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You should check out Cerulean Seas from Alluria Publishing it seems like it could have everything you would need for an underwater campaign.

Kelsey Arwen MacAilbert |

You should check out Cerulean Seas from Alluria Publishing it seems like it could have everything you would need for an underwater campaign.
I'd consider it if they had a print copy, but they don't. I don't spend that much on pdfs.

Kelvar Silvermace |

No offense, but I hope there aren't any aquatic elves in Golarion. They just seem...silly. Plus, I do like a distinction between Grey, High and Wood Elves, but so far (AFAIK) there hasn't been any official recognition of any such distinctions. IMO, that's where the whole sub-race thing ought to start.

gang |

No offense, but I hope there aren't any aquatic elves in Golarion. They just seem...silly. Plus, I do like a distinction between Grey, High and Wood Elves, but so far (AFAIK) there hasn't been any official recognition of any such distinctions. IMO, that's where the whole sub-race thing ought to start.
I'm sure that James Jacobs has stated somewhere that Golarion's Elves are all basically the same (apart from cultural, and minor size and coloration differences).

Kelvar Silvermace |

Kelvar Silvermace wrote:No offense, but I hope there aren't any aquatic elves in Golarion. They just seem...silly. Plus, I do like a distinction between Grey, High and Wood Elves, but so far (AFAIK) there hasn't been any official recognition of any such distinctions. IMO, that's where the whole sub-race thing ought to start.I'm sure that James Jacobs has stated somewhere that Golarion's Elves are all basically the same (apart from cultural, and minor size and coloration differences).
That sounds familiar. Unfortunate, but familiar. My buddy and I are taking turns GMing, and I think we're going to modify this to suit our preferences (and as a nod to 30 some years of history of the game that came before). I don't think they necessarily need anything to distinguish them in terms of the numbers or rules, we're just looking for fluff, cultural distinctions, etc.
One thing I think we've decided is that when some of the Elves departed Golarion way back when, only to return much later, the Elves that left were probably Grey Elves and the ones who stayed are probably the Wood Elves. Not sure about High Elves, though...

Christopher Rowe Contributor |

Just took a quick search through the Inner Sea World Guide. The stats for PC aquatic elves are given in abbreviated form under the Elves entry at page 25. The other major aquatic race seems to be the Azlanti-descended, aboleth-morphed gillmen. There's a full Bestiary style write-up on them, complete with a Gillman Characters section, at page 310 of that same book.

Caedwyr |
Provos wrote:You should check out Cerulean Seas from Alluria Publishing it seems like it could have everything you would need for an underwater campaign.I'd consider it if they had a print copy, but they don't. I don't spend that much on pdfs.
Actually, they do have a print copy, but it's only available over at RPGNow.

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For aquatic elves, see "Elves of Golarion." The short version is in the Inner Sea World Guide, on page 25. (Essentially, aquatic elves gain the aquatic subtype, the amphibious special quality, a swim speed of 30 feet, and replace the standard elf weapon familiarity with proficiency with rapiers, short swords, tridents, and any weapon with the word "elven" in its name.)
We haven't said much more about aquatic elves, and even less about merfolk in Golarion.
On purpose.
Because we've got plans for them. Eventually.

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For aquatic elves, see "Elves of Golarion." The short version is in the Inner Sea World Guide, on page 25. (Essentially, aquatic elves gain the aquatic subtype, the amphibious special quality, a swim speed of 30 feet, and replace the standard elf weapon familiarity with proficiency with rapiers, short swords, tridents, and any weapon with the word "elven" in its name.)
We haven't said much more about aquatic elves, and even less about merfolk in Golarion.
On purpose.
Because we've got plans for them. Eventually.
*Cough* aquatic AP *Cough*
Wow, sorry - gotta go get some water ... *Cough*

Rich Howard |

For aquatic elves, see "Elves of Golarion." The short version is in the Inner Sea World Guide, on page 25. (Essentially, aquatic elves gain the aquatic subtype, the amphibious special quality, a swim speed of 30 feet, and replace the standard elf weapon familiarity with proficiency with rapiers, short swords, tridents, and any weapon with the word "elven" in its name.)
We haven't said much more about aquatic elves, and even less about merfolk in Golarion.
On purpose.
Because we've got plans for them. Eventually.
An aquatic campaign/AP (that wasn't just sailors and islands) is decades overdue. I've spoken with cartographer Chris West about ideas for underwater terrain maps and am working with Christine Stiles on introducing more aquatic shapeshifters into the Bite Me! Guide to Lycanthropes for exactly this reason. If written well (and what Pathfinder product isn't), an underwater AP could change the way games are run.

David knott 242 |

Other races to consider using would be undines or gillmen, although if you are allowing merfolk and are keeping your campaign underwater I have a tough time imagining any of your players wanting to play anything but merfolk.
Also, d20srd.org has the aquatic sub-races from the D&D 3.5 supplement Unearthed Arcana. If you want variety in your player character races, you may want to consider using them. If none of the races in your campaign can function on land, you have an easy explanation as to why no land dwellers have ever seen them.

Threeshades |

Other races to consider using would be undines or gillmen, although if you are allowing merfolk and are keeping your campaign underwater I have a tough time imagining any of your players wanting to play anything but merfolk.
Why, because of their minor superiorities when it comes to completely underwater environments?
in my experience actual power level is a really small factor for most players when deciding their character race (and class for that matter). But even in a completely underwater campaign i would have some dry sections, just to switch it up, just like i would have water sections in a land based campaign.

Thanael |

Alluria's underwater stuff is top notch. Though some of it is very weird. Much of it is on d20pfsrd. Also check out Sunken Empires by Brandon Hodge. A forum search should turn up some nice Azlanti threads.
An underwater AP revealing some of the history of Golarions Azlant, gillmen, and Aboleth would be awesome!