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Can the Alchemical Weapon ability be applied to the alchemists bombs? It says "a grenadier can infuse a weapon or piece of ammunition," but for some rules bombs are considered weapons and for others they are not.


Derp, sorry about that. I should've read closer.-__- Thank you though.


And as a followup question, would precise bomb still apply if I miss?


The wording on the scatter for thrown splash weapons confuses me. It says it scatters equal to the range increment which would mean that with an alchemist's bomb it would scatter 20ft which seems a little rediculous to me. I would think it would scatter a number of squares equal to the number of range increments.

In the SWM, I'm pretty sure it says increase or decrease the scatter by 1 which I think hints more towards what I'm thinking, but I don't recall what SWM is in. Can someone help me clarify which it is, and what book SWM is in would also be helpful.


1) With 4-arms could 2 pepperboxes be wielded using 2 arms to fire and the other 2 to change barrels allowing a full-round attack to fire 12 shots?

2) Would I be able to, after firing said pepperboxes, reload one barrel of each in 1 move action, or if I have the rapid reload feat and alchemical cartridges would I be able to reload all of the barrels, each as a free action?


I have an alchemist and I was considering getting vestigial arms, but after reading up on it, it seems that 4-weapon fighting isn't possible, but two two-handed weapon fighting is allowed. So what I really want to know is what are the real benefits of having four arms?
P.S. My alchemist is more of a bomb chucking alchemist than a Mr. Hyde mutagen type one, and I am going to be delving into firearms.

The real question really is: what is the coolest/most useful things you can do with four arms?