Another stat thread...


Advice


I have a guy at my table with a 7 int, 16 wis and 5 chr

Describe this dwarf to me...


A gross, uneducated Dwarven hillbilly who has a knack for picking up on things others don't notice. Basically, a bunch of street smarts, no book smarts, and poor hygiene.


Forest Gump?

Liberty's Edge

Humphrey Boggard wrote:
Forest Gump?

Nah, Forrest had good Charisma.

Forrest Gump if he had unsightly boils covering his face and the attitude of an irritated badger.


Sylvanite wrote:
A gross, uneducated Dwarven hillbilly who has a knack for picking up on things others don't notice. Basically, a bunch of street smarts, no book smarts, and poor hygiene.

+1 for the interpretation

May I ask for a stat interpretation, as well?

Female variant Tiefling Rogue (no, not a teifling rouge!)
Int 16, Wis 5, Cha 18


Midnight_Angel wrote:
Sylvanite wrote:
A gross, uneducated Dwarven hillbilly who has a knack for picking up on things others don't notice. Basically, a bunch of street smarts, no book smarts, and poor hygiene.

+1 for the interpretation

May I ask for a stat interpretation, as well?

Female variant Tiefling Rogue (no, not a teifling rouge!)
Int 16, Wis 5, Cha 18

a person who has a convincingly detailed arguement for just about every situation but doesn't watch out for the quicksand they just used factual

evidence to warn you about

Liberty's Edge

Midnight_Angel wrote:

+1 for the interpretation

May I ask for a stat interpretation, as well?

Female variant Tiefling Rogue (no, not a teifling rouge!)
Int 16, Wis 5, Cha 18

Cayden Cailean may well have had stats like that once upon a time.

She's charming, brilliant, and with all the common sense and perceptiveness of a ferret on a pixie stick binge.

She's likely impulsive, and given to overly elaborate plans when something simpler might be the better option. If Sense Motive is trained she's not a bad judge of people per se, but she's also not a good one.

If CG or CN, she's the classic lovable rogue, getting into trouble by her rash actions then getting out of it via charm and cunning. Think Coyote from native American legend, or Loki from Norse Myth, or other classic trickster figures.


Midnight_Angel wrote:
Sylvanite wrote:
A gross, uneducated Dwarven hillbilly who has a knack for picking up on things others don't notice. Basically, a bunch of street smarts, no book smarts, and poor hygiene.

+1 for the interpretation

May I ask for a stat interpretation, as well?

Female variant Tiefling Rogue (no, not a teifling rouge!)
Int 16, Wis 5, Cha 18

An attractive Harvard student? Playing in a fantasy world is awesome...:p

Scarab Sages

Midnight_Angel wrote:
Sylvanite wrote:
A gross, uneducated Dwarven hillbilly who has a knack for picking up on things others don't notice. Basically, a bunch of street smarts, no book smarts, and poor hygiene.

+1 for the interpretation

May I ask for a stat interpretation, as well?

Female variant Tiefling Rogue (no, not a teifling rouge!)
Int 16, Wis 5, Cha 18

This sounds like the characer Escalla from the series of DnD books. She was a Wizard pixie...er, sorry, a faerie. She was brilliant and beautiful, but lacked common sense. Luckily her companion, the Justicar, had more common sense than a sack of old copper coins. "That's just hoopy!"


he has a very small vocabulary, but still knows how to people act, and why the world is as it is. He doesn't know how to handle people, perhaps because thinks they mock him because of his low intelligence, but he knows how people see him.

So in short high wis low int: his first intuition is good, but after an hour of thought it won't get any better.
Low Charisma high wis: he knows how people perceive him, but he can't change it.


@Midnight_Angel (sorry for the double post)
High intellectual, good in deductive logic, learning things by heart etc.
Awesome Charisma, people like him, he's handsome (normally), and his presence is felt when he steps into a room, people tend to follow his command even when he's not in charge.
Low Wisdom, he has no idea how other people perceive him, and practical solutions are not his style, he knows the theory of solutions but for example doesn't predict that something could go wrong and that contingency plans are always good to have.


Globetrotter wrote:

I have a guy at my table with a 7 int, 16 wis and 5 chr

Describe this dwarf to me...

I'd probably look at the RAW first and foremost and then add my own fluff to it to give it some life.

Intelligence RAW: Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects their spellcasting ability in many ways. Creatures of animal-level instinct have Intelligence scores of 1 or 2. Any creature capable of understanding speech has a score of at least 3. A character with an Intelligence score of 0 is comatose. Some creatures do not possess an Intelligence score. Their modifier is +0 for any Intelligence-based skills or checks.

INT 7 - So he's not the sharpest tool in the shed, but he's not a complete moron. An "8" is average, so a 7 is just slightly below average. He's not going to be a wizard, that's for certain. He'll know Dwarven and broken common (enough to get by on and be able to adventure with). So what if he isn't too book smart? He's a man (dwarf) of action and would rather go rushing into a fight than try to think tactically as he has no head for tactics.

Wisdom RAW: Wisdom describes a character's willpower, common sense, awareness, and intuition. Wisdom is the most important ability for clerics and druids, and it is also important for monks and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score. A character with a Wisdom score of 0 is incapable of rational thought and is unconscious.

WIS 16 - He'd make a great druid or ranger, not a cleric because he doesn't have the CHA for a cleric's channeling ability. He's great at seeing an ambush, but with his low INT, he'd rather rush headlong into the fight and is less likely to be tactical or even want to wait around to see what his companions decide. He's able to see through bluffs and sense the motives of people, but with his low CHA, he's not able to turn the tables.

Charisma RAW: Charisma measures a character's personality, personal magnetism, ability to lead, and appearance. It is the most important ability for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to channel energy. For undead creatures, Charisma is a measure of their unnatural “lifeforce.” Every creature has a Charisma score. A character with a Charisma score of 0 is not able to exert himself in any way and is unconscious.

CHA 5 - He's a heavy drinker, he doesn't know when to stop and when he drinks he doesn't know when to stop (as per his lower than average INT). He will tell vulgar jokes, he's got a gruff and sometimes abrasive personality. His personal hygiene is completely lacking (bad BO from the drink and bad breath from it as well), he probably bathes about 1 per year and that's only if he has to cross a river. Along with his low intelligence it plays well into having really bad social skills, he'll be unable to be tactical and take any kind of leadership role in the party, he can't speak eloquently enough to be diplomatic and his personality is so bad that even trying to intimidate people he fails miserably.

I know some people think along the lines of really low CHA as being a complete mutant as far as looks go, but as the RAW state, a lot of times it's more along the lines of personality, which is where I come up with my description to play into the role-playing aspect of the character and working with all the ability scores to flesh him out. The main things that CHA helps are social skills like bluff, diplomacy, and intimidate. He's going to be bad at all of these things, but probably not smart enough to realize it. I'd give him some made up quirks or flaws to flesh him out more if he was my character.

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