
Hrothgar Rannúlfr |

Are there any magic items that could grant a character an extra feat?
For example, what about a Manual of Martial Prowess that allowed a character that studied its contents for a given period of time to learn a combat feat (such as Vital Strike)? Or, perhaps an elixer that allowed a spellcaster to use a certain metamagic feat for the next few rounds or hours?
Perhaps, some magic items like this might even be potent enough to allow characters benefitting from them to ignore certain pre-requisites?

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Are there any magic items that could grant a character an extra feat?
For example, what about a Manual of Martial Prowess that allowed a character that studied its contents for a given period of time to learn a combat feat (such as Vital Strike)? Or, perhaps an elixer that allowed a spellcaster to use a certain metamagic feat for the next few rounds or hours?
Perhaps, some magic items like this might even be potent enough to allow characters benefitting from them to ignore certain pre-requisites?
heroics - spell compendium 3.5
gives you access to one combat feat that you qualify for. in pathfinder i don't know of a way.

Nickademus42 |

If you socket normal ioun stones in a wayfinder, you get an additional ability from the Azlanti technology contained in them. A handful of types of stones grant bonus feats. Look in the Seeker of Secrets book.
There are also Metamagic rods that allow you to apply the feat to spells for free. And some alchemical items can improve spells, but not necessarily the same way as any feat. Look in the Adventurer's Armory book.

Hrothgar Rannúlfr |

Thanks. That helps, a lot.
I was looking for some examples of items that granted the user the ability to use feats they didn't have so I might be able to pattern homebrewed items after them. Having a few examples from official sources helps me guestimate what would be needed to make them and what they might be worth.

Troubleshooter |

Items granting feats should be avoided, in my opinion. For one thing, you get into the situation of: If I take item creation feats, and use them to get a feat, then it has paid for itself and I also get to cherrypick the equipment I wear / make it at half price.
Hell, if I can take a feat and use it to buy a bunch of feats as magic items ...

kyrt-ryder |
Doesn't work Troubleshooter. 95 times out of 100 (and 100 times out of 100 when this is custom stuff the DM is allowing) any item that grants a feat requires the feat in question to craft it.
Honestly though Hrothgar, this IS kind of a can of worms. Simply shifting HD feat progression to 1, 3, 4, 6, 7, 9, 10, 12, 13, 15, 16, 18, 19 and/granting Fighter feats every Fighter class level might be a better solution.

HaraldKlak |

There are are several items in the books that grant feats. But they are based on the items being worn (or floating around your head) to be effective.
In these case, the feats granted fits the specific item, and I think that is the most important consideration you should have if you are makes tomes or manuals that grants feats.
As some people already said, you should be cautious when allowing feats through different sources. I my opinion you shouldn't make it freely availiable items. Having items that permanently grant specific feats might be fitting and a great reward for some task (or situation). But if it becomes something that they can pick and choose between in the magic shop, then it is soon reduced to another element of optimization.
As a GM, I actually likes granting the characters bonus abilities (and often having certain drawbacks). I my experience, it can help make the characters feel special, as they are suddenly able to do something other than what they had been expecting to at a certain level.
There are items and spells, which allows applying metamagic feats you don't got, even without raising the spell level (Incense of meditation and Blessing of Fervor).
Based on these it should be possible to make elixirs or the like, which grants the use of metamagic feats for a limited duration.