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I'm happy to hear about any thing else others have found useful to spend their PA on.
Here I things I've spent 2PA on:
MW Composite Longbow (up to 3 Str)
1st level Wands:
Cure Light Wounds
Enlarge Person
Longstrider
Mage Armor
Comprehend Languages
Protection From Evil
3rd level Potions:
Cure Serious Wounds
Fly
Gaseous Form
4th level Scrolls:
Air Walk
Dimensional Anchor
Dimension Door
Freedom of Movement
I don't think I've ever bought an item with 1PA but I did once spend 1 PA to hire a lawyer for +4 to a diplomacy check to avoid being executed by the Quadiran government. (I've got Painlord to thank for that one)

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I'm happy to hear about any thing else others have found useful to spend their PA on.
Here I things I've spent 2PA on:
MW Composite Longbow (up to 3 Str)
1st level Wands:
Cure Light Wounds
Enlarge Person
Longstrider
Mage Armor
Comprehend Languages
Protection From Evil3rd level Potions:
Cure Serious Wounds
Fly
Gaseous Form4th level Scrolls:
Air Walk
Dimensional Anchor
Dimension Door
Freedom of MovementI don't think I've ever bought an item with 1PA but I did once spend 1 PA to hire a lawyer for +4 to a diplomacy check to avoid being executed by the Quadiran government. (I've got Painlord to thank for that one)
My druid/fighter spent 2PA to get a green dragonhide breastplate.

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Additional Items:
Wands:
Bless (not many normal combats go past 10 rounds, anyhow, in my experience, so far)
Burning Hands (anti-swarm, anyone?)
Endure Elements
Expeditious Excavation
Gravity Bow
Hold Portal
Hydraulic Push
Magic Missile
Touch of the Sea
Potions:
Blink
Displacement
Draconic Reservoir
Elemental Aura
Tongues
Nap Stack
Water Breathing
Oil:
Versatile Weapon
Some of these are from the APG.

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0gre wrote:I guess I'm the only one who hoards PA in case I need a resurrection...Well, I save it up for Raise Dead, but you're not the only one.
I have never spent PA, but many of my players live by spending 2 PA to get an item.

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0gre wrote:You're not alone. My first character, the cleric, is 9th level and has never spent a single point of PA for just that reason.I guess I'm the only one who hoards PA in case I need a resurrection...
I've also been known to spend PA on disease and ability drain.
I actually did that with my first character, who is now a 1 mod from 11 cleric. I always had that "what if I die!" feeling. Further character though I didn't care as much about, and tend to spend 2 PA per adventure once they amass 20 current PA (4 for restoration, 16 for raise dead, just in case both are required within 1 scenario of each other).

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Have noticed that PFS module developers love Darkness effects?
A Scroll of Heightened Daylight is a wonderful 2PA purchase.
So....
Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Note that some spells are effective only when cast on an item or items. In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance. (Reference)
This has bugged me ever since you guys mentioned using scrolls against darkness effects you gotta read them...

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A Scroll of Heightened Daylight is a wonderful 2PA purchase.
And last I checked those aren't currently legal.
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderS ociety/general/potionScrollWandCasterLevelsInPFS&page=1&source=sear ch#8
Hopefully we get the new guide sometime soon so the answers to questions like this aren't so scattered.

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Always, always, ALWAYS spend your first 2 PA on a wand of CLW even if you can't use it yourself. There's no point saving your PA until you hit 16 for a Raise Dead if you don't live that long.
Besides, who says 16 will be enough to bring you back from the dead? There are several mods were you'll need 21 or 32 PA to come back from the Boneyard. *muhuhahaha*

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Always, always, ALWAYS spend your first 2 PA on a wand of CLW even if you can't use it yourself. There's no point saving your PA until you hit 16 for a Raise Dead if you don't live that long.
Besides, who says 16 will be enough to bring you back from the dead? There are several mods were you'll need 21 or 32 PA to come back from the Boneyard. *muhuhahaha*
Yeah, I pretty much hoard PA for conditions (like death or disease) since it's easier to spend gold.
As for the wand of CLW, largely depends on the group. I play in a closed group a lot so you know who has what and often play classes with healing abilities so it's less of an issue.
Making sure you are healing self sufficient is very important in PFS.

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This is a good thread, I'm pro raising it from the dead.
Also note that you can get scrolls with multiples of the same spell on it. (5x 2nd level) or (2x 3rd level)
2nd level: (5x Scroll) Resist Energy, See Invisibility, Spider Climb.
3rd level: (2x scroll) Resist energy, communal. Darkvision communal, Fly, Daylight, Spider climb, communal.
I'm sure there are more. I love the communal spells. 5 targets Spider Climb is a great one, so is darkvision. usually at 6 player tables someone will have darkvision so that lets your whole party see through darkness :D

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Daylight - like darkness and deeper darkness - is cast on an object and radiates from that object. A common tactic for scroll readers when plunged into the dark is to back into a lighted area, then cast daylight on your armor (or cloak, or whatever). When you move back into the darkened area you cancel out the enemy spell within your radius, allowing prevailing light conditions to be reestablished.

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So here's a thought.. I've spent mine on Shield and/or Shield of Faith... Cause CLW is awesome, but if you are like me and you hoard scrolls cause they are cheaper than wands and potions, a spring loaded wrist sheath of Shield of Faith sometimes can save you having to even pull out a CLW..
Actually, technically wands are cheaper than scrolls. One CLW charge from a wand is 15 gp, a scroll of CLW is 25 gp. Plus you have to take more scrolls out between castings. And a lot of GMs don't allow scrolls in SL-wrist sheathes. And pulling/using a wand doesn't provoke (weapon-like object). :)
For the thread tho, if you are getting a composite bow with PP, make it darkwood while at it.

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To add to the list..
Wands:
Bless Weapon
Detect Secret Doors
Faerie Fire
Ill Omen
Infernal Healing
Obscuring Mist
True Strike
Oils:
Daylight (Since it hasn't been said as an oil...)
Scrolls:
Align Weapon (x5)
Command Undead (x5) (No save if mindless, so save DC doesn't matter)
Glitterdust (x5) (Has a save DC, but its other use that gives no save is still a very valid use)
Suppress Charms and Compulsions (x5)

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Can PP be used to buy wands of 2nd level spells? I really want to get a wand of barkskin for my guide ranger 1/archivist bard 1 at some point, but don't know exactly how to go about it. (Sidetracking corollary: if I understand correctly, he'll be able to purchase and use the "druid version" of the wand and save 1500 gp, is that right?)

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Can PP be used to buy wands of 2nd level spells? I really want to get a wand of barkskin for my guide ranger 1/archivist bard 1 at some point, but don't know exactly how to go about it. (Sidetracking corollary: if I understand correctly, he'll be able to purchase and use the "druid version" of the wand and save 1500 gp, is that right?)
It costs 4,500 gp.
Edit: NM, yes it's the druid version.
Nope, you can't use PP to buy it (Unless you have a boon or something for it).

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Can PP be used to buy wands of 2nd level spells? I really want to get a wand of barkskin for my guide ranger 1/archivist bard 1 at some point, but don't know exactly how to go about it. (Sidetracking corollary: if I understand correctly, he'll be able to purchase and use the "druid version" of the wand and save 1500 gp, is that right?)
PP can only get you a single item worth up to 750 gp. This is the exact cost of level 1 wands. So no level 2 wands for PP.
You can NOT choose which class makes wands for you. Wands (and scrolls, etc...) are always made by Wizards and clerics in PFS so you cannot choose to take the lower version. Otherwise, everyone would purchase level 1 wands of lesser restoration made by a Paladin.
If the spell is NOT available in the wizard/cleric spell list, then they can be made by the other classes, such as druids for barkskin

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Actually just looked up the rules for the cleric/wizard making wands/scrolls thing. Druid has been added to the list, so you MUST buy the druid version.
All potions, scrolls, wands, and other consumables are made by clerics, druids, or wizards in Pathfinder Society Organized Play.

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Right, I believe barkskin is only on the druid and ranger lists.
Druid, ranger, summoner, alchemist
Actually just looked up the rules for the cleric/wizard making wands/scrolls thing. Druid has been added to the list, so you MUST buy the druid version.
Organized Play Guide wrote:All potions, scrolls, wands, and other consumables are made by clerics, druids, or wizards in Pathfinder Society Organized Play.
So no wands of Oracle's Burden?

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CRobledo wrote:Hah! This is why we need an Ultimate Spells or Ultimate Magic 2 or something that updates and combines all the spells and spell lists. Thanks.Christopher Rowe wrote:Right, I believe barkskin is only on the druid and ranger lists.Druid, ranger, summoner, alchemist
At least for everything that's part of the PRD this already exists.

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At least for everything that's part of the PRD this already exists.
Thank you, Mike! I guess I theoretically knew about that page and about a third-party website that closely tracks Pathfinder products for things like spells and feats (d20pfsrd?). I would just like a nice fat hardcover with nifty illustrations that has all the published spells in one place, as well as new spells and other new content. If wishes were horses, though, we'd all be 18th level rodeo riders.

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So no wands of Oracle's Burden?
You can, that was the abridged version of the quote. Emphasis mine.
All potions, scrolls, wands, and other consumables are made by clerics, druids, or wizards in Pathfinder Society Organized Play. The only exceptions are spells that are not on the cleric, druid, or wizard spell list. For example, a scroll of lesser restoration must be purchased as a 2nd-level scroll off the cleric spell list and may not be purchased as a 1st-level scroll off the paladin spell list. If a spell appears at different levels on two different lists, use the lower level spell to determine cost. As an example, poison would be priced as a 3rd-level druid spell instead of a 4th-level cleric spell. All potions, scrolls, and wands are available only at the minimum caster level unless found at a higher caster level on a Chronicle sheet.

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For any improved familiar casters out there, consider decking out your little hellish minion with a wand of vanish. Then have him ready an action each turn to vanish the front-liner just before (for a better chance to hit) or after (for a 50% miss chance) each turn of attacks. The second strategy saved our tails against some clay golems once.
Best thing is it doesn't break your imp's invisibility, so all the enemy sees is your ally pop in and out of existence. "Are they multiclassed ninja? Do they have a Ring of Blinking?" Classy.

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Not to be a downer but why wouldn't touching an ally with a wand break Invisibility? I'd probably rule that what happens is the ally vanishes as the imp appears holding a wand.
The tricky bit is that it says
The spell ends if the subject attacks any creature
(quote is from Invisibility - since Vanish states it functions like Invisibility except with a shorter duration.
While the spell makes it clear that casting spells that don't harm foes doesn't break invisibility it isn't the casting of the Vanish that I think breaks it but rather the melee touch required as part of the spell (which has a target of "Creature touched") which implies that even when casting with a wand you have to touch someone. The spell says an attack on any creature - not just attacks on foes breaks invisibility.
I think even when one ally is invisibile I would allow a free touch as part of the spell (assuming the ally doesn't mind being vanished and is aware of this strategy) - if the ally wasn't aware I might require a touch attack from the invisible imp since the ally doesn't know to hold still and let the imp touch them with a wand.

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Not to be a downer but why wouldn't touching an ally with a wand break Invisibility? I'd probably rule that what happens is the ally vanishes as the imp appears holding a wand.
The tricky bit is that it says
Quote:The spell ends if the subject attacks any creature(quote is from Invisibility - since Vanish states it functions like Invisibility except with a shorter duration.
While the spell makes it clear that casting spells that don't harm foes doesn't break invisibility it isn't the casting of the Vanish that I think breaks it but rather the melee touch required as part of the spell (which has a target of "Creature touched") which implies that even when casting with a wand you have to touch someone. The spell says an attack on any creature - not just attacks on foes breaks invisibility.
You really need to read the invisibility spell:
The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.
Bolding mine. It only ends the spell if you try to affect a foe. Casting beneficial spells on your allies does not constitute an attack.

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Not to be a downer but why wouldn't touching an ally with a wand break Invisibility? I'd probably rule that what happens is the ally vanishes as the imp appears holding a wand.
Because it isn't an attack.
If you use your wand of cure light wounds on an ally: Not an attack, you do not roll to hit.
Use the same wand of cure light wounds on an enemy (undead for example): An attack, you do roll to hit.

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Looks like it's been covered, but, here's how I'd take the invis/casting invis thing.
The description of when invisibility breaks seems to be entirely centered on the idea of 'harm' and 'foe.' If you are using your wand of cure light wounds on an an undead target, then yes, I'd say it would break invisibility. If you are using it to heal an ally, then why would it break? It is not an attack. It does not require a touch attack to cast - it requires touch. These are fundimentally different in that no roll is required. We don't require clerics to roll to touch their allies mid-combat when a cure critical wounds is needed. You just touch them.
If my companions were unaware of the imp -- maybe I'd see why an attack roll would be required. They're not expecting that special kind of touch ;)
But by level 7+ (improved familiar) we're all seasoned adventurers, so I'll be starting off my character introductions with: "By the way, you might hear a voice in your ear during combat, and smell the faint trace of hellfire as you look to see what is not there. Fear not, that's ... well let's just call him my 'special friend.' Don't be surprised to find that he'll close up your wounds, fetch your potions, or even enhance your fighting prowess throughout our battles. If you'd like him to help you out in anyway, don't hesitate to ask, he's more than happy to serve, for a favor, of course."
And I wouldn't use such tactics on those characters made from a 'higher moral fabric' than others, as I'd imagine they'd object.

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I know, thread necromancy and all that, but MW half plate is one I've seen.
Did you pay the 16 prestige to raise the thread from the dead?
On the original topic, all my PCs since my first one have spent their first 2 PA on a healing wand (Infernal Healing for the sorcerers, CLW for everyone else), then hoarded PA until they could afford the 16 for Raise Dead.
At higher levels (9+, IIRC), my barbarian constantly spent his money on big purchases (armor and weapon upgrades), and used PA to get little consumables (heal wands, potions of fly, cure potions, etc) when he was running short on cash. But he also went through a LOT of heal wands.
That actually reminds me of a good one he would use regularly - 2 PA for a potion of Cure Serious. Yes, the wands are more cost effective for use out of battle, but they require someone else to activate. In the middle of combat, there's something to be said for being able to pop a potion by yourself, or even force feed one to the downed cleric (which my barbarian has done).

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I've been standing 2PP fairly regularly on consumable, to very good effect. My favorite purchases so far have been.
A wand of Infernal Healing (would usually avoid on priciple, but the character in question is a Chelish Infernal Blooded Sorceror)
A scroll with 5 castings of Darkvision on it.
A scroll with 5 castings of Gust of Wind on it.
A scroll with 2 castings of Daylight on it.
And before anyone gets snarky about not being able to read a scroll of Daylight when you really need it, remember that Deeper Darkness has a limited range, so it's really fricking easy to walk outside that range, then cast the spell on something that then moves back into the darkness.

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I know of a player that spent 2 PP on a scroll of deeper darkness and keeps it around as his exit strategy should anything go drastically wrong in a game. He's a tiefling with fiend sight twice, so he'll still be able to see in it too.
I would love to coordinate with some local regulars, and have an all-tiefling team with See In Darkness and at least one ninja and at least one cleric (who preps DDarkness). If a fight looks even remotely challenging, lights go out and the ninja(s) rip people's throats out.

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Walter Sheppard wrote:I know of a player that spent 2 PP on a scroll of deeper darkness and keeps it around as his exit strategy should anything go drastically wrong in a game. He's a tiefling with fiend sight twice, so he'll still be able to see in it too.I would love to coordinate with some local regulars, and have an all-tiefling team with See In Darkness and at least one ninja and at least one cleric (who preps DDarkness). If a fight looks even remotely challenging, lights go out and the ninja(s) rip people's throats out.
After PaizoCon my locals and I were going to do this, but with fetchlings.
Something along the lines of...- Cleric of Zon-Kuthon
- Lore warden / Shadow Dancer
- Ranged rogue
- Summoner / shadow'd eidolon
Then we never got to play and I still don't have my boon... :(

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You really need to read the invisibility spell:
Invisibility: attacks wrote:The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.Bolding mine. It only ends the spell if you try to affect a foe. Casting beneficial spells on your allies does not constitute an attack.
I would interpret this as - if you cast a spell that targets your foes - whether or not a touch attack is involved - you break invisibility. If you cast a spell, like bless that aids your allies (but doesn't require touching them) you do not break invisibility. However if you cast a spell that requires a touch (whether to a foe or to an ally) I would say it breaks invisibility since you are touching someone else - not an unattended object.
I'm partially basing this on the way touch spells work - you cast them, get a free touch "attack" and if you miss the spell is typically held and available to try again the next round. With wands I'm not actually sure if the spell is "held" (i.e. can you cast a wand of say cure light wounds - to harm an undead and hold the charge if you miss or as a readied attack? Or can you cast a spell via a wand, hold the touch, and approach an ally (or again ready to touch them when they reach you - say if you can't get to them but they are heading your way?
(i.e. cast Vanish, hold the touch, wait around the corner, ally runs around the corner pursued by enemies - your readied action goes off and you touch them - they Vanish, enemies round the corner and are really puzzled.

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I would love to coordinate with some local regulars, and have an all-tiefling team with See In Darkness and at least one ninja and at least one cleric (who preps DDarkness). If a fight looks even remotely challenging, lights go out and the ninja(s) rip people's throats out.
I thought of this too and asked some people. The problem is most people don't want to spend the 2 feats, even in a full party of it.
Would be absolutely heinous, though. If they don't have anyway to see in the dark, you just got "dark folk advantage." Not to mention how sorry dark folk would be around you...can you imagine?

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I'm partially basing this on the way touch spells work - you cast them, get a free touch "attack" and if you miss the spell is typically held and available to try again the next round.
That's only how they work against unwilling targets. Check out the Magic chapter of the CRB - using a touch spell on yourself or an ally is automatic, involving no attack roll at all.
EDIT: Whoops, sorry, Combat chapter; not Magic chapter. It's under the heading "Touch Spells in Combat", last sentence of the first paragraph.