
ObstinateBaloth |

The wording on the scatter for thrown splash weapons confuses me. It says it scatters equal to the range increment which would mean that with an alchemist's bomb it would scatter 20ft which seems a little rediculous to me. I would think it would scatter a number of squares equal to the number of range increments.
In the SWM, I'm pretty sure it says increase or decrease the scatter by 1 which I think hints more towards what I'm thinking, but I don't recall what SWM is in. Can someone help me clarify which it is, and what book SWM is in would also be helpful.

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The wording on the scatter for thrown splash weapons confuses me. It says it scatters equal to the range increment which would mean that with an alchemist's bomb it would scatter 20ft which seems a little rediculous to me. I would think it would scatter a number of squares equal to the number of range increments.
In the SWM, I'm pretty sure it says increase or decrease the scatter by 1 which I think hints more towards what I'm thinking, but I don't recall what SWM is in. Can someone help me clarify which it is, and what book SWM is in would also be helpful.
The distance is not the range increment of the weapon but rather the number of range increments your attack was made from.
For instance Alchemist's Fire has a range increment of 10 ft. If you throw it at a target 30 feet from you, that is 3 range increments, so if you miss, you miss by 3 squares in whatever direction it is determined you miss in.
If instead you throw Alchemist's Fire at a target 5 feet away that is 1 range increment and therefore if you miss, you miss by one square, which by the way could very well be your square.
There are penalties and attacks of opportunity that might also come into play but those were irrelevant to the explanation, so I did not include them.

WRoy |

The wording on the scatter for thrown splash weapons confuses me. It says it scatters equal to the range increment which would mean that with an alchemist's bomb it would scatter 20ft which seems a little rediculous to me. I would think it would scatter a number of squares equal to the number of range increments.
In the SWM, I'm pretty sure it says increase or decrease the scatter by 1 which I think hints more towards what I'm thinking, but I don't recall what SWM is in. Can someone help me clarify which it is, and what book SWM is in would also be helpful.
Splash weapons can be a little tricky, but once you get the hang of them the rules are pretty straightforward.
If you miss your ranged touch attack, the splash weapon scatters a number of squares equal to the range increment. That means if you are throwing at a target within one range increment it scatters one square, if you are throwing at a target within two range increments it scatters two squares, etc.
Using your example of an alchemist: his bomb ability has a range increment of 20 feet. If the alchemist throws a bomb at a target within 20 feet and misses, the bomb scatters one square. If the target were at a range of 25-40 feet, the bomb would instead scatter two squares.
Splash Weapon Mastery feat is from Adventurer's Armory. It'll reduce your penalty on attack rolls to -1 per range increment past the first instead of -2. It will also let you pick a single square adjacent to the splash area to also take splash damage. Finally, if you miss a ranged touch attack with a splash weapon, it lets you modify the 1d8 roll determining scatter direction by +1/-1.

Grick |

The wording on the scatter for thrown splash weapons confuses me. It says it scatters equal to the range increment which would mean that with an alchemist's bomb it would scatter 20ft which seems a little rediculous to me. I would think it would scatter a number of squares equal to the number of range increments.
Throw Splash Weapon: "If you miss the target (whether aiming at a creature or a grid intersection), roll 1d8. This determines the misdirection of the throw, with 1 falling short (off-target in a straight line toward the thrower), and 2 through 8 rotating around the target creature or grid intersection in a clockwise direction. Then, count a number of squares in the indicated direction equal to the range increment of the throw. After you determine where the weapon landed, it deals splash damage to all creatures in that square and in all adjacent squares."
Number of squares equal to the range increment of the throw. graywulfe has it right (And I've been doing it wrong all this time)
In the SWM, I'm pretty sure it says increase or decrease the scatter by 1 which I think hints more towards what I'm thinking, but I don't recall what SWM is in.
Splash Weapon Mastery adjusts the scatter direction, not distance.
When you miss with a splash weapon, you roll a d8 to see which direction it's going to go. Splash Weapon Mastery lets you adjust the result of that roll by 1, giving you more control over the general direction of the missed splash weapon.

Grick |

And as a followup question, would precise bomb still apply if I miss?
Precise bombs: "Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect."