What can you tell me about aquatic elves and merfolk in Golarion?


Lost Omens Campaign Setting General Discussion


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I need to know as much as possible. I'm starting up an underwater campaign in the Inner Sea with them as the players' races.

Grand Lodge

You should check out Cerulean Seas from Alluria Publishing it seems like it could have everything you would need for an underwater campaign.


Provos wrote:
You should check out Cerulean Seas from Alluria Publishing it seems like it could have everything you would need for an underwater campaign.

I'd consider it if they had a print copy, but they don't. I don't spend that much on pdfs.


Pathfinder Starfinder Adventure Path Subscriber

No offense, but I hope there aren't any aquatic elves in Golarion. They just seem...silly. Plus, I do like a distinction between Grey, High and Wood Elves, but so far (AFAIK) there hasn't been any official recognition of any such distinctions. IMO, that's where the whole sub-race thing ought to start.


Kelvar Silvermace wrote:
No offense, but I hope there aren't any aquatic elves in Golarion. They just seem...silly. Plus, I do like a distinction between Grey, High and Wood Elves, but so far (AFAIK) there hasn't been any official recognition of any such distinctions. IMO, that's where the whole sub-race thing ought to start.

I'm sure that James Jacobs has stated somewhere that Golarion's Elves are all basically the same (apart from cultural, and minor size and coloration differences).


Pathfinder Starfinder Adventure Path Subscriber
gang wrote:
Kelvar Silvermace wrote:
No offense, but I hope there aren't any aquatic elves in Golarion. They just seem...silly. Plus, I do like a distinction between Grey, High and Wood Elves, but so far (AFAIK) there hasn't been any official recognition of any such distinctions. IMO, that's where the whole sub-race thing ought to start.
I'm sure that James Jacobs has stated somewhere that Golarion's Elves are all basically the same (apart from cultural, and minor size and coloration differences).

That sounds familiar. Unfortunate, but familiar. My buddy and I are taking turns GMing, and I think we're going to modify this to suit our preferences (and as a nod to 30 some years of history of the game that came before). I don't think they necessarily need anything to distinguish them in terms of the numbers or rules, we're just looking for fluff, cultural distinctions, etc.

One thing I think we've decided is that when some of the Elves departed Golarion way back when, only to return much later, the Elves that left were probably Grey Elves and the ones who stayed are probably the Wood Elves. Not sure about High Elves, though...

Contributor

Aquatic elves are mentioned in Elves of Golarion as living in the Arcadian Ocean and around Mordant Spire. There's a brief paragraph about them, not long on detail, on page 13 of that book.

Contributor

Just took a quick search through the Inner Sea World Guide. The stats for PC aquatic elves are given in abbreviated form under the Elves entry at page 25. The other major aquatic race seems to be the Azlanti-descended, aboleth-morphed gillmen. There's a full Bestiary style write-up on them, complete with a Gillman Characters section, at page 310 of that same book.


Kelsey Arwen MacAilbert wrote:
Provos wrote:
You should check out Cerulean Seas from Alluria Publishing it seems like it could have everything you would need for an underwater campaign.
I'd consider it if they had a print copy, but they don't. I don't spend that much on pdfs.

Actually, they do have a print copy, but it's only available over at RPGNow.

Paizo Employee Creative Director

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For aquatic elves, see "Elves of Golarion." The short version is in the Inner Sea World Guide, on page 25. (Essentially, aquatic elves gain the aquatic subtype, the amphibious special quality, a swim speed of 30 feet, and replace the standard elf weapon familiarity with proficiency with rapiers, short swords, tridents, and any weapon with the word "elven" in its name.)

We haven't said much more about aquatic elves, and even less about merfolk in Golarion.

On purpose.

Because we've got plans for them. Eventually.

Liberty's Edge

James Jacobs wrote:

For aquatic elves, see "Elves of Golarion." The short version is in the Inner Sea World Guide, on page 25. (Essentially, aquatic elves gain the aquatic subtype, the amphibious special quality, a swim speed of 30 feet, and replace the standard elf weapon familiarity with proficiency with rapiers, short swords, tridents, and any weapon with the word "elven" in its name.)

We haven't said much more about aquatic elves, and even less about merfolk in Golarion.

On purpose.

Because we've got plans for them. Eventually.

*Cough* aquatic AP *Cough*

Wow, sorry - gotta go get some water ... *Cough*


My copy of the "Guide to the River Kingdoms" is at home, but I vaguely recall that Outsea has many aquatic species as citizens, including Merfolk.


It does. Also Locatha and Sahuagan, I believe.


Yeah, I'm looking at the Outsea chapter of the River Kingdoms book now - 4 pages of underwater goodness, written by China Mieville. Among other things, it mentions that the two majority populations are sahuagin and merfolk.

I see no mention of locathahs, though.


Yeah I was probably getting Locathah confused with the Ceratoidi. My bad. :)


Check out Cerulean Seas. The print copy might not be for sale on Paizo's site but it is elsewhere. Great book.


James Jacobs wrote:

For aquatic elves, see "Elves of Golarion." The short version is in the Inner Sea World Guide, on page 25. (Essentially, aquatic elves gain the aquatic subtype, the amphibious special quality, a swim speed of 30 feet, and replace the standard elf weapon familiarity with proficiency with rapiers, short swords, tridents, and any weapon with the word "elven" in its name.)

We haven't said much more about aquatic elves, and even less about merfolk in Golarion.

On purpose.

Because we've got plans for them. Eventually.

An aquatic campaign/AP (that wasn't just sailors and islands) is decades overdue. I've spoken with cartographer Chris West about ideas for underwater terrain maps and am working with Christine Stiles on introducing more aquatic shapeshifters into the Bite Me! Guide to Lycanthropes for exactly this reason. If written well (and what Pathfinder product isn't), an underwater AP could change the way games are run.


What little has been said and implied about merfolk is downright sinister.


I would like more info about merfolk and aquatic elves. If I dodn't like the fluff about them then I can change it. But I hope I do like the fluff about them.

An underwater AP would be awesome.


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Evil Midnight Lurker wrote:
What little has been said and implied about merfolk is downright sinister.

There are no fingerprints deep under water

Nothing to tie one to a crime

.

Holy crap, how cool would an underwater AP be!

The Exchange

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For when you quench your bloodthirst
Others will seek vengeance on you
And they won't rest
Until you're dead


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Other races to consider using would be undines or gillmen, although if you are allowing merfolk and are keeping your campaign underwater I have a tough time imagining any of your players wanting to play anything but merfolk.

Also, d20srd.org has the aquatic sub-races from the D&D 3.5 supplement Unearthed Arcana. If you want variety in your player character races, you may want to consider using them. If none of the races in your campaign can function on land, you have an easy explanation as to why no land dwellers have ever seen them.


David knott 242 wrote:
Other races to consider using would be undines or gillmen, although if you are allowing merfolk and are keeping your campaign underwater I have a tough time imagining any of your players wanting to play anything but merfolk.

Why, because of their minor superiorities when it comes to completely underwater environments?

in my experience actual power level is a really small factor for most players when deciding their character race (and class for that matter). But even in a completely underwater campaign i would have some dry sections, just to switch it up, just like i would have water sections in a land based campaign.


Alluria's underwater stuff is top notch. Though some of it is very weird. Much of it is on d20pfsrd. Also check out Sunken Empires by Brandon Hodge. A forum search should turn up some nice Azlanti threads.

An underwater AP revealing some of the history of Golarions Azlant, gillmen, and Aboleth would be awesome!

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