prototype00 |
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So way back when I made this fella I wanted to come back to the build because:
1.) I had messed up on the feats (put them at even levels) and wanted to fix that.
2.) I didn't have a 20th level progression.
So after some tinkering, here is Batter McShieldbash Mark 2:
Starting stats:
Str 16 (18 after +2 human stat bonus)
Dex 15
Con 14
Int 8
Wis 10
Cha 10
Feats:
Human: Bludgeoner
Ranger 1 (Guide Archetype): TWF
Ranger 2 (Bonus Feat): Improved Shield Bash
Ranger 3 (Bonus Feat): Endurance
Ranger 3: Enforcer
Ranger 4 / Rog 1 (Scout and Thug Archetype): Sap Adept
Damage: 1d8 (Bashing Heavy Steel shield) + 5 (Str) + 1d6 (Sneak Attack) + 2 (Sap Adept)
Number of attacks: 2
Ranger 6 (Bonus Feat)/ Rog 1: Shield Master
Ranger 6 / Rog 1: ITWF
Ranger 6 / Rog 2: Rogue Talent: Weapon Training (Weapon Focus: Heavy Shield)
Ranger 6 / Rog 3: Dazzling Display
Ranger 6 / Rog 4: Rogue Talent: Combat Feat (Shatter Defenses)
Damage: 2d6 (Bashing Heavy Steel shield with lead blades cast) + 6/7 (Str) + 2d6 (Sneak Attack) + 4 (Sap Adept)
Number of attacks: 4/5 (from haste), no penalty for two weapon fighting
Ranger 6 / Rog 5: Sap Master
Ranger 6 / Rog 6: Rogue Talent: Strong Impression (Intimidating Prowess)
Ranger 6 / Rog 7: GTWF
Ranger 6 / Rog 9: Double Slice
Damage: 2d6 (Bashing Heavy Steel shield with lead blades cast) + 7/8 (Str) + 10d6 (2x Sneak Attack) + 20 (Sap Adept)
Number of attacks: 6/7 (from haste), no penalty from two weapon fighting
Ranger 7 / Rog 10: Improved Critical (Heavy Shield)
Ranger 9 / Rog 10: Shield Slam
Ranger 10 / Rog 10: Bashing Finish
Damage: 2d6 (Bashing Heavy Steel shield with lead blades cast) + 9/10 (Str) + 10d6 (2x Sneak Attack) + 20 (Sap Adept)
Number of attacks: 7+/8+ (from haste and bashing finish), no penalty from two weapon fighting
Rogue Talents:
Rog 2: Weapon Training (WF Heavy Shield)
Rog 4: Combat Feat (Shatter Defenses)
Rog 6: Strong Impression (Intimidating Prowess)
Rog 8: Offensive Defense
Rog 10: Crippling Strike
Phew, thats it. Batter at lvl 20 does max damage wise with 8 attacks, around 96d6 + 270 damage per round (without the benefit of buffing from friendly wizards). Enemies run screaming away from him whenever he hits them, if they're still conscious.
What do people think? Perhaps 10 levels of rogue is a couple too many, but I wanted more sneak attack damage, and to get my hands on the excellent crippling strike (basically around 10-16 points of strength damage/round along with his regular attack routine).
Thoughts?
prototype00
StreamOfTheSky |
I really think you're missing out by not having Shield Slam at level 2. You're not required to use it when you want to finish out your attack. But as an option? It's awesome to have.
Clearly the build is very feat heavy. I would maybe put off the Sap Adept for later. Until mid levels you'll have little SA dice to use with it, and you're mostly taking it for the far more awesome Sap Master, which is currently 6 levels later than it.
You may want to consider as a feat saving alternative, analyzing the merits of using spiked shields (invalidating bludgeoner and thus the whole enforcer and sap master thing, currently there's no good way of doing nonlethal piercing damage) + Dreadful Carnage. You'll have higher base weapon damage and the ability to demoralize a 30 ft radius every time you drop someone, albeit you wouldn't get it till later.
Your build is likely higher damage, just seems like too much investment, I was never keen on maxed dpr type builds, so take my words with a grain of salt.
Also... you can afford a small cha penalty. A -1 or -2 isn't going to ruin your intimidate modifier.
prototype00 |
I really think you're missing out by not having Shield Slam at level 2. You're not required to use it when you want to finish out your attack. But as an option? It's awesome to have.
I know -_-. I really wanted to put it in early, but miscalculating the feats gave me less room to maneuver. I probably could take a second level of rogue before finishing off the first 6 levels of ranger, but that delays Shield Master even more. I'll give it a go and see how it works.
Clearly the build is very feat heavy. I would maybe put off the Sap Adept for later. Until mid levels you'll have little SA dice to use with it, and you're mostly taking it for the far more awesome Sap Master, which is currently 6 levels later than it.
Good advice as well, I'll rejigger it a bit and see how it looks.
You may want to consider as a feat saving alternative, analyzing the merits of using spiked shields (invalidating bludgeoner and thus the whole enforcer and sap master thing, currently there's no good way of doing nonlethal piercing damage) + Dreadful Carnage. You'll have higher base weapon damage and the ability to demoralize a 30 ft radius every time you drop someone, albeit you wouldn't get it till later.
In another world with Bizarro Batter, that is perhaps the case. But a thought I had, along with making the shields merciful (for even more damage), Batter could also make them Transformative. Not to copy any particular weapons, but to make the shields spiked shields when facing enemies immune to nonlethal damage. Its probably good for another 1d6 damage.
Your build is likely higher damage, just seems like too much investment, I was never keen on maxed dpr type builds, so take my words with a grain of salt.
That you have the right of. I didn't build it with much control in mind. So it does suffer in that regard. I'm glad my Ninja Gransmaster build turned out more nuanced.
Also... you can afford a small cha penalty. A -1 or -2 isn't going to ruin your intimidate modifier.
And spoil his boyish good looks? But yeah, I could take a couple of points off and put them back into int.
But overall, how do you think he'll do in actual play?
prototype00
prototype00 |
I love this. I'm not great at optimization or anything, but I just love the idea behind this. A guy just beating another guy into submission entirely with nonlethal damage. Haha, this is great.
Why, thank you. I think deep down I'm just trying to popularize one of the more powerful rogue builds that I think puts them on par with fighters.
prototype00
StreamOfTheSky |
I think if you do listen to me and put off Sap Adept, you should just go through Ranger 6 before doing any rogue to fast track the shield master.
I can see you're trying to maximize feats through rogue talents and you want to hit rogue 2 for weapon focus, rather than spending a general feat on it, to start on the shatter defenses line, and that seems to require doing rogue before Ranger 6. But...if your DM goes with RAW, Rogue can actually gain Combat Trick twice, once as a Ninja Trick, which will allow you to take weapon focus (and dazzling display) earlier and you'll still have enough feat talents to cover your higher level needs.
I think he'll do fine in actual play as long as his strength and non-SA damage output is respectable. Relying on foes to be vulnerable to nonlethal damage and fear (and sneak attack) to contribute in combat is risky.
prototype00 |
I think if you do listen to me and put off Sap Adept, you should just go through Ranger 6 before doing any rogue to fast track the shield master.
Yeah, thats what I was planning on trying out. I'll post an updated build when I get around to it.
I can see you're trying to maximize feats through rogue talents and you want to hit rogue 2 for weapon focus, rather than spending a general feat on it, to start on the shatter defenses line, and that seems to require doing rogue before Ranger 6. But...if your DM goes with RAW, Rogue can actually gain Combat Trick twice, once as a Ninja Trick, which will allow you to take weapon focus (and dazzling display) earlier and you'll still have enough feat talents to cover your higher level needs.
That was the general plan, this build is so feat heavy you have to budget for every one. About the ninja trick workaround, that sounds doable, but I'm aiming for the most DM fiat proof build I can go for here (as indeed I do for all my builds). This character should be good to go in any game, which I think is a good thing, don't you.
I think he'll do fine in actual play as long as his strength and non-SA damage output is respectable. Relying on foes to be vulnerable to nonlethal damage and fear (and sneak attack) to contribute in combat is risky.
Ah, the ever present bugbear. Sap adepts/Sap Masters put out a lot of damage, but it only comes in very narrow circumstances, no constructs, undead, plants or oozes. Still, smacking a dragon in the place and having it fly off in panic is worth it in my book.
There is still a reasonably wide swathe of things that fall into the full SA damage purview (including most of the big bads of the settings). Non-SA wise, he is a basic strength ranger with two 2d6 one handed weapons, so I suppose that works out all right, what do you think?
I'll post equipment choices later, but thanks for the critique.
prototype00
prototype00 |
1 person marked this as a favorite. |
So here is the build, updated to incorporate Shield Slam earlier. In order to get the feats that I needed at appropriate times, I included 3 levels of brawler fighter, which of course cuts my favorite enemy bonus by 2 (from missing lvl 10 ranger) but adds +3 damage whenever I use shields. So I think it's a good trade for two feats (basically one more than I would have got with ranger.
Batter McShieldbash
First they laughed,
Then they cried,
Then they were afraid
Ranger 7 (Guide)/ Rogue 10 (Thug, Scout)/ Fighter 3 (Brawler)
Lvl 1 stats:
Str 16 (18 after +2 human stat bonus)
Dex 15
Con 14
Int 8
Wis 10
Cha 10
Lvl 20 Stats (no magic)
Str 22
Dex 16
Con 14
Int 8
Wis 10
Cha 10
Feats:
Human: Bludgeoner
Ranger 1 (Guide Archetype): TWF
Ranger 2 (Bonus Feat): Improved Shield Bash
Ranger 2/ Rog 1 (Scout and Thug Archetype): Shield Slam
Ranger 2/ Rog 2 :Rogue Talent: Weapon Training (Weapon Focus: Heavy Shield)
Ranger 3 (Bonus Feat) / Rog 2 : Endurance
Ranger 3/ Rog 2 : Enforcer
Damage: 1d8 (Bashing Heavy Steel shield) + 5 (Str) + 1d6 (Sneak Attack)
Number of attacks: 2
Ranger 5/ Rog 2 : ITWF
Ranger 6 (Bonus Feat)/ Rog 2: Shield Master
Ranger 6/ Rog 3: Sap Adept
Ranger 6/ Rog 4: Rogue Talent: Combat Trick(Dazzling Display)
Damage: 2d6 (Bashing Heavy Steel shield with lead blades cast) + 6/7 (Str) + 2d6 (Sneak Attack) + 4 (Sap Adept)
Number of attacks: 4/5 (from haste), no penalty for two weapon fighting
Ranger 6/ Rog 5: Sap Master
Ranger 6/ Rog 5/ Fighter 1 (Brawler) (Bonus Feat): Shatter Defenses
Ranger 6/ Rog 5/ Fighter 2 (Bonus Feat): GTWF
Ranger 6/ Rog 5/ Fighter 2: Bashing Finish
Ranger 6/ Rog 6/ Fighter 3: Rogue Talent: Strong Impression (Intimidating Prowess)
Ranger 6/ Rog 6/ Fighter 3: Improved Critical (Heavy Shield)
Damage: 2d6 (Bashing Heavy Steel shield with lead blades cast) + 7/8 (Str) + 6d6 (Sneak Attack) + 6 (Sap Adept)
Number of attacks: 6+/7+ (from haste and bashing finish), no penalty for two weapon fighting
Ranger 6/ Rog 8/ Fighter 3: Double Slice
Ranger 6/ Rog 10/ Fighter 3: *Free Slot*
Damage: 2d6 (Bashing Heavy Steel shield with lead blades cast) + 7/8 (Str) + 10d6 (Sneak Attack) + 10 (Sap Adept)
Rogue Talents:
Rog 2: Weapon Training (WF Heavy Shield)
Rog 4: Combat Feat (Dazzling Display)
Rog 6: Strong Impression (Intimidating Prowess)
Rog 8: Offensive Defense
Rog 10: Crippling Strike
So, overall, I'm reasonably pleased with it, bashing finish comes in earlier, but to get it I moved double slice up to a later slot (reasonable in my estimation, but those feats can be moved around).
The only thing I'm not 100% satisfied with is Shield Master being moved from level 7 to level 8, but I think there was no way around that problem.
Also, because of the fighter levels, I've slightly delayed my SA progression, which is a shame. But overall, a good build, I think.
prototype00