Dimensional __________ Feat Line - Still Carry Companions?


Rules Questions


The feat line I am referring to (Dimensional Agility, Dimensional Assault, Dimensional Dervish, and Dimensional Savant) is found in Ultimate Combat.

Normally Dimension Door allows the caster to bring one companion with them for every three caster levels. The feats don't specify that the caster can't still do this, but for the latter three feats I could easily see them being considered special options that are 'not actually dimension door' but that still expend uses of and need dimension door to trigger.

Dimensional Agility:

Prerequisites: Ability to use the abundant step class feature or cast dimension door.

Benefit: After using abundant step or casting dimension door, you can take any actions you still have remaining on your turn. You also gain a +4 bonus on Concentration checks when casting teleportation spells.


Dimensional Assault:

Prerequisites: Ability to use the abundant step class feature or cast dimension door, Dimensional Agility.

Benefit: As a full-round action, you use abundant step or cast dimension door as a special charge. Doing so allows you to teleport up to double your current speed (up to the maximum distance allowed by the spell or ability) and to make the attack normally allowed on a charge.


Dimensional Dervish:

Prerequisites: Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.

Benefit: You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If you do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport.

Special: A monk can use additional points from his ki pool to increase his speed before determining the total speed for this teleportation.


Dimensional Savant:

Prerequisites: Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9.

Benefit: While using the Dimensional Dervish feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.


Dimension Door:

You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired - whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions until your next turn. You can bring along objects as long as their weight doesn't exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.

If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.

If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature traveling with you take an additional 4d6 points of damage and the spell simply fails.

Can anyone shine some light on this?


If a rule says you can do something then you still get to do it unless another rule overrides it. In short if you use DD you can still bring people with you.

In all cases mentioned above you are still using the spell. The feats just give you something extra to do with it(the spell).


Interesting question. At first I was going to say no, but I think I would be inclined to say you can bring someone with you. But they do not get any benefits of your feats, so they would be subject to "you can't take any other actions until your next turn" and you might have trouble with "All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you". I'll have to give this some thought.


Passengers don't have the action restriction on a d-door, just the caster.

However, it's not their action, even if they delayed to wait for your turn (which would leave their action for after yours). So, regardless they wouldn't be able to full-attack with the d-dervish.

So the question would be if they bamph in and out with you as you make attacks, in which case you could drop them off anywhere along the line or they could use a readied attack. Otherwise they'd just arrive at the end of your d-door (edit: or first stop). I think the latter is simpler, especially as otherwise your actions/hands could be restricted by how they're remaining in contact with you.

I'd expect GM interpretations to vary, even if somebody here can parse a RAW.


Considering that the can't take actions line only ever applied to the caster Valandil, it doesn't make sense for it to suddenly apply to those brought along.

But yes, if you cast Dimension Door there is no reason you can't benefit from your feats as normal and bring other people along with you. They don't benefit from the feats, and I would say that even with Dimensional Dervish they only teleport once, to the first location you move to (though it's a little unclear how it should work).


We were just talking about this in the advice forums. This is my personal response, but I'd like others' input as well.

Dimensional Dervish Question

Ryze Kuja wrote:

Per RAW, in a normal Dimension Door spell, the additional ally or allies would be dropped off wherever the teleport effect ends.

Dimension Door wrote:

You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired – whether by simply visualizing the area or by stating direction. After using this spell, you can’t take any other actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.

If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.

If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature traveling with you take an additional 4d6 points of damage and the spell simply fails.

Dimensional Dervish wrote:

Dimensional Dervish

You teleport with a mere thought, savaging your opponents as you flash in and out of reality.

Prerequisites: Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6.

Benefit: You can take a full-attack action, activating abundant step or casting dimension door as a swift action. If you do, you can teleport up to twice your speed (up to the maximum distance allowed by the spell or ability), dividing this teleportation into increments you use before your first attack, between each attack, and after your last attack. You must teleport at least 5 feet each time you teleport.

Special: A monk can use additional points from his ki pool to increase his speed before determining the total speed for this teleportation.

In a Dimensional Dervish, only one teleportation spell is being used but it is divided into increments, so it's one teleport spell, not several, so the "end" of the actual teleportation spell is wherever you end your round to deliver the last attack.

This is how I read it RAW.

I have a PC in a Gestalt Campaign who uses Dimensional Dervish, and we agreed that he could not drop them off wherever he wanted even though he argued that each individual teleport effect is it's own teleport. So here's the possible abuse: If you take 4 people with you, you can teleport, drop someone off and strike, teleport again and drop someone off and strike again, and teleport again and drop someone off and strike, and then teleport a last time and drop someone off and strike. You could theoretically teleport to 4 different locations within the range of the teleport spell (so 1200 ft max), dropping your 4 allies off at each individual location, and it could be additionally argued that if each teleport spell is it's own teleport effect, you could theoretically go pick them back up in the same manner. And if you have multiple Dimension Doors prepared, or if you're a spontaneous caster, you can do this all day.

It's abusive and it's a nightmare to do it any other way than you teleport your whole group with you until the spell ends.

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