven weapons take up on the page. Also, functionally, Catfolk claw blades are merely an enhancement. I'm cool with with just an equipment entry and a description.

Yeah, effectively what the claw blades do is make their natural claw attacks masterwork weapons, allowing them to be enchanted, too. If only other similar attacks had items that could do this (coughmonk'sunarmedstrikecough).

Grand Lodge

2 people marked this as FAQ candidate.

Also something else noteworthy about the claw blades. It's uncertain how they'd interact with either the Improved Natural Attack feat or the sharp claws manifestation of the Catfolk Exemplar feat, or both. Both of these feats increase the damage dice of the catfolk's claws, but the claw blades turn them into light slashing weapons instead of natural weapons, so would the feats still apply to them since they're technically no longer natural attacks? Claw blades effectively attack with the blade, not the claw itself.

FUN FACT: Nevermind the claw blades for a moment, combining the Improved Natural Attack feat and the sharp claws manifestation of the Catfolk Exemplar feat would allow a catfolk's claws to deal 1d8 for their damage dice. As written there doesn't appear to be anything saying these two feats wouldn't stack with one another.

Grand Lodge

Pg. 17 - Dwarven boulder helmet

Description says it can be used as a melee attack. Because it doesn't take up a hand, it leaves room for questions about if it can be used with hand attacks. So...

1) Can it be used with a held weapon for two-weapon fighting? Even a two-handed weapon?

2) What about if wielding two weapons and using this helmet?

Grand Lodge

Pg. 28 - Gauntlets of skill at arms

These gauntlets say they take up the wrists slot when they should take up the hands slot. For a core comparison, the gauntlet of rust from the core rulebook takes up the hands slot.

Grand Lodge

Pg. 36 - Hound's Blood

Shouldn't this item grant an alchemical bonus instead of a circumstance bonus?

Grand Lodge

Pg. 37 - Great Hatred and Vast Hatred feats

Great Hatred increases the attack bonus of the hatred racial trait by an additional +1 when using melee or thrown weapons. Vast Hatred allows you to apply the hatred racial trait to two additional creature types. Unfortunately the exact words are "Your +1 attack bonus from the hatred racial trait aplies to creatures of the selected types (and subtypes)."

Because of that mention of a specific +1, it sounds like Great Hatred can't be used to increase the attack bonus of other types of creatures through Vast Hatred. Otherwise it would have been better to just delete the "+1" all together, leaving "Your attack bonus from the hatred racial trait..."

Grand Lodge

Pg. 47 - Multitalented Mastery feat

I get the feeling this wasn't intentional, but the second sentence says:

"You gain either +1 hit point or +1 skill point whenever you take a level in any class."

(Emphasis mine)

The "either - or" grammar implies that these are the ONLY two bonuses you have to choose from, and not the alternate favored class bonuses individual races get to choose from.

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