Criticals and Spellstrike


Round 1: Magus

Liberty's Edge

In its current state, when you score a critical hit while the weapon is loaded with shocking grasp, do both the melee damage and the spell damage crit on the weapons crit range?


I think there has been official word that the crit range applies to the thouch spell but not the critical multiplier. So most Magi will probably use a rapier or a scimitar.


I just looked and can't find anything on this. I hope a Dev sees this and addresses it soon. It's actually affecting playtest results.


Hexcaliber wrote:
I just looked and can't find anything on this. I hope a Dev sees this and addresses it soon. It's actually affecting playtest results.

See Jason's Post HERE.


Blave wrote:
I think there has been official word that the crit range applies to the thouch spell but not the critical multiplier. So most Magi will probably use a rapier or a scimitar.

And this seems to be even more narrowing for magus builds. Makes it a real shame,

James

Shadow Lodge

james maissen wrote:
Blave wrote:
I think there has been official word that the crit range applies to the thouch spell but not the critical multiplier. So most Magi will probably use a rapier or a scimitar.

And this seems to be even more narrowing for magus builds. Makes it a real shame,

James

Spellstrike has a x2 modifier and crit range of the weapon. The Melee damage still does its full crit mod.


Decorus wrote:
james maissen wrote:
Blave wrote:
I think there has been official word that the crit range applies to the thouch spell but not the critical multiplier. So most Magi will probably use a rapier or a scimitar.

And this seems to be even more narrowing for magus builds. Makes it a real shame,

James

Spellstrike has a x2 modifier and crit range of the weapon. The Melee damage still does its full crit mod.

Right, hence magi will use scimitars and rapiers rather than battle axes and picks..

-James

Liberty's Edge

james maissen wrote:
Decorus wrote:
james maissen wrote:
Blave wrote:
I think there has been official word that the crit range applies to the thouch spell but not the critical multiplier. So most Magi will probably use a rapier or a scimitar.

And this seems to be even more narrowing for magus builds. Makes it a real shame,

James

Spellstrike has a x2 modifier and crit range of the weapon. The Melee damage still does its full crit mod.

Right, hence magi will use scimitars and rapiers rather than battle axes and picks..

-James

Or, GASP, people will play what sounds fun or in concept for the character and not worry about min/maxing every detail of the character for maximum damage delivery. God forbid.

Graywulfe


graywulfe wrote:

Or, GASP, people will play what sounds fun or in concept for the character and not worry about min/maxing every detail of the character for maximum damage delivery. God forbid.

Graywulfe

Remember back in the day where fighters ran around in leather armor and used a single battle axe with no shield because he was roleplaying something?

I don't, because it never happened.

It's not about "min/maxing every detail," it's about going with what fits the class best. It's why rogues don't regularly attack with exotic bastard swords. It's why monks typically lean against attacking with a longsword.


graywulfe wrote:


Or, GASP, people will play what sounds fun or in concept for the character and not worry about min/maxing every detail of the character for maximum damage delivery. God forbid.

Graywulfe

And if they do so then the mechanics will penalize them.

As we're talking about the mechanics, do you think that this is a good thing with the mechanics or a bad thing?

The mechanics and design of the magus is making for a very narrowly defined character. Many of the decisions it seems have been made for this class and penalizes those who stray from it.

Its a bit of a flaw, just like class design that tries its utmost to prevent viable multiclassing is imho a design flaw in a system that has multiclassing.

-James


I've been kicking around the idea (because i've got a critmonkey magus in my group) of allowing the weapon damage to crit as normal, but the spell would only crit on the unmodified crit of the weapon or a nat20. At level 5 he's doing around 50 dmg a round on spellstrike crits.

Thoughts/ideas?


capn_woodrow wrote:

I've been kicking around the idea (because i've got a critmonkey magus in my group) of allowing the weapon damage to crit as normal, but the spell would only crit on the unmodified crit of the weapon or a nat20. At level 5 he's doing around 50 dmg a round on spellstrike crits.

Thoughts/ideas?

Whatever you do be consistent.

Normal rules allow for delivering touch spells via unarmed strike or via a natural weapon. Make the rules the same for all of them then go for it.

-James


Graywulfe

Quote:

Remember back in the day where fighters ran around in leather armor and used a single battle axe with no shield because he was roleplaying something?

I don't, because it never happened.

It's not about "min/maxing every detail," it's about going with what fits the class best. It's why rogues don't regularly attack with exotic bastard swords. It's why monks typically lean against attacking with a longsword.

It did happen, I ran some of those games. Players seemed to care less about how good they were in combat and more about creating a very detailed character that they would enjoy RP. As a DM it was a lot of fun. it made making memorable NPC's worthwhile.


I think how narrow a class feels depends highly on the group. If everyone is looking for the best combat stats possible than a magus is stuck with a limited set of options. If no one optimizes than you have the opportunity to try out anything on the list and not become useless to the party.


ProfessorCirno wrote:

Remember back in the day where fighters ran around in leather armor and used a single battle axe with no shield because he was roleplaying something?

I don't, because it never happened.

That actually sounds like a really fun character. Jorgenthall the Lumberjack!

On topic, though. I agree with either just letting the crit range and multiplier of the weapon apply to the spell, or just having the spell only crit on nat 20 for x2 (while the weapon crits on whatever it crits on).

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