
GM Euan - Jade |

You all turn in eventually, the stars winking up above. In the morning, a fresh new day and a fresh new month, fittingly enough. It is Lamashan 1, a Sunday, and you begin your descent. You travel the better part of a week, slowly and carefully making your way down out of the mountains. The mood of the caravan is high as the temperatures climb - and before you know it, civilization appears before you!
On Lamashan 6, a Fireday, you approach the city of Ordu-Aganhei - the gateway to the mysterious Dragon Empires of Tian Xia, or, as Tians prefer to view it, the last outpost of civilization before the wilds of the Crown of the World and beyond.
Named after the Tian explorer who first charted the route over the Crown of the World, Ordu-Aganhei is the primary trade hub on the Tian side of the Path of Aganhei, and represents the first major outpost of civilization really since Kalsgard. Oh sure, there were a few villages and small (very small) towns. But this is a proper city. Civilization!
You should reach it by mid-day with your speedy wagons. Do you have any preparations prior to approaching the city?

Unk the Conjurer |

Unk seems to have figured out how to make his Phantom Steed last all day, and has been riding it every day after reaching the surface again.
"I foresee that I could sneak us into the city tomorrow if we wish to avoid the gates." Unk says while holding up a hand to hide his mouth as if to whisper to Kisaiya, but while speaking at quite a conversational volume.
Spell-like Abilities
. 11/11 Diviner's Fortune
. 1/1 Stabilize
Spells Prepared
. 5th 2+1/day {S} Quickened True Strike, Overland Flight, Summon Monster V, (unprepped slot)
. 4th 4+1/day {S} Arcane Eye, Dimension Door, Resilient Sphere (DC 22), Summon Monster IV, Wall of Ice (DC 22), (unprepped slot)
. 3rd 5+1/day {S} Tongues, Fly, Haste, Phantom Steed, Summon Monster III, Tiny Hut
. 2nd 6+1/day {S} See Invisibility, Flaming Sphere (DC 20), Glitterdust (DC 21), Glitterdust (DC 21), Levitate, Levitate, Summon Monster II
. 1st 6+1/day {S} True Strike, Celestial Healing, Endure Elements, Enlarge Person, Fastidiousness, Grease (DC 20), Magic Missile
. 0 (at will) Acid Splash, Detect Magic, Message, Open/Close

Durgan Far-Walker |
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Durgan's eyes brighten at the city on the horizon.
Civilization! Laws, customs, culture, trade... Praise Abadar.
"I would not advise that, Unk. If we wish to trade, we should enter the city properly, not sneak in like thieves. If there are questions to be answered, or forms to fill in triplicate, you may rely on me to handle such tasks."
He is clearly looking forward to the urban experience.

Mukluk Muletender |

Mukluk is slow to want to approach, let alone enter, the city, but does muckle up and grouse his way into action. He has no particular preparations, figuring his dislike of cities will be enough. He will tend to Moose and the caravan first.
He's good to go.